Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Eye and cam nodes | I took your bone names and this Cfg with this Hierarchy added them to a player model and it exported... read more | 09/01/2006 (9:54 am) |
| Eye and cam nodes | Read your dump file as well see if its removing the cam/eye nodes on third pass add this to your cf... read more | 09/01/2006 (8:35 am) |
| Common DTS FAQ 4 maya | Sent ...not my code sorry..but the software engineer that fixed them sent the fixs along to GG... read more | 09/01/2006 (7:29 am) |
| Common DTS FAQ 4 maya | Like i said had the same isue just added the CollapseTransforms worked for me if you wood like to tr... read more | 08/31/2006 (9:48 pm) |
| Common DTS FAQ 4 maya | Chill man relax getting all worked up is not going to solve your issues and i had nodes being remove... read more | 08/31/2006 (1:57 pm) |
| Common DTS FAQ 4 maya | Lets say you need to make five animations for a player "example below" you can export all your sets ... read more | 08/31/2006 (9:35 am) |
| Maya 8 DTS Exporter | Nope not a public one at this time.... read more | 08/30/2006 (3:10 pm) |
| Common DTS FAQ 4 maya | They are old doc's on maya exporting but for the most part its all there on Dannys site. TDN is for... read more | 08/30/2006 (10:14 am) |
| Does this maya2dtsexporter work with maya 7 | Yes it works with maya7 you need to look over the docs [url=dannyn1.web.aplus.net/torque/maya2dts]He... read more | 08/29/2006 (6:20 pm) |
| Submarines | Hehe i had seen your stuff over at 3dimpact before looking better :)... read more | 08/28/2006 (2:48 pm) |
| Free Software Downloads | Artweaver is a good freewere paint app http://www.artweaver.de/index.php?en_version... read more | 08/25/2006 (5:58 pm) |
| Importing a Maya Scene | Yes there is a 7 exporter whats you email ill send it to you must include makers name in your credit... read more | 08/25/2006 (8:41 am) |
| How would you implement a bow? | Try this resource its for guns but wood work for bows [url=www.garagegames.com/index.php?sec=mg&mod=... read more | 08/24/2006 (8:35 pm) |
| Importing a Maya Scene | The maya2diff will export the hole thing into one diff file if its all bsp "BSP friendly" Google sea... read more | 08/24/2006 (4:24 pm) |
| Importing a Maya Scene | Don't think it can be dun mostly because of Collision/culling issues think you can import you own te... read more | 08/24/2006 (3:16 pm) |
| Maya2difExporter | I have tested it and yes it works but i also have a newer build of the plug in .... read more | 08/24/2006 (12:10 pm) |
| LOD is nightmarish with Maya | You can export LOD's in maya i have for a gun model [url=www.garagegames.com/index.php?sec=mg&mod=re... read more | 08/24/2006 (12:00 pm) |
| Setting up Segmented Model for Export | Post a cap of you models hierarchy in hypergraph basic cars are not that hard to setup i have some w... read more | 08/23/2006 (12:18 pm) |
| Setting up Segmented Model for Export | What kind of model player or static?..... static you wood sift select each pace of mesh then click b... read more | 08/23/2006 (8:26 am) |
| Bug In Wheeled Vehicle Animation Code? | When i animated my hubs i found as long as i kept the springs/shocks "moving parts" in the same key ... read more | 08/22/2006 (7:10 am) |
| Maya player model | Did you scale this model up with the rig skinned? i see X.Y.Z scale info on the model remove the me... read more | 08/21/2006 (11:53 pm) |
| I just bought TSE!!! | Same here ....shaders normal maps OH MY!!... read more | 08/21/2006 (12:54 pm) |
| Wierd atlas problem and terrain_water_demo | I just edited the main.cs file added "terrain_water_demo" where demo was and it worked make sure y... read more | 08/21/2006 (8:57 am) |
| Bug In Wheeled Vehicle Animation Code? | Coming from a artist side its tricky to make the car animate properly took a lot of exports to get m... read more | 08/20/2006 (11:24 pm) |
