Adrian Tysoe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is Macintosh dead? Apple PC is born | The limiting factor of mac's is that they are limited by mediocre video hardware, and over specced C... read more | 07/19/2008 (9:33 am) |
| Tgea Vs Leadwerks 2.0 Engine | I paid $600 for a commercial pro ogre 3dsmax exporter. Worth every penny though since it renders ogr... read more | 06/22/2008 (10:55 am) |
| Tgea Vs Leadwerks 2.0 Engine | [quote]Ahh, some things never change[/quote] Where torque is concerned that is very true. Not to ... read more | 06/20/2008 (9:25 am) |
| Tgea Vs Leadwerks 2.0 Engine | Actually Ogre has excellent support for most 3d modeling tools. Not just 3dsmax with ofusion. Ogre h... read more | 06/20/2008 (7:35 am) |
| Tgea Vs Leadwerks 2.0 Engine | The author of leadwerks wrote a interesting paper about implementing deferred shading in the leadwer... read more | 06/04/2008 (6:57 pm) |
| Tgea Vs Leadwerks 2.0 Engine | The leadwerks engine is written in Blitzmax and tries to duplicate Blitz3D's functions as closely as... read more | 05/15/2008 (9:35 am) |
| Tgea Vs Leadwerks 2.0 Engine | The biggest problem with Leadwerks engine is that he recently decided to drop older lighting and sha... read more | 05/10/2008 (9:58 am) |
| Torque strengths/weeknesses | I'd say weaknesses were the art pipeline, not so bad with shaders but only one UV mapping channel. Y... read more | 03/31/2008 (10:46 pm) |
| Game Engines | Torque isn't free. My favourite engine is Ogre3D. Technicaly its a render engine, but all the module... read more | 03/28/2008 (8:38 pm) |
| What is on your bookshelf? | I'm primarily an Artist, Designer but the books I used most recently are: Pro Ogre 3d Programming... read more | 02/23/2008 (6:37 pm) |
| C++ or C#? | C++ is nice because theres so many tools and libs freely avaliable to use in your game engines, whil... read more | 02/23/2008 (6:27 pm) |
| Multipkle UV's | Networking is probably Torques biggest feature these days, I don't know of anything else avaliable o... read more | 02/19/2008 (9:04 am) |
| Multipkle UV's | I'm amazed this never got added. One time when I collaborated with ben garney on a B3D loader for To... read more | 02/19/2008 (8:24 am) |
| Any recommendations for alternatives to TGE/TGEA | If you want a ready made Ogre solution for C# it might be worth checking out Neoaxis. the author has... read more | 02/11/2008 (11:40 am) |
| Any recommendations for alternatives to TGE/TGEA | I prefer Blitz3D over darkbasic too. And it has a lot finished and released games written with it. A... read more | 02/11/2008 (10:34 am) |
| Any recommendations for alternatives to TGE/TGEA | I made a video last weekend of our Ogre based engine. It's not going to blow anyone away, its the ed... read more | 02/10/2008 (8:16 pm) |
| TGEA VS other Engines | There's a lot of competition in the Indie game engine department these days. Back around Y2K Torque ... read more | 02/09/2008 (7:24 am) |
| Any recommendations for alternatives to TGE/TGEA | You should be able to develop whatever you want, shouldn't be Garage Games business what you use the... read more | 02/08/2008 (8:13 am) |
| Any recommendations for alternatives to TGE/TGEA | I'd hightly recommend Ogre3D. It's well designed with a bunch of powerfull addons avaliable for the ... read more | 02/07/2008 (9:33 pm) |
| TGEA VS other Engines | Were pretty far along with a Blitzmax based Ogre engine that works on PC, Linux and Mac. It's more o... read more | 01/24/2008 (6:19 pm) |
| TGEA VS other Engines | I'm a big fan of Ogre3D, especially if you use 3dsmax for world building. It's a render engine with ... read more | 11/26/2007 (1:28 pm) |
| DirectX7 | I'd recommend the Blitz3D SDK. That offers you all the features of blitz3D with the flexibility of c... read more | 11/13/2007 (12:39 pm) |
| A hopefully constructive engine comparison | What are you trying to compare Torque too. I use ogre, and the render engine is far superior to Torq... read more | 05/26/2007 (12:23 am) |
| Hey GG, how about a vehicle collision fix?? | I'm quite partial to Ogre3D myself, and theres a driving game with full source avaliable thats kind ... read more | 05/22/2007 (9:29 pm) |
| Hrmmm | Don't know what the original EULA said, but if it didn't say you were entitled to free updates indef... read more | 05/16/2007 (2:05 pm) |
