Dave MacIsaac's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some fun | http://dmac-2d3d.blogspot.com/... read more | 11/09/2010 (4:42 pm) |
| TGEA description under products. Physics? | Use your imagination some of that stuff like Real-time Screen Space Ambient Occlusion (SSAO / FSAO) ... read more | 01/13/2009 (9:10 pm) |
| What would you like to see addressed in Torque 3D? | As a artist i wood like to see .Portals! exported in polysoup models or added in mission editor ... read more | 01/10/2009 (9:31 am) |
| No nodes | Look in your dump file see if there being removed on third pass if so the cfg is your issue. Search... read more | 01/05/2009 (8:52 pm) |
| Is there a Maya 2009 .dts exporter plugin? | [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=80385[/url]... read more | 01/05/2009 (3:19 pm) |
| Baking specular | XNormal Mite do that as well [url]http://www.xnormal.net/Downloads.aspx[/url] Ps Oh its fre... read more | 01/04/2009 (3:37 pm) |
| Bump mapping | Yes from Maya as well you need to add the texture type file extensions like .png .jpg Don't need to ... read more | 12/30/2008 (7:56 am) |
| Exprting from Maya | Look up...way up...Documentation tap in the menu/Artists... read more | 12/19/2008 (9:52 pm) |
| Question about lightmap materials | Don't think it can be dun yet ...but the link below hes working on it [url]http://www.garagegames... read more | 12/13/2008 (7:51 am) |
| No TGEA 1.71 shaders with Maya mesh | [quote]Also, the .cfg and dtsScene.cfg are NEVER created during export. And I get this error in the ... read more | 12/06/2008 (3:15 pm) |
| Can .dts receive lightmap? | What you are looking for is dynamic lighting such as sunburn were the sun wood cast shadows/light li... read more | 12/04/2008 (7:30 pm) |
| Can .dts receive lightmap? | I don't believe DTS can self shadow yet i pray to the gods of programing to fix this .. it can be d... read more | 12/04/2008 (7:47 am) |
| Cannot get Maya2DTS working on 8.5PLE. Possible? | There is exporters for maya5 and up....find them here [url]http://www.garagegames.com/developer/torq... read more | 12/02/2008 (4:54 pm) |
| Cannot get Maya2DTS working on 8.5PLE. Possible? | You cant export anything from PLE its for education only .... read more | 12/02/2008 (12:36 pm) |
| Locating mount point with maya 2008 | Check your dump file see if the mount is exporting or if its being removed on Third pass if so you ... read more | 11/27/2008 (12:02 pm) |
| Exporting a working mountpoint | Make your mount at 0.0.0 then move it where you wish it to be "DON'T freeze its transforms!" parent ... read more | 11/23/2008 (2:58 pm) |
| TGEA Multiple Skins / Material datablocks | I think each texture needs its own Material in whichever 3d app your using... Uvmap each Material/te... read more | 11/10/2008 (1:57 pm) |
| Bump mapping | When i tried to make normal maps work like most here i looked over old docs and forum posts/FAQ and... read more | 11/08/2008 (12:02 pm) |
| Bump mapping | From what Ive found it takes two script files "materialMap.cs" and "material.cs" you need to make s... read more | 11/08/2008 (9:19 am) |
| Bump mapping | Do you also have a materialMap.cs file ? if not make one and add this to it below......save and mak... read more | 11/07/2008 (6:28 pm) |
| Maya 2008 & TGE | [url]http://www.garagegames.com/developer/torque/artist/[/url]... read more | 10/31/2008 (12:09 pm) |
| Problem exporting animation file Maya2dts | Sounds like your model needs to be setup right ...With out seeing it looks to be naming issue with m... read more | 10/14/2008 (6:01 pm) |
| Help, mesh faces invert when export | Mesh normals flipped?... read more | 05/26/2008 (11:20 pm) |
| Is Maya still supported? Any other exporters than Maya2DTS? | Don't know if its newer then what you have but try downloading it in the Torque Developer Network u... read more | 05/08/2008 (10:06 pm) |
