Sorin Daraban's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| port of "enhanced weapons" needs debugging. help? | The error comes from: ./Engine/source/ts/tsMesh.cpp To fix this, replace the function called cast... read more | 01/04/2012 (6:50 pm) |
| GameCamera: a third person, aiming camera (that works!) | * Bump * If you have a copy of this resource, please send me a copy to sorind1 at hotmail dot com... read more | 12/20/2011 (4:30 pm) |
| decals show on player | It looks like it's a transparency/sorting order issue.... read more | 11/26/2011 (1:34 pm) |
| Using 3DS Max for the creation of buildings | Best modeling program to create buildings is Sketchup. You can export your models/buildings to C... read more | 11/06/2011 (3:12 pm) |
| Limitation of number of Materials? Possible bug in Material Editor? | I have the same problem. One would expect that this bug would have been fixed by now. The Material... read more | 10/26/2011 (2:00 pm) |
| GameCamera: a third person, aiming camera (that works!) | Download link is dead. Anybody has a copy that would like to share? Thank you.... read more | 10/03/2011 (12:03 pm) |
| Half done to port csk to tgea 1.7.1 | Has anybody had problems with the Tank not shooting?... read more | 07/16/2011 (10:26 pm) |
| DeleD - New DAE-Exporter | Thank you!... read more | 04/14/2011 (3:03 pm) |
| DeleD - New DAE-Exporter | I don't see 2.02 anywhere. I can only download 2.01... read more | 04/12/2011 (12:26 pm) |
| Wetness | Yes, indeed. Awesome work Marcus. Thank you very much!... read more | 12/16/2010 (5:47 pm) |
| Wetness | Very good job Marcus and thank you for the work you're putting into this. As for your question, I... read more | 12/11/2010 (10:44 pm) |
| GuideBot Beta 0.8 | I e-mailed him about a month ago and he replied right away that he was just a few days away from a r... read more | 12/07/2010 (5:38 pm) |
| Wetness | Good work. Your effort is much appreciated. :)... read more | 11/22/2010 (5:10 pm) |
| Wetness | Hey, Marcus. That'd be awesome if you could finish this very soon. It's really cool what you've d... read more | 11/19/2010 (10:57 pm) |
| Pitch/Yaw Problem | Have you done any modifications to the source code, like moveManager.cpp, for example? The script... read more | 08/03/2010 (5:59 pm) |
| Cliff Construction Kit | I just bought the Kit. I hope I don't have to buy it again. It probably will be a free update, ri... read more | 07/30/2010 (5:52 pm) |
| Anybody know how to pack all of Sketchup materials... | Here's a link to anybody that's interested: http://tom.drastic.net/stuff/sketchup--3ds-max/... read more | 07/29/2010 (5:32 pm) |
| Anybody know how to pack all of Sketchup materials... | Thank you. I will look into those programs and see what they offer.... read more | 07/23/2010 (6:49 pm) |
| Anybody know how to pack all of Sketchup materials... | That's what I'm trying to avoid. What are those two programs that you speak of?... read more | 07/21/2010 (6:49 pm) |
| Anybody know how to pack all of Sketchup materials... | Thanks, but it's not what I'm looking for. I just want to pack all the 8 materials into one UV Text... read more | 07/21/2010 (12:07 am) |
| Anybody know how to pack all of Sketchup materials... | There must be someone who's used Sketchup before and has run into this problem. Come on, anybody?... read more | 07/17/2010 (7:14 pm) |
| Torque 3D 1.1 Alpha SFX Workflows | Good thread. Thanks Rene.... read more | 02/22/2010 (3:35 pm) |
| FGE (Flight Game Example) Port... | Any progress with this resource? Has anybody ported this to T3D, if so, can you share? Thanks.... read more | 02/08/2010 (5:01 pm) |
| real time asset pipeline updates | Same problem here with Vista. It only updates the models when the T3D window is minimized.... read more | 02/01/2010 (5:18 pm) |
| Tim Aste Content Packs Combo Question | Thanks, Mike. I did read the EULA, but it's not very clear what parts of the product can be used f... read more | 12/09/2009 (2:01 am) |
