N R Bharathae's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why can't things just work? | Make sure your bounds box encompasses the mesh shape in all directions. If the mesh pokes through th... read more | 10/31/2009 (11:05 pm) |
| [Help] - Transparency Problem | OK, cool!... read more | 10/22/2009 (7:47 pm) |
| [Help] - Transparency Problem | If the glass is showing transparent then your transparencies are working. If the problem is the dark... read more | 10/22/2009 (7:46 pm) |
| [Help] - Transparency Problem | In the datablock for the shader try a sequenced setup instead of numbering all the texture entries a... read more | 10/22/2009 (7:37 pm) |
| Portal Issue that I haven't seen yet in this forum.... | I'm afraid I can't help much with T3D issues, I haven't worked with that engine yet. I do remember ... read more | 10/22/2009 (2:56 pm) |
| [Help] - Transparency Problem | You should start by separating all of your transparent geometry from the opaque geometry within the ... read more | 10/22/2009 (2:39 pm) |
| Portal Issue that I haven't seen yet in this forum.... | Are DIF structures supposed to work in T3D? It was my understanding that DIF would be phased out in ... read more | 10/09/2009 (5:25 am) |
| Contract work problems | A down payment is not refundable. That's standard practice and I wouldn't budge on that point. That'... read more | 08/13/2009 (9:23 pm) |
| Constructor Product Key no workey | I'm having this same problem. I have the original thirty-day trial verson of C installed on my backu... read more | 05/01/2009 (5:24 am) |
| Red Crucible Game | Great stuff there Joe. Look forward to seeing your project.... read more | 10/30/2008 (9:38 am) |
| DIF imbeded DTS mesh question | Sounds to me like your artpath is FUBAR. You're not using the typical means of creating DIF or DTS m... read more | 10/28/2008 (10:36 am) |
| How to find a developer for your idea while protecting yourself? | @Blake There are two basic roles in game development, artist and programmer. If you're not either ... read more | 08/03/2008 (1:30 am) |
| Board game | You should definately build a mockup then have your friends/family playtest it for you. That's the b... read more | 06/06/2008 (10:40 am) |
| Tree flicker | The first thing I'd check is the sorting order of the leaf planes. Sorting is very tricky and anomal... read more | 05/29/2008 (10:45 am) |
| Models not receiving fog | Yeah, our project is a heavily modified version of an older version of TGEA so we might have missed ... read more | 03/17/2008 (3:31 pm) |
| Models not receiving fog | Thanks for answering, Gareth. None of the models I've built are using shaders that affect their rend... read more | 02/19/2008 (1:40 pm) |
| Models not receiving fog | *bump No one has ever seen this?... read more | 02/19/2008 (11:58 am) |
| Combat Starter Kit Licensing Thread | Same here... read more | 02/14/2008 (11:40 am) |
| Amusement Park Models | Have someone integrate the polysoup code in your project and then build the rides as DTS shapes. Tha... read more | 02/05/2008 (10:49 pm) |
| Vehicle damage | Decals are just a layer of 2D masked graphics added to your model's texture. You would have to creat... read more | 01/18/2008 (8:37 pm) |
| Crash on Exporting the Portals | Wait a minute, this needs clarification. How can Sun Yu get a portal to work shaped like that? That ... read more | 01/15/2008 (6:11 pm) |
| When to use Portals? | I second Orion, portals are very important. You should read as much as you can on portals, ask quest... read more | 01/01/2008 (1:42 am) |
| Seeking HIGHLY motivated programmers/designers | The problem you face with recruiting freelancers, from this site anyways, is that we are professiona... read more | 12/31/2007 (10:14 pm) |
| Constructor stoppes saving | Problem solved. I was trying to edit EntranceHall_0.csx and Constructor was refusing to save any cha... read more | 12/30/2007 (7:19 pm) |
| Seeking HIGHLY motivated programmers/designers | Are these paid positions?... read more | 12/30/2007 (6:41 pm) |
| Constructor stoppes saving | Well, I wouldn't put it past Windows to foul things up but I just tested your box example and it wor... read more | 12/30/2007 (5:53 pm) |
