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ExitReality's Forum Posts

Thread Post Date Posted
Advice- Dynamically merge several DTSs into a single ShapeBase Stephen, I'm keeping a close eye on the Resource Manager, so far not too much trouble. I've d... read more 07/05/2007 (5:21 pm)
Face Extrude Plugin Would love to check it out please... read more 05/14/2007 (1:30 pm)
N-sided triggers Eric - wow, nice post. Does anyone know what the "Polyhedron" field can be used for ? typicall... read more 06/05/2006 (9:15 am)
Adjust brightness/gamma via TLK ? John - TLK's full-screen exposure level control is perfect ! At least in the first ten seconds... read more 05/08/2006 (3:56 pm)
Relight times Oh actually there was another change we put in that really helped the relight times, we Took the pad... read more 04/26/2006 (1:19 pm)
Relight times Hi John, just wanted to let you know I finally got arround to doing this. Integrating TLK 1.4 int... read more 04/26/2006 (1:14 pm)
Relight times Are the full production relight performance improvements mainly the radius check, and the checks me... read more 03/06/2006 (5:08 pm)
Relight times Ok thanks for the info. I see the sgCanIlluminate stuff now, I'll let you know how it goes. tha... read more 03/06/2006 (4:59 pm)
Relight times Ahh I see that tlk1.4 is based on tge 1.4, but we are still using a heavily modified tge1.3 ... read more 03/06/2006 (4:37 pm)
Relight times Thanks John, you know I think we are using 1.3.5 I'll upgrade and see what the difference is. wo... read more 03/06/2006 (4:26 pm)
Relight times Hey John, been a good while since this post, any new info? We are running into some horribly slow... read more 03/06/2006 (2:45 pm)
CustomAmbientLighting on AIPlayer ? Thanks John. It turns out Clint has already 90% implemented a custom ambient for shapeBases in ou... read more 03/06/2006 (11:45 am)
New Lighting Pack Announcements! Does the lighting pack [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=171]private for... read more 11/02/2005 (4:47 pm)