Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Car slipping / turning at 65 mph and above Nuno - Look at Tim Heldna's post above for a code change to WheeledVehicle::updateMove change your c... read more 12/07/2007 (8:00 am)
Modernization Kit Beta Thread 2 Weston - I believe you have failed to add the script to the game as well. It has to be there so it c... read more 12/07/2007 (4:47 am)
Colorizing Textues resource Well I have been trying to update the resource myself. It isn't going that well. Lots of frustration... read more 12/05/2007 (6:44 pm)
Dynamic Skin Modifiers discussion Yeah thats why I am just going ahead and updating Jeremy Snyder's Colorizing Textures resource based... read more 12/05/2007 (11:54 am)
Dynamic Skin Modifiers discussion However, my "smart"ness has failed me. Has anyone gotten this thing to work? I throw all of the comm... read more 12/05/2007 (7:35 am)
Dynamic Skin Modifiers discussion Well its not everyday I get to look smart so let me throw this one out there. There was something fo... read more 12/04/2007 (11:23 pm)
Modernization Kit Beta Thread 2 Well to follow up on my bugs that I was experiencing I solved them in a rather unorthodox way. I rip... read more 12/04/2007 (5:13 pm)
Modernization Kit Beta Thread 2 Not sure how it happened, but it looks like windows.h isn't included in your project anymore. Ho... read more 12/04/2007 (4:48 pm)
Throwing instead of shooting Wow thanks Jeremy this may be an older thread but it was exactly what I was looking for.... read more 12/03/2007 (7:30 am)
Colorizing Textues resource Still haven't heard anything on this. I was hoping Jeremy Snyder might update his resource or someon... read more 12/02/2007 (11:57 pm)
Modernization Kit Beta Thread 2 Well I got an official response from Alex about my vehicle problem. It seems that a GL is not workin... read more 12/02/2007 (12:27 am)
Transparent Textures in Constructor Well it is my understanding that you can bake in DTS objects which do in fact support transparency. ... read more 12/01/2007 (11:28 pm)
Modernization Kit Beta Thread 2 Dave what were the definitions to do that? I thought one was MK_AUTOGEN_NMAP.... read more 12/01/2007 (9:28 pm)
Modernization Kit Beta Thread 2 Well I am very close to just canning the use of this unless someone can help me get past some things... read more 12/01/2007 (8:58 pm)
Portals and Sunlight Try this. It was suggested to me recently. Otherwise I would go to TDN and read what they have avail... read more 12/01/2007 (7:51 pm)
Audio position interpolation fix Yes thank you it seems to have helped me on some of my vehicles.... read more 12/01/2007 (7:43 pm)
Bullet Hole decal pack Actually by finding some very nice free Photoshop brushes, I was able to make very nice ones on my o... read more 12/01/2007 (7:41 pm)
Modernization Kit Beta Thread 2 I submitted a bug to the actual MK website forum that I hope someone can look at.... read more 12/01/2007 (3:30 am)
Networked Terrain Deformation Problem Actually Robert, I already got that one with the decals and a few other nice additions too. Also... read more 11/28/2007 (6:43 pm)
Colorizing Textues resource Seriously, no one has this?... read more 11/28/2007 (4:52 pm)
Wheeledvehicle adding lights to "light" node ... I do have a question in regards to this. Are the lights on all of the time? I am asking because I wa... read more 11/26/2007 (8:08 pm)
More tutorials for PD Particles users Yeah I misunderstood the purpose of it, sorry. To be honest, I didn't pay close enough attention. I... read more 11/26/2007 (8:45 am)
Recent IK stuf...ragDoll is it? WOW I would love this!! Ragdoll animation is one of the big things Torque has been lacking and this ... read more 11/26/2007 (8:28 am)
Transparent Textures in Constructor No it does not. They aren't even adding it because they feel it causes too many issues with lighting... read more 11/25/2007 (5:31 pm)