| Maya export problems | Embed my shape/Register details before you skin don't forget to delete history and freeze transforms... read more | 08/20/2006 (8:05 pm) |
| Wierd atlas problem and terrain_water_demo | I'm new to tse as well same things happening to me so more then likely you cant edit this like last ... read more | 08/19/2006 (5:30 pm) |
| TSE Starter.fps download | This don't look right to me any one getting this render my video drivers are up to date and both th... read more | 08/18/2006 (7:35 pm) |
| Workflow for making new menu mockups? | Try this site [url]torque.smdlabs.com/media/freeTutorials/skinGUI/page6.htm[/url]... read more | 08/17/2006 (11:37 am) |
| Model provided in starter.fps and blender format | There made in .max and just that maybe someone can convert for you... read more | 08/17/2006 (11:34 am) |
| I'm new here, and have a few questions | 1 No but using two sided mesh is double the polycount if not you will see the back side of the mesh ... read more | 08/16/2006 (11:37 pm) |
| Need help selecting 3D software | XSI-5 wood be the way to go if Dark industries ever finishes the exporter any time soon at 500 bucks... read more | 08/15/2006 (7:43 pm) |
| Need Help With FPS | Well whats your skill set? you a programmer/scripter 3dartist? idea man? there is a example of a FP... read more | 08/12/2006 (4:38 pm) |
| A question about 3d studio max for torque | Try this[url]fosters.realmwarsgame.com/maxdts[/url] maybe this [url]www.garagegames.com/index.php?s... read more | 08/11/2006 (10:35 pm) |
| 3D artist postion for Thunder Island | Cola wars? hehe looks cool........ read more | 08/11/2006 (4:36 pm) |
| Weapon MountPoint dont work | Yes but not the orientation of the nodes/mounts they must face the right direction Z=up Y=forward o... read more | 08/11/2006 (3:40 pm) |
| Using Maya with Torque? | There is full support for Maya in Torque for static and animated models go [url=dannyn1.web.aplus.ne... read more | 08/11/2006 (11:39 am) |
| Maya2difExporter | I have found as fix......:) In interiorInstance.cc. on line 927 or so.. Increase the value ........ read more | 08/11/2006 (9:58 am) |
| High poly/low poly lesser demon [WIP | Good start but i wood work on his anatomie more especially the highpoly count one if your doing a no... read more | 08/11/2006 (7:55 am) |
| Strange visual glitch maybe? Help me please | I wood add a collision mesh all my guns have one when i walk into a dif or dts with collision mesh t... read more | 08/10/2006 (10:07 pm) |
| Simple cube.dts file? | Lol just sent one as well hehe... read more | 08/10/2006 (7:56 pm) |
| Weapon MountPoint dont work | You should look over the Dts doc's [url=dannyn1.web.aplus.net/torque/maya2dts/reference/index.htm] H... read more | 08/10/2006 (1:59 pm) |
| Weapon MountPoint dont work | Yes "MountPoint" "muzzlepoint" "ejectpoint" make sure there at 0.0.0 then move to the final placeme... read more | 08/09/2006 (8:03 pm) |
| Help making muzzlePoint work :) | Lol happens... read more | 08/09/2006 (4:27 pm) |
| Strange visual glitch maybe? Help me please | Do you have a Collision shape on the model and what its hitting?... read more | 08/09/2006 (8:40 am) |
| How to animate a wheeled vehicle | What are you trying to do animate shocks/springs? if so you need to make some Sequence_spring0 to sp... read more | 08/07/2006 (7:37 pm) |
| Dts? | You really don't expect a answer that will be helpful with this kind post .....? No detals of whats... read more | 08/07/2006 (8:24 am) |
| 3dcanvas | Nope...max maya blender lightwave milkshape... read more | 08/06/2006 (11:12 pm) |
| Set-up Machine for Maya | Never used Set-up Machine seen the rig before just looking at the screen cap looks like you exported... read more | 08/06/2006 (8:49 pm) |
| Weapon MountPoint dont work | Was a email glich dmac155@gmail.com was missing the"i"... read more | 08/06/2006 (1:55 pm) |
| Weapon MountPoint dont work | @ Jacco yes i remember you.... Should have all the uvmapping texturing den before any rigging/export... read more | 08/06/2006 (11:34 am) |