AllynMcelrath's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Collada import and bounds/Nodes | Thanks for the reply. I had tried that before. Here is the outcome. [image]http://dl.dropbox.c... read more | 11/04/2011 (1:18 pm) |
| Time to polish the web plugin | The run in web in your demo for the engine, also, does not work. Not a very good demo.... read more | 10/17/2011 (8:11 am) |
| Help me understand what is happening with color in T3D | Screen shots of your issue will help.... read more | 10/14/2011 (10:12 am) |
| Lightwave 10 and the Collada Exporter | Thankfully, that plugin is really straight forward. You really can't mess up. [image]http://dl.dr... read more | 10/14/2011 (9:24 am) |
| Lightwave 10 and the Collada Exporter | For Posterity! Using [url=http://www.lwplugindb.com/Plugin.aspx?id=60f30ca5]BakeIKtoKey[/url] Plu... read more | 10/14/2011 (9:11 am) |
| Lightwave 10 and the Collada Exporter | [url=http://dl.dropbox.com/u/1725660/T3Derror.jpg]As you can see from this image.[/url] Baking the k... read more | 10/14/2011 (8:52 am) |
| Lightwave 10 and the Collada Exporter | Right, they are. However the file I sent you does not include the baked key frames, as its the last ... read more | 10/13/2011 (1:31 pm) |
| Lightwave 10 and the Collada Exporter | Right, I am using IK on the legs, baking them ( IE: Converting to FK ), then ignoring the goals on i... read more | 10/13/2011 (1:23 pm) |
| Lightwave 10 and the Collada Exporter | You have mail.... read more | 10/13/2011 (12:39 pm) |
| Light Wave Categories any time soon? | /sign... read more | 10/13/2011 (11:19 am) |
| Lightwave 10 and the Collada Exporter | [url=http://dl.dropbox.com/u/1725660/spider.png]For reference[/url] ... read more | 10/13/2011 (11:13 am) |
| Lightwave 10 and the Collada Exporter | Currently trying to export a fully rigged object out of LW 10. For some reason the mesh object will ... read more | 10/13/2011 (11:10 am) |
| is Torque games engine suit me? [ topic closed ] | Are you a cat?... read more | 10/12/2011 (7:56 am) |
| Lightwave 10 and the Collada Exporter | What does the torque game engine use out of the DAe exporter for lightwave? I haven't used torque... read more | 10/04/2011 (8:37 am) |
| Lightwave a good choice for Torque? | Seems like support for lightwave dropped off. What happened? I was looking into getting the newest e... read more | 10/04/2011 (8:32 am) |
| Where do i get overlord support? | I am a bit upset that I bought a broken, and known to be broken product. It was supposed to save ... read more | 08/19/2009 (2:10 pm) |
| Cheap" way of creating variety in models | Yes. Most NPC creation systems in games use the Player creation system as well. With exceptions. ... read more | 12/31/2007 (8:01 am) |
| Character Animations | Take a look at the player.cs in the orcs folder, this will tell you want the animations (The sequenc... read more | 11/26/2007 (8:33 am) |
| Any Ideas | Whats the question here?... read more | 11/20/2007 (11:24 am) |
| IFL's and maya | Sounds like your loading them into maya as a series of images, this is incorrect. You should be ass... read more | 11/13/2007 (11:46 am) |
| IFL files and the skins/ folder | I have never read anything about a skins folder, and yes, all you need to know is in that TDN articl... read more | 11/13/2007 (6:54 am) |
| AlxGetStreamDuration(%handle); Issue | Someone MUST have some feedback on this...... read more | 11/12/2007 (1:23 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | The clip region is workable, just make your clip area larger than the circumference of any image in ... read more | 11/12/2007 (1:20 pm) |
| Lightwave transparency sorted mesh order workaround | You CAN use the models hierarchy to force rendering order...and as far as i know, SORT is not suppor... read more | 11/12/2007 (8:25 am) |