| Long time game developer/New Torque member | Yeah it is primarily a render engine, but its easy enough to make a game engine out of it, especialy... read more | 05/09/2007 (9:20 am) |
| Long time game developer/New Torque member | I'm using ogre3D with parallax offser normal mapping shader and we use the alpha of the normal map a... read more | 05/08/2007 (5:11 pm) |
| Xbox 360 Price Drop | Most people still dont have HDTV (less than 20% do) and don't require the wireless addon either.... read more | 04/19/2007 (9:04 am) |
| Amd Or Intel | For gaming, I was reading an interesting article a while back that was testing games by their averag... read more | 01/07/2007 (10:57 pm) |
| ... | Tri stripping is mostly useful for Voodoo and TNT era cards, Tristrips split the mesh into lots of l... read more | 12/13/2006 (9:52 pm) |
| Why No 3ds Max??? | BTW I found the best way to get .map files into torque accurately was to use WED that comed with 3DG... read more | 10/20/2006 (1:35 pm) |
| Why No 3ds Max??? | Most AAA developers are moving away from BSP/CSG routines (aside from using it to define the rough s... read more | 10/20/2006 (1:32 pm) |
| Why No 3ds Max??? | You can use DTS and get away with about 10,000 - 30,000 triangles, but in order to get efficient col... read more | 10/20/2006 (9:28 am) |
| Truck racing game | The built in car physics in torque really aren't that great no matter how much your try and adjust t... read more | 10/19/2006 (3:50 pm) |
| Why No 3ds Max??? | I think the problem with max is simply that Torque is written with BSP and CSG tech which is mostly ... read more | 10/17/2006 (7:32 am) |
| Why No 3ds Max??? | Game level Builder makes maps. The best tool to get them accurately into Torque is to load them into... read more | 10/11/2006 (2:49 pm) |
| Does torque support.... | Collisions are there, you have a choice of several addons to support that. We are Newton, and ODE fo... read more | 09/14/2006 (3:08 pm) |
| Does torque support.... | It doesn't take any time at all for a competent coder to build an engine out of Ogre. Our C++ coder ... read more | 09/14/2006 (2:29 pm) |
| Does torque support.... | I'm a big fan of Ogre, not only is it an exceptional render engine, its easy to extend and custom bu... read more | 09/13/2006 (5:29 pm) |
| Is network/internet multiplayer a must have? | MP is used a lot to hid poor AI, something pretty common in most games including torque ones. The si... read more | 09/07/2006 (3:09 pm) |
| XNA and the alike crap. What a dissapointment | Heh didn't even realise this was an XNA thread. as I was just replying to the post before mine via e... read more | 08/23/2006 (2:39 pm) |
| XNA and the alike crap. What a dissapointment | Hehe, I'm not a nerdy geek, I'm just talking about media Jonathon. And both HD DVD and Bluray are no... read more | 08/23/2006 (2:28 pm) |
| XNA and the alike crap. What a dissapointment | I think its premature. Just because you might be able to afford bluray and have at least one HDTV in... read more | 08/23/2006 (10:43 am) |
| XNA and the alike crap. What a dissapointment | Theres nothing stopping you making your game and testing it on your own 360 I think, and theres no r... read more | 08/22/2006 (4:42 pm) |
| TSE or wait for Torque X?? | I got the impression that Torque X is a TGB TSE Hybrid thats dumbed down in a similar fashion ot TGB... read more | 08/21/2006 (3:37 pm) |
| FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? | TGE is good for a broad range of hardware, TSE is for modern hardware. TGE isn't as efficient as it ... read more | 08/19/2006 (11:18 pm) |
| FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? | TGE is written for older hardware Voodoo 3 and up really. So it doesn't work efficiently with modern... read more | 08/19/2006 (10:46 pm) |
| Video Game into Films/Movies | Riddick was probably the best movie franchise to game, shame about the films being terrible. Butcher... read more | 08/17/2006 (10:16 am) |
| A question about 3d studio max for torque | If your used to B3D you will most likely be disappointed with Torques native file formats. They do h... read more | 08/13/2006 (11:46 pm) |
| Some questions for Torque Developers | 1.Do you use TGE? Yes on occasion 2.a.Do you use TSE? __2.b.If not, why? No because it has... read more | 08/13/2006 (11:39 pm) |