Game Development Community

Mark Frohnmayer's Forum Posts

Thread Post Date Posted
Server -> Client events NetEvents are used for both client to server and server to client events... the event system (engine... read more 12/12/2001 (8:05 pm)
Lift platforms? Sorry for chiming in so late on this thread... The Torque engine initially had support for doors ... read more 11/17/2001 (10:11 am)
guiRadioCtrl = broken? Yup, there was a bug... doh! Fixed in CVS now.... read more 11/14/2001 (10:22 am)
guiRadioCtrl = broken? I'll look at it right now.... read more 11/14/2001 (10:11 am)
multiple actionMap binds to one function Actually it was implemented this way because we knew Tribes 2 was only going to support one key mapp... read more 11/01/2001 (12:38 am)
className ? well, the className is actually a bit of a hack... it essentially adds an extra layer of derivation ... read more 10/31/2001 (2:57 pm)
Dynamic GUI You could try something like this... add the control via the SimGroup::add builtin method. [code]... read more 10/31/2001 (11:19 am)
Dynamic GUI if statements are not allowed inside object construction - the only statements allowed are field ass... read more 10/31/2001 (11:06 am)
What tool did T2 team use when editing scripts? Most of us used Premia's Codewright.... read more 10/30/2001 (10:58 am)
Adding bullethole decals Hrm... well, I'm away from my main comp right now, so I can't look at the source, but... as I recall... read more 10/28/2001 (2:53 am)
Getting the Player Object You'll want to cast the ShapeBase to a player object before calling the function... Player *contr... read more 10/26/2001 (7:06 am)
A stroke of genius 2379 -woot :)... read more 10/26/2001 (6:10 am)
beams don't work The Projectile class in the Torque example does not contain all of the specific functionality of all... read more 10/26/2001 (5:41 am)
about the engine Yes, The Torque engine supports continuous (morphed static) LOD on shape models as well as static... read more 10/02/2001 (12:41 pm)
Compile errors in .NET Framework If you are getting the error on performing the custom build step, it is likely that .NET can't find ... read more 09/20/2001 (2:33 am)
GUI Editing... Each control has a horizontal and vertical sizing option that affects how that control's position an... read more 09/15/2001 (3:24 pm)
3D GUI 1. It wouldn't be that hard to use 3D objects in the GUI - the mission editor TS control, for exampl... read more 09/13/2001 (10:14 am)
Question about internal areas The engine uses manually placed portals rather than a PVS to control visibility. While being slight... read more 08/16/2001 (9:44 am)
Player export Kevin, You rock!... read more 08/16/2001 (9:02 am)
Projectiles. Hey Chris, Projectiles were taken out because the code for them contained Tribes 2 IP. We'll hav... read more 08/15/2001 (5:33 pm)
addCommand method Though you can add console commands through addCommand, that has been depricated (but looks like the... read more 08/15/2001 (12:21 pm)
Scripting Interface to Engine, easy to replace? The scripting engine in the V12 is the "glue" that holds the game together... individual classes/obj... read more 08/08/2001 (11:10 am)
V12 engine - feasibility for space-combat sim 1) Since the V12-specs mentions Quaternion support, does this mean that a player's camera view can b... read more 06/30/2001 (2:52 am)
Page«First 2 3 4 5 6 7 8 Next»