Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PolySoup with projectiles question | Well it not working for the player is really not that big of a deal, I was only testing that intiall... read more | 01/06/2007 (12:35 pm) |
| Spectator mode | Wow excellent responses. Thank you to all.... read more | 01/01/2007 (4:44 pm) |
| DTS objects and Raycasting | Ben has already said in his blog he will release it shortly after New Years to TGE users.... read more | 12/29/2006 (1:37 am) |
| Streaming Audio problem | Don't suppose you would like to post that where everyone else can see it too? That is a Torque Game ... read more | 12/29/2006 (1:36 am) |
| Gui problem | Howard I don't know whay that doesn't work but have you tried this? function clientCmdMoveDot(%... read more | 12/28/2006 (1:23 am) |
| DTS objects and Raycasting | Well thats great Ben and sounds like it is exactly what I needed. But I am still just a TGE owner.... read more | 12/25/2006 (7:03 pm) |
| DTS objects and Raycasting | OK Tom Spilman told me the code should have been in there to do this, I have looked everywhere other... read more | 12/25/2006 (2:55 pm) |
| Car damage | If you are wanting cars like FlatOut then you need to look at the example car they released on Zmode... read more | 12/24/2006 (12:27 pm) |
| Double click? | Thanks Michael, although the "quirk" I was talking about is that if you look at almost every GUI ele... read more | 12/22/2006 (12:30 pm) |
| Double click? | Well I went a different route than that and I guess I have opened it to all GUI control items. I add... read more | 12/22/2006 (11:39 am) |
| Double click? | Wait a minute, I don't have a GameTSCtrl::onMouseDown(const GuiEvent &evt) in my gameTSCtrl.cc. What... read more | 12/22/2006 (8:26 am) |
| Double click? | Excellent! That is exactly what I was looking for. Thanks a lot.... read more | 12/22/2006 (7:48 am) |
| Double click? | Did any of you guys come up with a decent working double click system? I made one and well it sucks.... read more | 12/21/2006 (11:45 pm) |
| Environment Mapping issues | If you don't mind me asking what was the variable in prefs.cs called?... read more | 12/20/2006 (11:23 am) |
| I think TorqueML is Broken in 1.4 | Just going through my list of bug fixes to get around to adding and wanted to know if this is fixed ... read more | 12/17/2006 (2:48 am) |
| Editor bug | Is this still a problem in TGE 1.5?... read more | 12/17/2006 (2:45 am) |
| DTS objects and Raycasting | Dave Young shared his version with me so I could try to convert it to something for TGE, I have to a... read more | 12/13/2006 (3:16 pm) |
| DTS objects and Raycasting | Manoel- Thanks for that, I just learned something new. Tom- Thanks but that is apparently a TSE r... read more | 12/13/2006 (10:57 am) |
| Networked Terrain Deformation Problem | Thank you Gary its really appreciated.... read more | 12/12/2006 (12:27 pm) |
| Networked Terrain Deformation Problem | Cool Gary, would you mind sharing the updated code? I have read what you said to, but I have no idea... read more | 12/12/2006 (9:39 am) |
| Networked Terrain Deformation Problem | Hey Gary had any luck so far?... read more | 12/12/2006 (9:02 am) |
| Panning Camera | Here is a small video to show what I got done. I set it up as a package system with the ability to h... read more | 12/12/2006 (12:11 am) |
| Panning Camera | As for my bug, disregard it I found the solution. Ironically it was not my own error. Apparently the... read more | 12/11/2006 (11:19 pm) |
| Panning Camera | Oh and if anyone knows how, is there someway to make the orbit mode spin on its own? I am guessing i... read more | 12/11/2006 (4:41 pm) |
| Panning Camera | OK I have even added gui deletes and texture cache flushes after each gui closes, still I have a pro... read more | 12/11/2006 (3:06 pm) |
| Decals on DTS objects? | I am totally cool with that when it comes to the player itself. However, I would really like to be a... read more | 12/11/2006 (10:01 am) |
| Decals on DTS objects? | Ever have any luck with this?... read more | 12/11/2006 (9:42 am) |
| Dts Paint | I guess John is ignoring me.... read more | 12/11/2006 (12:23 am) |
| Panning Camera | Well Brian as it turns out the Advanced Camera Resource is already a part of TGE 1.5. I am working o... read more | 12/10/2006 (10:49 pm) |
| Volcano Particle | The link is dead.... read more | 12/08/2006 (1:34 pm) |
| Dts Paint | Can you at least give the rest of us an idea where to go in making something like this?... read more | 12/08/2006 (11:32 am) |
| Gui showing in game | Thank you very much.... read more | 12/06/2006 (7:36 am) |
| IS it me or the Lighting Kit? | Yeah John I went back and started hunting for it in my previous backups. I found what you were talki... read more | 12/04/2006 (8:49 pm) |
| SgDecalProjector != distance fog | Cool! Glad to hear you got it done. As for the spotlight, kind of an exagerration there, more like a... read more | 12/03/2006 (4:50 pm) |
| SgDecalProjector != distance fog | Caylo you are way off by insulting John's customer support. You mentioned looking at your posts, you... read more | 12/03/2006 (4:12 pm) |
| SgDecalProjector != distance fog | I see, your frustration seems to be primarily with the Lighting Kit. Admittedly there is always room... read more | 12/03/2006 (12:05 am) |
| ODEScript New Thread | Any chance of you looking at ragdolls?... read more | 12/02/2006 (10:20 pm) |
| SgDecalProjector != distance fog | *Looks around for the flying rocks* Caylo - From someone who is most assuredly one of those 'tard... read more | 12/02/2006 (10:18 pm) |
| Player Hitbox help | Thank you for your help David, it was my model after all. Looks like I may need to knock the cobwebs... read more | 12/02/2006 (10:04 pm) |
| Networked Terrain Deformation Problem | No. If you want it to do that you will have to modify the code to make it actually change the terrai... read more | 11/29/2006 (11:02 am) |
| Character changes to the terrain | Take a look at this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 11/29/2006 (10:24 am) |
| Any idea on 3DS to DIF? | Yeah they work pretty good, however the collision code has a lot of issues.... read more | 11/28/2006 (7:44 pm) |
| Hitboxes for vehicles | That is really cool news. I sent you an email. Hope to hear more good things from you guys.... read more | 11/28/2006 (9:39 am) |
| Hitboxes for vehicles | I know its been a while and you and I have talked a little over this, but how is it going?... read more | 11/28/2006 (8:49 am) |
| Race games - collision for fast moving vehicles | So did you change the code? If so I would like to try out what you did.... read more | 11/28/2006 (8:48 am) |
| hand break skid | Definitely interested!! I was going to have to do this myself soon and this would be a nice time sav... read more | 11/22/2006 (1:01 pm) |
| Crosshair | Yeah I would like to know this too since a few of my weapons are not exactly accurate to the crossha... read more | 11/22/2006 (12:58 pm) |
| Updates | Thank you Stephen.... read more | 11/21/2006 (4:17 pm) |
| Updates | Thank you Stephen. I guess the final question I would have in regards to this is, is there going to... read more | 11/21/2006 (5:35 am) |
| Updates | What about an official word on when it will be available, if ever?... read more | 11/20/2006 (10:46 pm) |