Anthony Fullmer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where is the TorqueScript Language Reference?. | Hey man it was my pleasure, I was just glad to have the opportunity.... read more | 03/16/2007 (10:01 pm) |
| TGB Known Issues | @Andrew - That is correct...since with most other products, users don't get source code, there isnt ... read more | 06/27/2006 (6:46 pm) |
| First Impressions | @Nebu: the engine automatically ignores .dso's and recompiles your code everytime the level is ran..... read more | 06/27/2006 (6:20 pm) |
| Support for movies? | There already is support for Theora encoded movies in TGB, "GuiTheoraCtrl" in your GUI Builder.... read more | 06/27/2006 (6:17 pm) |
| Shooter Tutorial | You need to make sure that in your player's OnCollision function has the following command (assuming... read more | 06/25/2006 (3:21 am) |
| Ai | Good luck trying to find someone to answer this... read more | 06/21/2006 (6:21 am) |
| Too many datablocks? What?!? | I think you may need to take Tom and Paul's advice...I can't imagine that you can't just rework your... read more | 06/21/2006 (6:21 am) |
| Predefined functions list | You might clear that with GG before you give those to anyone who may not have a license...... read more | 06/20/2006 (10:34 pm) |
| Shooter Demo | Yea, sorry about that, we decided to change the exec statements to exec from game .cs (originally th... read more | 06/20/2006 (9:35 pm) |
| Documentation: TGB Reference | Sorry Hayden, currently there is no way to rotate an object around anything else than its center reg... read more | 06/20/2006 (6:44 pm) |
| RC3: Options dialog and resolution bugs + how to fix | Thanks for not only identifying the bugs but actually taking the time to see what was causing them a... read more | 06/20/2006 (6:29 pm) |
| A Poll: Who uses T2D | [quote] I had made an interactive portfolio when I was finishing school, using Macromedia Director... read more | 06/20/2006 (6:37 am) |
| Getting access to the t2dSceneWindow? | Maybe you should add that to the suggestions forum... read more | 06/20/2006 (6:29 am) |
| Tutorial error? | Well, I wouldnt trust the platformer tutorial anyways, it was written for a much earlier version of ... read more | 06/20/2006 (6:22 am) |
| RC3, oncollision parameters not clearly labeled | As far as i know, the tutorial is correct, people have tested it over and over and this is the first... read more | 06/20/2006 (6:20 am) |
| Documentation: TGB Reference | It sets and gets position based on the registration point, default in the center.... read more | 06/20/2006 (6:15 am) |
| More questions from a would be buyer | 1. i have no idea 2. yes, this can be achieved with some code tweaks 3. no there isnt, i think the... read more | 06/20/2006 (6:07 am) |
| Image map creation TGB | Photoshop would be ideal, I am not sure what you consider to be 'very pricey' but with what you get ... read more | 06/11/2006 (11:16 pm) |
| I need help finding my book order help | Scott, thank you for posting your concern. I will pass this thread along to the people at GG who can... read more | 06/10/2006 (6:20 pm) |
| More pre-purchase questions... | 1. Like Alex mentioned, by default TGB applies a smooth filter to all imported images. However, when... read more | 06/09/2006 (1:16 am) |
| My fish will not swim (Fish Demo problem) | Do you have that code exec'd in your main.cs?... read more | 05/31/2006 (9:24 pm) |
| Joystick Event Buffer Overflow? | What version of TGB are you running?... read more | 05/31/2006 (9:15 pm) |
| Organizing Assets in Level Builder | Good suggestion, its something i dont like about it either, though for the life of me i cant remembe... read more | 05/31/2006 (9:13 pm) |
| Collision with one object killed and other bounced | The following code assumes that you have an object with the class of "Ball" colliding with an object... read more | 05/31/2006 (8:48 pm) |
| Fragmented Torquescript documentation | @Alex, I am going to make an assumption that you are upset because the name "part 13" doesn't have a... read more | 05/29/2006 (11:37 pm) |
| GuiBitmapCtrl invisible with t2dSceneWindow?? | @ Ryan, your first problem is because for some reason, the GUI editor is incorrectly setting the rel... read more | 05/29/2006 (11:08 pm) |
| Making stationary object move with the mouse | Here is a method of creating a custom cursor and having it follow the mouse. You will need a sprite ... read more | 05/26/2006 (9:12 pm) |
| Dynamic Texts, and output box | Yes, you would need to create a GUI that contained a GuiTextCtrl (make sure to give it a name so you... read more | 05/26/2006 (7:24 pm) |
| GuiBitmapCtrl invisible with t2dSceneWindow?? | When you say becomes invisible, do you mean after you save it and run your game the GUI images dont ... read more | 05/26/2006 (7:16 pm) |
| Working tutorial game hangs after build | Sorry about that, the packaging utility and tutorial have been reworked because we have found that s... read more | 05/26/2006 (7:12 pm) |
| Facade Evaluation | Hey, great game BTW, I really enjoyed it!... read more | 05/26/2006 (6:10 am) |
| Resource | Wierd...well, at least its working correctly for you now... read more | 05/24/2006 (8:55 pm) |
| Resource | You didnt change your resource file at all?... read more | 05/23/2006 (6:55 am) |
| New to torque should i get it | Ultimately, making a good game is largely dependent on how dedicated the person is to making it. If ... read more | 05/23/2006 (6:51 am) |
| 3d 3D Shapes | Nope, sorry, thats how it works...hate to disappoint :D... read more | 05/18/2006 (8:41 pm) |
| Where is the TorqueScript Language Reference?. | Lol thanks a lot james for your encouraging words - its definately nice to see someone with experien... read more | 05/18/2006 (8:28 am) |
| T2D newb | Awesome, glad I could help you out!... read more | 05/18/2006 (2:18 am) |
| T2D newb | Yea, the velocities were based on the assumption that your camera view ended up being as large as mi... read more | 05/17/2006 (5:33 am) |
| T2D newb | When you say running kind of choppy, what are you doing when it starts getting like that? Or, is it ... read more | 05/16/2006 (11:36 pm) |
| Is there a way to determine the type/class of a %this variable | %this is probably referring to the object accessing the function and the %obj is probably referring ... read more | 05/16/2006 (9:24 pm) |
| Resource | Hmm...does it give you any errors or anything like that?... read more | 05/12/2006 (10:18 pm) |
| Resource | What does your resource.cs look like?... read more | 05/11/2006 (9:52 pm) |
| Resource | You need to check out the resources folder - you will notice that there are two resources that shoul... read more | 05/11/2006 (6:29 pm) |
| Oblivion Re-Rated by ESRB | [QUOTE] He also successfully predicted a "Columbine-type" incident on national television one week b... read more | 05/11/2006 (12:29 am) |
| Gish ripoff? | Apparently, I mean, I got the idea when I first put the $ at the end of my microsoft abbreviation...... read more | 05/11/2006 (12:16 am) |
| Gish ripoff? | Wow, he really nailed me, how did they know about the name of my novella?... read more | 05/08/2006 (10:12 pm) |
| Oblivion Re-Rated by ESRB | If parents want their kids to stay away from those games, they should probably, ya know, parent thei... read more | 05/08/2006 (7:45 am) |
| Oblivion Re-Rated by ESRB | Gotta be honest, I read your translation, and you sound a little bitter, Jay.... read more | 05/06/2006 (8:14 am) |
| Torque on Wikipedia | I dont think you should list all of the games made...if anything name just the 2 or 3 most recognizi... read more | 04/28/2006 (9:12 pm) |
| Gish ripoff? | Haha well M$' borrowing habits are another story :)... read more | 04/27/2006 (9:35 pm) |