| Character orientation in Maya | You can do it two ways make your Skeleton/rig Y_up and don't use TorqueSkeleton or go into window/... read more | 04/13/2008 (2:41 pm) |
| Auto desk | Look under Documentation/artists at the top of the page... read more | 04/13/2008 (7:42 am) |
| TSE Starter.racing download | Download Link is dead??... read more | 03/20/2008 (8:49 am) |
| Help Needed!* Maya 2DTS Exporter questions | Did you take the time look over the Doc's? start here [url]http://dannyn1.web.aplus.net/torque... read more | 03/09/2008 (3:13 pm) |
| Big gun in 1st Person View | Try this [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9846[/url]... read more | 03/08/2008 (2:15 pm) |
| Any good 3d painting apps out there? | Most just paint the textures in a 2dapp like photoshop....gimp is ok try Artweaver @ http://www.art... read more | 11/21/2007 (2:48 pm) |
| Maya 2008 32-bit plug-in available. | Well its not for maya8.5......its for Maya 2008 32-bit... read more | 11/10/2007 (8:07 am) |
| HELLP, my vehicle is a stump | You need two models one "wheel" the other "Car" you put them together in game with script... read more | 09/26/2007 (12:36 pm) |
| NeverExport: Issue | All you wish to export are the bones and nodes needed ..the exporter will remove anything thats not ... read more | 09/24/2007 (11:26 pm) |
| Hey Sean! Read This "maya 2008 | That good for both (x32 and x64)... read more | 09/23/2007 (7:42 am) |
| Geometry missing | With out looking at the model and how you went about setting it up and texturing thats hard to ans... read more | 07/08/2007 (8:03 am) |
| Geometry missing | Look in the dump file see if the mesh exported if so Check your mesh normals and see if they face ou... read more | 07/07/2007 (1:39 pm) |
| Collision not working | That looks right ...Don't know what your problem is i have exported buildings with like four Collisi... read more | 05/19/2007 (8:02 am) |
| Collision not working | Can you post a screen cap of the models hierarchy in hypergraph... read more | 05/18/2007 (12:48 pm) |
| Collision not working | That should work your more then likely not doing something right in the models hierarchy make sure ... read more | 05/18/2007 (8:19 am) |
| Maya Eye Node issues??? | More then likely the eye node had its X.Y.Z set at 0.0.0 after it was moved to the models head level... read more | 05/11/2007 (10:20 am) |
| Can't export nodes | Some have issues with the cfg file some its the model setup if your having problems with a GG produc... read more | 03/27/2007 (6:09 pm) |
| No matter what model is 50% transparent | Think the problem you have was adding your png to the "transparency" node in common materials attrib... read more | 03/23/2007 (9:43 am) |
| No matter what model is 50% transparent | I had the same problem till a programmer friend fix the exporter to allow me to adjust the transluce... read more | 03/22/2007 (8:44 am) |
| Bounding box error | Hey If you send me the model i could maybe find out whats wrong... dmac155 at gmail.com... read more | 03/12/2007 (6:41 pm) |
| Bounding box error | Check your hypergraph to see if there is any junk left behind that did not get removed from the hist... read more | 03/10/2007 (8:08 am) |
| Mount nodes not showing up in Showtools | Have you looked in the dump export file to see if there being removed? if so try adding this in you... read more | 02/26/2007 (5:36 pm) |
| Help with nodes | Should start with the doc's here if you still have issue's post them ..........http://www.dannyngan.... read more | 02/20/2007 (9:14 am) |
| Node(s) disappearing | Do you have the smoke_node0 node in your cfg file under always export? check your dump file to see ... read more | 02/18/2007 (8:35 am) |
| Vehicles in Game | Heres a start http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3925 http:/... read more | 02/15/2007 (10:14 am) |
| Complexity of Shapes | You can export any shape!! As long as its polygons as long as its triangulated as long as its hi... read more | 02/14/2007 (8:58 am) |