Game Development Community

N R Bharathae's Forum Posts

Thread Post Date Posted
Why can't things just work? Make sure your bounds box encompasses the mesh shape in all directions. If the mesh pokes through th... read more 10/31/2009 (11:05 pm)
[Help] - Transparency Problem OK, cool!... read more 10/22/2009 (7:47 pm)
[Help] - Transparency Problem If the glass is showing transparent then your transparencies are working. If the problem is the dark... read more 10/22/2009 (7:46 pm)
[Help] - Transparency Problem In the datablock for the shader try a sequenced setup instead of numbering all the texture entries a... read more 10/22/2009 (7:37 pm)
Portal Issue that I haven't seen yet in this forum.... I'm afraid I can't help much with T3D issues, I haven't worked with that engine yet. I do remember ... read more 10/22/2009 (2:56 pm)
[Help] - Transparency Problem You should start by separating all of your transparent geometry from the opaque geometry within the ... read more 10/22/2009 (2:39 pm)
Portal Issue that I haven't seen yet in this forum.... Are DIF structures supposed to work in T3D? It was my understanding that DIF would be phased out in ... read more 10/09/2009 (5:25 am)
Contract work problems A down payment is not refundable. That's standard practice and I wouldn't budge on that point. That'... read more 08/13/2009 (9:23 pm)
Constructor Product Key no workey I'm having this same problem. I have the original thirty-day trial verson of C installed on my backu... read more 05/01/2009 (5:24 am)
Red Crucible Game Great stuff there Joe. Look forward to seeing your project.... read more 10/30/2008 (9:38 am)
DIF imbeded DTS mesh question Sounds to me like your artpath is FUBAR. You're not using the typical means of creating DIF or DTS m... read more 10/28/2008 (10:36 am)
How to find a developer for your idea while protecting yourself? @Blake There are two basic roles in game development, artist and programmer. If you're not either ... read more 08/03/2008 (1:30 am)
Board game You should definately build a mockup then have your friends/family playtest it for you. That's the b... read more 06/06/2008 (10:40 am)
Tree flicker The first thing I'd check is the sorting order of the leaf planes. Sorting is very tricky and anomal... read more 05/29/2008 (10:45 am)
Models not receiving fog Yeah, our project is a heavily modified version of an older version of TGEA so we might have missed ... read more 03/17/2008 (3:31 pm)
Models not receiving fog Thanks for answering, Gareth. None of the models I've built are using shaders that affect their rend... read more 02/19/2008 (1:40 pm)
Models not receiving fog *bump No one has ever seen this?... read more 02/19/2008 (11:58 am)
Combat Starter Kit Licensing Thread Same here... read more 02/14/2008 (11:40 am)
Amusement Park Models Have someone integrate the polysoup code in your project and then build the rides as DTS shapes. Tha... read more 02/05/2008 (10:49 pm)
Vehicle damage Decals are just a layer of 2D masked graphics added to your model's texture. You would have to creat... read more 01/18/2008 (8:37 pm)
Crash on Exporting the Portals Wait a minute, this needs clarification. How can Sun Yu get a portal to work shaped like that? That ... read more 01/15/2008 (6:11 pm)
When to use Portals? I second Orion, portals are very important. You should read as much as you can on portals, ask quest... read more 01/01/2008 (1:42 am)
Seeking HIGHLY motivated programmers/designers The problem you face with recruiting freelancers, from this site anyways, is that we are professiona... read more 12/31/2007 (10:14 pm)
Constructor stoppes saving Problem solved. I was trying to edit EntranceHall_0.csx and Constructor was refusing to save any cha... read more 12/30/2007 (7:19 pm)
Seeking HIGHLY motivated programmers/designers Are these paid positions?... read more 12/30/2007 (6:41 pm)
Constructor stoppes saving Well, I wouldn't put it past Windows to foul things up but I just tested your box example and it wor... read more 12/30/2007 (5:53 pm)
