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Mark Frohnmayer's Forum Posts

Thread Post Date Posted
NetObject class ID issues Cool... in general I think you were heading in the right direction as far as a refactor though. It ... read more 08/18/2006 (11:08 pm)
Puzzle failing You can specify a net class group mask that will specify what types of connections a given class can... read more 08/13/2006 (6:32 pm)
Puzzle failing So the idea of the version border count is that if you release a client that is version 1 and then s... read more 08/12/2006 (11:33 pm)
Why aren't NetEvent objects allocated using ClassChunker? Well, ClassChunker is used for instances of the same class type -- whereas there can be many differe... read more 08/12/2006 (11:27 pm)
TDN access for team Hi Dave, 1. You can't transfer an indie license -- so you could have another team member buy a li... read more 08/07/2006 (11:52 pm)
TDN access for team Commercial licenses can be transferred by a company between programmers. The Indie license cannot -... read more 08/07/2006 (8:40 pm)
MBU on 360 - Problem with leaderboards Guys, we're doing a patch, which will contain several fixes and improvements as well as some other e... read more 05/04/2006 (11:31 pm)
Where's MBU on X360? We're still awaiting word from the Certification team -- hoping for MBU to be out before New Years :... read more 12/29/2005 (12:17 am)
Message passing between Master Server and client M, have you recently updated your version of TNL? There were some bugs fixed in the late spring dea... read more 08/06/2005 (3:00 am)
Message passing between Master Server and client What are the actual parameter lists? Are you sending vectors larger than 1kb of data, or ByteBuffer... read more 08/01/2005 (6:35 pm)
Where are the easter eggs on Xbox live? Easter eggs don't affect your ranking on the Live version. And their locations are a closely guar... read more 06/08/2005 (4:39 pm)
RPC functions and packupdate/unpackupdate. What kind of throughput do you need for your application (kbytes/sec)?... read more 06/05/2005 (6:57 pm)
NetConnection::windowFull() - returning true There is no queuing of the packets in TNL. When you pause in the debugger, any packets received wil... read more 05/20/2005 (10:09 pm)
NetConnection::windowFull() - returning true ZAP uses the adaptive connection only for communication with the master server -- not for game traff... read more 05/19/2005 (5:48 am)
NetConnection::windowFull() - returning true Hey Fabian, TNL has a window of up to (by default) 32 packets. What this means is that either si... read more 05/18/2005 (3:48 pm)
Upcoming support for IPv6? It should be a pretty minimal set of changes to get IPv6 working. Though it's not high on our list ... read more 05/17/2005 (4:50 pm)
Seg fault with tnltest Ah, that line should read: TNL::logprintf("Expecting a player move from the connection: %s", tes... read more 05/15/2005 (10:51 pm)
Is there any one using TNL here ? Hi Kad, To answer your questions, no the TNL project is not dead -- a number of projects are usin... read more 05/15/2005 (7:03 pm)
Seg fault with tnltest What platform are you running on (compiler/OS)? Also, where did the test program crash?... read more 05/14/2005 (6:30 pm)
GG development team coding philosophy? Personally, I'm a tab man... but I lost that argument with Rick and Tim, oh 10 years ago. :D... read more 05/13/2005 (10:08 pm)
Where is everyone? Just so you know, Zap has not been abandoned -- it's just been a longer than expected process moving... read more 05/13/2005 (8:28 am)
Performance with V1.5 The adaptive code does not work properly. I would avoid using it unless it is for a very low bandwi... read more 05/09/2005 (5:28 pm)
ZAP 1.5.0 Crashes This bug happens if the executable directory is not properly set to ../exe in the debugger. I rea... read more 05/08/2005 (7:12 am)
Performance with V1.5 Hey Fabian, Make sure that your NetConnection subclass is returning true from isDataToTransmit() ... read more 05/04/2005 (11:06 pm)
Cannot find tomcrypt.h?? Will do soon.... read more 05/03/2005 (9:18 pm)
Performance with V1.5 Fabian, The files were checked in to the SourceForge CVS for TNL -- see [url]http://sourceforge.n... read more 05/02/2005 (3:48 pm)
Performance with V1.5 The bugs causing the invalid packet probem have now been fixed, tested and checked in to CVS. The f... read more 05/01/2005 (12:37 am)
Performance with V1.5 Hey M, You almost certainly should _not_ use the adaptive connection for simulation. What values... read more 04/28/2005 (2:30 pm)
Multiplayer MarbleBlast However, in retrospect, I think it wouldn't be that hard to do good multiplayer physics on the marbl... read more 04/17/2005 (4:53 am)
Thrustmaster Dual Analog 2 support for Zap We'll need to pick up one of them and get the config working.... read more 04/12/2005 (3:54 am)
Windows 64 ? Have you tried compiling it?... read more 04/08/2005 (4:40 pm)
Tnl_implement_rpc Build Error I need to fix the doco for the sample -- RPCs in TNL 1.5.0 can't take const char * arguments. Use S... read more 03/30/2005 (7:20 pm)
ZAP Questions You could use RPCs to send object updates, but then you would lose all of the benefits of the object... read more 03/29/2005 (9:12 pm)
Scoping problem Hey Ian, Only objects that are in scope for a client are ghosted to a client. So if your scoping... read more 03/26/2005 (5:08 pm)
Show your progress :) Holy vaca! You guys rock!... read more 03/24/2005 (5:38 am)
TNL 1.5.0 compilation with MS Visual C++ 6 Just remove any file from the project that has errors -- don't try to fix them.... read more 03/22/2005 (6:41 pm)
TNL 1.5.0 compilation with MS Visual C++ 6 Which library do you get errors in? One gotcha you might see is that not all the libtomcrypt files ... read more 03/22/2005 (3:56 pm)
TNL 1.5.0 compilation with MS Visual C++ 6 I don't have .net 2002, so I'm not sure -- let me know if you run into problems.... read more 03/21/2005 (5:31 pm)
TNL 1.5.0 compilation with MS Visual C++ 6 Hey Michael, Support for VC 6.0 was dropped in TNL 1.5.0 due to its mishandling of templates -- t... read more 03/21/2005 (4:31 pm)
Base camping I think it's a totally legit strategy. Yesterday I was playing a game, and decided to actually defe... read more 03/15/2005 (3:56 pm)
ZAP Questions Zap is a client/server game, so each client receives updates about the objects in the world from the... read more 03/15/2005 (3:54 pm)
ZAP Questions Floating point values written into the BitStream, particularly with the writeFloat(value, bitCount) ... read more 03/11/2005 (4:17 pm)
ZAP Questions The purpose of packing then unpacking the move is to make sure that the client uses the same values ... read more 03/10/2005 (5:04 pm)
Using Torque Network Library with a different backend Hey Pauliver, Torque and TNL both use a fixed amount of bandwidth per client, and objects that ar... read more 03/07/2005 (11:40 pm)
Any IRC chanel ? You might be able to get some TNL help on the maxgaming #garagegames -- but right now there's no TNL... read more 03/06/2005 (3:51 pm)
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