Ronald J Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture/Material layers in TGEA? | OK this all interesting and all, but it really doesn't help me at all in what I asked about.... read more | 01/03/2008 (11:41 pm) |
| Shapebase Material Swap Resource Help | Thanks I finally figured it out.... read more | 01/03/2008 (11:36 pm) |
| TGEA 1.0.3 GuiSpeedometerHud Hell | Awesome just what I needed.... read more | 01/03/2008 (11:00 pm) |
| Speedometer Bug | Thanks a ton Chris.... read more | 01/03/2008 (11:00 pm) |
| Shapebase Material Swap Resource Help | Good idea.... read more | 01/03/2008 (8:11 am) |
| Shapebase Material Swap Resource Help | Picasso that is how I found the link I posted. I even tried to implement the code David Rosen provid... read more | 01/02/2008 (10:43 pm) |
| 8 textures for Atlas working | OK this is REALLY nice!!! Please resource this.... read more | 01/02/2008 (12:13 am) |
| Texture/Material layers in TGEA? | OK I can see this is leading away from the purpose I need this for. With this resource in TGE: ... read more | 01/01/2008 (4:03 pm) |
| Bullet Penetration | No Bryce. My resource bases it on the projectile datablock as to whether it is an aromor piercing ro... read more | 01/01/2008 (3:55 pm) |
| Texture/Material layers in TGEA? | How would you tell the system to selectively active these 16 textures? I am pretty new to this s... read more | 01/01/2008 (2:30 am) |
| 8 textures for Atlas working | So how soon do you think we can see this awesome system as a resource?... read more | 01/01/2008 (2:02 am) |
| TSE Starter.racing download | Has there been any luck on getting the needle to render sucessfully yet without crashing the game?... read more | 12/31/2007 (1:14 pm) |
| GuiSpeedometer pushWorldMatrix() mismatch | Has anyone gotten the needle to work again?... read more | 12/31/2007 (12:50 pm) |
| SetSkinName for shapebase not working? | Actually there is already a resource out there that restores the setSkinNAme function so it swaps ma... read more | 12/31/2007 (11:44 am) |
| Texture/Material layers in TGEA? | Yes but I am looking for a more customizable approach instead of having everything predefined as it ... read more | 12/28/2007 (4:02 pm) |
| SetSkinName for shapebase not working? | Do you have to have a material set for it in advance?... read more | 12/28/2007 (3:51 pm) |
| Transparency with Lighting | Richard you rock!! Thanks that is everything I needed to know. Yeah I already have SuperPNG.... read more | 12/27/2007 (3:15 pm) |
| Splashes when bullets hit water | I forgot to add I made a resource for this you should check out: [url]http://www.garagegames.com/... read more | 12/27/2007 (2:39 pm) |
| Splashes when bullets hit water | I had to modify my code to get it to properly explode on the surface of the water.... read more | 12/27/2007 (2:37 pm) |
| Transparency with Lighting | OK can one of you point me in the direction of how to do a shader for a transparent texture? I am ne... read more | 12/27/2007 (1:02 pm) |
| Bullet Penetration | BrYcE - I released an unapproved as of yet resource a couple days ago that does this already. You mi... read more | 12/26/2007 (5:52 pm) |
| Particle emitter crash on game start | Thanks Mary. I didn't realize this was only happening in DEBUG mode. You fix is fine by me so it wor... read more | 12/26/2007 (4:57 pm) |
| Particle emitter crash on game start | I found the problem. Now maybe one of you can tell me why the tire emitters don't work any more?... read more | 12/26/2007 (4:30 pm) |
| Particle emitter crash on game start | OK I used a bunch of echos to track down in script where the problem is. First off the ClientMiss... read more | 12/26/2007 (1:21 am) |
| Particle emitter crash on game start | Well I have tried something I saw in another section in regards to a similar which was commenting ou... read more | 12/25/2007 (9:20 pm) |
