Allyn "Mr_Bloodworth" Mcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Where do i get overlord support? | I am a bit upset that I bought a broken, and known to be broken product. It was supposed to save ... read more | 08/19/2009 (9:10 pm) |
| Cheap" way of creating variety in models | Yes. Most NPC creation systems in games use the Player creation system as well. With exceptions. ... read more | 12/31/2007 (4:01 pm) |
| Character Animations | Take a look at the player.cs in the orcs folder, this will tell you want the animations (The sequenc... read more | 11/26/2007 (4:33 pm) |
| Any Ideas | Whats the question here?... read more | 11/20/2007 (7:24 pm) |
| IFL's and maya | Sounds like your loading them into maya as a series of images, this is incorrect. You should be ass... read more | 11/13/2007 (7:46 pm) |
| IFL files and the skins/ folder | I have never read anything about a skins folder, and yes, all you need to know is in that TDN articl... read more | 11/13/2007 (2:54 pm) |
| AlxGetStreamDuration(%handle); Issue | Someone MUST have some feedback on this...... read more | 11/12/2007 (9:23 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | The clip region is workable, just make your clip area larger than the circumference of any image in ... read more | 11/12/2007 (9:20 pm) |
| Lightwave transparency sorted mesh order workaround | You CAN use the models hierarchy to force rendering order...and as far as i know, SORT is not suppor... read more | 11/12/2007 (4:25 pm) |
| Forest Pack Q&A | Is there anyway to get the source file for the tree used (in OBJ please)? I need to see how it is se... read more | 11/12/2007 (4:19 pm) |
| AlxGetStreamDuration(%handle); Issue | This is a still an issue and i have no resolution for it yet.... read more | 11/11/2007 (1:13 am) |
| General DIF help. | .DIF = BSP. [url=http://qxx.planetquake.gamespy.com/bsp/]BSP for Dummies[/url] [url=http://udn... read more | 11/10/2007 (11:49 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | YES! We were just looking into making this type of control.... read more | 11/10/2007 (11:34 pm) |
| How to use Normal materials in TGE 1.5. | You don't, you will need TGEA for using normal maps, unless you are referring to something else.... read more | 11/09/2007 (6:04 pm) |
| A little texture help | See? Look at all you know now =) Only reason i suggested it is because you need to find out what the... read more | 11/04/2007 (8:11 pm) |
| Cyborg | Very nice, what 3d program do you use?... read more | 11/04/2007 (5:14 pm) |
| The tutorial is too old to suitable for the new version of max | What tutorial?... read more | 11/04/2007 (5:13 pm) |
| On/off invisible-transparent dts (models) and difs (buildings) | Ah, i recall the call i was referring to now. %obj.setCloaked() Or %obj.startFade() - ( int... read more | 11/03/2007 (8:07 pm) |
| Forest Pack Q&A | Fantastic, i have faith you will figure it out.... read more | 11/03/2007 (6:55 pm) |
| Best model + movie maker software? | You can do all that above and more in lightwave. Lightwave was also used in such films as 300, seren... read more | 11/02/2007 (9:09 pm) |
| What do you want in a game engine | Complete documents that are updated when changes are made.... read more | 11/02/2007 (7:46 pm) |
| Forest Pack Q&A | AH HA! . lol. Its been my experience in the past that the two texturing techniques have been trea... read more | 11/02/2007 (6:29 pm) |
| Best model + movie maker software? | [url=http://www.newtek.com/lightwave/features.php]Lightwave hands down.[/url]... read more | 11/01/2007 (4:58 pm) |
| Importing Terrain With Splatting? | I don't think its a format (ATLAS), but rather a feature of TGEA, i suspect all info is gained by us... read more | 10/31/2007 (8:04 pm) |
| Importing Terrain With Splatting? | Nope, As far as i know you need to do it with the editor.... read more | 10/31/2007 (6:45 pm) |
| A little texture help | Have you looked at your model in the engine? While doing some shadowing in the texture is ok, and go... read more | 10/31/2007 (4:25 pm) |
| Masking GUI elements. | I am sure both options are beyond my ability's. Ill take a look, or i will find a creative solution.... read more | 10/30/2007 (7:40 pm) |
| Toggling Guis | Correct.... read more | 10/30/2007 (7:34 pm) |
| Masking GUI elements. | I am assuming there is no way to do this, i have looked and looked and found no reference...If any o... read more | 10/30/2007 (6:16 pm) |
| On/off invisible-transparent dts (models) and difs (buildings) | There is a fade like property for most DTS/Shape class shapes, just do an %obj.dump(); In the consol... read more | 10/30/2007 (5:20 pm) |
| DTS Validation | Thats correct, sorry i was late for a meeting, so i posted. "Validation required..." message does... read more | 10/30/2007 (4:14 pm) |
| DTS Validation | Look up "Compute CRC".... read more | 10/30/2007 (1:52 pm) |
| What if someone has made something close to your idea? | You could join them, and add your input.... read more | 10/30/2007 (1:50 pm) |
| Program finder? | You can use notepad or codeweaver or torsion.... read more | 10/30/2007 (3:15 am) |
| Flash 2.0 or Dreamweaver 3.0 help | You have to edit the HTML to center it. Look in the publish settings.... read more | 10/30/2007 (3:12 am) |
| Forest Pack Q&A | Fantastic! Karen Ho gave me the impression that it did not pay attention to painted textures =) N... read more | 10/29/2007 (7:33 pm) |
| TGE limits? | Yes it is.... read more | 10/29/2007 (6:36 pm) |
| AlxGetStreamDuration(%handle); Issue | Just tested alxGetStreamPosition , it returned a -1 just like alxGetStreamDuration. [code]if (al... read more | 10/29/2007 (6:17 pm) |
| Forest Pack Q&A | I understand this, and i read this, i just want to confirm this works for Painted textures, not just... read more | 10/29/2007 (6:14 pm) |
| Forest Pack Q&A | So this cant be used with painted textures?... read more | 10/29/2007 (6:06 pm) |
| AlxGetStreamDuration(%handle); Issue | Thanks, that was my alternative, However, the difference in the functions confuses me... What is ... read more | 10/29/2007 (5:54 pm) |
| AlxGetStreamDuration(%handle); Issue | Any input or insight is still appreciated.... read more | 10/29/2007 (1:30 pm) |
| Flash 2.0 or Dreamweaver 3.0 help | But not flash. What you posted is just HTML... It will work in Dreamweaver (Because it edits HTML),... read more | 10/26/2007 (8:32 pm) |
| Flash 2.0 or Dreamweaver 3.0 help | Look up getURL.... read more | 10/26/2007 (7:53 pm) |
| Player and player.cs file linkage question | Well moving my files all into one spot worked. But now i am having issues with any blend animations.... read more | 10/25/2007 (2:40 am) |
| TGEs Terrain-System | With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for o... read more | 10/24/2007 (3:56 pm) |
| Player and player.cs file linkage question | ACK just spent an hour or two moving things and correcting references! lol Thanks ill look into t... read more | 10/24/2007 (12:22 am) |
| Disappearing water | Make sure the water block is not outside the mission area (IE: The area where the terrain starts to ... read more | 10/23/2007 (5:31 pm) |
| Newbie Question - Moving Interiors in Torque? | Any Chance this is now able to be finished now that constructor is done?... read more | 08/28/2007 (11:24 pm) |
| Setting Texture Filepath For DTS Files | Place the shared texture one (1) folder above the assets. [code] Texture ... read more | 07/11/2007 (8:11 pm) |