Drethon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Student Software Licenses? | Thanks for the input, this is primarily for me to learn what I'm doing so I can wait a month for CS6... read more | 03/14/2011 (6:56 am) |
| %this.something = !%this.something | Check out [url]http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference[/url]. Since that is ... read more | 11/25/2009 (2:04 pm) |
| How to clip part of the Image | Wups, did not think of non rectangular objects, will note that for the future in case I have to use ... read more | 11/23/2009 (4:16 pm) |
| How to clip part of the Image | I had found a solution in the forums for a progress bar previously by simply setting the width of th... read more | 11/23/2009 (2:06 pm) |
| direction and angle speed | I think you misread the function: getLinearVelocityPolar() Purpose Gets the speed and directi... read more | 11/23/2009 (1:34 pm) |
| Something that would help me | Do you understand 0 based arrays? Most humans tend to number things starting with 1 and going to ... read more | 11/19/2009 (2:49 pm) |
| Something that would help me | Edit: Never mind, failed to completely read...... read more | 11/19/2009 (11:59 am) |
| Something that would help me | The -1 is beign applied to getWordCount(%this.pulseAni.animationFrames), not really to %i. So %i is... read more | 11/18/2009 (3:24 pm) |
| Torque3D and Unity's New Pricing | Wow, did all the vocal people loose the game night and are being sullenly quiet or did GG loose and ... read more | 11/12/2009 (1:31 pm) |
| Torque3D and Unity's New Pricing | Ok, lets resolve this the proper way. Pick your preferred FPS and the last one standing is right...... read more | 11/11/2009 (9:51 am) |
| Torque3D and Unity's New Pricing | To my somewhat uneducated opinion, I wonder if it's even comparing a kia to a BMW or comparing an SU... read more | 11/10/2009 (10:20 am) |
| Torque3D and Unity's New Pricing | 75% of something is fine as long as your game makes less than $10K. Yes many will never release a g... read more | 11/06/2009 (10:24 am) |
| Clarification: script vs behavior vs code | I'm not an expert on make files but I'm pretty sure you just add new cpp files to the visual studio ... read more | 11/02/2009 (10:51 am) |
| Box2D Integration on Google Code | Doesn't mean much for current projects but for future projects, woot!... read more | 10/30/2009 (5:26 pm) |
| Torque Script / Mac | I wonder how well a Sun VirtualBox would work for that, less options than VMWare but free...... read more | 10/21/2009 (9:31 am) |
| T3D, what happened? | Cool, thought it was that way but it was something worth asking :)... read more | 10/20/2009 (4:51 pm) |
| T3D, what happened? | I'm curious, how long will TGE and TGEA be available to download for those who already own it? Will... read more | 10/20/2009 (12:24 pm) |
| Which engine to purchase??? | If I remember correctly TGB used to be called T2D once upon a time. Now TGB is the current C++ 2d e... read more | 10/05/2009 (12:11 pm) |
| Whos calling my function? | I had not noticed those debug features in Torsion before. It showed me there was another place the ... read more | 09/10/2009 (6:40 pm) |
| Refund | The game I'm working on is being built completely in torque script so far and I've had no problems a... read more | 08/17/2009 (9:25 am) |
| getting mouse speed and direction and applying it to an object as velocity | GG search strikes again. I didn't have much time to post yesterday and was hoping that thread would... read more | 08/14/2009 (5:59 am) |
| getting mouse speed and direction and applying it to an object as velocity | Sounds like a topic I saw a week or so ago, not sure where it went...... read more | 08/13/2009 (1:25 pm) |
| Platformer coding | I haven't gotten into collisions yet in TGB but aren't there collision callbacks that when the callb... read more | 08/12/2009 (5:55 am) |
| TorqueScript alternative to Enums? | Some great input. For the moment I'm working with an array of strings but I may switch to getWordPo... read more | 08/12/2009 (5:49 am) |
