Game Development Community

Ronald J Nelson's Forum Posts

Thread Post Date Posted
Scrolling list of bitmap buttons IS it possible to add stacked gui cntrls like buttons to a regular scroll control and actually make ... read more 02/28/2008 (10:24 pm)
130+ model tree pack Anyone had any trouble trying to get the other stuff besides trees like ferns, grass, bushes and suc... read more 02/28/2008 (8:03 pm)
Destructable Buildings Wow thats a long explanation coming there. You really should search the forums and look for Ben Garn... read more 02/28/2008 (7:37 pm)
Destructable Buildings Just a suggestion, but since there is a resource out there for polysoup objects, you could always ma... read more 02/27/2008 (5:49 pm)
Gamma adjustment Yeah I tried it and it didn't work. It is probably due to the DirectX to OpenGL differences.... read more 02/26/2008 (4:50 pm)
How to make one big map including multiple zones? First I hope someone here has an answer for this because it sounds like a neat idea. Second, Nab... read more 02/21/2008 (4:40 am)
Bullet Hole Decals in TGEA Problem Not that I like to toot my own horn, but perhaps you would be better off trying my resource instead.... read more 02/16/2008 (4:21 pm)
Material mappings for bullet strike It cannot be done with stock TGE, however check this out and enjoy. [url]http://www.garagegames.c... read more 02/16/2008 (12:42 pm)
TGEA Texture Layer code assistance THANK YOU!!!... read more 02/09/2008 (2:46 pm)
TGEA Texture Layer code assistance Any idea why this code is screwwing up my object's lighting? The textures appear too bright after I ... read more 01/27/2008 (1:41 am)
TGEA to get TGE too? Ariel as I mentioned in your other post I replied to, as a owner of TGEA you are going to be getting... read more 01/26/2008 (3:11 pm)
TGEA SetSkinName Problem Ariel it is currently broken in TGEA. Now you could wait until Torque Juggernaut is released in the ... read more 01/26/2008 (3:07 pm)
TGEA Texture Layer code assistance Ah interesting point. I guess I can hold off on this portion for a bit.... read more 01/22/2008 (5:52 pm)
TGEA Texture Layer code assistance Anyone else trying to get his working? I was away for most of the weekend.... read more 01/22/2008 (4:29 pm)
TGEA Texture Layer code assistance That looks about right.... read more 01/20/2008 (3:24 pm)
TGEA Texture Layer code assistance Thanks Kirk but I need this to work in code rather than by script based upon the fact that I am not ... read more 01/19/2008 (10:00 pm)
TGEA Texture Layer code assistance BUG1: I am still trying to find out a way to make a new material based upon the old one and make the... read more 01/19/2008 (6:28 pm)
TGEA Texture Layer code assistance FINALLY SOME SUCCESS!!! I updated the matInstance.cpp changeBitmap function above to what I have ... read more 01/19/2008 (2:43 pm)
TGEA Texture Layer code assistance I have updated the code above again. I have tested my material creation portion of it for the new ma... read more 01/19/2008 (12:32 am)
TGEA Texture Layer code assistance I have figured out why it does not work too. As it turns out my method to change the texture would w... read more 01/18/2008 (7:23 pm)
TGEA Texture Layer code assistance Well I have confirmed that it is in fact my method for trying to change the material's texture and a... read more 01/18/2008 (7:13 pm)
TGEA Texture Layer code assistance Well I have been able to use both methods to adjust the lighting characterisitics of the material so... read more 01/18/2008 (3:21 pm)
TGEA Texture Layer code assistance Thanks Steven, tried that. No I think ,my problem is in my method to change the material's texture.... read more 01/18/2008 (4:45 am)
TGEA Texture Layer code assistance OK I updated all of the code above to what I have now. I had to make a lot of adjustments to it beca... read more 01/17/2008 (10:32 pm)
TGEA Texture Layer code assistance In gBitmap.h, right after [code] void extrudeMipLevelsDetail(); [/code] add [code] void blitBi... read more 01/17/2008 (10:14 pm)
