Adrian Tysoe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Black Isle Studios, RIP | Heh, thats what happened to me back in April. Finished my first shareware game and waiting for Garag... read more | 12/09/2003 (1:17 pm) |
| Avarage number of sold games ? | Heh, I didn't even have internet at home back then and had an amiga. Actually I just started univers... read more | 10/15/2003 (4:14 pm) |
| Avarage number of sold games ? | Yeah, great games can be made, the hardest part is finding the ballance that allows you to make game... read more | 10/09/2003 (4:42 pm) |
| Avarage number of sold games ? | Heh, yeah. If I can get 1/3 of my old sallary from my previous commercial games job it will be enoug... read more | 10/09/2003 (7:16 am) |
| Avarage number of sold games ? | As it looks like I'll be joining the GG published devs soon. Do you guys make enough to work on thin... read more | 10/08/2003 (1:25 pm) |
| Gmax support for Torque?? | Heh cool. Would be nice to have a decent art path to torque. It's the one thing stopping us from usi... read more | 10/06/2003 (10:12 pm) |
| Using 3dsmax to create buildings as opposed to QuArK & Hammer? | Good luck Stephen, sounds like your plugin will be just what I'm looking for :) we'll probably make ... read more | 10/05/2003 (2:13 am) |
| 3dsmax level design? | Hey some good news for some of you people was browsing a few places and came up with this. BTW 2.2 i... read more | 10/01/2003 (9:26 pm) |
| 3dsmax level design? | It doesn't look like you can really and that your restricted to a CSG editor in part due to the cull... read more | 10/01/2003 (8:56 am) |
| Industry Professional turns indie - seeks advice | Hmm, I think you need to be an establihsed and trusted developer if you want this kind of business f... read more | 09/30/2003 (9:16 pm) |
| Using 3dsmax to create buildings as opposed to QuArK & Hammer? | Is there a way to get Quake 3 BSP files into DTS? Unwrap looks like it has a very nice shiny new qua... read more | 09/30/2003 (10:24 am) |
| Using 3dsmax to create buildings as opposed to QuArK & Hammer? | I just prefer to use a 3D app to do all my level editing, either that or a simple placement editor t... read more | 09/30/2003 (10:20 am) |
| Industry Professional turns indie - seeks advice | NR Bharathae, some good points. Particularly with an experienced team or ever changing engine and to... read more | 09/30/2003 (7:31 am) |
| Using 3dsmax to create buildings as opposed to QuArK & Hammer? | Hmmm, this is the one thing that has put me off of using torque to as our game development engine. T... read more | 09/29/2003 (5:52 pm) |
| Industry Professional turns indie - seeks advice | Making a game cheaply is important too though. When you consider that a average game artist gets pai... read more | 09/29/2003 (4:22 pm) |
| 3dsmax level design? | Ahs anyone tried Ultimate unwrap? It exports to quake 3 BSP format with textures via its dedicated m... read more | 09/28/2003 (7:31 pm) |
| Industry Professional turns indie - seeks advice | :). Yeah It's hard to say whether the general puzzle market is saturated unless you play all the gam... read more | 09/28/2003 (7:14 pm) |
| Publishing Companies | Heh, its damn hard. The reason I am making indie games is that the company I worked for went under. ... read more | 09/26/2003 (10:04 pm) |
| Industry Professional turns indie - seeks advice | Heh, I'm another Commercial Developer thats going indie in part as a matter of convenience. The near... read more | 09/26/2003 (9:17 pm) |
| Non V12 game publishing | Heh, why publish non V12 games is a funny comment. Were going to submit our game to GG in the next c... read more | 09/17/2003 (4:29 pm) |
| retail | I'm surprised so many people are concerned about getting their games out in retail boxes. I've worke... read more | 09/17/2003 (4:16 pm) |
| Torque and Taxes | I take it that if your not a US citizen but a permenant resident with SS number and authorized to wo... read more | 09/17/2003 (3:46 pm) |
| Max Spacewarps? | you can do it, but you need someone to modify the engine for you. You can export the vertex animatio... read more | 04/24/2003 (5:11 pm) |
| Maya export Modul avail ??? | actually maya's strongest point in game art is its mapping. Max still has the better polygon modelin... read more | 04/24/2003 (5:05 pm) |
| 1 field or more?Just a question to you proffesional GG members | As the hardware and games become more complex, developers are becoming more and more specialized and... read more | 04/24/2003 (4:49 pm) |
| Are those royalties for real? | You also have to realise that even a good team can't make money without a publisher, and most publis... read more | 04/24/2003 (4:38 pm) |
| Internships? | Its pretty hard to get internships, the developers I have worked for generaly don't take people on s... read more | 04/24/2003 (4:12 pm) |
| Uses for Multi-texturing | on the previous Xbox project I was working on we used multiple textures with multiple mapping coordi... read more | 04/14/2003 (11:12 am) |
| GDC 2003 Video: "Great Game Graphics... Who Cares?" | biggest problem for developers at the moment is publishers only caring about world recognised licenc... read more | 04/14/2003 (10:55 am) |
| 3dsMax instead of Worldcraft? | I haven't used an editor like worldcraft as I have been fortunate enough to use an engine at work, w... read more | 09/03/2001 (7:41 pm) |
| Typical poly per model count. | The engine I am currently using can run a scene of aproximately 27,000 polys with 2 aditional charac... read more | 09/03/2001 (5:19 pm) |
| Trees and Stuff | I tried mixing both in my current game demo, allthough I am a currently middle of the road engine, t... read more | 09/03/2001 (5:13 pm) |