Ron Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GMK features suggestion | Oh had some more that should be easy to do, one is bouyancy. Another suggestion would be impulse... read more | 08/19/2009 (5:57 pm) |
| Beta 5 ? | OK I am having crashes with softbodies after I add them to a map as soon as I close either the GMK e... read more | 08/18/2009 (6:26 pm) |
| GMK features suggestion | Vehicles with any of the physics engines would be a long overdue addition for any version of the Tor... read more | 08/15/2009 (1:40 pm) |
| GMK and PhysX | Disregard what I previously said about instructions for Bullet. You guys are pretty thorough. But I ... read more | 08/14/2009 (11:15 pm) |
| Turrets and object throwing problems | OK can someone at least tell me that they have used that resource with TGEA 1.81 and have NOT had th... read more | 08/14/2009 (2:42 pm) |
| Mount Equipment Resource and TGEA 1.81 | OK can someone at least tell me that they have used that resource with TGEA 1.81 and have NOT had th... read more | 08/14/2009 (2:39 pm) |
| Wrapped decals | OK I have tried just about everything I can think of on this. The only thing I might be missing is i... read more | 08/12/2009 (3:03 pm) |
| Wrapped decals | [code] void DecalManager::addWrapDecal(const Point3F& pos, Point3F... read more | 08/11/2009 (5:13 pm) |
| Wrapped decals | OK I managed to get the crazy vertexs to stop but now it only renders one decal at a time. Here is m... read more | 08/11/2009 (5:11 pm) |
| Wanna buy CSK but don't know where | How soon until this can be purchased again?... read more | 08/11/2009 (9:59 am) |
| Wrapped decals | Well after a ton of personal life crap I am finally coming back to this stuff. Since this code was o... read more | 07/27/2009 (5:01 pm) |
| Tweaking Vehicle Collision Response | Thats because you need to apply an impulses to the objects during the collision. There are several e... read more | 07/01/2009 (10:49 am) |
| Raycast question | Well I am not really needing a collision as it were. What I am looking to do is access or create a p... read more | 06/17/2009 (12:58 am) |
| Raycast question | Yeah guys I got that, and thanks. I have been trying to workout a new method that is not polysoup ba... read more | 06/15/2009 (4:58 am) |
| Mounted Image Problem | Nevermind I figured this one out. It turns out I just added the code wrong for setting the next free... read more | 06/14/2009 (5:43 pm) |
| Wiki Communications? | Excellent answers all, and exactly what I believed with a bit more interesting info from Andy. @A... read more | 04/29/2009 (2:42 pm) |
| RayCast to Visible Mesh Coordinate | Thanks for all of the replies. Gerald - I will try that, I was was under the impression you can'... read more | 04/16/2009 (2:30 pm) |
| RayCast to Visible Mesh Coordinate | Well to be honest Stefan, I wouldn't have they ability right now to replace the core classes vital t... read more | 04/16/2009 (11:43 am) |
| RayCast to Visible Mesh Coordinate | OK, I am sorry but it is you that are misunderstanding me Stefan. Take PhysX completely out of this ... read more | 04/16/2009 (8:59 am) |
| RayCast to Visible Mesh Coordinate | Because you cannot get a material reading or visible surface coordinates from an object with a colli... read more | 04/16/2009 (4:33 am) |
| RayCast to Visible Mesh Coordinate | I also get the same results from those with one difference, if I use the coordinates provided with t... read more | 04/16/2009 (4:22 am) |
| RayCast to Visible Mesh Coordinate | I thought I should also mention that I am already using the castRayTri that uses getArea, rayTriangl... read more | 04/16/2009 (3:23 am) |
| RayCast to Visible Mesh Coordinate | Andy - I believe that only works if the object is using polysoup, and shapebase objects do not.... read more | 04/16/2009 (1:36 am) |
| Wrapped decals | Thanks Huan but it is supposed to do that. As for a T3D upgrade, probably not going to happen from m... read more | 04/15/2009 (9:15 am) |
| Network Transfer of a sceneObject ID | Thanks Andy I was doing that but not using the network connection to do it and that was the problem.... read more | 04/15/2009 (8:49 am) |