| Accessing a Datablock property [Answered] | Just a thought, you didn't want to make the list of character names an array?... read more | 08/06/2009 (12:22 pm) |
| No private forums | Looks like it works fine for me. Great job fixing this!... read more | 08/06/2009 (12:18 pm) |
| No private forums | No private forums for the engines are fine but my TGB Adventure Kit and TGB Kart Kit forums are gone... read more | 08/06/2009 (6:40 am) |
| Platformer Physics (Jumping) | Wow, very productive necro...... read more | 07/30/2009 (7:14 am) |
| my sprites still arnt transparent!! | If I remember right, transparency is alpha value and deleting from a photo in gimp doesn't actually ... read more | 07/28/2009 (9:27 am) |
| Make TGB and TGE(A) communicate with each other? | Someone with more specific experience would have to comment but I'd suspect if you have good underst... read more | 07/16/2009 (5:26 am) |
| Cloning and multiple levels? | Not sure if it helps you but instead of cloning I define an object completely in a datablock and jus... read more | 07/14/2009 (8:26 am) |
| Absolute beginner here, please help! | My approach was figure out what I want to make in a game, break it down into manageable components a... read more | 07/14/2009 (8:21 am) |
| Torque 3D Vs Unity | From what I've read, the main difference between Unity and Torque is Unity does not allow you to mod... read more | 07/08/2009 (10:47 am) |
| Terrain in 2D | I was reading about an isometric project for TGB that had that, not sure if the adventure kit does..... read more | 06/23/2009 (10:53 am) |
| Balancing Game Development time with everything else? | I remember my month of being unemployed this winter, I have this vague notion of sleeping, it seems ... read more | 06/18/2009 (6:13 am) |
| Balancing Game Development time with everything else? | I like the 1 week a month break idea. I find walking away from something for a little bit then comi... read more | 06/17/2009 (12:41 pm) |
| Black screne after mounting camera? | Yeah the screen was fine before the mount, I'll try your suggestion Miguel. Sorry for the delay, fi... read more | 06/15/2009 (9:37 am) |
| Severe flicker | Tried it but I don't see any effect... read more | 06/10/2009 (3:13 pm) |
| Torque for XNA questions | 1) You do not need the commercial version unless you sell more than 250K a year I believe is the num... read more | 06/09/2009 (10:43 am) |
| Missing XML Componenet | Understood, thanks... read more | 06/05/2009 (7:28 pm) |
| cRPG: How to handle the non-combat grind? | Yep, trading will be happening. All materials are available for mining (some easier to find than ot... read more | 06/04/2009 (10:20 am) |
| cRPG: How to handle the non-combat grind? | Thanks for the advice, it tracks with what I was leaning towards. I'm also going with all items bei... read more | 06/04/2009 (6:03 am) |
| cRPG: How to handle the non-combat grind? | I've stayed away from most MMOs, don't want to pay a monthly fee. I did play Eve Online for a while... read more | 06/02/2009 (10:36 am) |
| I need to know how to set transparency around a sprite | I use the color to alpha conversion, make everything you want transparent to be white, select it and... read more | 06/01/2009 (6:02 am) |
| Thinking about buying TGB | I've been working a little bit at a time for the past month developing the core of a game and have n... read more | 05/28/2009 (6:49 am) |
| What can prevent setConstantForcePolar? | That was actually a typo, sorry. I found the issue was I had added mass to the ship without realizi... read more | 05/28/2009 (5:26 am) |
| Confused by script comparison | Hmm, didn't see anything in the log about that...... read more | 05/27/2009 (4:42 pm) |
| Confused by script comparison | Already blew away that code for string comparisons before you responded as that seemed like the righ... read more | 05/27/2009 (4:18 pm) |
| Torque 3D Preorder Discount Timeline | From his blog [quote]If you're ready to move to Torque 3D, you can still get your $200 OFF pre-or... read more | 05/27/2009 (9:46 am) |
| TGB Adventure Kit | I believe I read the TGB Adventure kit [i]will[/i] work on an iphone but to have any reasonable perf... read more | 05/27/2009 (5:54 am) |