Mark Frohnmayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Server -> Client events | NetEvents are used for both client to server and server to client events... the event system (engine... read more | 12/12/2001 (8:05 pm) |
| Lift platforms? | Sorry for chiming in so late on this thread... The Torque engine initially had support for doors ... read more | 11/17/2001 (10:11 am) |
| guiRadioCtrl = broken? | Yup, there was a bug... doh! Fixed in CVS now.... read more | 11/14/2001 (10:22 am) |
| guiRadioCtrl = broken? | I'll look at it right now.... read more | 11/14/2001 (10:11 am) |
| multiple actionMap binds to one function | Actually it was implemented this way because we knew Tribes 2 was only going to support one key mapp... read more | 11/01/2001 (12:38 am) |
| className ? | well, the className is actually a bit of a hack... it essentially adds an extra layer of derivation ... read more | 10/31/2001 (2:57 pm) |
| Dynamic GUI | You could try something like this... add the control via the SimGroup::add builtin method. [code]... read more | 10/31/2001 (11:19 am) |
| Dynamic GUI | if statements are not allowed inside object construction - the only statements allowed are field ass... read more | 10/31/2001 (11:06 am) |
| What tool did T2 team use when editing scripts? | Most of us used Premia's Codewright.... read more | 10/30/2001 (10:58 am) |
| Adding bullethole decals | Hrm... well, I'm away from my main comp right now, so I can't look at the source, but... as I recall... read more | 10/28/2001 (2:53 am) |
| Getting the Player Object | You'll want to cast the ShapeBase to a player object before calling the function... Player *contr... read more | 10/26/2001 (7:06 am) |
| A stroke of genius | 2379 -woot :)... read more | 10/26/2001 (6:10 am) |
| beams don't work | The Projectile class in the Torque example does not contain all of the specific functionality of all... read more | 10/26/2001 (5:41 am) |
| about the engine | Yes, The Torque engine supports continuous (morphed static) LOD on shape models as well as static... read more | 10/02/2001 (12:41 pm) |
| Compile errors in .NET Framework | If you are getting the error on performing the custom build step, it is likely that .NET can't find ... read more | 09/20/2001 (2:33 am) |
| GUI Editing... | Each control has a horizontal and vertical sizing option that affects how that control's position an... read more | 09/15/2001 (3:24 pm) |
| 3D GUI | 1. It wouldn't be that hard to use 3D objects in the GUI - the mission editor TS control, for exampl... read more | 09/13/2001 (10:14 am) |
| Question about internal areas | The engine uses manually placed portals rather than a PVS to control visibility. While being slight... read more | 08/16/2001 (9:44 am) |
| Player export | Kevin, You rock!... read more | 08/16/2001 (9:02 am) |
| Projectiles. | Hey Chris, Projectiles were taken out because the code for them contained Tribes 2 IP. We'll hav... read more | 08/15/2001 (5:33 pm) |
| addCommand method | Though you can add console commands through addCommand, that has been depricated (but looks like the... read more | 08/15/2001 (12:21 pm) |
| Scripting Interface to Engine, easy to replace? | The scripting engine in the V12 is the "glue" that holds the game together... individual classes/obj... read more | 08/08/2001 (11:10 am) |
| V12 engine - feasibility for space-combat sim | 1) Since the V12-specs mentions Quaternion support, does this mean that a player's camera view can b... read more | 06/30/2001 (2:52 am) |