Game Development Community

Ron Nelson's Forum Posts

Thread Post Date Posted
GMK features suggestion Oh had some more that should be easy to do, one is bouyancy. Another suggestion would be impulse... read more 08/19/2009 (5:57 pm)
Beta 5 ? OK I am having crashes with softbodies after I add them to a map as soon as I close either the GMK e... read more 08/18/2009 (6:26 pm)
GMK features suggestion Vehicles with any of the physics engines would be a long overdue addition for any version of the Tor... read more 08/15/2009 (1:40 pm)
GMK and PhysX Disregard what I previously said about instructions for Bullet. You guys are pretty thorough. But I ... read more 08/14/2009 (11:15 pm)
Turrets and object throwing problems OK can someone at least tell me that they have used that resource with TGEA 1.81 and have NOT had th... read more 08/14/2009 (2:42 pm)
Mount Equipment Resource and TGEA 1.81 OK can someone at least tell me that they have used that resource with TGEA 1.81 and have NOT had th... read more 08/14/2009 (2:39 pm)
Wrapped decals OK I have tried just about everything I can think of on this. The only thing I might be missing is i... read more 08/12/2009 (3:03 pm)
Wrapped decals [code] void DecalManager::addWrapDecal(const Point3F& pos, Point3F... read more 08/11/2009 (5:13 pm)
Wrapped decals OK I managed to get the crazy vertexs to stop but now it only renders one decal at a time. Here is m... read more 08/11/2009 (5:11 pm)
Wanna buy CSK but don't know where How soon until this can be purchased again?... read more 08/11/2009 (9:59 am)
Wrapped decals Well after a ton of personal life crap I am finally coming back to this stuff. Since this code was o... read more 07/27/2009 (5:01 pm)
Tweaking Vehicle Collision Response Thats because you need to apply an impulses to the objects during the collision. There are several e... read more 07/01/2009 (10:49 am)
Raycast question Well I am not really needing a collision as it were. What I am looking to do is access or create a p... read more 06/17/2009 (12:58 am)
Raycast question Yeah guys I got that, and thanks. I have been trying to workout a new method that is not polysoup ba... read more 06/15/2009 (4:58 am)
Mounted Image Problem Nevermind I figured this one out. It turns out I just added the code wrong for setting the next free... read more 06/14/2009 (5:43 pm)
Wiki Communications? Excellent answers all, and exactly what I believed with a bit more interesting info from Andy. @A... read more 04/29/2009 (2:42 pm)
RayCast to Visible Mesh Coordinate Thanks for all of the replies. Gerald - I will try that, I was was under the impression you can'... read more 04/16/2009 (2:30 pm)
RayCast to Visible Mesh Coordinate Well to be honest Stefan, I wouldn't have they ability right now to replace the core classes vital t... read more 04/16/2009 (11:43 am)
RayCast to Visible Mesh Coordinate OK, I am sorry but it is you that are misunderstanding me Stefan. Take PhysX completely out of this ... read more 04/16/2009 (8:59 am)
RayCast to Visible Mesh Coordinate Because you cannot get a material reading or visible surface coordinates from an object with a colli... read more 04/16/2009 (4:33 am)
RayCast to Visible Mesh Coordinate I also get the same results from those with one difference, if I use the coordinates provided with t... read more 04/16/2009 (4:22 am)
RayCast to Visible Mesh Coordinate I thought I should also mention that I am already using the castRayTri that uses getArea, rayTriangl... read more 04/16/2009 (3:23 am)
RayCast to Visible Mesh Coordinate Andy - I believe that only works if the object is using polysoup, and shapebase objects do not.... read more 04/16/2009 (1:36 am)
Wrapped decals Thanks Huan but it is supposed to do that. As for a T3D upgrade, probably not going to happen from m... read more 04/15/2009 (9:15 am)
Network Transfer of a sceneObject ID Thanks Andy I was doing that but not using the network connection to do it and that was the problem.... read more 04/15/2009 (8:49 am)
