N R Bharathae's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need help to rig some models | Sure, still interested. Send me an email and we'll talk. I don't see any reason all that can't be do... read more | 07/02/2014 (5:52 am) |
| Need help to rig some models | I'm available to help, Quinton. I can rig in either Max or Maya. Just send me an email to nrb@wsims.... read more | 07/01/2014 (7:23 am) |
| Help on Destructible Objects | I can help with at least one thing here. The creator of the max file linked in the resource simply h... read more | 06/29/2014 (8:24 am) |
| need some low poly models created (will pay) | I'd be happy to accommodate you, Jeff. I'm a long-time torque artist. Here's my portfolio- http://ww... read more | 06/27/2014 (5:09 pm) |
| Animation/Model Fixes [PAID] | email sent... read more | 06/22/2014 (3:17 pm) |
| Torque showtool pro registration problem | What happened to the free version of Show Tool Pro that didn't require registration? ... read more | 07/11/2011 (11:34 am) |
| Need to hire a team. | @Rob, William and I are looking for contract work. We have a 2D game nearing completion but woul... read more | 07/13/2010 (11:49 am) |
| Games can't launch on new computer? | That's just a missing audio driver, no big deal. Google "AudioX3D.dll" where you'll find a... read more | 07/05/2010 (2:46 am) |
| Hiring a game designer!!!! | Machine Code Games would like to hear more about your project. We handle both code and art, samples ... read more | 06/30/2010 (9:00 am) |
| How to import .3DS files into Torque 3D | There is a resource for adding 3DS import function to TGE. Not sure where to find it at the moment b... read more | 04/11/2010 (5:37 pm) |
| DTS model disapper when the center of the object is not in view | Check your bounds box. Be sure Bounds completely encompasses the mesh. If a large enough portion of ... read more | 03/25/2010 (2:51 am) |
| Adobe Transparencies | What you're describing absolutely sounds possible. I do all of my work in Photoshop and don't have m... read more | 03/24/2010 (6:50 am) |
| Adobe Transparencies | Another option is to export your texture as a jpeg if it doesn't use transparencies but jpeg will lo... read more | 03/23/2010 (11:47 am) |
| Adobe Transparencies | No, the blend properties will not export out to .png. That format is not setup to retain blend prope... read more | 03/23/2010 (11:43 am) |
| Adobe Transparencies | There is no direct translation of blending layers into the .png format used in TGB. You have to eith... read more | 03/23/2010 (11:22 am) |
| Why can't things just work? | Make sure your bounds box encompasses the mesh shape in all directions. If the mesh pokes through th... read more | 10/31/2009 (4:05 pm) |
| [Help] - Transparency Problem | OK, cool!... read more | 10/22/2009 (12:47 pm) |
| [Help] - Transparency Problem | If the glass is showing transparent then your transparencies are working. If the problem is the dark... read more | 10/22/2009 (12:46 pm) |
| [Help] - Transparency Problem | In the datablock for the shader try a sequenced setup instead of numbering all the texture entries a... read more | 10/22/2009 (12:37 pm) |
| Portal Issue that I haven't seen yet in this forum.... | I'm afraid I can't help much with T3D issues, I haven't worked with that engine yet. I do remember ... read more | 10/22/2009 (7:56 am) |
| [Help] - Transparency Problem | You should start by separating all of your transparent geometry from the opaque geometry within the ... read more | 10/22/2009 (7:39 am) |
| Portal Issue that I haven't seen yet in this forum.... | Are DIF structures supposed to work in T3D? It was my understanding that DIF would be phased out in ... read more | 10/08/2009 (10:25 pm) |
| Contract work problems | A down payment is not refundable. That's standard practice and I wouldn't budge on that point. That'... read more | 08/13/2009 (2:23 pm) |
| Constructor Product Key no workey | I'm having this same problem. I have the original thirty-day trial verson of C installed on my backu... read more | 04/30/2009 (10:24 pm) |
