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James \"Corvidae\" Williams's Forum Posts

Thread Post Date Posted
Can't Compile in VC++ J: If the working directory isn't found, it'll pop up a dialog box saying it can't find main.cs and ... read more 04/27/2003 (5:47 pm)
Definition of a AAA Engine? From what I can tell, the only real requirement is "the engine was used in a released AAA title." ... read more 04/27/2003 (5:43 pm)
Transparencies in dif Mark: Like I said above, the real fix would be to make one rendering pass with all the opaque surfac... read more 04/14/2003 (6:47 am)
Transparencies in dif Hmm. I'm missing most of my codde, but I'll see if I can't test that tomorrow and take a look.... read more 04/13/2003 (6:26 pm)
Transparencies in dif I addded the depth sorting in order to get things at least partially working (looking through transp... read more 04/13/2003 (4:27 pm)
Lost...:( When you actually get ingame, hitting the ' key (just below Escape) will drop down the ingame consol... read more 03/26/2003 (9:48 pm)
Shadowbane, what a computer game shouldn't be Okay, Pat. Tell us how you REALLY feel... ;)... read more 03/26/2003 (6:37 pm)
Quark needs hole? or TGERAD prob? Think of each brush in Quark as a "brick." You need to make the level out of them (walls, ceilings, ... read more 03/25/2003 (2:27 pm)
Riddle Me This #3 You do need to use the vaccuum to suck him up, but the placement is tricky. I don't have it installe... read more 03/14/2003 (6:34 pm)
Moving Difs in-game Dif shapes _do_ require relights when they're moved... they cast shadows on the terrain.... read more 03/14/2003 (6:34 am)
Dynamic Damage skins for players. Sure thing. :)... read more 02/25/2003 (10:03 am)
Level Editors Which editor, in particular?... read more 02/25/2003 (8:13 am)
Dynamic Damage skins for players. Are you thinking of [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2990... read more 02/24/2003 (9:50 pm)
Licensing and CVS Collaboration There's now a Notes field in people's profiles that meentions that they own the SDK, if they do.... read more 02/22/2003 (1:02 am)
Retarded bots Thanks Ron. It was a result of those late-night coding binges. PRoblem solved (by adding a call to C... read more 02/21/2003 (12:18 pm)
GLU in Torque Resource submitted. I'll add spheres, cylinders, etc. as I have need for them.... read more 02/21/2003 (1:30 am)
GLU in Torque Well, I dunno about _that._ :)... read more 02/21/2003 (12:49 am)
GLU in Torque Scratch that... due to help from skrewtape in IRC (thanks again), I found that the [url=http://www.m... read more 02/20/2003 (11:06 pm)
Saving terrain created in torque to heightmap In the mission editor, go to the Terrain Editor screen and select File->Export Terraform Bitmap. It'... read more 02/20/2003 (10:28 pm)
GLU in Torque I could if the source to glu32.dll were publically available. I can't find it anywhere.... read more 02/20/2003 (8:13 pm)
Where to put Textures with Interiors I typically put all my textures in a subdirectory of interiors (i.e. fps/data/interiors/mylevel) and... read more 02/19/2003 (1:31 pm)
removing editing functionality for GameBuild Only provide the .dso compiled scripts with your game, not the .cs files.... read more 02/16/2003 (9:01 pm)
Where do I put custom levels? .lvl files are the raw data for the editor, .lvg files are the actual levels. You need to stick the ... read more 02/09/2003 (11:24 am)
static variables in script? There are no static variables in script AFAIK, but you can make a var global by prefacing it with a ... read more 02/07/2003 (11:20 am)
Player Puzzle Testers Wanted Sure, I'll volunteer for testing puzzles. :)... read more 02/06/2003 (10:07 pm)
Mac Cheats? To "qualify" for locked levels, go to that level in the select dialog and click the very bottom-righ... read more 02/04/2003 (7:35 pm)
