Adrian Tysoe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Max for .dif creation? | You could render a lightmap to the base texture of your object, but then you would have to skin your... read more | 08/14/2005 (5:03 pm) |
| A new low in developer / publisher relations | Yeah, publishers can be sneaky. My worst experience was when a publisher submitted a early beta buil... read more | 08/11/2005 (3:20 pm) |
| Game Engines | Well said David, that sums things up pretty nicely in my mind :) I think one area where Torque ha... read more | 08/11/2005 (12:23 pm) |
| Microsoft to charge for add-ons to XBox 360 | Yeah Robert theres that too, afterall with a action replay and one of 3 older games you can hack you... read more | 08/11/2005 (11:20 am) |
| Microsoft to charge for add-ons to XBox 360 | Haven't seen much hype from the MS camp at all really. I don't care for their geekyness in all their... read more | 08/11/2005 (7:45 am) |
| Game Engines | The only other product I have been impressed with is Blitz3D. I have had to use A6 for some cont... read more | 08/11/2005 (6:56 am) |
| Microsoft to charge for add-ons to XBox 360 | Might not be a bad thing considering how inferior the general quality of non OEM parts are that thir... read more | 08/11/2005 (6:42 am) |
| Electronic Arts says indie won't cut it | There are plenty of good engines, not many good ones in the $0 - $500 range. but if you have $10,000... read more | 08/10/2005 (6:57 am) |
| Electronic Arts says indie won't cut it | Fortunately EA made a loss for the first time since god knows when. Always nice to see :) [Quote]... read more | 08/09/2005 (7:35 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | I think more reliable information is required before people should start getting their knickers in a... read more | 08/07/2005 (8:42 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | GL is pretty nice as a language as it seems pretty high level and easy to learn. If they would only ... read more | 08/07/2005 (3:17 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | Guys, calm down. I see nothing but speculation in that original URL. For one thing, it says nothi... read more | 08/07/2005 (2:16 pm) |
| GUI/HUD as DTS model instead of bitmaps? | Thats exactly how we plan to do our torque extensions, since the exporter already supports animated ... read more | 08/06/2005 (10:45 pm) |
| Should I get Torque? Or BlitzMax | BTW, for 3d stuff I wouldn't consider Bmax right now. It doesn't have a decent 3D module yet, the ir... read more | 07/15/2005 (11:13 am) |
| Should I get Torque? Or BlitzMax | Torque and blitz are entirely different. Torque has the high level scripting language and low level ... read more | 07/15/2005 (9:04 am) |
| What makes a game amateurish? | Yeah I know what you mean Mathew. I had problems working with jeremy because he sees no value in pol... read more | 07/14/2005 (4:20 pm) |
| What makes a game amateurish? | For me it's usualy rigid non flowing player controls, and rigid pivot camera. It's amazing what even... read more | 07/14/2005 (10:33 am) |
| Using Max for .dif creation? | A building like that can be done in Max in a few hours (less thasn a day) if you know your tools and... read more | 07/12/2005 (10:44 am) |
| Using Max for .dif creation? | The solution I'm working on with a couple of other people lets you create your own lightmaps on a se... read more | 07/12/2005 (8:50 am) |
| What is Nintendo's "Revolutionary" weapon? | About 10 years ago they had what looked like regular glasses frames with lasers mounted on the outsi... read more | 07/08/2005 (9:02 am) |
| How many video games have you made? | 5 commercial and 2 indie titles shipped here.... read more | 07/04/2005 (10:44 am) |
| Softimage Announces Xbox 360 Support | XSi is a great product at a good price, but has a long way to go as far as 3rd party support for gam... read more | 06/30/2005 (12:31 pm) |
| Polycount question. . . | I think the number of characters might be a problem, but the scenery doesn't have to be. The biggest... read more | 06/28/2005 (9:10 am) |
| TGE-ODE integration 2 | I prefer ODE over newton partly because speed is generaly more important than accuracy. As far as st... read more | 06/28/2005 (8:56 am) |