130+ model tree pack Ramen- Actually he mentions above that you can get the source files, shaders and other stuff he migh... read more 01/17/2008 (5:51 pm)
TGEA Texture Layer code assistance In ShapeBase.cpp Right after [code] #include "renderInstance/renderInstMgr.h" [/code] add [c... read more 01/15/2008 (10:45 pm)
Exporting locking up with DTS objects Where/When do we get to see your fixes? Oh yeah and thank you for your work on this Jaimi.... read more 01/15/2008 (2:44 pm)
TGEA Scaled Objects Diffuse Lighting Bug/Feature Is this not in 1.03 yet? Kind of surprised since it was back in JUly of last year that the final fix... read more 01/13/2008 (12:23 am)
Are Decals on DTS possible in TGEA? Well I have figured out how to do this with one needed piece of information. Is there some way to ch... read more 01/12/2008 (3:40 pm)
Are Decals on DTS possible in TGEA? Well it certainly compiles. but I am fairly certain thereis no way this line [code] pMatList->mMat... read more 01/11/2008 (9:40 pm)
Are Decals on DTS possible in TGEA? Thanks Steven. I had suspected something like that from what I was reading, but it is good to hear a... read more 01/11/2008 (8:08 pm)
Are Decals on DTS possible in TGEA? Well I have managed to get all of the resource converted to TGEA other than one segement. It correct... read more 01/11/2008 (7:43 pm)
Are Decals on DTS possible in TGEA? Well this is what I have so far and the last Console log entry that should be giving me the string t... read more 01/10/2008 (11:22 pm)
Are Decals on DTS possible in TGEA? Thanks Picasso. So basically what I have in the Console Log Entry is correct.... read more 01/10/2008 (2:44 pm)
Are Decals on DTS possible in TGEA? Well I have been hard at work at converting that resource into something that will work. However, I ... read more 01/09/2008 (10:43 pm)
Are Decals on DTS possible in TGEA? Well it is far from a dumb idea. I had considered this but it is not going to work. The reson is bas... read more 01/08/2008 (9:28 pm)
Are Decals on DTS possible in TGEA? Cool Bobby. I have been trying as well. Just not having the best of luck so far.... read more 01/08/2008 (7:07 pm)
Are Decals on DTS possible in TGEA? Well Marc to be honest with the system that I did before in TGE was nothing more than detecting the ... read more 01/08/2008 (6:51 pm)
Material Questions Thanks a ton for the information guys. I just a learned a ton thanks to you.... read more 01/08/2008 (4:37 pm)
Material creation question Picasso - That is interesting and all, even though all of the graphics are gone, but I was only look... read more 01/08/2008 (2:40 pm)
Liquid wave depth - does this actually work? (Code spew) Well since there are no fluid files, I guess this is not a working system for TGEA. Unless someone h... read more 01/07/2008 (7:50 pm)
Material creation question No only is it possible like Kirk stated, but it can be done quite easily with a string and eval. ... read more 01/07/2008 (3:33 pm)
Material creation question Maybe I needed to be a bit clearer. I want to allow people to really customize their paints. By havi... read more 01/06/2008 (9:01 pm)
Texture/Material layers in TGEA? Picasso, I did not ask for that. I asked for what everyone else said it DOES do right now.... read more 01/06/2008 (9:51 am)
Texture/Material layers in TGEA? OK. I realize this is just not going to go the way I would like it to so I need to ask a favor. C... read more 01/06/2008 (1:23 am)
Texture/Material layers in TGEA? Jacobin is sorrect. I managed to do something almost identical in TGE based upon that resource a... read more 01/05/2008 (12:17 am)
Texture/Material layers in TGEA? Thank you Pat. Can someone tell me how you would set up a material that would blend the multiple... read more 01/04/2008 (10:45 pm)
Texture/Material layers in TGEA? Agreed. Since I am fairly new at shader writing, is there somewhere I learn how to write the shaders... read more 01/04/2008 (1:09 am)
Texture/Material layers in TGEA? Marc, I understand what you are saying. However, that method really doesn't meet what I am look... read more 01/04/2008 (12:55 am)