Mike "Tango Whiskey" Lawrence's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Recent .Plans, and you | My impression of the .plan blog concept is that it is a way for game developers to share their ideas... read more | 10/17/2005 (10:08 am) |
| Adding Walking to TGE | Stephen, You and I are in the same boat and I don't think this one came with an instruction manua... read more | 10/15/2005 (11:57 am) |
| New Blender Tutorial - Axe Part 1 | Bravo Zulu Nigel! I just watched your iconosphere tutorial and it made things so much clearer. Jus... read more | 10/11/2005 (9:15 pm) |
| Can Torque handle this? | I've modelled an M-16 round at 853 mps with a true ballistic arc with air resistance included and it... read more | 10/07/2005 (11:24 am) |
| Chapter 3 questions. | Here's a thought to follow up my pyramid testing. The pyramid is a dif file. (A Quark interior)... read more | 09/20/2005 (8:30 pm) |
| Chapter 3 questions. | Actually, the settransform method will rotate an object around each and every axis, just not the hea... read more | 09/20/2005 (8:24 pm) |
| Ammo count and such? | Which takes us to this in inventory.cs. Of interest here is the setinventory call function Shape... read more | 09/08/2005 (9:43 am) |
| Ammo count and such? | Yes, ShapeBase has the definitions for the various weapon state arrays. The question is, where are ... read more | 09/07/2005 (5:00 pm) |
| Ammo count and such? | Yeah, saw all that. Where are these states changed? Again, looking through the script files I see ... read more | 09/06/2005 (8:33 am) |
| Water flow? | Thanks Vernon. I also discovered that the waterblock is a big "fragile" when it comes to DepthMask.... read more | 09/05/2005 (6:15 pm) |