| Forest Pack Q&A | Is there anyway to get the source file for the tree used (in OBJ please)? I need to see how it is se... read more | 11/12/2007 (8:19 am) |
| AlxGetStreamDuration(%handle); Issue | This is a still an issue and i have no resolution for it yet.... read more | 11/10/2007 (5:13 pm) |
| General DIF help. | .DIF = BSP. [url=http://qxx.planetquake.gamespy.com/bsp/]BSP for Dummies[/url] [url=http://udn... read more | 11/10/2007 (3:49 pm) |
| Anyone interested in a GuiBitmapCtrl that rotates ? | YES! We were just looking into making this type of control.... read more | 11/10/2007 (3:34 pm) |
| How to use Normal materials in TGE 1.5. | You don't, you will need TGEA for using normal maps, unless you are referring to something else.... read more | 11/09/2007 (10:04 am) |
| A little texture help | See? Look at all you know now =) Only reason i suggested it is because you need to find out what the... read more | 11/04/2007 (12:11 pm) |
| Cyborg | Very nice, what 3d program do you use?... read more | 11/04/2007 (9:14 am) |
| The tutorial is too old to suitable for the new version of max | What tutorial?... read more | 11/04/2007 (9:13 am) |
| On/off invisible-transparent dts (models) and difs (buildings) | Ah, i recall the call i was referring to now. %obj.setCloaked() Or %obj.startFade() - ( int... read more | 11/03/2007 (1:07 pm) |
| Forest Pack Q&A | Fantastic, i have faith you will figure it out.... read more | 11/03/2007 (11:55 am) |
| Best model + movie maker software? | You can do all that above and more in lightwave. Lightwave was also used in such films as 300, seren... read more | 11/02/2007 (2:09 pm) |
| What do you want in a game engine | Complete documents that are updated when changes are made.... read more | 11/02/2007 (12:46 pm) |
| Forest Pack Q&A | AH HA! . lol. Its been my experience in the past that the two texturing techniques have been trea... read more | 11/02/2007 (11:29 am) |
| Best model + movie maker software? | [url=http://www.newtek.com/lightwave/features.php]Lightwave hands down.[/url]... read more | 11/01/2007 (9:58 am) |
| Importing Terrain With Splatting? | I don't think its a format (ATLAS), but rather a feature of TGEA, i suspect all info is gained by us... read more | 10/31/2007 (1:04 pm) |
| Importing Terrain With Splatting? | Nope, As far as i know you need to do it with the editor.... read more | 10/31/2007 (11:45 am) |
| A little texture help | Have you looked at your model in the engine? While doing some shadowing in the texture is ok, and go... read more | 10/31/2007 (9:25 am) |
| Masking GUI elements. | I am sure both options are beyond my ability's. Ill take a look, or i will find a creative solution.... read more | 10/30/2007 (12:40 pm) |
| Toggling Guis | Correct.... read more | 10/30/2007 (12:34 pm) |
| Masking GUI elements. | I am assuming there is no way to do this, i have looked and looked and found no reference...If any o... read more | 10/30/2007 (11:16 am) |
| On/off invisible-transparent dts (models) and difs (buildings) | There is a fade like property for most DTS/Shape class shapes, just do an %obj.dump(); In the consol... read more | 10/30/2007 (10:20 am) |
| DTS Validation | Thats correct, sorry i was late for a meeting, so i posted. "Validation required..." message does... read more | 10/30/2007 (9:14 am) |
| DTS Validation | Look up "Compute CRC".... read more | 10/30/2007 (6:52 am) |
| What if someone has made something close to your idea? | You could join them, and add your input.... read more | 10/30/2007 (6:50 am) |
| Program finder? | You can use notepad or codeweaver or torsion.... read more | 10/29/2007 (8:15 pm) |
| Flash 2.0 or Dreamweaver 3.0 help | You have to edit the HTML to center it. Look in the publish settings.... read more | 10/29/2007 (8:12 pm) |