Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Vehicle engine sound problems and questions OK I have to admit this one has me baffled. Why is it that the sound will only stay with the vehicle... read more 04/02/2007 (12:35 am)
Rgm-79[g] Gm Mech Looks cool... read more 04/01/2007 (11:47 pm)
Vehicle engine sound problems and questions @ Bryce - This is engine code. I figured out what is causing the problem, just not sure why. As y... read more 04/01/2007 (7:25 pm)
DSprintf parameter question *Bump*... read more 03/23/2007 (12:56 am)
Hitbox question Well Stefan since I have a much more complicated material system in place I wanted also to be able t... read more 03/21/2007 (5:07 am)
Hitbox question Nevermind. I got it all working now. It passes the hitbox number and material information to the onI... read more 03/21/2007 (1:07 am)
Hitbox question A bit of an update but it leads to further confusion for me. I changed my code up a bit to this: ... read more 03/20/2007 (2:20 pm)
Hitbox question Well here is the funny part cause I figured it out last night, I had the start and end values backwa... read more 03/20/2007 (5:36 am)
Hitbox question Oh and another thing, its not the Hitbox code messing it up, Its actually the if statement. The cast... read more 03/20/2007 (12:23 am)
Hitbox question Anyone else not sick, sorry Stefan, got any suggestions?... read more 03/19/2007 (1:41 pm)
Hitbox question Well Stefan I tried taking your advice and this is what I am testing it with. As you can see I also ... read more 03/19/2007 (12:16 pm)
Remapping Axis input Well thanks Frank, I look forward to seeing what you come up with, been a bit sidetracked on getting... read more 03/17/2007 (7:22 pm)
Collision damage with .difs See this is why I am glad I went with this engine, the community rocks. Thanks for the really quick ... read more 03/16/2007 (1:59 am)
Hitbox question Well thats a good idea Stefan but with your first suggestion, which seems like it would be the best ... read more 03/14/2007 (7:07 pm)
Item's colliding question Oh yeah if you are just trying to pick it up you also have to set up the player to allow it carry th... read more 03/11/2007 (6:09 pm)
Item's colliding question Look up in the scripts for oncollision for each the player and the ball. I am assuming for the ball ... read more 03/11/2007 (11:46 am)
Singularity FPS teaser video (Torque 1.5) Good stuff man. Reminds me of the old Army Men games but alot better.... read more 03/11/2007 (12:42 am)
3D Game Programming All In One - blows Yup and they should just lock this one too. Seriously, you need to go back to school, develop som... read more 03/11/2007 (12:39 am)
Modernization Kit Beta Alex is there someway to disable the process that automatically generates the material mapping scrip... read more 03/04/2007 (12:40 am)
Modernization Kit Beta Alex, thanks for your advice, my problem was in fact not a bug at all with your kit but a need for m... read more 03/03/2007 (6:07 pm)
Modernization Kit Beta Well yes and no. Your getting started file said mkFluid::setReflectionSize(1024); But other than t... read more 03/02/2007 (1:06 am)
Modernization Kit Beta I have an ATI Radeon 9700 and this is what I get with the water in your newest version. Other than t... read more 03/01/2007 (10:49 pm)
TLK doesn't light Translucent Interiors How much will your update here to the code have changed if I were to use it in 1.5? Since the Li... read more 02/28/2007 (2:45 am)
Modernization Kit Beta Nope not me. I did a full clean install of TGE 1.5 and copied your code directly into it. It compile... read more 02/27/2007 (7:03 pm)
Modernization Kit Beta Any idea why after installing this that I get a ton of of unresolved symbol errors when compiling ma... read more 02/27/2007 (2:44 pm)
Modernization Kit Beta Thank you to all of you that worked on this. This is one hell of a huge contribution.... read more 02/26/2007 (1:14 am)
Free Content Nice stuff man. Thanks for putting it out there.... read more 02/20/2007 (9:24 am)
Small maps Well heck why even have it available then?... read more 02/16/2007 (4:08 am)
Looking for more activity Was going to say something but Stephen beat me to it. There is nothing as good that I have seen in a... read more 02/05/2007 (10:44 pm)
Sound Quality Settings Thanks Stefan. Very nice explanation and one less thing for me to have to deal with.... read more 02/03/2007 (5:00 am)
Problem with the wheels You can adjust the spring settings. I think it has to do with spring length.... read more 02/03/2007 (2:50 am)
CD Player (Code Inside) Awesome Tim. Thanks a ton.... read more 02/01/2007 (10:54 pm)
Grass, Foliage and Vehicles Thanks guys... read more 01/29/2007 (11:54 pm)
Level fly by on Main menu Do a search for "Mission in main menu GUI".... read more 01/24/2007 (4:59 pm)
My First Car? Wll actually there are several tutorials on it in the resources section, but they are a bit dated. Y... read more 01/24/2007 (4:34 am)
Projectile Particles The method I posted will allow you to tell between the metal and wooden and so on, But if you only n... read more 01/24/2007 (4:26 am)
TGE 1.4 wheeledvehicle bug and fix #2 Thanks for this guys. Just makes my code a little bit cleaner. ;)... read more 01/23/2007 (6:55 pm)
Projectile Particles Yes you can do it that way. I have already done it but it only works right on difs and terrains. Eve... read more 01/23/2007 (7:40 am)
Wheeled vehicle tire decal Well I ended up adding my code into the void WheeledVehicle::updateWheelParticles(F32 dt) since whil... read more 01/23/2007 (7:22 am)
Wheeled vehicle tire decal Not to mention the determining factors for wheel slippage are not exactly accurate by a long shot. I... read more 01/22/2007 (10:29 am)
Engine/Transmission resource code Well I am back at this again and checking if anyone out there got this to work better as in fixing u... read more 01/19/2007 (2:30 am)
Wheeled vehicle tire decal Any luck?... read more 01/19/2007 (2:09 am)
Vertical GuiProgressCtrl Hey thanks this will come in handy.... read more 01/16/2007 (6:15 am)
Small maps Why not 1?... read more 01/15/2007 (11:39 pm)
hand break skid Hey Anthony, I was just checking to see if you are still planning to release a resource on this?... read more 01/10/2007 (2:51 pm)
Metal sparks Yes Adam I have seen your product and it is awesome. I will definitely be adding it to my game.... read more 01/10/2007 (2:48 pm)
So what happened to CVS? Its dead. They decided to stop using it. All future updates will be in your account download and you... read more 01/09/2007 (3:33 am)
Alternate Material Damage System Well I want to go beyond just blood on players. I never thought it right that you can only read mate... read more 01/07/2007 (3:49 am)
DTS Object visible mesh detection While I see that the polysoup method designed be Tom Spilman and Ben Garney works really good on DTS... read more 01/07/2007 (3:41 am)
Alternate Material Damage System Well I have mine workin for all things except DTS objects. Still working hard there.... read more 01/06/2007 (6:41 pm)