| Tim Aste Content Packs Combo Question | Can the textures be used on other models than the ones provided with the pack?... read more | 12/07/2009 (11:05 pm) |
| Enjoy 1.1 =) | Is there a list of changes anywhere? Very good release, so far. :)... read more | 11/19/2009 (8:18 pm) |
| Wetness | It looks like it's not as easy as some people made it out to be. :(... read more | 11/19/2009 (3:45 pm) |
| Lightmapped objects turn black. | Found the problem. It looks like the COLLADA exporter that comes with 3DMax was not exporting the m... read more | 11/11/2009 (1:42 am) |
| google .kmz questions with official documentation | I think that with T3D 1.0 you can now import models from Sketchup directly without unzipping the *.k... read more | 10/21/2009 (3:02 pm) |
| Lightmapped objects turn black. | Hopefully there's someone out there that can help us here. Thanks again for trying Steve.... read more | 10/15/2009 (4:33 am) |
| Lightmapped objects turn black. | "You did sort out the UVtexture coordinates for UV2 didn't you?" What do you mean? In M... read more | 10/14/2009 (4:56 pm) |
| Lightmapped objects turn black. | I'm using 3D MAX 10.... read more | 10/14/2009 (2:09 pm) |
| Lightmapped objects turn black. | I've tried every setting possible, but nothing works. It only works if I RGB Multiply the 2 textures... read more | 10/14/2009 (12:03 pm) |
| [Bug]: Live Update not updating. | Can I please get a response on this issue from whomever is in charge of Live Updating!?... read more | 10/03/2009 (9:02 pm) |
| 1.1 Release Timeline | @Konrad: Very well said. I totally agree, but what frustrates me more than anything is that this is ... read more | 10/03/2009 (8:52 pm) |
| 1.1 Release Timeline | @John E. Nelson: I totally agree with you. I was going to make a big thing about cutting Wetness fr... read more | 10/03/2009 (3:17 pm) |
| cut-scene editor | Not to sound rude, but CJW Enterprises asked if T3D will have this feature, not some other third par... read more | 09/05/2009 (12:46 am) |
| Changing multiple materials on a single object with MatEditTool | Hey Chris, will you guys implement an eye-drop tool anytime soon? It's kind of annoying looking thr... read more | 08/27/2009 (1:43 am) |
| Release Candidate for Torque3D | Things I want to see fixed before 1.0 comes out: 1) No light leaks to other rooms/zones, please! ... read more | 08/01/2009 (3:11 pm) |
| [Resolved?][Beta 4 Bug] alpha transparency strangeness | Yeah, the transparent textures look black. ATI Mobility Radeon HD 4650.... read more | 08/01/2009 (12:08 am) |
| Beta 4 bug: Huge FPS loss... | @Steve: Matt is right. Curved objects have many polygons grouped together. I was thinking that was t... read more | 07/31/2009 (10:53 am) |
| Torque 3D Show Off Thread! | @Jacob: Shouldn't there be specular highlights on the Ocean when the Sun rises? Pretty cool overal... read more | 07/30/2009 (2:05 pm) |
| Torque 3D Show Off Thread! | eb: How did you add lightmaps? I tried using the Material Editor, but the Tone Map and LightMap feat... read more | 07/23/2009 (1:20 am) |
| Hey are the lightRays being made in the UnderCity Level | Yes they are. Just play with the material and you will see.... read more | 07/22/2009 (12:17 pm) |
| Torque 3D Vs Unity | @Barry: You, as well, bought into the T3D hype watching the videos. Hold your horses, because accor... read more | 07/16/2009 (2:25 pm) |
| Bug: Material Editor... | It's because the Collada exporter does this automatically.... read more | 07/12/2009 (10:53 am) |
| Combat Starter Kit 1.2 Addendum | Yeah, me too. How do I get it if I already paid for it on the old MyDreamRPG site?... read more | 07/12/2009 (1:42 am) |
| Volumetric lights... | Yeah, I totally agree. That'd be sweet!... read more | 07/11/2009 (12:08 pm) |
| Bug: Material Editor... | They are defined as they should be: texture0.png and texture0.jpg. There are 2 textures. One for ea... read more | 07/11/2009 (12:19 am) |