Game Development Community

Anthony Fullmer's Forum Posts

Thread Post Date Posted
Where is the TorqueScript Language Reference?. Hey man it was my pleasure, I was just glad to have the opportunity.... read more 03/16/2007 (10:01 pm)
TGB Known Issues @Andrew - That is correct...since with most other products, users don't get source code, there isnt ... read more 06/27/2006 (6:46 pm)
First Impressions @Nebu: the engine automatically ignores .dso's and recompiles your code everytime the level is ran..... read more 06/27/2006 (6:20 pm)
Support for movies? There already is support for Theora encoded movies in TGB, "GuiTheoraCtrl" in your GUI Builder.... read more 06/27/2006 (6:17 pm)
Shooter Tutorial You need to make sure that in your player's OnCollision function has the following command (assuming... read more 06/25/2006 (3:21 am)
Ai Good luck trying to find someone to answer this... read more 06/21/2006 (6:21 am)
Too many datablocks? What?!? I think you may need to take Tom and Paul's advice...I can't imagine that you can't just rework your... read more 06/21/2006 (6:21 am)
Predefined functions list You might clear that with GG before you give those to anyone who may not have a license...... read more 06/20/2006 (10:34 pm)
Shooter Demo Yea, sorry about that, we decided to change the exec statements to exec from game .cs (originally th... read more 06/20/2006 (9:35 pm)
Documentation: TGB Reference Sorry Hayden, currently there is no way to rotate an object around anything else than its center reg... read more 06/20/2006 (6:44 pm)
RC3: Options dialog and resolution bugs + how to fix Thanks for not only identifying the bugs but actually taking the time to see what was causing them a... read more 06/20/2006 (6:29 pm)
A Poll: Who uses T2D [quote] I had made an interactive portfolio when I was finishing school, using Macromedia Director... read more 06/20/2006 (6:37 am)
Getting access to the t2dSceneWindow? Maybe you should add that to the suggestions forum... read more 06/20/2006 (6:29 am)
Tutorial error? Well, I wouldnt trust the platformer tutorial anyways, it was written for a much earlier version of ... read more 06/20/2006 (6:22 am)
RC3, oncollision parameters not clearly labeled As far as i know, the tutorial is correct, people have tested it over and over and this is the first... read more 06/20/2006 (6:20 am)
Documentation: TGB Reference It sets and gets position based on the registration point, default in the center.... read more 06/20/2006 (6:15 am)
More questions from a would be buyer 1. i have no idea 2. yes, this can be achieved with some code tweaks 3. no there isnt, i think the... read more 06/20/2006 (6:07 am)
Image map creation TGB Photoshop would be ideal, I am not sure what you consider to be 'very pricey' but with what you get ... read more 06/11/2006 (11:16 pm)
I need help finding my book order help Scott, thank you for posting your concern. I will pass this thread along to the people at GG who can... read more 06/10/2006 (6:20 pm)
More pre-purchase questions... 1. Like Alex mentioned, by default TGB applies a smooth filter to all imported images. However, when... read more 06/09/2006 (1:16 am)
My fish will not swim (Fish Demo problem) Do you have that code exec'd in your main.cs?... read more 05/31/2006 (9:24 pm)
Joystick Event Buffer Overflow? What version of TGB are you running?... read more 05/31/2006 (9:15 pm)
Organizing Assets in Level Builder Good suggestion, its something i dont like about it either, though for the life of me i cant remembe... read more 05/31/2006 (9:13 pm)
Collision with one object killed and other bounced The following code assumes that you have an object with the class of "Ball" colliding with an object... read more 05/31/2006 (8:48 pm)
Fragmented Torquescript documentation @Alex, I am going to make an assumption that you are upset because the name "part 13" doesn't have a... read more 05/29/2006 (11:37 pm)
GuiBitmapCtrl invisible with t2dSceneWindow?? @ Ryan, your first problem is because for some reason, the GUI editor is incorrectly setting the rel... read more 05/29/2006 (11:08 pm)
Making stationary object move with the mouse Here is a method of creating a custom cursor and having it follow the mouse. You will need a sprite ... read more 05/26/2006 (9:12 pm)
Dynamic Texts, and output box Yes, you would need to create a GUI that contained a GuiTextCtrl (make sure to give it a name so you... read more 05/26/2006 (7:24 pm)
GuiBitmapCtrl invisible with t2dSceneWindow?? When you say becomes invisible, do you mean after you save it and run your game the GUI images dont ... read more 05/26/2006 (7:16 pm)
Working tutorial game hangs after build Sorry about that, the packaging utility and tutorial have been reworked because we have found that s... read more 05/26/2006 (7:12 pm)
Facade Evaluation Hey, great game BTW, I really enjoyed it!... read more 05/26/2006 (6:10 am)
Resource Wierd...well, at least its working correctly for you now... read more 05/24/2006 (8:55 pm)
Resource You didnt change your resource file at all?... read more 05/23/2006 (6:55 am)
New to torque should i get it Ultimately, making a good game is largely dependent on how dedicated the person is to making it. If ... read more 05/23/2006 (6:51 am)
3d 3D Shapes Nope, sorry, thats how it works...hate to disappoint :D... read more 05/18/2006 (8:41 pm)
Where is the TorqueScript Language Reference?. Lol thanks a lot james for your encouraging words - its definately nice to see someone with experien... read more 05/18/2006 (8:28 am)
T2D newb Awesome, glad I could help you out!... read more 05/18/2006 (2:18 am)
T2D newb Yea, the velocities were based on the assumption that your camera view ended up being as large as mi... read more 05/17/2006 (5:33 am)
T2D newb When you say running kind of choppy, what are you doing when it starts getting like that? Or, is it ... read more 05/16/2006 (11:36 pm)
Is there a way to determine the type/class of a %this variable %this is probably referring to the object accessing the function and the %obj is probably referring ... read more 05/16/2006 (9:24 pm)
Resource Hmm...does it give you any errors or anything like that?... read more 05/12/2006 (10:18 pm)
Resource What does your resource.cs look like?... read more 05/11/2006 (9:52 pm)
Resource You need to check out the resources folder - you will notice that there are two resources that shoul... read more 05/11/2006 (6:29 pm)
Oblivion Re-Rated by ESRB [QUOTE] He also successfully predicted a "Columbine-type" incident on national television one week b... read more 05/11/2006 (12:29 am)
Gish ripoff? Apparently, I mean, I got the idea when I first put the $ at the end of my microsoft abbreviation...... read more 05/11/2006 (12:16 am)
Gish ripoff? Wow, he really nailed me, how did they know about the name of my novella?... read more 05/08/2006 (10:12 pm)
Oblivion Re-Rated by ESRB If parents want their kids to stay away from those games, they should probably, ya know, parent thei... read more 05/08/2006 (7:45 am)
Oblivion Re-Rated by ESRB Gotta be honest, I read your translation, and you sound a little bitter, Jay.... read more 05/06/2006 (8:14 am)
Torque on Wikipedia I dont think you should list all of the games made...if anything name just the 2 or 3 most recognizi... read more 04/28/2006 (9:12 pm)
Gish ripoff? Haha well M$' borrowing habits are another story :)... read more 04/27/2006 (9:35 pm)
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