| Cheep Particle Tricks | Caylo, I need to talk to you in regards to this code. If you check my profile I have all of the Inst... read more | 04/08/2009 (6:09 am) |
| physx resource for 1.8.1 planning | Hey deepscratch yeah just get on MSN with me sometime and we will get more functionality completed.... read more | 04/08/2009 (5:24 am) |
| LINK : fatal error LNK1181: cannot open input file 'x3daudio.lib' | If all else fails do a search for the driver on the web and add it to your game's executable directo... read more | 04/08/2009 (5:17 am) |
| PhysX Triangle Mesh Cooking code assistance | What can I say other than you rock and thanks a ton! It all works like a charm thanks to you.... read more | 04/04/2009 (12:49 pm) |
| PhysX Triangle Mesh Cooking code assistance | Gerald- If you look at the function above, I have changed it to match yours as much as possible. How... read more | 04/04/2009 (10:46 am) |
| PhysX Triangle Mesh Cooking code assistance | Ok I updated the code above due to the fact that I noticed I was duplicating loop functions to do co... read more | 04/04/2009 (1:40 am) |
| PhysX Triangle Mesh Cooking code assistance | Ok I updated the code above due to the fact that I noticed I was duplicating loop functions to do co... read more | 04/04/2009 (1:38 am) |
| shadow like stencil in TSSTATIC ! | Oops I forgot I modified my code base to allow self shadows. I had done this back in TGEA 1.03. The... read more | 04/02/2009 (9:48 am) |
| PhysX and Shape Replicators | Thanks Konrad, but yeah I got that far already. I already have a working solution for TSStatics and ... read more | 04/02/2009 (4:26 am) |
| shadow like stencil in TSSTATIC ! | Interseting, but doesn't the engine already do shadows for Polysoup objects?... read more | 04/01/2009 (9:33 pm) |
| Projectile/Decal Questions | Well Daniel for the most part there is already that ability available included in the stock code and... read more | 03/29/2009 (1:07 pm) |
| TGEA 1.8.1 and PhysX? | OK nevermond once more, this must be something on my end because my new tests show that PhysX has no... read more | 03/29/2009 (3:24 am) |
| TGEA 1.8.1 and PhysX? | Nevermind. My test was flawed so the problem is still there and not the shdaow code. It is just the ... read more | 03/29/2009 (3:18 am) |
| TGEA 1.8.1 and PhysX? | OK I found the source of the bug but I have not figured out a solution yet. In the most recent versi... read more | 03/29/2009 (12:33 am) |
| TGEA 1.8.1 and PhysX? | Yeah I wen't back and did another install using some help from deepscratch. My version had several m... read more | 03/28/2009 (9:10 am) |
| getMaterialList not working? | Oh I see what you are saying. I have only tested Caylo's code on simple objects with one material so... read more | 03/24/2009 (1:19 am) |
| getMaterialList not working? | Thanks Caylo you just made my day.... read more | 03/23/2009 (11:51 am) |
| SetSkinName only works the first time - with fix | I would probably be helpful if someone could just update the reskin code resource that is already ou... read more | 03/23/2009 (4:23 am) |
| GFXTextureProfile::RenderTargetZBuffer in TGEA 1.8.1 | Great news Frank I really am looking forward to it as I have used your resource in all previous vers... read more | 03/20/2009 (11:01 pm) |
| PhysX and Polysoup Work | Gerald - I know the technique works for all non-replicated statics, but when you try it with a repli... read more | 03/19/2009 (1:51 am) |
| BG Cliff Construction Kit discussion | Wll I suppose that will also have to do with getting PhysX and Polysoup to work together. I have bee... read more | 03/19/2009 (12:36 am) |
| BG Cliff Construction Kit discussion | Your welcome and thanks for such a great addition. I am curious though if anyone has made PhysX work... read more | 03/19/2009 (12:10 am) |
| Spline Road Material Problems | I forgot to mention, the problems I was having was actually due to the fact that I was still trying ... read more | 03/12/2009 (4:31 pm) |
| Spline Road Material Problems | Dan - I didn't, Duncan Gray pulled this one off. I just joined together with him to do the rendering... read more | 03/12/2009 (4:28 pm) |
| Spline Road Material Problems | OK does anyone have a suggestion on what could be causing this? I don't expect anyone to do the work... read more | 03/08/2009 (9:21 pm) |