Game Development Community

Adrian Tysoe's Forum Posts

Thread Post Date Posted
Is Macintosh dead? Apple PC is born The limiting factor of mac's is that they are limited by mediocre video hardware, and over specced C... read more 07/19/2008 (9:33 am)
Tgea Vs Leadwerks 2.0 Engine I paid $600 for a commercial pro ogre 3dsmax exporter. Worth every penny though since it renders ogr... read more 06/22/2008 (10:55 am)
Tgea Vs Leadwerks 2.0 Engine [quote]Ahh, some things never change[/quote] Where torque is concerned that is very true. Not to ... read more 06/20/2008 (9:25 am)
Tgea Vs Leadwerks 2.0 Engine Actually Ogre has excellent support for most 3d modeling tools. Not just 3dsmax with ofusion. Ogre h... read more 06/20/2008 (7:35 am)
Tgea Vs Leadwerks 2.0 Engine The author of leadwerks wrote a interesting paper about implementing deferred shading in the leadwer... read more 06/04/2008 (6:57 pm)
Tgea Vs Leadwerks 2.0 Engine The leadwerks engine is written in Blitzmax and tries to duplicate Blitz3D's functions as closely as... read more 05/15/2008 (9:35 am)
Tgea Vs Leadwerks 2.0 Engine The biggest problem with Leadwerks engine is that he recently decided to drop older lighting and sha... read more 05/10/2008 (9:58 am)
Torque strengths/weeknesses I'd say weaknesses were the art pipeline, not so bad with shaders but only one UV mapping channel. Y... read more 03/31/2008 (10:46 pm)
Game Engines Torque isn't free. My favourite engine is Ogre3D. Technicaly its a render engine, but all the module... read more 03/28/2008 (8:38 pm)
What is on your bookshelf? I'm primarily an Artist, Designer but the books I used most recently are: Pro Ogre 3d Programming... read more 02/23/2008 (6:37 pm)
C++ or C#? C++ is nice because theres so many tools and libs freely avaliable to use in your game engines, whil... read more 02/23/2008 (6:27 pm)
Multipkle UV's Networking is probably Torques biggest feature these days, I don't know of anything else avaliable o... read more 02/19/2008 (9:04 am)
Multipkle UV's I'm amazed this never got added. One time when I collaborated with ben garney on a B3D loader for To... read more 02/19/2008 (8:24 am)
Any recommendations for alternatives to TGE/TGEA If you want a ready made Ogre solution for C# it might be worth checking out Neoaxis. the author has... read more 02/11/2008 (11:40 am)
Any recommendations for alternatives to TGE/TGEA I prefer Blitz3D over darkbasic too. And it has a lot finished and released games written with it. A... read more 02/11/2008 (10:34 am)
Any recommendations for alternatives to TGE/TGEA I made a video last weekend of our Ogre based engine. It's not going to blow anyone away, its the ed... read more 02/10/2008 (8:16 pm)
TGEA VS other Engines There's a lot of competition in the Indie game engine department these days. Back around Y2K Torque ... read more 02/09/2008 (7:24 am)
Any recommendations for alternatives to TGE/TGEA You should be able to develop whatever you want, shouldn't be Garage Games business what you use the... read more 02/08/2008 (8:13 am)
Any recommendations for alternatives to TGE/TGEA I'd hightly recommend Ogre3D. It's well designed with a bunch of powerfull addons avaliable for the ... read more 02/07/2008 (9:33 pm)
TGEA VS other Engines Were pretty far along with a Blitzmax based Ogre engine that works on PC, Linux and Mac. It's more o... read more 01/24/2008 (6:19 pm)
TGEA VS other Engines I'm a big fan of Ogre3D, especially if you use 3dsmax for world building. It's a render engine with ... read more 11/26/2007 (1:28 pm)
DirectX7 I'd recommend the Blitz3D SDK. That offers you all the features of blitz3D with the flexibility of c... read more 11/13/2007 (12:39 pm)
A hopefully constructive engine comparison What are you trying to compare Torque too. I use ogre, and the render engine is far superior to Torq... read more 05/26/2007 (12:23 am)
Hey GG, how about a vehicle collision fix?? I'm quite partial to Ogre3D myself, and theres a driving game with full source avaliable thats kind ... read more 05/22/2007 (9:29 pm)
Hrmmm Don't know what the original EULA said, but if it didn't say you were entitled to free updates indef... read more 05/16/2007 (2:05 pm)