| Where could 500K + take me? | That's a damn shame. Obviously, this Damian guy is the type to steal the fruits of other's labor,... read more | 12/28/2007 (12:13 am) |
| Where could 500K + take me? | A developer with investor capital in his back-pocket is alot like a kid in a candy store. If you don... read more | 12/27/2007 (5:02 pm) |
| Getting vertical movement in player animations | Thanks for the response, Kurt. Every Max animation reference I have says to use the root BIP01 t... read more | 12/22/2007 (6:49 pm) |
| Tall Ship Model DTS or DIF? | Sure. Let me know if you need any pirate gear. I've got some leftovers from Ninjas vs Pirates I can... read more | 11/02/2007 (12:20 am) |
| Tall Ship Model DTS or DIF? | You should go with a DTS shape. You'll get better geometry detail and texturing than a DIF and with ... read more | 10/30/2007 (11:11 pm) |
| BSP still alive and kicking? | Yeah, I just read the news. @Stephen- Will lighting be addressed in T2 polysoup? That is will we ... read more | 10/18/2007 (10:07 am) |
| BSP still alive and kicking? | From my perspective I don't think polysoup will end up being the cetch-all solution most users want ... read more | 10/10/2007 (4:52 pm) |
| BSP still alive and kicking? | Personally, I think you should focus your students attention on BSP and make polysoup a side note. R... read more | 10/08/2007 (1:46 am) |
| BSP still alive and kicking? | Garage Games does have a polysoup solution for Torque, I've worked with it myself. And while its def... read more | 10/05/2007 (9:43 am) |
| Tombraider character I completed | Yeah, excellent work! Tomb Raider has always been a favorite of mine and I was happy to see the rema... read more | 09/07/2007 (10:33 am) |
| PC CPU heaven - 07 Q2 Price cuts | @Vasher Have you successfully run either TGE or TGEA on the E6700? When I build again I want to j... read more | 05/25/2007 (6:20 pm) |
| Wheels | Tires are separate models from the vehicle model. In the vehicle hierarchy tires mount to hub0, hub1... read more | 04/12/2007 (1:56 pm) |
| TGE poorly documented | Well, I'm glad to hear that about GG's reputation. I hope it continues to grow and brings more devel... read more | 04/11/2007 (10:29 pm) |
| TGE poorly documented | I've been using Torque for seven years. I've been involved in more projects than I can count, going ... read more | 04/11/2007 (8:19 pm) |
| TGE poorly documented | You're right, Andrew. Torque is a hands-on tool, there's no begrudging that. But Torque isn't market... read more | 04/08/2007 (2:45 pm) |
| TGE poorly documented | @Arild If your vehicle is bouncing around the terrain then shoots off into space try deleteing th... read more | 03/29/2007 (4:10 pm) |
| Commercial Twist On Mmorpg -- Please Advise | Is that some variation of a metaverse? A virtual community where subscribers create avatars then int... read more | 12/28/2006 (4:09 am) |
| Commercial Twist On Mmorpg -- Please Advise | Yep, get your design doc completed and put EVERYTHING in it. The more you cover in the doc the bette... read more | 12/28/2006 (12:44 am) |
| Texture Artist Needed | Sound like a cool project. Your model looks like an Aussy Coupe. That would be a good start for an I... read more | 12/11/2006 (11:16 pm) |
| MuzzlePoint on a weapon | Muzzlepoint should be linked under start01 along with the actual weapon mesh. Make sure your spellin... read more | 12/11/2006 (10:11 pm) |
| 3D World Studio vs. QuArk | Basically, either way you'll have problems to deal with. Given that the question becomes what proble... read more | 12/09/2006 (7:32 pm) |
| Lighting problems - light leaks? | Excellent, Andy! I'm glad you hung in there to beat the learning curve. The point of frustration you... read more | 12/01/2006 (1:30 pm) |
| Missing + shifted geometries | Quark doesn't play well with other programs. So typically if you get cracks in your geometry after i... read more | 12/01/2006 (10:14 am) |
| WANTED: Someone to do all the work for me | He may be honest but don't give him points for it. Caleb's post is an unfortunate embarassment to ha... read more | 11/30/2006 (8:34 pm) |