Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to create a Save/load system | Finally the guis. profileGui.gui is first. Remeber to add these to the init.cs file as well. Look at... read more | 05/17/2007 (10:25 am) |
| How to create a Save/load system | Next, I have my functions in another .cs file called profileGui.cs (held in starter.fps/client/scrip... read more | 05/17/2007 (10:23 am) |
| How to create a Save/load system | OK well my solution is not entirely script-based. I wanted mine to work in a way to prevent would-be... read more | 05/17/2007 (10:15 am) |
| 1.5.2 Orbit Camera Bug | Hmm nobody else gets this problem?... read more | 05/16/2007 (8:37 pm) |
| TGE 1.5.2 and Constructor 1.0.1 missing faces | @Matt - Any chance you will be taking a look at that soon? Also, Split Epsilon and Tiny Split Epsilo... read more | 05/16/2007 (8:01 pm) |
| How to create a Save/load system | Hmm the problem with that Edwin is that your profile says you are not a Torque Engine owner. Sharing... read more | 05/16/2007 (7:50 pm) |
| Torque Constructor 1.0.1 Released | Got a missing faces issue.... read more | 05/16/2007 (9:50 am) |
| How to create a Save/load system | Well I suppose it largely depends on what you want to save and load. For me I just wanted to save a ... read more | 05/16/2007 (8:54 am) |
| Manually draining a player's energy | I would say: %client.setEnergy(%client.getEnergy() - %amount); just a guess.... read more | 05/15/2007 (5:07 pm) |
| Vehicle animation questions | I can see that animation is on the vehicle and each vehicle seems to be about the same in the sequnc... read more | 05/15/2007 (4:51 pm) |
| TGE 1.5.2 and Constructor 1.0.1 missing faces | Some additional info. I tried the Constructor 1.0 version of this building in the TGE 1.5.2 map,... read more | 05/15/2007 (2:53 pm) |
| Vehicle animation questions | Well I know the node is not animated, I guess I was not specific enough because I know that what I a... read more | 05/15/2007 (10:58 am) |
| Japanese House | Wow really nice work... read more | 05/14/2007 (8:53 pm) |
| Vehicle animation questions | Interesting with the mount points on each area Julian but that makes me wonder how you got the chara... read more | 05/14/2007 (8:52 pm) |
| Dts Paint | John it has been nearly a year now since you posted about the DTS paint code. I am checking to se... read more | 05/14/2007 (11:08 am) |
| Player Object Collisions with Vehciles or RigidShape problem | Well I must admit I am totally willing to pay for a working solution. Even though it should have bee... read more | 05/11/2007 (8:00 pm) |
| Player Object Collisions with Vehciles or RigidShape problem | OK it seems that I was terribly mistaken in what I said earlier about it working successfully at hig... read more | 05/10/2007 (8:32 pm) |
| Player Object Collisions with Vehciles or RigidShape problem | Gary Briggs asked me a question that I thought I needed to add the answer here. It does register and... read more | 05/10/2007 (4:16 pm) |
| Player Object Collisions with Vehciles or RigidShape problem | God I mispelled vehicles. I need a drink.... read more | 05/10/2007 (4:09 pm) |
| Game Music By Rockstars | I second that. Lemme know something too.... read more | 05/08/2007 (6:15 am) |
| TgeLobby v1.5 in Development | Yeah I kind of wanted to see what new ideas he had next.... read more | 05/05/2007 (4:47 pm) |
| Hey GG, how about a vehicle collision fix?? | OK the question has been posted, someone wanna shake one of the Garage Games guys for an answer? ... read more | 05/05/2007 (4:40 pm) |
| Hey GG, how about a vehicle collision fix?? | I am curious how the Torque Lighting Kit got to do it? It was definitely a code pack. As I mentio... read more | 05/04/2007 (7:25 am) |
