Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Texture/Material layers in TGEA? OK this all interesting and all, but it really doesn't help me at all in what I asked about.... read more 01/03/2008 (11:41 pm)
Shapebase Material Swap Resource Help Thanks I finally figured it out.... read more 01/03/2008 (11:36 pm)
TGEA 1.0.3 GuiSpeedometerHud Hell Awesome just what I needed.... read more 01/03/2008 (11:00 pm)
Speedometer Bug Thanks a ton Chris.... read more 01/03/2008 (11:00 pm)
Shapebase Material Swap Resource Help Good idea.... read more 01/03/2008 (8:11 am)
Shapebase Material Swap Resource Help Picasso that is how I found the link I posted. I even tried to implement the code David Rosen provid... read more 01/02/2008 (10:43 pm)
8 textures for Atlas working OK this is REALLY nice!!! Please resource this.... read more 01/02/2008 (12:13 am)
Texture/Material layers in TGEA? OK I can see this is leading away from the purpose I need this for. With this resource in TGE: ... read more 01/01/2008 (4:03 pm)
Bullet Penetration No Bryce. My resource bases it on the projectile datablock as to whether it is an aromor piercing ro... read more 01/01/2008 (3:55 pm)
Texture/Material layers in TGEA? How would you tell the system to selectively active these 16 textures? I am pretty new to this s... read more 01/01/2008 (2:30 am)
8 textures for Atlas working So how soon do you think we can see this awesome system as a resource?... read more 01/01/2008 (2:02 am)
TSE Starter.racing download Has there been any luck on getting the needle to render sucessfully yet without crashing the game?... read more 12/31/2007 (1:14 pm)
GuiSpeedometer pushWorldMatrix() mismatch Has anyone gotten the needle to work again?... read more 12/31/2007 (12:50 pm)
SetSkinName for shapebase not working? Actually there is already a resource out there that restores the setSkinNAme function so it swaps ma... read more 12/31/2007 (11:44 am)
Texture/Material layers in TGEA? Yes but I am looking for a more customizable approach instead of having everything predefined as it ... read more 12/28/2007 (4:02 pm)
SetSkinName for shapebase not working? Do you have to have a material set for it in advance?... read more 12/28/2007 (3:51 pm)
Transparency with Lighting Richard you rock!! Thanks that is everything I needed to know. Yeah I already have SuperPNG.... read more 12/27/2007 (3:15 pm)
Splashes when bullets hit water I forgot to add I made a resource for this you should check out: [url]http://www.garagegames.com/... read more 12/27/2007 (2:39 pm)
Splashes when bullets hit water I had to modify my code to get it to properly explode on the surface of the water.... read more 12/27/2007 (2:37 pm)
Transparency with Lighting OK can one of you point me in the direction of how to do a shader for a transparent texture? I am ne... read more 12/27/2007 (1:02 pm)
Bullet Penetration BrYcE - I released an unapproved as of yet resource a couple days ago that does this already. You mi... read more 12/26/2007 (5:52 pm)
Particle emitter crash on game start Thanks Mary. I didn't realize this was only happening in DEBUG mode. You fix is fine by me so it wor... read more 12/26/2007 (4:57 pm)
Particle emitter crash on game start I found the problem. Now maybe one of you can tell me why the tire emitters don't work any more?... read more 12/26/2007 (4:30 pm)
Particle emitter crash on game start OK I used a bunch of echos to track down in script where the problem is. First off the ClientMiss... read more 12/26/2007 (1:21 am)
Particle emitter crash on game start Well I have tried something I saw in another section in regards to a similar which was commenting ou... read more 12/25/2007 (9:20 pm)
Recording particles Did you guys ever find a fix for this or a cause? I am seeing the same in TGEA.... read more 12/25/2007 (9:11 pm)
TGEA 1.0.3 FSAA Not working Sorry what is FSAA?... read more 12/25/2007 (9:10 pm)
Particle emitter crash on game start No I have always added to the old MissionCleanup as far as I know. I never had this problem before ... read more 12/25/2007 (2:53 pm)
RC1 Bug - DDS textures are not cached Is this in the current version of TGEA?... read more 12/23/2007 (11:53 pm)
CheckDXVersion() relies on Unicode What advantage does this provide?... read more 12/23/2007 (11:50 pm)
SplashData gone? Oh yeah definitely interested here.... read more 12/23/2007 (4:55 pm)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Well I am working on that Chris, just trying to get my Sytem setup for TGEA now since you have setup... read more 12/23/2007 (10:57 am)
Bullet impact sparks on ground, interriors, etc. HELP NEEDED Well my other game team members probably won't be real happy with me sharing it, but you know what? ... read more 12/22/2007 (11:57 pm)
Ben Garney's Forest Pack Status? Tom Spilman - Anyword on the Forest PAck you are working on for TGEA yet?... read more 12/22/2007 (10:37 pm)
Texture(skin) questions I managed to make my own consolemethods to get the texture sizes. I would be interested in knowing i... read more 12/17/2007 (1:32 pm)
Texture(skin) questions I have been looking through gBitmap and I don't see anything that would be useful as of yet that cou... read more 12/17/2007 (8:17 am)
Texture(skin) questions Also if I have to do this myself, I wanted to find out if there was some function already in place t... read more 12/16/2007 (6:21 pm)
Libcurl implementation Thanks a ton for this bank.... read more 12/13/2007 (4:58 pm)
Our latest updates Defintely upload them. They look sweet.... read more 12/12/2007 (9:08 pm)
Potential buyer question OK with that said perhaps someone can tell me if MaterialPropertyMap is dead in TGEA or if you can s... read more 12/11/2007 (8:21 pm)
Potential buyer question Well I can deal without the transparency, that is an easy work around. The property map system is a ... read more 12/11/2007 (2:50 pm)
Potential buyer question One more thing, does TGEA support transpareny for Difs? I thought since you should be able to do it ... read more 12/11/2007 (12:53 am)
Dynamic Skin Modifiers discussion Yeah something is wrong with the code. I tried echo(2668.getSkinName()); and it gave me "base" which... read more 12/09/2007 (10:24 pm)
Preventing weapon fire when underwater Thanks Tim!... read more 12/09/2007 (10:20 am)
More than 1 Detail Texture for terrain. Possible? Very nice work John. I'm sure if you are successful in getting this to work well enough, it would be... read more 12/08/2007 (10:37 pm)
Water surface explosions Thanks Henry, I knew I could do it that way and now have, I was just hoping there was already someth... read more 12/08/2007 (4:24 pm)
Swapping dif textures David- Not without adding new code. However you are in luck there is a resource for that. [url]ht... read more 12/08/2007 (12:38 am)
Oklahoma Based? Derrick I haven't heard of any major (Non-Indie) companies and yeah I live in Oklahoma too. Texas ha... read more 12/08/2007 (12:35 am)
Dynamic Skin Modifiers discussion OK to further the confusion for me it seems it is not loading my texture for my vehicle properly eve... read more 12/08/2007 (12:20 am)
Dynamic Skin Modifiers discussion Well this is what I get in the console now: [code] ==>2668.addSkinModifier(0, "elminator", "base... read more 12/07/2007 (4:28 pm)