Game Development Community

Spencer Grey's Forum Posts

Thread Post Date Posted
Object Selection *without modding source*? I've been messing around with the raycasting stuff, and it works easily enough. I'm stuck on trying ... read more 07/07/2006 (10:01 am)
Catching mouse events on the scene window? I just made a 1 line change to the very bottom of that code, since my canvas.setCursorPos() was bugg... read more 07/06/2006 (1:17 pm)
Catching mouse events on the scene window? Alright, I found a solution (to what I want atleast). The functionality I wanted was to click the ri... read more 07/06/2006 (12:50 pm)
Catching mouse events on the scene window? I used the moveMap.bind method. The %val arg that's automatically passed in is how I got the click/u... read more 07/06/2006 (11:01 am)
Catching mouse events on the scene window? I'm not sure if your trying to do the same thing as I am, but I figured I'd post my progress incase ... read more 07/06/2006 (8:57 am)
Catching mouse events on the scene window? It just occured to me that the editor has the exact movement scheme that I want. You can run back/fo... read more 07/06/2006 (7:58 am)
Catching mouse events on the scene window? Thanks for the link. So I'm going to assume that I'll need to change the source code and recompile f... read more 07/05/2006 (3:00 pm)
Catching mouse events on the scene window? Also, I notice that when you turn noCursor off (as in, turn the cursor on), the actionMap no longer ... read more 07/05/2006 (2:05 pm)
Client/server Cmd functions refuse to work I'm going to kill myself >.<. [code] MessageBoxYesNo("You Win!", ... read more 07/05/2006 (10:35 am)
Client/server Cmd functions refuse to work Hmm, well you've already helped. Your comment about having the Cmd functions in the wrong script (cl... read more 07/05/2006 (10:10 am)
Client/server Cmd functions refuse to work Sorry, I should have made that more clear. The onCollision function is in the logoItem.cs file, loca... read more 07/05/2006 (10:05 am)
Making collisions only trigger for specific things So I'm starting to put together a purely tiledata driven system, when it occured to me -- I can't at... read more 06/30/2006 (8:00 am)
Tilelayer callback script? Hey, First off -- I haven't messed around with tileScripts *at all* yet. So there might be a much... read more 06/30/2006 (6:44 am)
Smooth zooming with a camera? I'm not sure if this is the best way to do it, but I figured something out. I attached this funct... read more 06/28/2006 (12:54 pm)
Getting mouse clicks on multiple GUIs? Was afraid of that, hehe. Detecting the events is easy, I was just curious about detecting them t... read more 06/28/2006 (9:35 am)
Hexagon Shaped Tiles Not a bad idea. I just might do that ;)... read more 06/27/2006 (11:16 am)
Hexagon Shaped Tiles Interesting approach. Unfortunately, I need to display an actual hexgrid :/. I'm in the middle of... read more 06/27/2006 (10:44 am)
Drawing simple lines Hey Paul, is that getPositionDifference your own code, or is that built in?... read more 06/27/2006 (8:19 am)
How to tell if something is null/undefined The whole reason I needed that was because of the $= operator. I needed to be able to pass in a v... read more 06/26/2006 (9:07 am)
GUI Text questions Thanks! Edit -- stupid refresh. But atleast it reposted what I wanted to say :p... read more 06/23/2006 (2:21 pm)
GUI Text questions Thanks!... read more 06/23/2006 (12:16 pm)
GUI Text questions Any idea how to create a newline though? Everything else is working great now :)... read more 06/23/2006 (12:14 pm)
GUI Text questions Perfect, thanks.... read more 06/23/2006 (11:38 am)
MoveTo() pains Glad to see that what I said actually made sense. Thats exactly what I was thinking. :D... read more 06/23/2006 (8:53 am)
MoveTo() pains I'm not sure what exactly you want to do, so I'm not sure if this'll help, but I'll give it a shot. ... read more 06/23/2006 (8:08 am)
Drawing Text to Screen Thanks. Ofcourse, I dont have a compiler handy at the moment, so I can't give it a try yet, but nice... read more 06/22/2006 (11:19 am)
How to tell if something is null/undefined Ye, I've used that few times. Saw that in the tutorials. Just have to get used to thinking in t2... read more 06/21/2006 (2:33 pm)
How to tell if something is null/undefined I see, thanks. I needed to know when a variable was a number or a string for a PriorityQueue clas... read more 06/21/2006 (1:28 pm)
How to tell if something is null/undefined Thanks, so keep doing what I was doing. Is there anyway to test for whether a variable is a strin... read more 06/21/2006 (12:01 pm)
Tile Collision Bug Also, I'm using different layers to get more than one wall on a tile. When I tried to use a single l... read more 06/21/2006 (9:28 am)
Tile collision bug Hey, I did a bit of playing around, and I figured out *when* this is happening. I still dont underst... read more 06/21/2006 (9:07 am)
How to use collision to activate tile script? Is there anyway to reference the tile itself? Say I wanted to dynamically change a tiles alpha, is t... read more 06/20/2006 (12:11 pm)
Making radar? Wow. Just downloaded the newest update. It has a level that does exactly what I want! Now to figure ... read more 06/20/2006 (11:17 am)
Tile collision bug Yay for my drawings not posting the way I drew them. Use your imagination, I guess >.<.... read more 06/19/2006 (1:03 pm)
How to get the Level Builder to place items in a specific scene? Makes sense... Thanks.... read more 06/16/2006 (11:55 am)
How to get the Level Builder to place items in a specific scene? Gah, already ran into a roadblock. When I place an object in the level (say a door), how do I set... read more 06/16/2006 (11:24 am)
How to get the Level Builder to place items in a specific scene? Thanks. I guess its time to get over my level builder phobia and give it a shot.... read more 06/16/2006 (11:13 am)
Graphics distortion on collision when moving in two directions Thanks. Now that I know its not just me, I'll actually take the time to fix it ;)... read more 06/16/2006 (11:12 am)
How to get the Level Builder to place items in a specific scene? Heh, thanks. Now if only I had asked that question a few days earlier, I wouldn't have had to size a... read more 06/16/2006 (10:43 am)
Anything that works like arguments does in Flash? Would've been nice, but I figured that it was a long shot. Thanks for the quick replies and ideas... read more 06/15/2006 (8:30 am)
Question about objectSceneDatablocks On a side note... Should I be doing this with ScriptObjects instead? I'm kind of confused about w... read more 06/13/2006 (9:55 am)
Where do I download beta 4? Thanks. Was going crazy there for a while trying to find it. Didnt realize RC1 came out =p.... read more 06/09/2006 (8:39 am)
Any way to catch mouse events in gui screens? Thanks, I'll take a look at it.... read more 06/09/2006 (7:53 am)