Ron Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Polysoup Overlapped objects collision failure | *BUMP*... read more | 07/07/2008 (2:22 pm) |
| How to make TSStatic have shadows | Static. Sorry for the slow response. The shadow is automatically enabled when you use polysoup. Just... read more | 07/07/2008 (1:09 am) |
| Bounding Box Resizing problem | Are there more than bounding boxes? I gotta say after hours of staring at code I can't figure this o... read more | 07/05/2008 (11:25 pm) |
| Bounding Box Resizing problem | Thought I should add that apparently something is resizing be as I said you can pass underthings and... read more | 07/05/2008 (10:19 pm) |
| Polysoup Overlapped objects collision failure | A month later and I am back to this. Anyone have an idea?... read more | 07/05/2008 (4:16 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Thanks Rene. It was a profile setting after all. Horizontal AutoSize will do this.... read more | 07/04/2008 (12:36 pm) |
| How to make TSStatic have shadows | OK not sure which way this applies to you but here goes. Your object has to have either a collision ... read more | 07/02/2008 (8:10 pm) |
| How to make TSStatic have shadows | What version of TGEA are you using Adam? I got it to work in 1.03 but had to make some code changes ... read more | 07/02/2008 (2:15 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Thanks Rene. If you wouldn't mind me asking, which version of TGEA are you using?... read more | 07/02/2008 (2:12 pm) |
| Bitstream Assistance please | Thanks Ben. Your always a big help. I didn't even think about the DEBUG thing and yes I agree with y... read more | 07/02/2008 (2:11 pm) |
| Bitstream Assistance please | OK now I have some interesting results that give me a bit more to go on or maybe someone can help me... read more | 07/01/2008 (9:22 pm) |
| Bitstream Assistance please | OK. I have no extra data because I have no debug failures at all or anything in the console log that... read more | 06/30/2008 (4:48 am) |
| Bitstream Assistance please | Thanks Peter but yes I have done that already. I have gone through and severely optimized my code b... read more | 06/29/2008 (11:39 pm) |
| Diablo 3 Thoughts | Well besides the fact that I will most definitely be buying this game, I have to say I was really im... read more | 06/28/2008 (2:24 pm) |
| Adding new positions..." questions | Final question because other than this my stuff works flawlessly now. It involves the bounding boxes... read more | 06/21/2008 (5:42 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Well could someone at least tell me if they have also seen this?... read more | 06/21/2008 (5:29 pm) |
| Adding new positions..." questions | OK that sounds reasonable. So the 9 that was already there in TGEA should be more than adequate.... read more | 06/18/2008 (2:47 pm) |
| Adding new positions..." questions | OK I fixed everything but I need to ask one more question because I suspect this is the source of on... read more | 06/18/2008 (12:07 am) |
| Pinks Screen Blues | Well I have been through my script, gui and code. Using Torsion for debugging script and gui, Visual... read more | 06/17/2008 (12:44 am) |
| ATI graphics glitch | Had the same problem with an old ATI 9600 and it was because it was dying, two weeks later it died.... read more | 06/15/2008 (8:56 pm) |
| 1.7.0 maybe Bug? Pink Sceen after tex change. | Ross, I have a question in regards to this. What is the control object then when you have yet to joi... read more | 06/15/2008 (2:25 pm) |
| Games I Made With Torque | They look pretty cool. Gonna try Rival Cannons for sure.... read more | 06/11/2008 (10:20 pm) |
| GuiTextListCtrl drops last TAB item | Thanks I forgot to update this, I went line-by-line through my script. It was my fault. Thanks anywa... read more | 06/11/2008 (12:24 pm) |
| Adding new positions..." questions | By the way the not firing after swimming in my first part of this thread is due to the multiplayer p... read more | 06/10/2008 (11:51 pm) |
