Game Development Community

Adrian Tysoe's Forum Posts

Thread Post Date Posted
Black Isle Studios, RIP Heh, thats what happened to me back in April. Finished my first shareware game and waiting for Garag... read more 12/09/2003 (1:17 pm)
Avarage number of sold games ? Heh, I didn't even have internet at home back then and had an amiga. Actually I just started univers... read more 10/15/2003 (4:14 pm)
Avarage number of sold games ? Yeah, great games can be made, the hardest part is finding the ballance that allows you to make game... read more 10/09/2003 (4:42 pm)
Avarage number of sold games ? Heh, yeah. If I can get 1/3 of my old sallary from my previous commercial games job it will be enoug... read more 10/09/2003 (7:16 am)
Avarage number of sold games ? As it looks like I'll be joining the GG published devs soon. Do you guys make enough to work on thin... read more 10/08/2003 (1:25 pm)
Gmax support for Torque?? Heh cool. Would be nice to have a decent art path to torque. It's the one thing stopping us from usi... read more 10/06/2003 (10:12 pm)
Using 3dsmax to create buildings as opposed to QuArK & Hammer? Good luck Stephen, sounds like your plugin will be just what I'm looking for :) we'll probably make ... read more 10/05/2003 (2:13 am)
3dsmax level design? Hey some good news for some of you people was browsing a few places and came up with this. BTW 2.2 i... read more 10/01/2003 (9:26 pm)
3dsmax level design? It doesn't look like you can really and that your restricted to a CSG editor in part due to the cull... read more 10/01/2003 (8:56 am)
Industry Professional turns indie - seeks advice Hmm, I think you need to be an establihsed and trusted developer if you want this kind of business f... read more 09/30/2003 (9:16 pm)
Using 3dsmax to create buildings as opposed to QuArK & Hammer? Is there a way to get Quake 3 BSP files into DTS? Unwrap looks like it has a very nice shiny new qua... read more 09/30/2003 (10:24 am)
Using 3dsmax to create buildings as opposed to QuArK & Hammer? I just prefer to use a 3D app to do all my level editing, either that or a simple placement editor t... read more 09/30/2003 (10:20 am)
Industry Professional turns indie - seeks advice NR Bharathae, some good points. Particularly with an experienced team or ever changing engine and to... read more 09/30/2003 (7:31 am)
Using 3dsmax to create buildings as opposed to QuArK & Hammer? Hmmm, this is the one thing that has put me off of using torque to as our game development engine. T... read more 09/29/2003 (5:52 pm)
Industry Professional turns indie - seeks advice Making a game cheaply is important too though. When you consider that a average game artist gets pai... read more 09/29/2003 (4:22 pm)
3dsmax level design? Ahs anyone tried Ultimate unwrap? It exports to quake 3 BSP format with textures via its dedicated m... read more 09/28/2003 (7:31 pm)
Industry Professional turns indie - seeks advice :). Yeah It's hard to say whether the general puzzle market is saturated unless you play all the gam... read more 09/28/2003 (7:14 pm)
Publishing Companies Heh, its damn hard. The reason I am making indie games is that the company I worked for went under. ... read more 09/26/2003 (10:04 pm)
Industry Professional turns indie - seeks advice Heh, I'm another Commercial Developer thats going indie in part as a matter of convenience. The near... read more 09/26/2003 (9:17 pm)
Non V12 game publishing Heh, why publish non V12 games is a funny comment. Were going to submit our game to GG in the next c... read more 09/17/2003 (4:29 pm)
retail I'm surprised so many people are concerned about getting their games out in retail boxes. I've worke... read more 09/17/2003 (4:16 pm)
Torque and Taxes I take it that if your not a US citizen but a permenant resident with SS number and authorized to wo... read more 09/17/2003 (3:46 pm)
Max Spacewarps? you can do it, but you need someone to modify the engine for you. You can export the vertex animatio... read more 04/24/2003 (5:11 pm)
Maya export Modul avail ??? actually maya's strongest point in game art is its mapping. Max still has the better polygon modelin... read more 04/24/2003 (5:05 pm)
1 field or more?Just a question to you proffesional GG members As the hardware and games become more complex, developers are becoming more and more specialized and... read more 04/24/2003 (4:49 pm)
Are those royalties for real? You also have to realise that even a good team can't make money without a publisher, and most publis... read more 04/24/2003 (4:38 pm)
Internships? Its pretty hard to get internships, the developers I have worked for generaly don't take people on s... read more 04/24/2003 (4:12 pm)
Uses for Multi-texturing on the previous Xbox project I was working on we used multiple textures with multiple mapping coordi... read more 04/14/2003 (11:12 am)
GDC 2003 Video: "Great Game Graphics... Who Cares?" biggest problem for developers at the moment is publishers only caring about world recognised licenc... read more 04/14/2003 (10:55 am)
3dsMax instead of Worldcraft? I haven't used an editor like worldcraft as I have been fortunate enough to use an engine at work, w... read more 09/03/2001 (7:41 pm)
Typical poly per model count. The engine I am currently using can run a scene of aproximately 27,000 polys with 2 aditional charac... read more 09/03/2001 (5:19 pm)
Trees and Stuff I tried mixing both in my current game demo, allthough I am a currently middle of the road engine, t... read more 09/03/2001 (5:13 pm)
Page«First 9 10 11 12 13 14 15 Next»