| Hey GG, how about a vehicle collision fix?? | Well there was a total fix but created by Akio integrating ODE physics into the engine to create out... read more | 05/03/2007 (11:48 pm) |
| Help with vehicle damage animation system | To be honest I had to go with the hide meshes ability and added the hitbox resource to my vehicles. ... read more | 05/03/2007 (9:30 am) |
| Engine Starter Sound Questions | *BUMP*... read more | 05/01/2007 (9:30 pm) |
| Engine Starter Sound Questions | One more thing is there some way to set the Gain to the volume level based in a Audio profile?It wou... read more | 04/30/2007 (2:41 pm) |
| Engine Starter Sound Questions | OK I got it working with this code: [code] // On the client... if (isClientObje... read more | 04/30/2007 (2:38 pm) |
| Vehicle collision issues | @Duncan - Did you have to make any additional changes to get it to work correctly for all aspects? ... read more | 04/30/2007 (6:48 am) |
| Powerfull Particle Editor for your games | I like what I see, but how would you make it useable in Torque?... read more | 04/30/2007 (6:41 am) |
| My Warehouse | Yes I used Constructor and Yes there are a couple of statics in there for the lights.... read more | 04/20/2007 (12:07 pm) |
| Light - omni type? | OK I just learned this one myself. You need a dts object, in my case I made a light bulb. In the DTS... read more | 04/19/2007 (2:26 pm) |
| SgMountLight Question | Nevermind I figured it out... read more | 04/17/2007 (4:06 pm) |
| Lighting Question | TGE and Fucifer seems to have exactly the idea I needed.... read more | 04/16/2007 (4:55 pm) |
| Bumps or Detail maps in constructer? | Detail mapping is there. You just need to add the mapping to the propertyMap.cs file in your interio... read more | 04/16/2007 (2:38 am) |
| Key binding | Have you opened default.bind.cs? It has pretty much everything for that kind of thing.... read more | 04/16/2007 (2:31 am) |
| White lines...Why? | Detail brush, which took less than a second to change with Constructor.... read more | 04/12/2007 (5:40 pm) |
| 1.5.1 crashes on some dif objects | Thanks a ton Matt. LOL after I had already gone through and converted my maps to the updated version... read more | 04/12/2007 (5:37 pm) |
| White lines...Why? | Thanks Caylo that was exactly what I needed.... read more | 04/12/2007 (3:24 am) |
| Transparency | Well heck I don't get it. Are you using SuperPNG or just standard PNGs with an Alpha? I have tried b... read more | 04/10/2007 (7:21 pm) |
| Transparency | I am assuming this is in TGEA, because it doesn't work in TGE 1.5.1.... read more | 04/10/2007 (3:09 am) |
| Modernization Kit Beta | Awesome... read more | 04/09/2007 (5:12 pm) |
| Modernization Kit Beta | Alex with the addition of 1.5.1 support, how are you going to get around the alpha layers being used... read more | 04/09/2007 (3:34 pm) |
| 1.5.1 crashes on some dif objects | Holy crap its the man himself. Well thanks Eric. BUt what I would like to know is why it worked fine... read more | 04/08/2007 (4:45 pm) |
| 1.5.1 crashes on some dif objects | Good to know its not just me. Is there some sort of new standard in 1.5.1 for Difs?... read more | 04/08/2007 (4:40 pm) |
| 1.5.1 crashes on some dif objects | I tried that. No help and no assertions. Same exact results.... read more | 04/08/2007 (1:04 pm) |
| 1.5.1 crashes on some dif objects | *** Stage 2 load... read more | 04/08/2007 (11:56 am) |
| TGE 1.5.1 fonttool broke | Jaimi is right. If you change the include in fonttool from gNewFont.h to gFont.h, it all works fine.... read more | 04/06/2007 (6:56 pm) |
| TGE 1.5.1 fonttool broke | No they are not there and if you use the 1.5 ones you get a couple of nasty unresolved external erro... read more | 04/06/2007 (2:26 pm) |
| Remapping Axis input | Here is my guiInputCtrl.cc for those interested. It still needs to have some sort of filter added t... read more | 04/03/2007 (3:35 pm) |