Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to export TRIGGER in maya? | This wood be a sequence_ make one with the dtsutility and edit it in your channel bar with starting ... read more | 01/22/2007 (8:01 am) |
| Is anyone able to export eye, cam, or mount0 nodes? | Hello If you can post a link to you model ready to export and ill see if i can help you figure out... read more | 01/15/2007 (9:50 pm) |
| Base vehicle setup in maya | Search is your friend http://tdn.garagegames.com/wiki/DTS/Maya/Creating_a_Simple_Wheeled_Vehicle... read more | 12/29/2006 (8:16 am) |
| Unfinished project dump | Nice work vary detailed well dun!... read more | 12/26/2006 (2:31 pm) |
| Passenger controlled vehicle weapons? | You need a "Turret" try this http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 12/05/2006 (2:54 pm) |
| Weird tse problem | Whats do you have for a PC/ram/video card <--make sure there updated... read more | 12/05/2006 (2:51 pm) |
| Maya dts export error | Man you need to read the doc's.... start here http://dannyn1.web.aplus.net/torque/maya2dts/referen... read more | 12/04/2006 (9:11 pm) |
| Problem with textures in maya2dts | You cant "repeat UV" you need to texture/uvmap right keep your textures inside the bounding box th... read more | 12/01/2006 (8:30 am) |
| Huge cam problem | I have seen it dun more then one way blue guy maya default player has it parented to a unlink node ... read more | 11/29/2006 (8:50 pm) |
| Maya 8 Exporter? | Should look in the maya fourm... read more | 11/27/2006 (2:34 pm) |
| Help with Maya 7/TGB? | I don't know anything about TGB but for dts make sure the texture is png/jpg and power of two like 1... read more | 11/24/2006 (5:18 pm) |
| Trouble exporting from Maya 7 | Your describing lots of different issues the problum with TGE/TSE is there is no clear step by step ... read more | 11/21/2006 (6:14 pm) |
| Trouble exporting from Maya 7 | This mite help you some http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11252... read more | 11/18/2006 (6:37 pm) |
| Starter.FPS for MS4.1? | Well with a fresh start i got it sort of working but the problems i had legacy terrain in the past a... read more | 11/15/2006 (12:45 pm) |
| Starter.FPS for MS4.1? | Thanks for your help i checked all the ui files there writeable that i can see and built a release e... read more | 11/15/2006 (10:12 am) |
| Starter.FPS for MS4.1? | No hope?... read more | 11/14/2006 (11:06 am) |
| Starter.FPS for MS4.1? | I'm getting a Fatal Error trying to use this starter.fps any ideas? demo and the water app work fine... read more | 11/13/2006 (8:13 am) |
| Weapon mountPoint is offset in ShowTool | Mayas default's up is "Y" TGE/TSE is "Z" you have to rotate most nodes ...To avoid this in mayas set... read more | 11/01/2006 (12:24 pm) |
| Need help with my shader exporter | Im not a programmer just a artist but are not all the shaders/maps handled in the materials.cs file ... read more | 10/30/2006 (3:07 pm) |
| Weapon mountPoint is offset in ShowTool | I don't understand why you have the ork model in the showtool with your gun........ it mounts to t... read more | 10/30/2006 (7:43 am) |
| Weapon mountPoint is offset in ShowTool | Screen cap please... read more | 10/27/2006 (10:34 am) |
| Unknown bool parameter "Param::CollapseTransforms | You need to setup your model right and then the cfg file there's two references on this if you stil... read more | 10/26/2006 (11:37 am) |
| Is this a legit site? | I wood say paypal as well.... read more | 10/18/2006 (1:33 pm) |
| Wheel animates funny. | Click on the mesh and then modify/center pivot ..that places pivot in the center of the model so you... read more | 10/11/2006 (6:39 pm) |
| Small transperency problem | Http://www.garagegames.com/mg/forums/result.thread.php?qt=51157... read more | 10/07/2006 (11:53 am) |
