Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
PolySoup with projectiles question Well it not working for the player is really not that big of a deal, I was only testing that intiall... read more 01/06/2007 (12:35 pm)
Spectator mode Wow excellent responses. Thank you to all.... read more 01/01/2007 (4:44 pm)
DTS objects and Raycasting Ben has already said in his blog he will release it shortly after New Years to TGE users.... read more 12/29/2006 (1:37 am)
Streaming Audio problem Don't suppose you would like to post that where everyone else can see it too? That is a Torque Game ... read more 12/29/2006 (1:36 am)
Gui problem Howard I don't know whay that doesn't work but have you tried this? function clientCmdMoveDot(%... read more 12/28/2006 (1:23 am)
DTS objects and Raycasting Well thats great Ben and sounds like it is exactly what I needed. But I am still just a TGE owner.... read more 12/25/2006 (7:03 pm)
DTS objects and Raycasting OK Tom Spilman told me the code should have been in there to do this, I have looked everywhere other... read more 12/25/2006 (2:55 pm)
Car damage If you are wanting cars like FlatOut then you need to look at the example car they released on Zmode... read more 12/24/2006 (12:27 pm)
Double click? Thanks Michael, although the "quirk" I was talking about is that if you look at almost every GUI ele... read more 12/22/2006 (12:30 pm)
Double click? Well I went a different route than that and I guess I have opened it to all GUI control items. I add... read more 12/22/2006 (11:39 am)
Double click? Wait a minute, I don't have a GameTSCtrl::onMouseDown(const GuiEvent &evt) in my gameTSCtrl.cc. What... read more 12/22/2006 (8:26 am)
Double click? Excellent! That is exactly what I was looking for. Thanks a lot.... read more 12/22/2006 (7:48 am)
Double click? Did any of you guys come up with a decent working double click system? I made one and well it sucks.... read more 12/21/2006 (11:45 pm)
Environment Mapping issues If you don't mind me asking what was the variable in prefs.cs called?... read more 12/20/2006 (11:23 am)
I think TorqueML is Broken in 1.4 Just going through my list of bug fixes to get around to adding and wanted to know if this is fixed ... read more 12/17/2006 (2:48 am)
Editor bug Is this still a problem in TGE 1.5?... read more 12/17/2006 (2:45 am)
DTS objects and Raycasting Dave Young shared his version with me so I could try to convert it to something for TGE, I have to a... read more 12/13/2006 (3:16 pm)
DTS objects and Raycasting Manoel- Thanks for that, I just learned something new. Tom- Thanks but that is apparently a TSE r... read more 12/13/2006 (10:57 am)
Networked Terrain Deformation Problem Thank you Gary its really appreciated.... read more 12/12/2006 (12:27 pm)
Networked Terrain Deformation Problem Cool Gary, would you mind sharing the updated code? I have read what you said to, but I have no idea... read more 12/12/2006 (9:39 am)
Networked Terrain Deformation Problem Hey Gary had any luck so far?... read more 12/12/2006 (9:02 am)
Panning Camera Here is a small video to show what I got done. I set it up as a package system with the ability to h... read more 12/12/2006 (12:11 am)
Panning Camera As for my bug, disregard it I found the solution. Ironically it was not my own error. Apparently the... read more 12/11/2006 (11:19 pm)
Panning Camera Oh and if anyone knows how, is there someway to make the orbit mode spin on its own? I am guessing i... read more 12/11/2006 (4:41 pm)
Panning Camera OK I have even added gui deletes and texture cache flushes after each gui closes, still I have a pro... read more 12/11/2006 (3:06 pm)
Decals on DTS objects? I am totally cool with that when it comes to the player itself. However, I would really like to be a... read more 12/11/2006 (10:01 am)
Decals on DTS objects? Ever have any luck with this?... read more 12/11/2006 (9:42 am)
Dts Paint I guess John is ignoring me.... read more 12/11/2006 (12:23 am)
Panning Camera Well Brian as it turns out the Advanced Camera Resource is already a part of TGE 1.5. I am working o... read more 12/10/2006 (10:49 pm)
Volcano Particle The link is dead.... read more 12/08/2006 (1:34 pm)
Dts Paint Can you at least give the rest of us an idea where to go in making something like this?... read more 12/08/2006 (11:32 am)
Gui showing in game Thank you very much.... read more 12/06/2006 (7:36 am)
IS it me or the Lighting Kit? Yeah John I went back and started hunting for it in my previous backups. I found what you were talki... read more 12/04/2006 (8:49 pm)
SgDecalProjector != distance fog Cool! Glad to hear you got it done. As for the spotlight, kind of an exagerration there, more like a... read more 12/03/2006 (4:50 pm)
SgDecalProjector != distance fog Caylo you are way off by insulting John's customer support. You mentioned looking at your posts, you... read more 12/03/2006 (4:12 pm)
SgDecalProjector != distance fog I see, your frustration seems to be primarily with the Lighting Kit. Admittedly there is always room... read more 12/03/2006 (12:05 am)
ODEScript New Thread Any chance of you looking at ragdolls?... read more 12/02/2006 (10:20 pm)
SgDecalProjector != distance fog *Looks around for the flying rocks* Caylo - From someone who is most assuredly one of those 'tard... read more 12/02/2006 (10:18 pm)
Player Hitbox help Thank you for your help David, it was my model after all. Looks like I may need to knock the cobwebs... read more 12/02/2006 (10:04 pm)
Networked Terrain Deformation Problem No. If you want it to do that you will have to modify the code to make it actually change the terrai... read more 11/29/2006 (11:02 am)
Character changes to the terrain Take a look at this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 11/29/2006 (10:24 am)
Any idea on 3DS to DIF? Yeah they work pretty good, however the collision code has a lot of issues.... read more 11/28/2006 (7:44 pm)
Hitboxes for vehicles That is really cool news. I sent you an email. Hope to hear more good things from you guys.... read more 11/28/2006 (9:39 am)
Hitboxes for vehicles I know its been a while and you and I have talked a little over this, but how is it going?... read more 11/28/2006 (8:49 am)
Race games - collision for fast moving vehicles So did you change the code? If so I would like to try out what you did.... read more 11/28/2006 (8:48 am)
hand break skid Definitely interested!! I was going to have to do this myself soon and this would be a nice time sav... read more 11/22/2006 (1:01 pm)
Crosshair Yeah I would like to know this too since a few of my weapons are not exactly accurate to the crossha... read more 11/22/2006 (12:58 pm)
Updates Thank you Stephen.... read more 11/21/2006 (4:17 pm)
Updates Thank you Stephen. I guess the final question I would have in regards to this is, is there going to... read more 11/21/2006 (5:35 am)
Updates What about an official word on when it will be available, if ever?... read more 11/20/2006 (10:46 pm)