Intersecting alpha-blended polygon supported? .dts models appear to have no real depth-sorting problems as far as I've been able to determine (alt... read more 02/04/2003 (7:33 pm)
Ideal dev tool list It wouldn't, unless you're modifying Quark and releasing the changes.... read more 02/04/2003 (7:31 pm)
Any Tribal-like scripting environment for mac Sure... TextEdit. :) Seriously, though, someone in the IRC channel (I can't remember exactly who ... read more 02/02/2003 (10:21 pm)
Using Torque for a Space Sim Check out these resources for starters: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 01/27/2003 (10:03 am)
all wording in the game is disorted That window is asking for your Ignition key (four groups of four numbers/letters).... read more 01/23/2003 (10:35 am)
Map2dif build stops at linker with 1 error in VC++ If you set the map2dif project as the current project (right-click it in the left-hand pane and choo... read more 01/21/2003 (8:40 am)
Torque-specific interior editor? Thought I'd fill you guys in on my progress so far... Last Saturday, I managed to get the map par... read more 01/15/2003 (8:17 pm)
Do I need a new class for this? I can't think of a reason why the existing AI wouldn't be able to do that (IIRC, that's about ALL it... read more 01/15/2003 (12:41 pm)
GG Member Ratings I agree entirely. It was brought up, though, and I figured I might as well throw it out there.... read more 01/14/2003 (7:22 pm)
GG Member Ratings Slashdot Rating System in a Nutshell(tm): There are eight levels of posts: +5 through -2 (+1 is n... read more 01/14/2003 (6:50 pm)
PDF Documentation ? The ability for user-submitted annotations on the documentation could be a great boon, IMO.... read more 01/10/2003 (6:33 pm)
Initial release of Marble Blast level editing tools Didn't get to it today due to a rather large intrusion by Real Life (tm). I'll get it done ASAP.... read more 01/08/2003 (8:26 pm)
racing car cornering You might find [url=http://www.gamedev.net/reference/list.asp?categoryid=28]this[/url] link interest... read more 01/08/2003 (7:56 pm)
Torque-specific interior editor? Wow. Now THAT is a cool idea. I almost wish you hadn't shown me that, cause now I want it. :/ :) ... read more 01/08/2003 (5:38 pm)
Torque-specific interior editor? Jason: I'm planning to have texture alignment, yeah. That's a pretty important part, actually. :) ... read more 01/08/2003 (1:02 pm)
Torque-specific interior editor? Adam: Exactly my thoughts. That Python reinstall paroblem really sucks, though. :/ I was thinking... read more 01/08/2003 (12:56 pm)
Torque-specific interior editor? James (the other one): Having it ingame would be nice at times, but the hassle of writing the system... read more 01/08/2003 (11:53 am)
Torque-specific interior editor? So in a brush like this, you can zoom in so the grid size is equal to one unit, and the vertex isn't... read more 01/08/2003 (10:38 am)
Torque-specific interior editor? Nycto: How can you tell it's Hammer placing the vertices in the wrong locations and not map2dif mung... read more 01/08/2003 (8:52 am)
Torque-specific interior editor? [i]Decals[/i] I'm not sure if these are supported in map2dif. I don't believe they are, but I migh... read more 01/07/2003 (10:36 pm)
Failed to open Main.cs It'll hang because it's being told to load a whole bunch of stuff from the examples directory it can... read more 01/07/2003 (10:27 pm)
Failed to open Main.cs It fails to open main.cs because it can't find the file. It has to bee in the same directory as the ... read more 01/07/2003 (10:02 pm)
Initial release of Marble Blast level editing tools I've had experience writing both .qrk and .fgd files. I'll see what I can do about porting the .qrk ... read more 01/07/2003 (9:03 pm)
Some Suggestions Ryan: Click the X next to the name. That'll delete it from the list.... read more 01/07/2003 (8:57 pm)
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