Game Development Community

Dave MacIsaac's Forum Posts

Thread Post Date Posted
Some fun http://dmac-2d3d.blogspot.com/... read more 11/09/2010 (4:42 pm)
TGEA description under products. Physics? Use your imagination some of that stuff like Real-time Screen Space Ambient Occlusion (SSAO / FSAO) ... read more 01/13/2009 (9:10 pm)
What would you like to see addressed in Torque 3D? As a artist i wood like to see .Portals! exported in polysoup models or added in mission editor ... read more 01/10/2009 (9:31 am)
No nodes Look in your dump file see if there being removed on third pass if so the cfg is your issue. Search... read more 01/05/2009 (8:52 pm)
Is there a Maya 2009 .dts exporter plugin? [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=80385[/url]... read more 01/05/2009 (3:19 pm)
Baking specular XNormal Mite do that as well [url]http://www.xnormal.net/Downloads.aspx[/url] Ps Oh its fre... read more 01/04/2009 (3:37 pm)
Bump mapping Yes from Maya as well you need to add the texture type file extensions like .png .jpg Don't need to ... read more 12/30/2008 (7:56 am)
Exprting from Maya Look up...way up...Documentation tap in the menu/Artists... read more 12/19/2008 (9:52 pm)
Question about lightmap materials Don't think it can be dun yet ...but the link below hes working on it [url]http://www.garagegames... read more 12/13/2008 (7:51 am)
No TGEA 1.71 shaders with Maya mesh [quote]Also, the .cfg and dtsScene.cfg are NEVER created during export. And I get this error in the ... read more 12/06/2008 (3:15 pm)
Can .dts receive lightmap? What you are looking for is dynamic lighting such as sunburn were the sun wood cast shadows/light li... read more 12/04/2008 (7:30 pm)
Can .dts receive lightmap? I don't believe DTS can self shadow yet i pray to the gods of programing to fix this .. it can be d... read more 12/04/2008 (7:47 am)
Cannot get Maya2DTS working on 8.5PLE. Possible? There is exporters for maya5 and up....find them here [url]http://www.garagegames.com/developer/torq... read more 12/02/2008 (4:54 pm)
Cannot get Maya2DTS working on 8.5PLE. Possible? You cant export anything from PLE its for education only .... read more 12/02/2008 (12:36 pm)
Locating mount point with maya 2008 Check your dump file see if the mount is exporting or if its being removed on Third pass if so you ... read more 11/27/2008 (12:02 pm)
Exporting a working mountpoint Make your mount at 0.0.0 then move it where you wish it to be "DON'T freeze its transforms!" parent ... read more 11/23/2008 (2:58 pm)
TGEA Multiple Skins / Material datablocks I think each texture needs its own Material in whichever 3d app your using... Uvmap each Material/te... read more 11/10/2008 (1:57 pm)
Bump mapping When i tried to make normal maps work like most here i looked over old docs and forum posts/FAQ and... read more 11/08/2008 (12:02 pm)
Bump mapping From what Ive found it takes two script files "materialMap.cs" and "material.cs" you need to make s... read more 11/08/2008 (9:19 am)
Bump mapping Do you also have a materialMap.cs file ? if not make one and add this to it below......save and mak... read more 11/07/2008 (6:28 pm)
Maya 2008 & TGE [url]http://www.garagegames.com/developer/torque/artist/[/url]... read more 10/31/2008 (12:09 pm)
Problem exporting animation file Maya2dts Sounds like your model needs to be setup right ...With out seeing it looks to be naming issue with m... read more 10/14/2008 (6:01 pm)
Help, mesh faces invert when export Mesh normals flipped?... read more 05/26/2008 (11:20 pm)
Is Maya still supported? Any other exporters than Maya2DTS? Don't know if its newer then what you have but try downloading it in the Torque Developer Network u... read more 05/08/2008 (10:06 pm)
Character orientation in Maya You can do it two ways make your Skeleton/rig Y_up and don't use TorqueSkeleton or go into window/... read more 04/13/2008 (2:41 pm)
Auto desk Look under Documentation/artists at the top of the page... read more 04/13/2008 (7:42 am)
TSE Starter.racing download Download Link is dead??... read more 03/20/2008 (8:49 am)
Help Needed!* Maya 2DTS Exporter questions Did you take the time look over the Doc's? start here [url]http://dannyn1.web.aplus.net/torque... read more 03/09/2008 (3:13 pm)
Big gun in 1st Person View Try this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846[/url]... read more 03/08/2008 (2:15 pm)
Any good 3d painting apps out there? Most just paint the textures in a 2dapp like photoshop....gimp is ok try Artweaver @ http://www.art... read more 11/21/2007 (2:48 pm)
Maya 2008 32-bit plug-in available. Well its not for maya8.5......its for Maya 2008 32-bit... read more 11/10/2007 (8:07 am)
HELLP, my vehicle is a stump You need two models one "wheel" the other "Car" you put them together in game with script... read more 09/26/2007 (12:36 pm)
NeverExport: Issue All you wish to export are the bones and nodes needed ..the exporter will remove anything thats not ... read more 09/24/2007 (11:26 pm)
Hey Sean! Read This "maya 2008 That good for both (x32 and x64)... read more 09/23/2007 (7:42 am)
Geometry missing With out looking at the model and how you went about setting it up and texturing thats hard to ans... read more 07/08/2007 (8:03 am)
Geometry missing Look in the dump file see if the mesh exported if so Check your mesh normals and see if they face ou... read more 07/07/2007 (1:39 pm)
Collision not working That looks right ...Don't know what your problem is i have exported buildings with like four Collisi... read more 05/19/2007 (8:02 am)
Collision not working Can you post a screen cap of the models hierarchy in hypergraph... read more 05/18/2007 (12:48 pm)
Collision not working That should work your more then likely not doing something right in the models hierarchy make sure ... read more 05/18/2007 (8:19 am)
Maya Eye Node issues??? More then likely the eye node had its X.Y.Z set at 0.0.0 after it was moved to the models head level... read more 05/11/2007 (10:20 am)
Can't export nodes Some have issues with the cfg file some its the model setup if your having problems with a GG produc... read more 03/27/2007 (6:09 pm)
No matter what model is 50% transparent Think the problem you have was adding your png to the "transparency" node in common materials attrib... read more 03/23/2007 (9:43 am)
No matter what model is 50% transparent I had the same problem till a programmer friend fix the exporter to allow me to adjust the transluce... read more 03/22/2007 (8:44 am)
Bounding box error Hey If you send me the model i could maybe find out whats wrong... dmac155 at gmail.com... read more 03/12/2007 (6:41 pm)
Bounding box error Check your hypergraph to see if there is any junk left behind that did not get removed from the hist... read more 03/10/2007 (8:08 am)
Mount nodes not showing up in Showtools Have you looked in the dump export file to see if there being removed? if so try adding this in you... read more 02/26/2007 (5:36 pm)
Help with nodes Should start with the doc's here if you still have issue's post them ..........http://www.dannyngan.... read more 02/20/2007 (9:14 am)
Node(s) disappearing Do you have the smoke_node0 node in your cfg file under always export? check your dump file to see ... read more 02/18/2007 (8:35 am)
Vehicles in Game Heres a start http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925 http:/... read more 02/15/2007 (10:14 am)
Complexity of Shapes You can export any shape!! As long as its polygons as long as its triangulated as long as its hi... read more 02/14/2007 (8:58 am)
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