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Allyn "Mr_Bloodworth" Mcelrath's Forum Posts

Thread Post Date Posted
Where do i get overlord support? I am a bit upset that I bought a broken, and known to be broken product. It was supposed to save ... read more 08/19/2009 (9:10 pm)
Cheap" way of creating variety in models Yes. Most NPC creation systems in games use the Player creation system as well. With exceptions. ... read more 12/31/2007 (4:01 pm)
Character Animations Take a look at the player.cs in the orcs folder, this will tell you want the animations (The sequenc... read more 11/26/2007 (4:33 pm)
Any Ideas Whats the question here?... read more 11/20/2007 (7:24 pm)
IFL's and maya Sounds like your loading them into maya as a series of images, this is incorrect. You should be ass... read more 11/13/2007 (7:46 pm)
IFL files and the skins/ folder I have never read anything about a skins folder, and yes, all you need to know is in that TDN articl... read more 11/13/2007 (2:54 pm)
AlxGetStreamDuration(%handle); Issue Someone MUST have some feedback on this...... read more 11/12/2007 (9:23 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? The clip region is workable, just make your clip area larger than the circumference of any image in ... read more 11/12/2007 (9:20 pm)
Lightwave transparency sorted mesh order workaround You CAN use the models hierarchy to force rendering order...and as far as i know, SORT is not suppor... read more 11/12/2007 (4:25 pm)
Forest Pack Q&A Is there anyway to get the source file for the tree used (in OBJ please)? I need to see how it is se... read more 11/12/2007 (4:19 pm)
AlxGetStreamDuration(%handle); Issue This is a still an issue and i have no resolution for it yet.... read more 11/11/2007 (1:13 am)
General DIF help. .DIF = BSP. [url=http://qxx.planetquake.gamespy.com/bsp/]BSP for Dummies[/url] [url=http://udn... read more 11/10/2007 (11:49 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? YES! We were just looking into making this type of control.... read more 11/10/2007 (11:34 pm)
How to use Normal materials in TGE 1.5. You don't, you will need TGEA for using normal maps, unless you are referring to something else.... read more 11/09/2007 (6:04 pm)
A little texture help See? Look at all you know now =) Only reason i suggested it is because you need to find out what the... read more 11/04/2007 (8:11 pm)
Cyborg Very nice, what 3d program do you use?... read more 11/04/2007 (5:14 pm)
The tutorial is too old to suitable for the new version of max What tutorial?... read more 11/04/2007 (5:13 pm)
On/off invisible-transparent dts (models) and difs (buildings) Ah, i recall the call i was referring to now. %obj.setCloaked() Or %obj.startFade() - ( int... read more 11/03/2007 (8:07 pm)
Forest Pack Q&A Fantastic, i have faith you will figure it out.... read more 11/03/2007 (6:55 pm)
Best model + movie maker software? You can do all that above and more in lightwave. Lightwave was also used in such films as 300, seren... read more 11/02/2007 (9:09 pm)
What do you want in a game engine Complete documents that are updated when changes are made.... read more 11/02/2007 (7:46 pm)
Forest Pack Q&A AH HA! . lol. Its been my experience in the past that the two texturing techniques have been trea... read more 11/02/2007 (6:29 pm)
Best model + movie maker software? [url=http://www.newtek.com/lightwave/features.php]Lightwave hands down.[/url]... read more 11/01/2007 (4:58 pm)
Importing Terrain With Splatting? I don't think its a format (ATLAS), but rather a feature of TGEA, i suspect all info is gained by us... read more 10/31/2007 (8:04 pm)
Importing Terrain With Splatting? Nope, As far as i know you need to do it with the editor.... read more 10/31/2007 (6:45 pm)
A little texture help Have you looked at your model in the engine? While doing some shadowing in the texture is ok, and go... read more 10/31/2007 (4:25 pm)
Masking GUI elements. I am sure both options are beyond my ability's. Ill take a look, or i will find a creative solution.... read more 10/30/2007 (7:40 pm)
Toggling Guis Correct.... read more 10/30/2007 (7:34 pm)
Masking GUI elements. I am assuming there is no way to do this, i have looked and looked and found no reference...If any o... read more 10/30/2007 (6:16 pm)
On/off invisible-transparent dts (models) and difs (buildings) There is a fade like property for most DTS/Shape class shapes, just do an %obj.dump(); In the consol... read more 10/30/2007 (5:20 pm)
DTS Validation Thats correct, sorry i was late for a meeting, so i posted. "Validation required..." message does... read more 10/30/2007 (4:14 pm)
DTS Validation Look up "Compute CRC".... read more 10/30/2007 (1:52 pm)
What if someone has made something close to your idea? You could join them, and add your input.... read more 10/30/2007 (1:50 pm)
Program finder? You can use notepad or codeweaver or torsion.... read more 10/30/2007 (3:15 am)
Flash 2.0 or Dreamweaver 3.0 help You have to edit the HTML to center it. Look in the publish settings.... read more 10/30/2007 (3:12 am)
Forest Pack Q&A Fantastic! Karen Ho gave me the impression that it did not pay attention to painted textures =) N... read more 10/29/2007 (7:33 pm)
TGE limits? Yes it is.... read more 10/29/2007 (6:36 pm)
AlxGetStreamDuration(%handle); Issue Just tested alxGetStreamPosition , it returned a -1 just like alxGetStreamDuration. [code]if (al... read more 10/29/2007 (6:17 pm)
Forest Pack Q&A I understand this, and i read this, i just want to confirm this works for Painted textures, not just... read more 10/29/2007 (6:14 pm)
Forest Pack Q&A So this cant be used with painted textures?... read more 10/29/2007 (6:06 pm)
AlxGetStreamDuration(%handle); Issue Thanks, that was my alternative, However, the difference in the functions confuses me... What is ... read more 10/29/2007 (5:54 pm)
AlxGetStreamDuration(%handle); Issue Any input or insight is still appreciated.... read more 10/29/2007 (1:30 pm)
Flash 2.0 or Dreamweaver 3.0 help But not flash. What you posted is just HTML... It will work in Dreamweaver (Because it edits HTML),... read more 10/26/2007 (8:32 pm)
Flash 2.0 or Dreamweaver 3.0 help Look up getURL.... read more 10/26/2007 (7:53 pm)
Player and player.cs file linkage question Well moving my files all into one spot worked. But now i am having issues with any blend animations.... read more 10/25/2007 (2:40 am)
TGEs Terrain-System With the poly-soup collision now available, you can use the hight map terrain, and DTS objects for o... read more 10/24/2007 (3:56 pm)
Player and player.cs file linkage question ACK just spent an hour or two moving things and correcting references! lol Thanks ill look into t... read more 10/24/2007 (12:22 am)
Disappearing water Make sure the water block is not outside the mission area (IE: The area where the terrain starts to ... read more 10/23/2007 (5:31 pm)
Newbie Question - Moving Interiors in Torque? Any Chance this is now able to be finished now that constructor is done?... read more 08/28/2007 (11:24 pm)
Setting Texture Filepath For DTS Files Place the shared texture one (1) folder above the assets. [code] Texture ... read more 07/11/2007 (8:11 pm)
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