| Recording particles | Did you guys ever find a fix for this or a cause? I am seeing the same in TGEA.... read more | 12/25/2007 (9:11 pm) |
| TGEA 1.0.3 FSAA Not working | Sorry what is FSAA?... read more | 12/25/2007 (9:10 pm) |
| Particle emitter crash on game start | No I have always added to the old MissionCleanup as far as I know. I never had this problem before ... read more | 12/25/2007 (2:53 pm) |
| RC1 Bug - DDS textures are not cached | Is this in the current version of TGEA?... read more | 12/23/2007 (11:53 pm) |
| CheckDXVersion() relies on Unicode | What advantage does this provide?... read more | 12/23/2007 (11:50 pm) |
| SplashData gone? | Oh yeah definitely interested here.... read more | 12/23/2007 (4:55 pm) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Well I am working on that Chris, just trying to get my Sytem setup for TGEA now since you have setup... read more | 12/23/2007 (10:57 am) |
| Bullet impact sparks on ground, interriors, etc. HELP NEEDED | Well my other game team members probably won't be real happy with me sharing it, but you know what? ... read more | 12/22/2007 (11:57 pm) |
| Ben Garney's Forest Pack Status? | Tom Spilman - Anyword on the Forest PAck you are working on for TGEA yet?... read more | 12/22/2007 (10:37 pm) |
| Texture(skin) questions | I managed to make my own consolemethods to get the texture sizes. I would be interested in knowing i... read more | 12/17/2007 (1:32 pm) |
| Texture(skin) questions | I have been looking through gBitmap and I don't see anything that would be useful as of yet that cou... read more | 12/17/2007 (8:17 am) |
| Texture(skin) questions | Also if I have to do this myself, I wanted to find out if there was some function already in place t... read more | 12/16/2007 (6:21 pm) |
| Libcurl implementation | Thanks a ton for this bank.... read more | 12/13/2007 (4:58 pm) |
| Our latest updates | Defintely upload them. They look sweet.... read more | 12/12/2007 (9:08 pm) |
| Potential buyer question | OK with that said perhaps someone can tell me if MaterialPropertyMap is dead in TGEA or if you can s... read more | 12/11/2007 (8:21 pm) |
| Potential buyer question | Well I can deal without the transparency, that is an easy work around. The property map system is a ... read more | 12/11/2007 (2:50 pm) |
| Potential buyer question | One more thing, does TGEA support transpareny for Difs? I thought since you should be able to do it ... read more | 12/11/2007 (12:53 am) |
| Dynamic Skin Modifiers discussion | Yeah something is wrong with the code. I tried echo(2668.getSkinName()); and it gave me "base" which... read more | 12/09/2007 (10:24 pm) |
| Preventing weapon fire when underwater | Thanks Tim!... read more | 12/09/2007 (10:20 am) |
| More than 1 Detail Texture for terrain. Possible? | Very nice work John. I'm sure if you are successful in getting this to work well enough, it would be... read more | 12/08/2007 (10:37 pm) |
| Water surface explosions | Thanks Henry, I knew I could do it that way and now have, I was just hoping there was already someth... read more | 12/08/2007 (4:24 pm) |
| Swapping dif textures | David- Not without adding new code. However you are in luck there is a resource for that. [url]ht... read more | 12/08/2007 (12:38 am) |
| Oklahoma Based? | Derrick I haven't heard of any major (Non-Indie) companies and yeah I live in Oklahoma too. Texas ha... read more | 12/08/2007 (12:35 am) |
| Dynamic Skin Modifiers discussion | OK to further the confusion for me it seems it is not loading my texture for my vehicle properly eve... read more | 12/08/2007 (12:20 am) |
| Dynamic Skin Modifiers discussion | Well this is what I get in the console now: [code] ==>2668.addSkinModifier(0, "elminator", "base... read more | 12/07/2007 (4:28 pm) |