James \"Corvidae\" Williams's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can't Compile in VC++ | J: If the working directory isn't found, it'll pop up a dialog box saying it can't find main.cs and ... read more | 04/27/2003 (5:47 pm) |
| Definition of a AAA Engine? | From what I can tell, the only real requirement is "the engine was used in a released AAA title." ... read more | 04/27/2003 (5:43 pm) |
| Transparencies in dif | Mark: Like I said above, the real fix would be to make one rendering pass with all the opaque surfac... read more | 04/14/2003 (6:47 am) |
| Transparencies in dif | Hmm. I'm missing most of my codde, but I'll see if I can't test that tomorrow and take a look.... read more | 04/13/2003 (6:26 pm) |
| Transparencies in dif | I addded the depth sorting in order to get things at least partially working (looking through transp... read more | 04/13/2003 (4:27 pm) |
| Lost...:( | When you actually get ingame, hitting the ' key (just below Escape) will drop down the ingame consol... read more | 03/26/2003 (9:48 pm) |
| Shadowbane, what a computer game shouldn't be | Okay, Pat. Tell us how you REALLY feel... ;)... read more | 03/26/2003 (6:37 pm) |
| Quark needs hole? or TGERAD prob? | Think of each brush in Quark as a "brick." You need to make the level out of them (walls, ceilings, ... read more | 03/25/2003 (2:27 pm) |
| Riddle Me This #3 | You do need to use the vaccuum to suck him up, but the placement is tricky. I don't have it installe... read more | 03/14/2003 (6:34 pm) |
| Moving Difs in-game | Dif shapes _do_ require relights when they're moved... they cast shadows on the terrain.... read more | 03/14/2003 (6:34 am) |
| Dynamic Damage skins for players. | Sure thing. :)... read more | 02/25/2003 (10:03 am) |
| Level Editors | Which editor, in particular?... read more | 02/25/2003 (8:13 am) |
| Dynamic Damage skins for players. | Are you thinking of [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2990... read more | 02/24/2003 (9:50 pm) |
| Licensing and CVS Collaboration | There's now a Notes field in people's profiles that meentions that they own the SDK, if they do.... read more | 02/22/2003 (1:02 am) |
| Retarded bots | Thanks Ron. It was a result of those late-night coding binges. PRoblem solved (by adding a call to C... read more | 02/21/2003 (12:18 pm) |
| GLU in Torque | Resource submitted. I'll add spheres, cylinders, etc. as I have need for them.... read more | 02/21/2003 (1:30 am) |
| GLU in Torque | Well, I dunno about _that._ :)... read more | 02/21/2003 (12:49 am) |
| GLU in Torque | Scratch that... due to help from skrewtape in IRC (thanks again), I found that the [url=http://www.m... read more | 02/20/2003 (11:06 pm) |
| Saving terrain created in torque to heightmap | In the mission editor, go to the Terrain Editor screen and select File->Export Terraform Bitmap. It'... read more | 02/20/2003 (10:28 pm) |
| GLU in Torque | I could if the source to glu32.dll were publically available. I can't find it anywhere.... read more | 02/20/2003 (8:13 pm) |
| Where to put Textures with Interiors | I typically put all my textures in a subdirectory of interiors (i.e. fps/data/interiors/mylevel) and... read more | 02/19/2003 (1:31 pm) |
| removing editing functionality for GameBuild | Only provide the .dso compiled scripts with your game, not the .cs files.... read more | 02/16/2003 (9:01 pm) |
| Where do I put custom levels? | .lvl files are the raw data for the editor, .lvg files are the actual levels. You need to stick the ... read more | 02/09/2003 (11:24 am) |
| static variables in script? | There are no static variables in script AFAIK, but you can make a var global by prefacing it with a ... read more | 02/07/2003 (11:20 am) |
| Player Puzzle Testers Wanted | Sure, I'll volunteer for testing puzzles. :)... read more | 02/06/2003 (10:07 pm) |
| Mac Cheats? | To "qualify" for locked levels, go to that level in the select dialog and click the very bottom-righ... read more | 02/04/2003 (7:35 pm) |
