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Sorin Daraban's Forum Posts

Thread Post Date Posted
port of "enhanced weapons" needs debugging. help? The error comes from: ./Engine/source/ts/tsMesh.cpp To fix this, replace the function called cast... read more 01/04/2012 (6:50 pm)
GameCamera: a third person, aiming camera (that works!) * Bump * If you have a copy of this resource, please send me a copy to sorind1 at hotmail dot com... read more 12/20/2011 (4:30 pm)
decals show on player It looks like it's a transparency/sorting order issue.... read more 11/26/2011 (1:34 pm)
Using 3DS Max for the creation of buildings Best modeling program to create buildings is Sketchup. You can export your models/buildings to C... read more 11/06/2011 (3:12 pm)
Limitation of number of Materials? Possible bug in Material Editor? I have the same problem. One would expect that this bug would have been fixed by now. The Material... read more 10/26/2011 (2:00 pm)
GameCamera: a third person, aiming camera (that works!) Download link is dead. Anybody has a copy that would like to share? Thank you.... read more 10/03/2011 (12:03 pm)
Half done to port csk to tgea 1.7.1 Has anybody had problems with the Tank not shooting?... read more 07/16/2011 (10:26 pm)
DeleD - New DAE-Exporter Thank you!... read more 04/14/2011 (3:03 pm)
DeleD - New DAE-Exporter I don't see 2.02 anywhere. I can only download 2.01... read more 04/12/2011 (12:26 pm)
Wetness Yes, indeed. Awesome work Marcus. Thank you very much!... read more 12/16/2010 (5:47 pm)
Wetness Very good job Marcus and thank you for the work you're putting into this. As for your question, I... read more 12/11/2010 (10:44 pm)
GuideBot Beta 0.8 I e-mailed him about a month ago and he replied right away that he was just a few days away from a r... read more 12/07/2010 (5:38 pm)
Wetness Good work. Your effort is much appreciated. :)... read more 11/22/2010 (5:10 pm)
Wetness Hey, Marcus. That'd be awesome if you could finish this very soon. It's really cool what you've d... read more 11/19/2010 (10:57 pm)
Pitch/Yaw Problem Have you done any modifications to the source code, like moveManager.cpp, for example? The script... read more 08/03/2010 (5:59 pm)
Cliff Construction Kit I just bought the Kit. I hope I don't have to buy it again. It probably will be a free update, ri... read more 07/30/2010 (5:52 pm)
Anybody know how to pack all of Sketchup materials... Here's a link to anybody that's interested: http://tom.drastic.net/stuff/sketchup--3ds-max/... read more 07/29/2010 (5:32 pm)
Anybody know how to pack all of Sketchup materials... Thank you. I will look into those programs and see what they offer.... read more 07/23/2010 (6:49 pm)
Anybody know how to pack all of Sketchup materials... That's what I'm trying to avoid. What are those two programs that you speak of?... read more 07/21/2010 (6:49 pm)
Anybody know how to pack all of Sketchup materials... Thanks, but it's not what I'm looking for. I just want to pack all the 8 materials into one UV Text... read more 07/21/2010 (12:07 am)
Anybody know how to pack all of Sketchup materials... There must be someone who's used Sketchup before and has run into this problem. Come on, anybody?... read more 07/17/2010 (7:14 pm)
Torque 3D 1.1 Alpha SFX Workflows Good thread. Thanks Rene.... read more 02/22/2010 (3:35 pm)
FGE (Flight Game Example) Port... Any progress with this resource? Has anybody ported this to T3D, if so, can you share? Thanks.... read more 02/08/2010 (5:01 pm)
real time asset pipeline updates Same problem here with Vista. It only updates the models when the T3D window is minimized.... read more 02/01/2010 (5:18 pm)
Tim Aste Content Packs Combo Question Thanks, Mike. I did read the EULA, but it's not very clear what parts of the product can be used f... read more 12/09/2009 (2:01 am)