| Adding new positions..." questions | Well I have everything fixed EXCEPT the multplayer ghosting issue. I used Josh Albrecht's Melee tuto... read more | 06/10/2008 (11:49 pm) |
| Water coverage calculation | Thanks Stefan, I go that part working, since you are using that resource I will ask, have you experi... read more | 06/10/2008 (8:26 pm) |
| Adding new positions..." questions | Yeah I just tried an actual multiplayer game and it doesn't work at all. You know it would help if s... read more | 06/10/2008 (7:23 pm) |
| Adding new positions..." questions | I se that on the resource site that others have also had issues resolving the multipler for this. If... read more | 06/10/2008 (12:00 am) |
| Adding new positions..." questions | Well the problem with number one was a combination of a bug with the resource and a bug on my side w... read more | 06/09/2008 (11:19 pm) |
| Any ideas for making a grappling hook? | Yeah this would be cool for another project I am working on.... read more | 06/09/2008 (3:14 pm) |
| Adding new positions..." questions | What I am seeing is that even though the animations and camera are updating properly now, the muzzle... read more | 06/08/2008 (9:01 pm) |
| Adding new positions..." questions | Already done, no help.... read more | 06/08/2008 (8:36 pm) |
| Adding new positions..." questions | Well I gotta be honest I ripped mine off from the MG starter kit. Going to replace those later with ... read more | 06/08/2008 (8:14 pm) |
| I can not beleve this so easy bug exist so many years | Well that is interesting.... read more | 06/08/2008 (8:11 pm) |
| Adding new positions..." questions | Thanks Adam for that answer. I fixed number 2 by adding in the conform to terrains resource witha co... read more | 06/08/2008 (7:32 pm) |
| Adding new positions..." questions | Well it seems it mostly happens when I am in the crouch position. No idea why.... read more | 06/08/2008 (6:46 pm) |
| Adding new positions..." questions | OK I almost have the player eye sight per animation problem figured out but my fix introduces anothe... read more | 06/08/2008 (6:17 pm) |
| Adding new positions..." questions | Ignore question number 2, apparently my eyesight is horrid.... read more | 06/08/2008 (4:14 pm) |
| Adding new positions..." questions | OK with the not firing issue here is some more info. The exact same technique works fine for mounitn... read more | 06/08/2008 (12:50 pm) |
| I can not beleve this so easy bug exist so many years | Yeah I gotta be honest, I don't understand what bug you are trying to say exists.... read more | 06/08/2008 (12:49 pm) |
| Water coverage calculation | Stefan I have a bit more with this I am hoping you have the solution to. If you are in 3rd person th... read more | 06/08/2008 (1:36 am) |
| Polysoup Overlapped objects collision failure | Almost another week later, just wanted to see if if any of the GG folks had an answer.... read more | 06/06/2008 (10:13 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Well I have done lots of testing and as far as I can tell the issue is in onRender. The GuiTextE... read more | 06/06/2008 (10:11 pm) |
| Advanced Camera Resource question | Figured it out already, but thanks.... read more | 06/05/2008 (9:20 am) |
| ProgressCtrl gui question | Thanks Taylor.... read more | 06/05/2008 (4:26 am) |
| GuiTextEditSliderCtrl relative sizing bug | Does anyone know why this is happening, has even seen it, or is it just me and I have done something... read more | 06/04/2008 (11:28 pm) |
| Sky value script assistance please | No I am just backing up the original settings with this. I actually change my settings for a random ... read more | 06/02/2008 (3:26 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Here is a quick video I made that shows the bug. [URL=http://s72.photobucket.com/albums/i192/DTDA... read more | 06/01/2008 (3:13 pm) |
| GuiTextEditSliderCtrl relative sizing bug | Has anyone else seen this bug?... read more | 06/01/2008 (2:09 am) |
| Polysoup Overlapped objects collision failure | Well its been about a week since I posted this so I thought I would see if anyone from Garage Games ... read more | 06/01/2008 (1:51 am) |