| Intersecting alpha-blended polygon supported? | .dts models appear to have no real depth-sorting problems as far as I've been able to determine (alt... read more | 02/04/2003 (7:33 pm) |
| Ideal dev tool list | It wouldn't, unless you're modifying Quark and releasing the changes.... read more | 02/04/2003 (7:31 pm) |
| Any Tribal-like scripting environment for mac | Sure... TextEdit. :) Seriously, though, someone in the IRC channel (I can't remember exactly who ... read more | 02/02/2003 (10:21 pm) |
| Using Torque for a Space Sim | Check out these resources for starters: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 01/27/2003 (10:03 am) |
| all wording in the game is disorted | That window is asking for your Ignition key (four groups of four numbers/letters).... read more | 01/23/2003 (10:35 am) |
| Map2dif build stops at linker with 1 error in VC++ | If you set the map2dif project as the current project (right-click it in the left-hand pane and choo... read more | 01/21/2003 (8:40 am) |
| Torque-specific interior editor? | Thought I'd fill you guys in on my progress so far... Last Saturday, I managed to get the map par... read more | 01/15/2003 (8:17 pm) |
| Do I need a new class for this? | I can't think of a reason why the existing AI wouldn't be able to do that (IIRC, that's about ALL it... read more | 01/15/2003 (12:41 pm) |
| GG Member Ratings | I agree entirely. It was brought up, though, and I figured I might as well throw it out there.... read more | 01/14/2003 (7:22 pm) |
| GG Member Ratings | Slashdot Rating System in a Nutshell(tm): There are eight levels of posts: +5 through -2 (+1 is n... read more | 01/14/2003 (6:50 pm) |
| PDF Documentation ? | The ability for user-submitted annotations on the documentation could be a great boon, IMO.... read more | 01/10/2003 (6:33 pm) |
| Initial release of Marble Blast level editing tools | Didn't get to it today due to a rather large intrusion by Real Life (tm). I'll get it done ASAP.... read more | 01/08/2003 (8:26 pm) |
| racing car cornering | You might find [url=http://www.gamedev.net/reference/list.asp?categoryid=28]this[/url] link interest... read more | 01/08/2003 (7:56 pm) |
| Torque-specific interior editor? | Wow. Now THAT is a cool idea. I almost wish you hadn't shown me that, cause now I want it. :/ :) ... read more | 01/08/2003 (5:38 pm) |
| Torque-specific interior editor? | Jason: I'm planning to have texture alignment, yeah. That's a pretty important part, actually. :) ... read more | 01/08/2003 (1:02 pm) |
| Torque-specific interior editor? | Adam: Exactly my thoughts. That Python reinstall paroblem really sucks, though. :/ I was thinking... read more | 01/08/2003 (12:56 pm) |
| Torque-specific interior editor? | James (the other one): Having it ingame would be nice at times, but the hassle of writing the system... read more | 01/08/2003 (11:53 am) |
| Torque-specific interior editor? | So in a brush like this, you can zoom in so the grid size is equal to one unit, and the vertex isn't... read more | 01/08/2003 (10:38 am) |
| Torque-specific interior editor? | Nycto: How can you tell it's Hammer placing the vertices in the wrong locations and not map2dif mung... read more | 01/08/2003 (8:52 am) |
| Torque-specific interior editor? | [i]Decals[/i] I'm not sure if these are supported in map2dif. I don't believe they are, but I migh... read more | 01/07/2003 (10:36 pm) |
| Failed to open Main.cs | It'll hang because it's being told to load a whole bunch of stuff from the examples directory it can... read more | 01/07/2003 (10:27 pm) |
| Failed to open Main.cs | It fails to open main.cs because it can't find the file. It has to bee in the same directory as the ... read more | 01/07/2003 (10:02 pm) |
| Initial release of Marble Blast level editing tools | I've had experience writing both .qrk and .fgd files. I'll see what I can do about porting the .qrk ... read more | 01/07/2003 (9:03 pm) |
| Some Suggestions | Ryan: Click the X next to the name. That'll delete it from the list.... read more | 01/07/2003 (8:57 pm) |