Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle engine sound problems and questions | OK I have to admit this one has me baffled. Why is it that the sound will only stay with the vehicle... read more | 04/02/2007 (12:35 am) |
| Rgm-79[g] Gm Mech | Looks cool... read more | 04/01/2007 (11:47 pm) |
| Vehicle engine sound problems and questions | @ Bryce - This is engine code. I figured out what is causing the problem, just not sure why. As y... read more | 04/01/2007 (7:25 pm) |
| DSprintf parameter question | *Bump*... read more | 03/23/2007 (12:56 am) |
| Hitbox question | Well Stefan since I have a much more complicated material system in place I wanted also to be able t... read more | 03/21/2007 (5:07 am) |
| Hitbox question | Nevermind. I got it all working now. It passes the hitbox number and material information to the onI... read more | 03/21/2007 (1:07 am) |
| Hitbox question | A bit of an update but it leads to further confusion for me. I changed my code up a bit to this: ... read more | 03/20/2007 (2:20 pm) |
| Hitbox question | Well here is the funny part cause I figured it out last night, I had the start and end values backwa... read more | 03/20/2007 (5:36 am) |
| Hitbox question | Oh and another thing, its not the Hitbox code messing it up, Its actually the if statement. The cast... read more | 03/20/2007 (12:23 am) |
| Hitbox question | Anyone else not sick, sorry Stefan, got any suggestions?... read more | 03/19/2007 (1:41 pm) |
| Hitbox question | Well Stefan I tried taking your advice and this is what I am testing it with. As you can see I also ... read more | 03/19/2007 (12:16 pm) |
| Remapping Axis input | Well thanks Frank, I look forward to seeing what you come up with, been a bit sidetracked on getting... read more | 03/17/2007 (7:22 pm) |
| Collision damage with .difs | See this is why I am glad I went with this engine, the community rocks. Thanks for the really quick ... read more | 03/16/2007 (1:59 am) |
| Hitbox question | Well thats a good idea Stefan but with your first suggestion, which seems like it would be the best ... read more | 03/14/2007 (7:07 pm) |
| Item's colliding question | Oh yeah if you are just trying to pick it up you also have to set up the player to allow it carry th... read more | 03/11/2007 (6:09 pm) |
| Item's colliding question | Look up in the scripts for oncollision for each the player and the ball. I am assuming for the ball ... read more | 03/11/2007 (11:46 am) |
| Singularity FPS teaser video (Torque 1.5) | Good stuff man. Reminds me of the old Army Men games but alot better.... read more | 03/11/2007 (12:42 am) |
| 3D Game Programming All In One - blows | Yup and they should just lock this one too. Seriously, you need to go back to school, develop som... read more | 03/11/2007 (12:39 am) |
| Modernization Kit Beta | Alex is there someway to disable the process that automatically generates the material mapping scrip... read more | 03/04/2007 (12:40 am) |
| Modernization Kit Beta | Alex, thanks for your advice, my problem was in fact not a bug at all with your kit but a need for m... read more | 03/03/2007 (6:07 pm) |
| Modernization Kit Beta | Well yes and no. Your getting started file said mkFluid::setReflectionSize(1024); But other than t... read more | 03/02/2007 (1:06 am) |
| Modernization Kit Beta | I have an ATI Radeon 9700 and this is what I get with the water in your newest version. Other than t... read more | 03/01/2007 (10:49 pm) |
| TLK doesn't light Translucent Interiors | How much will your update here to the code have changed if I were to use it in 1.5? Since the Li... read more | 02/28/2007 (2:45 am) |
| Modernization Kit Beta | Nope not me. I did a full clean install of TGE 1.5 and copied your code directly into it. It compile... read more | 02/27/2007 (7:03 pm) |
| Modernization Kit Beta | Any idea why after installing this that I get a ton of of unresolved symbol errors when compiling ma... read more | 02/27/2007 (2:44 pm) |
| Modernization Kit Beta | Thank you to all of you that worked on this. This is one hell of a huge contribution.... read more | 02/26/2007 (1:14 am) |
| Free Content | Nice stuff man. Thanks for putting it out there.... read more | 02/20/2007 (9:24 am) |
| Small maps | Well heck why even have it available then?... read more | 02/16/2007 (4:08 am) |
| Looking for more activity | Was going to say something but Stephen beat me to it. There is nothing as good that I have seen in a... read more | 02/05/2007 (10:44 pm) |
| Sound Quality Settings | Thanks Stefan. Very nice explanation and one less thing for me to have to deal with.... read more | 02/03/2007 (5:00 am) |
| Problem with the wheels | You can adjust the spring settings. I think it has to do with spring length.... read more | 02/03/2007 (2:50 am) |
| CD Player (Code Inside) | Awesome Tim. Thanks a ton.... read more | 02/01/2007 (10:54 pm) |
| Grass, Foliage and Vehicles | Thanks guys... read more | 01/29/2007 (11:54 pm) |
| Level fly by on Main menu | Do a search for "Mission in main menu GUI".... read more | 01/24/2007 (4:59 pm) |
| My First Car? | Wll actually there are several tutorials on it in the resources section, but they are a bit dated. Y... read more | 01/24/2007 (4:34 am) |
| Projectile Particles | The method I posted will allow you to tell between the metal and wooden and so on, But if you only n... read more | 01/24/2007 (4:26 am) |
| TGE 1.4 wheeledvehicle bug and fix #2 | Thanks for this guys. Just makes my code a little bit cleaner. ;)... read more | 01/23/2007 (6:55 pm) |
| Projectile Particles | Yes you can do it that way. I have already done it but it only works right on difs and terrains. Eve... read more | 01/23/2007 (7:40 am) |
| Wheeled vehicle tire decal | Well I ended up adding my code into the void WheeledVehicle::updateWheelParticles(F32 dt) since whil... read more | 01/23/2007 (7:22 am) |
| Wheeled vehicle tire decal | Not to mention the determining factors for wheel slippage are not exactly accurate by a long shot. I... read more | 01/22/2007 (10:29 am) |
| Engine/Transmission resource code | Well I am back at this again and checking if anyone out there got this to work better as in fixing u... read more | 01/19/2007 (2:30 am) |
| Wheeled vehicle tire decal | Any luck?... read more | 01/19/2007 (2:09 am) |
| Vertical GuiProgressCtrl | Hey thanks this will come in handy.... read more | 01/16/2007 (6:15 am) |
| Small maps | Why not 1?... read more | 01/15/2007 (11:39 pm) |
| hand break skid | Hey Anthony, I was just checking to see if you are still planning to release a resource on this?... read more | 01/10/2007 (2:51 pm) |
| Metal sparks | Yes Adam I have seen your product and it is awesome. I will definitely be adding it to my game.... read more | 01/10/2007 (2:48 pm) |
| So what happened to CVS? | Its dead. They decided to stop using it. All future updates will be in your account download and you... read more | 01/09/2007 (3:33 am) |
| Alternate Material Damage System | Well I want to go beyond just blood on players. I never thought it right that you can only read mate... read more | 01/07/2007 (3:49 am) |
| DTS Object visible mesh detection | While I see that the polysoup method designed be Tom Spilman and Ben Garney works really good on DTS... read more | 01/07/2007 (3:41 am) |
| Alternate Material Damage System | Well I have mine workin for all things except DTS objects. Still working hard there.... read more | 01/06/2007 (6:41 pm) |