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AllynMcelrath's Forum Posts

Thread Post Date Posted
Collada import and bounds/Nodes Thanks for the reply. I had tried that before. Here is the outcome. [image]http://dl.dropbox.c... read more 11/04/2011 (1:18 pm)
Time to polish the web plugin The run in web in your demo for the engine, also, does not work. Not a very good demo.... read more 10/17/2011 (8:11 am)
Help me understand what is happening with color in T3D Screen shots of your issue will help.... read more 10/14/2011 (10:12 am)
Lightwave 10 and the Collada Exporter Thankfully, that plugin is really straight forward. You really can't mess up. [image]http://dl.dr... read more 10/14/2011 (9:24 am)
Lightwave 10 and the Collada Exporter For Posterity! Using [url=http://www.lwplugindb.com/Plugin.aspx?id=60f30ca5]BakeIKtoKey[/url] Plu... read more 10/14/2011 (9:11 am)
Lightwave 10 and the Collada Exporter [url=http://dl.dropbox.com/u/1725660/T3Derror.jpg]As you can see from this image.[/url] Baking the k... read more 10/14/2011 (8:52 am)
Lightwave 10 and the Collada Exporter Right, they are. However the file I sent you does not include the baked key frames, as its the last ... read more 10/13/2011 (1:31 pm)
Lightwave 10 and the Collada Exporter Right, I am using IK on the legs, baking them ( IE: Converting to FK ), then ignoring the goals on i... read more 10/13/2011 (1:23 pm)
Lightwave 10 and the Collada Exporter You have mail.... read more 10/13/2011 (12:39 pm)
Light Wave Categories any time soon? /sign... read more 10/13/2011 (11:19 am)
Lightwave 10 and the Collada Exporter [url=http://dl.dropbox.com/u/1725660/spider.png]For reference[/url] ... read more 10/13/2011 (11:13 am)
Lightwave 10 and the Collada Exporter Currently trying to export a fully rigged object out of LW 10. For some reason the mesh object will ... read more 10/13/2011 (11:10 am)
is Torque games engine suit me? [ topic closed ] Are you a cat?... read more 10/12/2011 (7:56 am)
Lightwave 10 and the Collada Exporter What does the torque game engine use out of the DAe exporter for lightwave? I haven't used torque... read more 10/04/2011 (8:37 am)
Lightwave a good choice for Torque? Seems like support for lightwave dropped off. What happened? I was looking into getting the newest e... read more 10/04/2011 (8:32 am)
Where do i get overlord support? I am a bit upset that I bought a broken, and known to be broken product. It was supposed to save ... read more 08/19/2009 (2:10 pm)
Cheap" way of creating variety in models Yes. Most NPC creation systems in games use the Player creation system as well. With exceptions. ... read more 12/31/2007 (8:01 am)
Character Animations Take a look at the player.cs in the orcs folder, this will tell you want the animations (The sequenc... read more 11/26/2007 (8:33 am)
Any Ideas Whats the question here?... read more 11/20/2007 (11:24 am)
IFL's and maya Sounds like your loading them into maya as a series of images, this is incorrect. You should be ass... read more 11/13/2007 (11:46 am)
IFL files and the skins/ folder I have never read anything about a skins folder, and yes, all you need to know is in that TDN articl... read more 11/13/2007 (6:54 am)
AlxGetStreamDuration(%handle); Issue Someone MUST have some feedback on this...... read more 11/12/2007 (1:23 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? The clip region is workable, just make your clip area larger than the circumference of any image in ... read more 11/12/2007 (1:20 pm)
Lightwave transparency sorted mesh order workaround You CAN use the models hierarchy to force rendering order...and as far as i know, SORT is not suppor... read more 11/12/2007 (8:25 am)
Forest Pack Q&A Is there anyway to get the source file for the tree used (in OBJ please)? I need to see how it is se... read more 11/12/2007 (8:19 am)
AlxGetStreamDuration(%handle); Issue This is a still an issue and i have no resolution for it yet.... read more 11/10/2007 (5:13 pm)
General DIF help. .DIF = BSP. [url=http://qxx.planetquake.gamespy.com/bsp/]BSP for Dummies[/url] [url=http://udn... read more 11/10/2007 (3:49 pm)
Anyone interested in a GuiBitmapCtrl that rotates ? YES! We were just looking into making this type of control.... read more 11/10/2007 (3:34 pm)
How to use Normal materials in TGE 1.5. You don't, you will need TGEA for using normal maps, unless you are referring to something else.... read more 11/09/2007 (10:04 am)
A little texture help See? Look at all you know now =) Only reason i suggested it is because you need to find out what the... read more 11/04/2007 (12:11 pm)
Cyborg Very nice, what 3d program do you use?... read more 11/04/2007 (9:14 am)
The tutorial is too old to suitable for the new version of max What tutorial?... read more 11/04/2007 (9:13 am)
On/off invisible-transparent dts (models) and difs (buildings) Ah, i recall the call i was referring to now. %obj.setCloaked() Or %obj.startFade() - ( int... read more 11/03/2007 (1:07 pm)
Forest Pack Q&A Fantastic, i have faith you will figure it out.... read more 11/03/2007 (11:55 am)
Best model + movie maker software? You can do all that above and more in lightwave. Lightwave was also used in such films as 300, seren... read more 11/02/2007 (2:09 pm)
What do you want in a game engine Complete documents that are updated when changes are made.... read more 11/02/2007 (12:46 pm)
Forest Pack Q&A AH HA! . lol. Its been my experience in the past that the two texturing techniques have been trea... read more 11/02/2007 (11:29 am)
Best model + movie maker software? [url=http://www.newtek.com/lightwave/features.php]Lightwave hands down.[/url]... read more 11/01/2007 (9:58 am)
Importing Terrain With Splatting? I don't think its a format (ATLAS), but rather a feature of TGEA, i suspect all info is gained by us... read more 10/31/2007 (1:04 pm)
Importing Terrain With Splatting? Nope, As far as i know you need to do it with the editor.... read more 10/31/2007 (11:45 am)
A little texture help Have you looked at your model in the engine? While doing some shadowing in the texture is ok, and go... read more 10/31/2007 (9:25 am)
Masking GUI elements. I am sure both options are beyond my ability's. Ill take a look, or i will find a creative solution.... read more 10/30/2007 (12:40 pm)
Toggling Guis Correct.... read more 10/30/2007 (12:34 pm)
Masking GUI elements. I am assuming there is no way to do this, i have looked and looked and found no reference...If any o... read more 10/30/2007 (11:16 am)
On/off invisible-transparent dts (models) and difs (buildings) There is a fade like property for most DTS/Shape class shapes, just do an %obj.dump(); In the consol... read more 10/30/2007 (10:20 am)
DTS Validation Thats correct, sorry i was late for a meeting, so i posted. "Validation required..." message does... read more 10/30/2007 (9:14 am)
DTS Validation Look up "Compute CRC".... read more 10/30/2007 (6:52 am)
What if someone has made something close to your idea? You could join them, and add your input.... read more 10/30/2007 (6:50 am)
Program finder? You can use notepad or codeweaver or torsion.... read more 10/29/2007 (8:15 pm)
Flash 2.0 or Dreamweaver 3.0 help You have to edit the HTML to center it. Look in the publish settings.... read more 10/29/2007 (8:12 pm)
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