Where could 500K + take me? That's a damn shame. Obviously, this Damian guy is the type to steal the fruits of other's labor,... read more 12/28/2007 (12:13 am)
Where could 500K + take me? A developer with investor capital in his back-pocket is alot like a kid in a candy store. If you don... read more 12/27/2007 (5:02 pm)
Getting vertical movement in player animations Thanks for the response, Kurt. Every Max animation reference I have says to use the root BIP01 t... read more 12/22/2007 (6:49 pm)
Tall Ship Model DTS or DIF? Sure. Let me know if you need any pirate gear. I've got some leftovers from Ninjas vs Pirates I can... read more 11/02/2007 (12:20 am)
Tall Ship Model DTS or DIF? You should go with a DTS shape. You'll get better geometry detail and texturing than a DIF and with ... read more 10/30/2007 (11:11 pm)
BSP still alive and kicking? Yeah, I just read the news. @Stephen- Will lighting be addressed in T2 polysoup? That is will we ... read more 10/18/2007 (10:07 am)
BSP still alive and kicking? From my perspective I don't think polysoup will end up being the cetch-all solution most users want ... read more 10/10/2007 (4:52 pm)
BSP still alive and kicking? Personally, I think you should focus your students attention on BSP and make polysoup a side note. R... read more 10/08/2007 (1:46 am)
BSP still alive and kicking? Garage Games does have a polysoup solution for Torque, I've worked with it myself. And while its def... read more 10/05/2007 (9:43 am)
Tombraider character I completed Yeah, excellent work! Tomb Raider has always been a favorite of mine and I was happy to see the rema... read more 09/07/2007 (10:33 am)
PC CPU heaven - 07 Q2 Price cuts @Vasher Have you successfully run either TGE or TGEA on the E6700? When I build again I want to j... read more 05/25/2007 (6:20 pm)
Wheels Tires are separate models from the vehicle model. In the vehicle hierarchy tires mount to hub0, hub1... read more 04/12/2007 (1:56 pm)
TGE poorly documented Well, I'm glad to hear that about GG's reputation. I hope it continues to grow and brings more devel... read more 04/11/2007 (10:29 pm)
TGE poorly documented I've been using Torque for seven years. I've been involved in more projects than I can count, going ... read more 04/11/2007 (8:19 pm)
TGE poorly documented You're right, Andrew. Torque is a hands-on tool, there's no begrudging that. But Torque isn't market... read more 04/08/2007 (2:45 pm)
TGE poorly documented @Arild If your vehicle is bouncing around the terrain then shoots off into space try deleteing th... read more 03/29/2007 (4:10 pm)
Commercial Twist On Mmorpg -- Please Advise Is that some variation of a metaverse? A virtual community where subscribers create avatars then int... read more 12/28/2006 (4:09 am)
Commercial Twist On Mmorpg -- Please Advise Yep, get your design doc completed and put EVERYTHING in it. The more you cover in the doc the bette... read more 12/28/2006 (12:44 am)
Texture Artist Needed Sound like a cool project. Your model looks like an Aussy Coupe. That would be a good start for an I... read more 12/11/2006 (11:16 pm)
MuzzlePoint on a weapon Muzzlepoint should be linked under start01 along with the actual weapon mesh. Make sure your spellin... read more 12/11/2006 (10:11 pm)
3D World Studio vs. QuArk Basically, either way you'll have problems to deal with. Given that the question becomes what proble... read more 12/09/2006 (7:32 pm)
Lighting problems - light leaks? Excellent, Andy! I'm glad you hung in there to beat the learning curve. The point of frustration you... read more 12/01/2006 (1:30 pm)
Missing + shifted geometries Quark doesn't play well with other programs. So typically if you get cracks in your geometry after i... read more 12/01/2006 (10:14 am)
WANTED: Someone to do all the work for me He may be honest but don't give him points for it. Caleb's post is an unfortunate embarassment to ha... read more 11/30/2006 (8:34 pm)
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