Tim Aste Content Packs Combo Question Can the textures be used on other models than the ones provided with the pack?... read more 12/07/2009 (11:05 pm)
Enjoy 1.1 =) Is there a list of changes anywhere? Very good release, so far. :)... read more 11/19/2009 (8:18 pm)
Wetness It looks like it's not as easy as some people made it out to be. :(... read more 11/19/2009 (3:45 pm)
Lightmapped objects turn black. Found the problem. It looks like the COLLADA exporter that comes with 3DMax was not exporting the m... read more 11/11/2009 (1:42 am)
google .kmz questions with official documentation I think that with T3D 1.0 you can now import models from Sketchup directly without unzipping the *.k... read more 10/21/2009 (3:02 pm)
Lightmapped objects turn black. Hopefully there's someone out there that can help us here. Thanks again for trying Steve.... read more 10/15/2009 (4:33 am)
Lightmapped objects turn black. "You did sort out the UVtexture coordinates for UV2 didn't you?" What do you mean? In M... read more 10/14/2009 (4:56 pm)
Lightmapped objects turn black. I'm using 3D MAX 10.... read more 10/14/2009 (2:09 pm)
Lightmapped objects turn black. I've tried every setting possible, but nothing works. It only works if I RGB Multiply the 2 textures... read more 10/14/2009 (12:03 pm)
[Bug]: Live Update not updating. Can I please get a response on this issue from whomever is in charge of Live Updating!?... read more 10/03/2009 (9:02 pm)
1.1 Release Timeline @Konrad: Very well said. I totally agree, but what frustrates me more than anything is that this is ... read more 10/03/2009 (8:52 pm)
1.1 Release Timeline @John E. Nelson: I totally agree with you. I was going to make a big thing about cutting Wetness fr... read more 10/03/2009 (3:17 pm)
cut-scene editor Not to sound rude, but CJW Enterprises asked if T3D will have this feature, not some other third par... read more 09/05/2009 (12:46 am)
Changing multiple materials on a single object with MatEditTool Hey Chris, will you guys implement an eye-drop tool anytime soon? It's kind of annoying looking thr... read more 08/27/2009 (1:43 am)
Release Candidate for Torque3D Things I want to see fixed before 1.0 comes out: 1) No light leaks to other rooms/zones, please! ... read more 08/01/2009 (3:11 pm)
[Resolved?][Beta 4 Bug] alpha transparency strangeness Yeah, the transparent textures look black. ATI Mobility Radeon HD 4650.... read more 08/01/2009 (12:08 am)
Beta 4 bug: Huge FPS loss... @Steve: Matt is right. Curved objects have many polygons grouped together. I was thinking that was t... read more 07/31/2009 (10:53 am)
Torque 3D Show Off Thread! @Jacob: Shouldn't there be specular highlights on the Ocean when the Sun rises? Pretty cool overal... read more 07/30/2009 (2:05 pm)
Torque 3D Show Off Thread! eb: How did you add lightmaps? I tried using the Material Editor, but the Tone Map and LightMap feat... read more 07/23/2009 (1:20 am)
Hey are the lightRays being made in the UnderCity Level Yes they are. Just play with the material and you will see.... read more 07/22/2009 (12:17 pm)
Torque 3D Vs Unity @Barry: You, as well, bought into the T3D hype watching the videos. Hold your horses, because accor... read more 07/16/2009 (2:25 pm)
Bug: Material Editor... It's because the Collada exporter does this automatically.... read more 07/12/2009 (10:53 am)
Combat Starter Kit 1.2 Addendum Yeah, me too. How do I get it if I already paid for it on the old MyDreamRPG site?... read more 07/12/2009 (1:42 am)
Volumetric lights... Yeah, I totally agree. That'd be sweet!... read more 07/11/2009 (12:08 pm)
Bug: Material Editor... They are defined as they should be: texture0.png and texture0.jpg. There are 2 textures. One for ea... read more 07/11/2009 (12:19 am)
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