More tutorials for PD Particles users While this is a very nice looking program, is there a plugin yet for it to export script for TGE?... read more 11/25/2007 (5:30 pm)
Is this me or TGE? Well further testing shows that it has to do with the object being used as a shape image. As any oth... read more 11/25/2007 (11:28 am)
Wheeledvehicle adding lights to "light" node ... Nice work. Any luck with shadows?... read more 11/23/2007 (6:54 pm)
ConsoleMethod error No, all values are greater than or equal to zero.... read more 11/19/2007 (10:44 pm)
Vehicle FX questions Ok thanks to Sam's suggestions I did make a linked decal system and I did get my slipping code fixed... read more 11/17/2007 (12:02 am)
Vehicle FX questions Wow hey thanks Sam but I managed to get this already (with some help, thanks Brian) by setting up an... read more 11/16/2007 (7:36 pm)
Bullet Hole decal pack Yeah I even paid for membership to get them and no luck. Like I said I am willing to buy a nice set.... read more 11/15/2007 (9:41 am)
Bullet Hole decal pack OK if you don't know where to buy them, is there someplace that can give good tutorials on how to ma... read more 11/14/2007 (8:52 pm)
Explosion problem Nope other explosions work just fine when used with my code, just this one isn't.... read more 11/13/2007 (7:09 pm)
Wheeledvehicle adding lights to "light" node ... That looks like you just need to make some tweaks to the light object itself. Well I am certainly in... read more 11/12/2007 (7:55 pm)
Vehicle FX questions Anyone? Frankly one that I have seen others do is the collision sparks. Can someone throw me a bone ... read more 11/11/2007 (1:25 am)
Multiple collision meshes Yeah I decided already this was a bad idea.... read more 11/09/2007 (5:56 pm)
Wheeledvehicle adding lights to "light" node ... Have you had any luck with this yet?... read more 11/07/2007 (10:14 am)
Vehicle/Rigid Collision Fixes Yeah I just got it done. It totally fixed my problem. My collisions work pretty good now. I just ... read more 11/03/2007 (4:43 pm)
Vehicle/Rigid Collision Fixes Are you referring to [b]while (colliding);[/b]? I was curious about that one myself other than be... read more 11/03/2007 (3:13 pm)
Vehicle/Rigid Collision Fixes Well I have managed to tweak my settings and have pretty much perfect collisions with one exception ... read more 11/03/2007 (1:45 pm)
Vehicle/Rigid Collision Fixes Luke I would really like to see those tweaks. BTW your game looks sweet. I am gonna try it later tod... read more 11/02/2007 (10:30 am)
Vehicle/Rigid Collision Fixes Well Ross, while that is disheartening, it is not at all surprising. It has long been a source of tr... read more 11/01/2007 (10:42 pm)
Animation in vehicles to simulate damage OK I have no problem recreating the animations if someone can explain this one. I have read that bo... read more 10/31/2007 (8:26 pm)
Animation in vehicles to simulate damage OK then let me ask these questions to give me some clarity on how to approach this myself. 1. Doe... read more 10/30/2007 (10:15 pm)
Animation in vehicles to simulate damage However, I am having a bit of difficulty with the clean state. For somereason even though I set the... read more 10/29/2007 (11:01 pm)
Animation in vehicles to simulate damage [image]http://i72.photobucket.com/albums/i192/DTDA/animation1.jpg[/image] [image]http://i72.photo... read more 10/29/2007 (11:01 pm)
Vehicle/Rigid Collision Fixes While I am getting a huge improvement over my collisions prior to this code, I occasionaly get a cra... read more 10/28/2007 (11:48 pm)
Wheeledvehicle adding lights to "light" node ... How did this work for you?... read more 10/28/2007 (8:40 pm)
GameCamera: a third person, aiming camera (that works!) One small problem. You new version has this at line 310 in gamecamera.cc updateCameraStats(); ... read more 10/26/2007 (5:54 am)
GameCamera: a third person, aiming camera (that works!) Brian disregard my problem, I got it figured out. It was my fault.... read more 10/26/2007 (4:35 am)