| TGE-ODE integration 2 | BTW I've seen some pretty cool networked physics stuff in a Dracer video from Bravetree. The recent ... read more | 06/27/2005 (3:22 pm) |
| TGE-ODE integration 2 | Hopefully something will come out soon. I've been using ODE on and off for a couple of years, it al... read more | 06/27/2005 (11:01 am) |
| We must stop the trend of shallow games! | Most games aren't interesting enough to keep my interest longer than about 14 hours total game time.... read more | 06/21/2005 (10:13 am) |
| We must stop the trend of shallow games! | THing is not a lot of games make a quick buck, probably as few as 15-20 percent really do much to ke... read more | 06/21/2005 (9:05 am) |
| Transparancy Problem | BTW the problems your having are common to all engines, some handle sorting and Z fighting better th... read more | 06/15/2005 (7:30 pm) |
| Techincal question about texture in 3d games | 2x 512 doesn't make 1024x1024 so a single 1024 is going to be more expensive as its actualy 4 512x51... read more | 06/14/2005 (10:43 pm) |
| TGE-ODE integration 2 | Amd us too :)... read more | 06/13/2005 (9:15 am) |
| SP Starter Kit for single player | I'd be interested in an SP starterkit, if it completly removed the MP aspect of torque. (Is it even ... read more | 06/12/2005 (10:56 am) |
| Getting the Third Person Camera Transform | I think it would be cool to open up some camera control to scripting. Since I started playing with t... read more | 06/12/2005 (10:47 am) |
| Texture options | Um, with the single brick thing. Tiling a single brick at high res is a bit silly. For one thing how... read more | 06/10/2005 (4:36 pm) |
| Creaturehouse Expression 3 - now MS Acrylic | I really liked expression too, Much prefered it over illustrator etc, even if it was a little more f... read more | 06/10/2005 (7:50 am) |
| Any good games based on movies? | MS were pushing Halo on several studio's but their terms were pretty excessive in my opinion. . ... read more | 06/08/2005 (11:24 am) |
| Using Max for .dif creation? | Still a bit early for beta testing, the loader from the exporter is mostly done, but there's still t... read more | 06/07/2005 (12:47 pm) |
| Using Max for .dif creation? | With our path which currently is like using DTS but with enhanced materialsyou can use as many textu... read more | 06/07/2005 (10:49 am) |
| Any good games based on movies? | I loved enclave too. I have the Xbox version with the frustrating saves. Damned fine action RPG whic... read more | 06/06/2005 (5:55 pm) |
| Dark Horizons: Lore review in CGM | Heh cool, thats my favourite PC mag, got my issue in the mailbox today :). One of the few mags that ... read more | 06/06/2005 (5:14 pm) |
| Apple switching to Intel | I think its pretty unlikely that you will be able to run win32 software on intel macs, although it w... read more | 06/06/2005 (5:11 pm) |
| Any good games based on movies? | CHronicles of Riddick was my favourite FPS last year, great technology and very innovative for a FPS... read more | 06/06/2005 (8:41 am) |
| GUI/HUD as DTS model instead of bitmaps? | I've been doing this in another engine for ages. What we did was to render a seperate camera with th... read more | 06/05/2005 (1:59 pm) |
| Blender 2.37 is out. OMG | I'll give it another look, but I wonder how many people that recommend it are professional 3D artist... read more | 06/03/2005 (11:00 pm) |
| Blender 2.37 is out. OMG | Has the GUI and workflow improved? this was in my opinion Blenders biggest failing :(... read more | 06/03/2005 (8:01 am) |
| If I have zero art talent, can TGE help me? | Just like coding, 3D art takes a lot of practice and familiarity with tools, a certain ammount of ta... read more | 06/03/2005 (7:59 am) |
| Collision meshes in Torque | Hmm, see where the nose and the wing join in the visual geometry, your collision does much the same ... read more | 06/02/2005 (10:09 pm) |
| Trees and Stuff | LOL, Man this is ancient, Before Torque was called Torque I believe heh. THanks for the compliment t... read more | 06/02/2005 (10:32 am) |
| 2005 and Beyond Prospects? | The way I see it is quite different. More and more pro's are dropping commercial games and taking up... read more | 06/01/2005 (5:41 pm) |
| Modeling for Torque - Quads or Tris? | As far as the mirrored thing goes. I only discovered this one thing by chance. In the engine I was w... read more | 06/01/2005 (5:35 pm) |