N R Bharathae's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What to use | At the moment Quark is your only real choice. There are other programs in various states of developi... read more | 11/09/2005 (3:38 pm) |
| Skinning Question | While I haven't seen this in action yet I know there is a resource for swaping out the textures on a... read more | 11/09/2005 (8:31 am) |
| Paid Modeling Position open minimum pay $1000 USD | Not to mention that $100 USD for model meeting all your requirements is chump change. On average mod... read more | 11/09/2005 (8:12 am) |
| MilkShape 3D Users Feedback Request | Place all the dts texure properties like reflection, opacity, etc., on a single interface panel. I'v... read more | 11/08/2005 (1:59 pm) |
| 3ds max popularity? | I for one am really happy to see Garage Games developing Constructor. I think that above all the oth... read more | 11/04/2005 (5:09 am) |
| 3ds max popularity? | For me it was quantity over quality. When I first got into modeling I looked at which was the most s... read more | 11/04/2005 (2:44 am) |
| Wheeled vehicle flies away | Sometimes you will inadvertantly rescale the bounding box while constructing the model and this thro... read more | 11/02/2005 (2:01 am) |
| Crosshair, Animation Question | That's a result from installing the 'More Realistic First Person' resource where the weapon bobs alo... read more | 10/11/2005 (3:02 pm) |
| Process of adding new vehicle to game | If your vehicle is a valid shape you put it in a folder under Shapes. Torque will automatically read... read more | 08/29/2005 (3:45 am) |
| Okay everybody represent your `hood(neighborhood that is) | Clinton, North Carolina Making game art out in BFE, corn fields and tobacco.... read more | 06/23/2005 (7:27 pm) |
| Politics and Story lines in Video Games - Overused Motifs? | You may be over-emphasising the rehashed storyline issue. Storyline is only part of the equation. Ex... read more | 06/20/2005 (9:15 pm) |
| Bouncing vehicle with invisible chassis | Since I didn't get any help on this forum I went to Joe Maruschak of Bravetree for help. Joe got rig... read more | 06/04/2005 (6:31 am) |
| Bouncing vehicle with invisible chassis | *bump* No takers on this one? Can anyone at least comment on the bouncing effect and what might b... read more | 06/02/2005 (4:23 pm) |
| If I have zero art talent, can TGE help me? | Content Packs and free art will only get you so far. If you want a unique look to your game you have... read more | 06/01/2005 (9:56 am) |
| If I have zero art talent, can TGE help me? | Before you start looking for an artist you have to have the vision of your game locked down, that me... read more | 06/01/2005 (7:49 am) |
| Sure you want to write for the XBox??? | Coming in on the tail-end of this discussion I have to say I'm not surprised by the reaction David h... read more | 08/27/2004 (10:02 am) |
| Questions about the code/technology | You're actually in luck. I spoke with Matt Summers of DarkIndusties last week. His team is set to re... read more | 03/24/2004 (5:43 pm) |
| Spanking new Particle Engine | I remember you from the WildTangent boards, Melv. I also remember all the stuff ytou gave to that en... read more | 11/18/2003 (7:21 am) |
| Spanking new Particle Engine | Yes, it does take allot of time to create content but its a mistake for programmers to think their t... read more | 11/18/2003 (6:32 am) |
| The end of 2003 and still nothing really done | Seems to me the majority of members here understand the hands on nature of torque and rightly so. I'... read more | 11/15/2003 (7:57 pm) |
| MultiRes error on player.dts export | Thanks for your corrections.... read more | 11/11/2003 (9:12 am) |
| MultiRes error on player.dts export | I pulled a tut for character export off the Torkland website. In it they use a dtsDefault.cfg. This ... read more | 11/07/2003 (8:16 am) |
| MultiRes error on player.dts export | Thanks for the offer. If you tell me where to upload the model I'll do that, but this morning I thin... read more | 11/07/2003 (7:13 am) |
| MultiRes error on player.dts export | Hello Logan- Well the problem is I don't know what the problem is:) I followed two tutorials on h... read more | 11/05/2003 (2:39 am) |
| He's a dad... | Hahahah! Wait till she starts dumping her code fragments all over the floor. Great job Bendik, you p... read more | 11/05/2003 (2:10 am) |
| I need advice | I can think of a couple things to suggest. The old axiom goes, 'Nothing is original'. That means if ... read more | 11/04/2003 (6:14 pm) |
| MultiRes error on player.dts export | @Britton, it was interesting to have a look at your max models. There were some things I found that ... read more | 11/04/2003 (4:38 pm) |
| He's a dad... | Congratulations, Bendik!... read more | 11/04/2003 (1:34 am) |
| 3ds max question... | If your model is transparent then you must have an alpha channel and map applied to the model. Stran... read more | 10/23/2003 (9:41 am) |
| Updating DTS exporter / Communtity proposal | Why not set up a simple barter system and bypass the issue of money altogether. Since the majority o... read more | 10/22/2003 (6:04 pm) |
| Torque Tools | Very nice! The Easoz toolbox.... read more | 10/22/2003 (5:43 pm) |
| Industry Professional turns indie - seeks advice | Aren't the monthly subscription/persistant world games a good hook for generating revenue? I'm not s... read more | 09/30/2003 (6:52 pm) |
| Industry Professional turns indie - seeks advice | Before you start down that road you should know what you want way in advance. Whichever engine you e... read more | 09/30/2003 (3:50 am) |
| Turing off the repeating terrain | Well I see the Neo-Nazis programming gang is on top of things. Mark Mozynski- a less sarcastic r... read more | 05/28/2003 (12:46 pm) |
| The Terrain Editor | The article that Frank Bignone points to is appearantly in the SDK section of the website, which I d... read more | 05/20/2003 (7:32 pm) |
| framerate problem | Ahhh, yes. Excellent! I downloaded and installed DirectX 9. This put me back to smooth animations. T... read more | 05/19/2003 (8:31 pm) |
| framerate problem | Yeah, I asked for Windows 2000 and the tech guys gave me 2000 Pro. Of course I didn't know what the ... read more | 05/19/2003 (3:08 pm) |
| More Swords, HTH stuff | Stephen, You've got my vote of support for that. For myself I have a background in Tomiki Aikido ... read more | 05/04/2003 (4:41 am) |
| Character Types | Thanks Christopher for your response, I actually have already submitted a logo concept to Pascal ... read more | 04/27/2003 (7:22 am) |
| New RealmWars logo idea | Thanks Ed, I'm looking forward to helping out with Realm Wars.... read more | 04/22/2003 (2:08 am) |