Cheep Particle Tricks Caylo, I need to talk to you in regards to this code. If you check my profile I have all of the Inst... read more 04/08/2009 (6:09 am)
physx resource for 1.8.1 planning Hey deepscratch yeah just get on MSN with me sometime and we will get more functionality completed.... read more 04/08/2009 (5:24 am)
LINK : fatal error LNK1181: cannot open input file 'x3daudio.lib' If all else fails do a search for the driver on the web and add it to your game's executable directo... read more 04/08/2009 (5:17 am)
PhysX Triangle Mesh Cooking code assistance What can I say other than you rock and thanks a ton! It all works like a charm thanks to you.... read more 04/04/2009 (12:49 pm)
PhysX Triangle Mesh Cooking code assistance Gerald- If you look at the function above, I have changed it to match yours as much as possible. How... read more 04/04/2009 (10:46 am)
PhysX Triangle Mesh Cooking code assistance Ok I updated the code above due to the fact that I noticed I was duplicating loop functions to do co... read more 04/04/2009 (1:40 am)
PhysX Triangle Mesh Cooking code assistance Ok I updated the code above due to the fact that I noticed I was duplicating loop functions to do co... read more 04/04/2009 (1:38 am)
shadow like stencil in TSSTATIC ! Oops I forgot I modified my code base to allow self shadows. I had done this back in TGEA 1.03. The... read more 04/02/2009 (9:48 am)
PhysX and Shape Replicators Thanks Konrad, but yeah I got that far already. I already have a working solution for TSStatics and ... read more 04/02/2009 (4:26 am)
shadow like stencil in TSSTATIC ! Interseting, but doesn't the engine already do shadows for Polysoup objects?... read more 04/01/2009 (9:33 pm)
Projectile/Decal Questions Well Daniel for the most part there is already that ability available included in the stock code and... read more 03/29/2009 (1:07 pm)
TGEA 1.8.1 and PhysX? OK nevermond once more, this must be something on my end because my new tests show that PhysX has no... read more 03/29/2009 (3:24 am)
TGEA 1.8.1 and PhysX? Nevermind. My test was flawed so the problem is still there and not the shdaow code. It is just the ... read more 03/29/2009 (3:18 am)
TGEA 1.8.1 and PhysX? OK I found the source of the bug but I have not figured out a solution yet. In the most recent versi... read more 03/29/2009 (12:33 am)
TGEA 1.8.1 and PhysX? Yeah I wen't back and did another install using some help from deepscratch. My version had several m... read more 03/28/2009 (9:10 am)
getMaterialList not working? Oh I see what you are saying. I have only tested Caylo's code on simple objects with one material so... read more 03/24/2009 (1:19 am)
getMaterialList not working? Thanks Caylo you just made my day.... read more 03/23/2009 (11:51 am)
SetSkinName only works the first time - with fix I would probably be helpful if someone could just update the reskin code resource that is already ou... read more 03/23/2009 (4:23 am)
GFXTextureProfile::RenderTargetZBuffer in TGEA 1.8.1 Great news Frank I really am looking forward to it as I have used your resource in all previous vers... read more 03/20/2009 (11:01 pm)
PhysX and Polysoup Work Gerald - I know the technique works for all non-replicated statics, but when you try it with a repli... read more 03/19/2009 (1:51 am)
BG Cliff Construction Kit discussion Wll I suppose that will also have to do with getting PhysX and Polysoup to work together. I have bee... read more 03/19/2009 (12:36 am)
BG Cliff Construction Kit discussion Your welcome and thanks for such a great addition. I am curious though if anyone has made PhysX work... read more 03/19/2009 (12:10 am)
Spline Road Material Problems I forgot to mention, the problems I was having was actually due to the fact that I was still trying ... read more 03/12/2009 (4:31 pm)
Spline Road Material Problems Dan - I didn't, Duncan Gray pulled this one off. I just joined together with him to do the rendering... read more 03/12/2009 (4:28 pm)
Spline Road Material Problems OK does anyone have a suggestion on what could be causing this? I don't expect anyone to do the work... read more 03/08/2009 (9:21 pm)