Mark Frohnmayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NetObject class ID issues | Cool... in general I think you were heading in the right direction as far as a refactor though. It ... read more | 08/18/2006 (11:08 pm) |
| Puzzle failing | You can specify a net class group mask that will specify what types of connections a given class can... read more | 08/13/2006 (6:32 pm) |
| Puzzle failing | So the idea of the version border count is that if you release a client that is version 1 and then s... read more | 08/12/2006 (11:33 pm) |
| Why aren't NetEvent objects allocated using ClassChunker? | Well, ClassChunker is used for instances of the same class type -- whereas there can be many differe... read more | 08/12/2006 (11:27 pm) |
| TDN access for team | Hi Dave, 1. You can't transfer an indie license -- so you could have another team member buy a li... read more | 08/07/2006 (11:52 pm) |
| TDN access for team | Commercial licenses can be transferred by a company between programmers. The Indie license cannot -... read more | 08/07/2006 (8:40 pm) |
| MBU on 360 - Problem with leaderboards | Guys, we're doing a patch, which will contain several fixes and improvements as well as some other e... read more | 05/04/2006 (11:31 pm) |
| Where's MBU on X360? | We're still awaiting word from the Certification team -- hoping for MBU to be out before New Years :... read more | 12/29/2005 (12:17 am) |
| Message passing between Master Server and client | M, have you recently updated your version of TNL? There were some bugs fixed in the late spring dea... read more | 08/06/2005 (3:00 am) |
| Message passing between Master Server and client | What are the actual parameter lists? Are you sending vectors larger than 1kb of data, or ByteBuffer... read more | 08/01/2005 (6:35 pm) |
| Where are the easter eggs on Xbox live? | Easter eggs don't affect your ranking on the Live version. And their locations are a closely guar... read more | 06/08/2005 (4:39 pm) |
| RPC functions and packupdate/unpackupdate. | What kind of throughput do you need for your application (kbytes/sec)?... read more | 06/05/2005 (6:57 pm) |
| NetConnection::windowFull() - returning true | There is no queuing of the packets in TNL. When you pause in the debugger, any packets received wil... read more | 05/20/2005 (10:09 pm) |
| NetConnection::windowFull() - returning true | ZAP uses the adaptive connection only for communication with the master server -- not for game traff... read more | 05/19/2005 (5:48 am) |
| NetConnection::windowFull() - returning true | Hey Fabian, TNL has a window of up to (by default) 32 packets. What this means is that either si... read more | 05/18/2005 (3:48 pm) |
| Upcoming support for IPv6? | It should be a pretty minimal set of changes to get IPv6 working. Though it's not high on our list ... read more | 05/17/2005 (4:50 pm) |
| Seg fault with tnltest | Ah, that line should read: TNL::logprintf("Expecting a player move from the connection: %s", tes... read more | 05/15/2005 (10:51 pm) |
| Is there any one using TNL here ? | Hi Kad, To answer your questions, no the TNL project is not dead -- a number of projects are usin... read more | 05/15/2005 (7:03 pm) |
| Seg fault with tnltest | What platform are you running on (compiler/OS)? Also, where did the test program crash?... read more | 05/14/2005 (6:30 pm) |
| GG development team coding philosophy? | Personally, I'm a tab man... but I lost that argument with Rick and Tim, oh 10 years ago. :D... read more | 05/13/2005 (10:08 pm) |
| Where is everyone? | Just so you know, Zap has not been abandoned -- it's just been a longer than expected process moving... read more | 05/13/2005 (8:28 am) |
| Performance with V1.5 | The adaptive code does not work properly. I would avoid using it unless it is for a very low bandwi... read more | 05/09/2005 (5:28 pm) |
| ZAP 1.5.0 Crashes | This bug happens if the executable directory is not properly set to ../exe in the debugger. I rea... read more | 05/08/2005 (7:12 am) |
| Performance with V1.5 | Hey Fabian, Make sure that your NetConnection subclass is returning true from isDataToTransmit() ... read more | 05/04/2005 (11:06 pm) |
| Cannot find tomcrypt.h?? | Will do soon.... read more | 05/03/2005 (9:18 pm) |
| Performance with V1.5 | Fabian, The files were checked in to the SourceForge CVS for TNL -- see [url]http://sourceforge.n... read more | 05/02/2005 (3:48 pm) |
| Performance with V1.5 | The bugs causing the invalid packet probem have now been fixed, tested and checked in to CVS. The f... read more | 05/01/2005 (12:37 am) |
| Performance with V1.5 | Hey M, You almost certainly should _not_ use the adaptive connection for simulation. What values... read more | 04/28/2005 (2:30 pm) |
| Multiplayer MarbleBlast | However, in retrospect, I think it wouldn't be that hard to do good multiplayer physics on the marbl... read more | 04/17/2005 (4:53 am) |
| Thrustmaster Dual Analog 2 support for Zap | We'll need to pick up one of them and get the config working.... read more | 04/12/2005 (3:54 am) |
| Windows 64 ? | Have you tried compiling it?... read more | 04/08/2005 (4:40 pm) |
| Tnl_implement_rpc Build Error | I need to fix the doco for the sample -- RPCs in TNL 1.5.0 can't take const char * arguments. Use S... read more | 03/30/2005 (7:20 pm) |
| ZAP Questions | You could use RPCs to send object updates, but then you would lose all of the benefits of the object... read more | 03/29/2005 (9:12 pm) |
| Scoping problem | Hey Ian, Only objects that are in scope for a client are ghosted to a client. So if your scoping... read more | 03/26/2005 (5:08 pm) |
| Show your progress :) | Holy vaca! You guys rock!... read more | 03/24/2005 (5:38 am) |
| TNL 1.5.0 compilation with MS Visual C++ 6 | Just remove any file from the project that has errors -- don't try to fix them.... read more | 03/22/2005 (6:41 pm) |
| TNL 1.5.0 compilation with MS Visual C++ 6 | Which library do you get errors in? One gotcha you might see is that not all the libtomcrypt files ... read more | 03/22/2005 (3:56 pm) |
| TNL 1.5.0 compilation with MS Visual C++ 6 | I don't have .net 2002, so I'm not sure -- let me know if you run into problems.... read more | 03/21/2005 (5:31 pm) |
| TNL 1.5.0 compilation with MS Visual C++ 6 | Hey Michael, Support for VC 6.0 was dropped in TNL 1.5.0 due to its mishandling of templates -- t... read more | 03/21/2005 (4:31 pm) |
| Base camping | I think it's a totally legit strategy. Yesterday I was playing a game, and decided to actually defe... read more | 03/15/2005 (3:56 pm) |
| ZAP Questions | Zap is a client/server game, so each client receives updates about the objects in the world from the... read more | 03/15/2005 (3:54 pm) |
| ZAP Questions | Floating point values written into the BitStream, particularly with the writeFloat(value, bitCount) ... read more | 03/11/2005 (4:17 pm) |
| ZAP Questions | The purpose of packing then unpacking the move is to make sure that the client uses the same values ... read more | 03/10/2005 (5:04 pm) |
| Using Torque Network Library with a different backend | Hey Pauliver, Torque and TNL both use a fixed amount of bandwidth per client, and objects that ar... read more | 03/07/2005 (11:40 pm) |
| Any IRC chanel ? | You might be able to get some TNL help on the maxgaming #garagegames -- but right now there's no TNL... read more | 03/06/2005 (3:51 pm) |