Game Development Community

Charlie Sibbach's Forum Posts

Thread Post Date Posted
Cel Shading in Torque - An Evolutionary Approach David, thanks so much for posting this. I don't need it for my current projects, but this is just mo... read more 04/21/2006 (5:21 pm)
Creating new datablocks on the fly in script? How exactly does the "datablock" keyword differ from the "new" keyword? Is it possible to do this: ... read more 03/18/2006 (10:05 am)
Creating new datablocks on the fly in script? Sorry to go gravedigging, but I'm having a problem similar to this. I have a console class ShipRe... read more 03/16/2006 (2:51 pm)
Saving [Multiple] Datablocks Thanks Manoel. Shortly after I posted this, I realized that I was looking at this the wrong way. ... read more 03/06/2006 (2:06 pm)
Spawning Scene Objects During Mission Got it. I just looked into scopeToClient a little while ago; it just sets some of the NetFlags IIRC.... read more 02/22/2006 (4:34 pm)
Spawning Scene Objects During Mission Thanks Stephen. It seems the only thing that OnClientEnterGame() does when creating the player/ca... read more 02/21/2006 (7:05 pm)
Spawning Scene Objects During Mission Well, I managed to make it work pretty quickly, by switching to a .dts object and a TSStatic (a tree... read more 02/16/2006 (5:23 pm)
Setting Rigid Rotation Hmm. Interesting thought. I will definately give it a thorough look. Thanks for the pointer, Tim. ... read more 02/16/2006 (1:04 pm)
Plug In System Sorry to bump this topic, but I realized that I forgot to mention that I do have a specific reason t... read more 02/03/2006 (9:12 pm)
Plug In System D'oh. The package architecture! Indeed, that would probably do the trick, wouldn't it? I'll investi... read more 01/31/2006 (7:42 pm)
Scrolling GUI Objects Thanks Ben. I pretty much lost a month in December, and now I'm picking it up again and trying to f... read more 01/08/2006 (11:22 am)
Crashes During Preload on FreeBSD, not on Mac I figured out exactly why the crash occured and why it didn't show up in the debugger as something o... read more 10/20/2005 (2:56 pm)
Crashes During Preload on FreeBSD, not on Mac Turns out the segfault was due to an incorrectly built executable. After cleaning and a fresh rebuil... read more 10/18/2005 (10:01 pm)
Crashes During Preload on FreeBSD, not on Mac I felt pretty good there for a while after rolling it back, and I decided to skip that mod for a whi... read more 10/18/2005 (1:17 pm)
Crashes During Preload on FreeBSD, not on Mac I reverted back to the pre-mod days, and it works again. Has anybody else had trouble with the custo... read more 10/16/2005 (9:51 pm)
Dedicated Server Crashes on Client Connect I went back and figured out what version of the code we started with, and it is the Windows installe... read more 10/03/2005 (4:13 pm)
Dedicated Server Crashes on Client Connect Thanks alot for your help! When you say the Windows/Linux/Mac source differs, you're talking abo... read more 10/02/2005 (10:38 am)
Dedicated Server Crashes on Client Connect OK, thanks for clearing that up. We're not keeping any .dso's in the repository, so no cross platfor... read more 10/01/2005 (12:55 am)
Dedicated Server Crashes on Client Connect Thanks. I'll take a look at that resource; I've been going through the code and scripts related to t... read more 09/30/2005 (5:58 pm)
Dedicated Server Crashes on Client Connect I really am out of it tonight... too much diet Pepsi. Bad datablocks can cause connection crashes... read more 09/30/2005 (12:07 am)
Multiple Servers in Cluster- CommandToServer/Client Indeed. That's why Postgre is our #1 choice for this and why we're trying to not tie ourselves to My... read more 09/27/2005 (11:05 am)
Multiple Servers in Cluster- CommandToServer/Client Actually, for development, we're going with My now, because I got tired of trying to get PostGresxx ... read more 09/27/2005 (10:28 am)
Multiple Servers in Cluster- CommandToServer/Client Thanks, Mathew- you beat me to it; I was looking through the code for those callbacks. The "trick" w... read more 09/21/2005 (12:23 pm)
Multiple Servers in Cluster- CommandToServer/Client Thanks. I actually want to be able to do a hybrid system, using both the RPC system and NetEvents... read more 09/21/2005 (9:12 am)
Project Builder or Xcode ? Is there any way to make Xcode recognize and color TorqueScript? There's an older resource for Proje... read more 09/19/2005 (5:38 pm)
XCode Header Search Paths In the project file that came with the RTSKit, the HeaderSearchPaths variable was empty until I did ... read more 09/19/2005 (5:28 pm)
Multiple Servers in Cluster- CommandToServer/Client No problem, Ben. It was mostly interesting that you used the name at all, since I don't think it's o... read more 09/19/2005 (5:00 pm)
XCode Header Search Paths Well, it was the header search path variable that broke everything. It seems that setting the val... read more 09/17/2005 (8:36 pm)
Games Sustained By Ads Be sure to take a look at Anarchy Online. They've switched to a full advertising-supported game syst... read more 09/16/2005 (11:33 am)
Master Server Specs DNS is really just like the Master Server for the internet- dynamic DNS doesn't slow you down at all... read more 09/16/2005 (11:23 am)
Master Server Specs I used to run a Hotline tracker that had several hundred users regularly. I ran it on a 25 mhz Macin... read more 09/15/2005 (4:46 pm)
Multiple Servers in Cluster- CommandToServer/Client Thanks Ben. I'll have to wait until the Mac and Linux bugs get worked out, though, as I do my develo... read more 09/14/2005 (2:26 pm)
Dynamic Clipping Boundaries Thanks for the link! Some good clues in there.... read more 08/25/2005 (6:10 pm)
Dynamic Clipping Boundaries I spent a couple hours now searching and reading through the forums, as I did before I posted this, ... read more 08/23/2005 (11:07 am)
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