Long time game developer/New Torque member Yeah it is primarily a render engine, but its easy enough to make a game engine out of it, especialy... read more 05/09/2007 (9:20 am)
Long time game developer/New Torque member I'm using ogre3D with parallax offser normal mapping shader and we use the alpha of the normal map a... read more 05/08/2007 (5:11 pm)
Xbox 360 Price Drop Most people still dont have HDTV (less than 20% do) and don't require the wireless addon either.... read more 04/19/2007 (9:04 am)
Amd Or Intel For gaming, I was reading an interesting article a while back that was testing games by their averag... read more 01/07/2007 (10:57 pm)
... Tri stripping is mostly useful for Voodoo and TNT era cards, Tristrips split the mesh into lots of l... read more 12/13/2006 (9:52 pm)
Why No 3ds Max??? BTW I found the best way to get .map files into torque accurately was to use WED that comed with 3DG... read more 10/20/2006 (1:35 pm)
Why No 3ds Max??? Most AAA developers are moving away from BSP/CSG routines (aside from using it to define the rough s... read more 10/20/2006 (1:32 pm)
Why No 3ds Max??? You can use DTS and get away with about 10,000 - 30,000 triangles, but in order to get efficient col... read more 10/20/2006 (9:28 am)
Truck racing game The built in car physics in torque really aren't that great no matter how much your try and adjust t... read more 10/19/2006 (3:50 pm)
Why No 3ds Max??? I think the problem with max is simply that Torque is written with BSP and CSG tech which is mostly ... read more 10/17/2006 (7:32 am)
Why No 3ds Max??? Game level Builder makes maps. The best tool to get them accurately into Torque is to load them into... read more 10/11/2006 (2:49 pm)
Does torque support.... Collisions are there, you have a choice of several addons to support that. We are Newton, and ODE fo... read more 09/14/2006 (3:08 pm)
Does torque support.... It doesn't take any time at all for a competent coder to build an engine out of Ogre. Our C++ coder ... read more 09/14/2006 (2:29 pm)
Does torque support.... I'm a big fan of Ogre, not only is it an exceptional render engine, its easy to extend and custom bu... read more 09/13/2006 (5:29 pm)
Is network/internet multiplayer a must have? MP is used a lot to hid poor AI, something pretty common in most games including torque ones. The si... read more 09/07/2006 (3:09 pm)
XNA and the alike crap. What a dissapointment Heh didn't even realise this was an XNA thread. as I was just replying to the post before mine via e... read more 08/23/2006 (2:39 pm)
XNA and the alike crap. What a dissapointment Hehe, I'm not a nerdy geek, I'm just talking about media Jonathon. And both HD DVD and Bluray are no... read more 08/23/2006 (2:28 pm)
XNA and the alike crap. What a dissapointment I think its premature. Just because you might be able to afford bluray and have at least one HDTV in... read more 08/23/2006 (10:43 am)
XNA and the alike crap. What a dissapointment Theres nothing stopping you making your game and testing it on your own 360 I think, and theres no r... read more 08/22/2006 (4:42 pm)
TSE or wait for Torque X?? I got the impression that Torque X is a TGB TSE Hybrid thats dumbed down in a similar fashion ot TGB... read more 08/21/2006 (3:37 pm)
FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? TGE is good for a broad range of hardware, TSE is for modern hardware. TGE isn't as efficient as it ... read more 08/19/2006 (11:18 pm)
FPS of TGE 1.4 is MUCH lower than FPS of Tribes 2? TGE is written for older hardware Voodoo 3 and up really. So it doesn't work efficiently with modern... read more 08/19/2006 (10:46 pm)
Video Game into Films/Movies Riddick was probably the best movie franchise to game, shame about the films being terrible. Butcher... read more 08/17/2006 (10:16 am)
A question about 3d studio max for torque If your used to B3D you will most likely be disappointed with Torques native file formats. They do h... read more 08/13/2006 (11:46 pm)
Some questions for Torque Developers 1.Do you use TGE? Yes on occasion 2.a.Do you use TSE? __2.b.If not, why? No because it has... read more 08/13/2006 (11:39 pm)
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