| Red Crucible Game | Great stuff there Joe. Look forward to seeing your project.... read more | 10/30/2008 (2:38 am) |
| DIF imbeded DTS mesh question | Sounds to me like your artpath is FUBAR. You're not using the typical means of creating DIF or DTS m... read more | 10/28/2008 (3:36 am) |
| How to find a developer for your idea while protecting yourself? | @Blake There are two basic roles in game development, artist and programmer. If you're not either ... read more | 08/02/2008 (6:30 pm) |
| Board game | You should definately build a mockup then have your friends/family playtest it for you. That's the b... read more | 06/06/2008 (3:40 am) |
| Tree flicker | The first thing I'd check is the sorting order of the leaf planes. Sorting is very tricky and anomal... read more | 05/29/2008 (3:45 am) |
| Models not receiving fog | Yeah, our project is a heavily modified version of an older version of TGEA so we might have missed ... read more | 03/17/2008 (8:31 am) |
| Models not receiving fog | Thanks for answering, Gareth. None of the models I've built are using shaders that affect their rend... read more | 02/19/2008 (5:40 am) |
| Models not receiving fog | *bump No one has ever seen this?... read more | 02/19/2008 (3:58 am) |
| Combat Starter Kit Licensing Thread | Same here... read more | 02/14/2008 (3:40 am) |
| Amusement Park Models | Have someone integrate the polysoup code in your project and then build the rides as DTS shapes. Tha... read more | 02/05/2008 (2:49 pm) |
| Vehicle damage | Decals are just a layer of 2D masked graphics added to your model's texture. You would have to creat... read more | 01/18/2008 (12:37 pm) |
| Crash on Exporting the Portals | Wait a minute, this needs clarification. How can Sun Yu get a portal to work shaped like that? That ... read more | 01/15/2008 (10:11 am) |
| When to use Portals? | I second Orion, portals are very important. You should read as much as you can on portals, ask quest... read more | 12/31/2007 (5:42 pm) |
| Seeking HIGHLY motivated programmers/designers | The problem you face with recruiting freelancers, from this site anyways, is that we are professiona... read more | 12/31/2007 (2:14 pm) |
| Constructor stoppes saving | Problem solved. I was trying to edit EntranceHall_0.csx and Constructor was refusing to save any cha... read more | 12/30/2007 (11:19 am) |
| Seeking HIGHLY motivated programmers/designers | Are these paid positions?... read more | 12/30/2007 (10:41 am) |
| Constructor stoppes saving | Well, I wouldn't put it past Windows to foul things up but I just tested your box example and it wor... read more | 12/30/2007 (9:53 am) |
| Where could 500K + take me? | That's a damn shame. Obviously, this Damian guy is the type to steal the fruits of other's labor,... read more | 12/27/2007 (4:13 pm) |
| Where could 500K + take me? | A developer with investor capital in his back-pocket is alot like a kid in a candy store. If you don... read more | 12/27/2007 (9:02 am) |
| Getting vertical movement in player animations | Thanks for the response, Kurt. Every Max animation reference I have says to use the root BIP01 t... read more | 12/22/2007 (10:49 am) |
| Tall Ship Model DTS or DIF? | Sure. Let me know if you need any pirate gear. I've got some leftovers from Ninjas vs Pirates I can... read more | 11/01/2007 (5:20 pm) |
| Tall Ship Model DTS or DIF? | You should go with a DTS shape. You'll get better geometry detail and texturing than a DIF and with ... read more | 10/30/2007 (4:11 pm) |
| BSP still alive and kicking? | Yeah, I just read the news. @Stephen- Will lighting be addressed in T2 polysoup? That is will we ... read more | 10/18/2007 (3:07 am) |
| BSP still alive and kicking? | From my perspective I don't think polysoup will end up being the cetch-all solution most users want ... read more | 10/10/2007 (9:52 am) |
| BSP still alive and kicking? | Personally, I think you should focus your students attention on BSP and make polysoup a side note. R... read more | 10/07/2007 (6:46 pm) |
| BSP still alive and kicking? | Garage Games does have a polysoup solution for Torque, I've worked with it myself. And while its def... read more | 10/05/2007 (2:43 am) |