| Maya 8 Exporter | Try looking in the maya forum its bin dun already... read more | 10/07/2006 (11:50 am) |
| OBJ files to map files? | Google search quake3rally there was source code there for a maya to map eporter but its old and not ... read more | 10/05/2006 (11:46 am) |
| Maya2difExporter | Progammer droped the plugin some day mite ask for his code...... read more | 10/03/2006 (9:55 pm) |
| Dif into Maya | Nope .....sorry for the short answer... read more | 10/03/2006 (5:12 pm) |
| Maya texture not tiling | You cant scale you textures in mayas attribute editor that info is not exported you only can scale ... read more | 09/26/2006 (9:45 am) |
| Exporting Two-Sided Alpha: Depth Problem | Np ...Yes that plugin lets you set the Transluscence value in material attributes theres a number of... read more | 09/26/2006 (9:27 am) |
| Exporting Two-Sided Alpha: Depth Problem | Lol your right what version you need emal me ill forward it to you ...dmac155 at Gmail.com i sent of... read more | 09/25/2006 (7:37 am) |
| Exporting Stock Orc rig in maya, error on dummy nodes, why ? | Have a look at this http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11252... read more | 09/24/2006 (2:07 pm) |
| Exporting Two-Sided Alpha: Depth Problem | This is funny i ask Akio about the SORT:: command he said it already part of the maya exporter shoul... read more | 09/23/2006 (3:21 pm) |
| Exporting Two-Sided Alpha: Depth Problem | Akio fixed the maya exporter letting you set the translucent additive' and 'subtractive' transparenc... read more | 09/22/2006 (5:54 pm) |
| Exporting Two-Sided Alpha: Depth Problem | Yes i have seen the same thing with plant life using Alpha textures whats your details value set at ... read more | 09/22/2006 (8:25 am) |
| Exporting Two-Sided Alpha: Depth Problem | Screen caps and a example of the model wood aid in helping you.... read more | 09/21/2006 (2:49 pm) |
| TSE Starter.fps download | How go's the new port Joseph?... read more | 09/19/2006 (8:30 pm) |
| Exporting a character in Maya 7 | No problem glad to help out bean there my self before..! And you can have a hole or in better terms ... read more | 09/11/2006 (6:29 pm) |
| Exporting a character in Maya 7 | Yup that's (&(^(& up maybe try to brake that model up....... Call the parts body4 leftarm4 rightarm4... read more | 09/11/2006 (5:30 pm) |
| Exporting a character in Maya 7 | Should use a complete rig legs arms and back bones but its up to you mite export fine like you have ... read more | 09/11/2006 (12:04 pm) |
| Exporting a character in Maya 7 | Hey Cool helmet head lol fist off you need to close all the open polygons like the ends of his arm... read more | 09/11/2006 (11:07 am) |
| Non-Power of 2 Texture in Map2Dif? | Make a copy of the texture and re-save it after makeing sure it is 512x512 see if the new one has th... read more | 09/11/2006 (10:37 am) |
| TSE Starter.fps download | @ton Whats your video card? mines a ATI redeon X1600 512meg with the latest divers... read more | 09/02/2006 (3:40 pm) |
| TSE Starter.fps download | Ok made a release build this took away the funny lines but the ground texture/shaders are still not ... read more | 09/02/2006 (1:05 pm) |
| TSE Starter.fps download | Same thing same issue same file ill try that thanks... read more | 09/02/2006 (12:47 pm) |
| TSE Starter.fps download | Project/properties/configuration properties not using vs8(2005) don't have that set of options i am ... read more | 09/02/2006 (12:31 pm) |
| Newbie - Making Maps | You can also use the Quake level editors now as well... read more | 09/02/2006 (12:08 pm) |
| TSE Starter.fps download | No my is tse_debug.exe let me recompile as a release... read more | 09/02/2006 (12:01 pm) |
| TSE Starter.fps download | No mines not fixed!! I am waiting for the next MS4 release have no idea whats wring with this... read more | 09/02/2006 (9:37 am) |