Game Development Community

N R Bharathae's Forum Posts

Thread Post Date Posted
What to use At the moment Quark is your only real choice. There are other programs in various states of developi... read more 11/09/2005 (3:38 pm)
Skinning Question While I haven't seen this in action yet I know there is a resource for swaping out the textures on a... read more 11/09/2005 (8:31 am)
Paid Modeling Position open minimum pay $1000 USD Not to mention that $100 USD for model meeting all your requirements is chump change. On average mod... read more 11/09/2005 (8:12 am)
MilkShape 3D Users Feedback Request Place all the dts texure properties like reflection, opacity, etc., on a single interface panel. I'v... read more 11/08/2005 (1:59 pm)
3ds max popularity? I for one am really happy to see Garage Games developing Constructor. I think that above all the oth... read more 11/04/2005 (5:09 am)
3ds max popularity? For me it was quantity over quality. When I first got into modeling I looked at which was the most s... read more 11/04/2005 (2:44 am)
Wheeled vehicle flies away Sometimes you will inadvertantly rescale the bounding box while constructing the model and this thro... read more 11/02/2005 (2:01 am)
Crosshair, Animation Question That's a result from installing the 'More Realistic First Person' resource where the weapon bobs alo... read more 10/11/2005 (3:02 pm)
Process of adding new vehicle to game If your vehicle is a valid shape you put it in a folder under Shapes. Torque will automatically read... read more 08/29/2005 (3:45 am)
Okay everybody represent your `hood(neighborhood that is) Clinton, North Carolina Making game art out in BFE, corn fields and tobacco.... read more 06/23/2005 (7:27 pm)
Politics and Story lines in Video Games - Overused Motifs? You may be over-emphasising the rehashed storyline issue. Storyline is only part of the equation. Ex... read more 06/20/2005 (9:15 pm)
Bouncing vehicle with invisible chassis Since I didn't get any help on this forum I went to Joe Maruschak of Bravetree for help. Joe got rig... read more 06/04/2005 (6:31 am)
Bouncing vehicle with invisible chassis *bump* No takers on this one? Can anyone at least comment on the bouncing effect and what might b... read more 06/02/2005 (4:23 pm)
If I have zero art talent, can TGE help me? Content Packs and free art will only get you so far. If you want a unique look to your game you have... read more 06/01/2005 (9:56 am)
If I have zero art talent, can TGE help me? Before you start looking for an artist you have to have the vision of your game locked down, that me... read more 06/01/2005 (7:49 am)
Sure you want to write for the XBox??? Coming in on the tail-end of this discussion I have to say I'm not surprised by the reaction David h... read more 08/27/2004 (10:02 am)
Questions about the code/technology You're actually in luck. I spoke with Matt Summers of DarkIndusties last week. His team is set to re... read more 03/24/2004 (5:43 pm)
Spanking new Particle Engine I remember you from the WildTangent boards, Melv. I also remember all the stuff ytou gave to that en... read more 11/18/2003 (7:21 am)
Spanking new Particle Engine Yes, it does take allot of time to create content but its a mistake for programmers to think their t... read more 11/18/2003 (6:32 am)
The end of 2003 and still nothing really done Seems to me the majority of members here understand the hands on nature of torque and rightly so. I'... read more 11/15/2003 (7:57 pm)
MultiRes error on player.dts export Thanks for your corrections.... read more 11/11/2003 (9:12 am)
MultiRes error on player.dts export I pulled a tut for character export off the Torkland website. In it they use a dtsDefault.cfg. This ... read more 11/07/2003 (8:16 am)
MultiRes error on player.dts export Thanks for the offer. If you tell me where to upload the model I'll do that, but this morning I thin... read more 11/07/2003 (7:13 am)
MultiRes error on player.dts export Hello Logan- Well the problem is I don't know what the problem is:) I followed two tutorials on h... read more 11/05/2003 (2:39 am)
He's a dad... Hahahah! Wait till she starts dumping her code fragments all over the floor. Great job Bendik, you p... read more 11/05/2003 (2:10 am)
I need advice I can think of a couple things to suggest. The old axiom goes, 'Nothing is original'. That means if ... read more 11/04/2003 (6:14 pm)
MultiRes error on player.dts export @Britton, it was interesting to have a look at your max models. There were some things I found that ... read more 11/04/2003 (4:38 pm)
He's a dad... Congratulations, Bendik!... read more 11/04/2003 (1:34 am)
3ds max question... If your model is transparent then you must have an alpha channel and map applied to the model. Stran... read more 10/23/2003 (9:41 am)
Updating DTS exporter / Communtity proposal Why not set up a simple barter system and bypass the issue of money altogether. Since the majority o... read more 10/22/2003 (6:04 pm)
Torque Tools Very nice! The Easoz toolbox.... read more 10/22/2003 (5:43 pm)
Industry Professional turns indie - seeks advice Aren't the monthly subscription/persistant world games a good hook for generating revenue? I'm not s... read more 09/30/2003 (6:52 pm)
Industry Professional turns indie - seeks advice Before you start down that road you should know what you want way in advance. Whichever engine you e... read more 09/30/2003 (3:50 am)
Turing off the repeating terrain Well I see the Neo-Nazis programming gang is on top of things. Mark Mozynski- a less sarcastic r... read more 05/28/2003 (12:46 pm)
The Terrain Editor The article that Frank Bignone points to is appearantly in the SDK section of the website, which I d... read more 05/20/2003 (7:32 pm)
framerate problem Ahhh, yes. Excellent! I downloaded and installed DirectX 9. This put me back to smooth animations. T... read more 05/19/2003 (8:31 pm)
framerate problem Yeah, I asked for Windows 2000 and the tech guys gave me 2000 Pro. Of course I didn't know what the ... read more 05/19/2003 (3:08 pm)
More Swords, HTH stuff Stephen, You've got my vote of support for that. For myself I have a background in Tomiki Aikido ... read more 05/04/2003 (4:41 am)
Character Types Thanks Christopher for your response, I actually have already submitted a logo concept to Pascal ... read more 04/27/2003 (7:22 am)
New RealmWars logo idea Thanks Ed, I'm looking forward to helping out with Realm Wars.... read more 04/22/2003 (2:08 am)
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