Game Development Community

Ron Nelson's Forum Posts

Thread Post Date Posted
Terrain collision not working? Thanks.... read more 07/10/2010 (5:30 pm)
Multiplayer Bullet PhysicsTriangle collision problems OK the GMK is not at fault here, I isolated this down to what appears to be a Torque bug. The Missio... read more 06/04/2010 (2:49 pm)
Terrain collision not working? Also, my code was designed around TGEA 1.81, I don't own Torque 3D yet.... read more 02/11/2010 (1:55 pm)
Terrain collision not working? Well there is only one sure fire way to know if your terrain is being created properly. Open you ser... read more 02/11/2010 (1:54 pm)
Terrain collision not working? Did you try the fix I have earlier in this thread?... read more 02/10/2010 (7:21 pm)
Hovercraft script Thanks a ton Scott.... read more 11/16/2009 (1:05 pm)
Hovercraft script That would be great Scott. Thank you. If you would prefer to email them to me my account is RJNelson... read more 11/14/2009 (6:38 pm)
BG Cliff Construction Kit discussion For previous owners, will this be a free upgrade?... read more 11/02/2009 (8:34 pm)
Terrain collision not working? I have not, since I am not a Torque 3D owner yet, but my freind deepscratch has used my method with ... read more 10/28/2009 (10:52 pm)
Terrain collision not working? OK if you revert back to the T3D system your physics objects will not have collision with the terrai... read more 10/28/2009 (9:54 pm)
Bullet 2.75 library use? Well considering my problems are with the softbody code and that there are significant differences w... read more 10/27/2009 (8:39 am)
Bullet 2.75 library use? Interesting. Did you update all of the include files as well? ... read more 10/27/2009 (12:52 am)
GMK_Vehicles vs ragdolls and physics objects ? Well I have never gotten that impression. deepscratch and I have been working on our own vehicle cod... read more 10/25/2009 (1:45 pm)
Waterblock questions OK then I have an important question, is the object box size of each item in Torque based upon meter... read more 10/17/2009 (11:07 am)
Waterblock questions Great information but I what really need to know is how to convert the scale and grid size into mete... read more 10/16/2009 (6:42 pm)
Terrain collision not working? Oops forgot Scott's function In math/mBox.h around line 56 right after [code] bool isOverla... read more 10/06/2009 (6:14 pm)
Terrain collision not working? Thanks to Scott Richards I was able to perfect this fix and enhance it a little. I posted the new ad... read more 10/06/2009 (5:39 pm)
I wish to purchase an unlisted BraveTree product OK is there anyway to get them anymore?... read more 10/04/2009 (4:47 am)
Overlapped boxes question However that being said it still does not resolve figureing out the percentage of overlap and since ... read more 10/04/2009 (4:36 am)
Overlapped boxes question Oh I know Daniel, but I have seen a lot of people doing a lot of crazy things these days with resour... read more 10/04/2009 (4:34 am)
Overlapped boxes question Thanks for the input Adrian. However, I really think you would first need to calculate the percentag... read more 10/03/2009 (8:15 pm)
Terrain collision not working? Well its far from a perfect solution, but it definitely works. The issue was that the mission area w... read more 09/30/2009 (12:39 am)
Seperation of objectTypes LOL nice website date and time bug.... read more 09/29/2009 (7:44 pm)
Terrain collision not working? Well after further testing I figured out what is happening and yes it is a problem with the GMK. Muc... read more 09/25/2009 (10:55 pm)
Terrain collision not working? I troubleshot the problem down to the part in the terrain file additions that determines if physics ... read more 09/25/2009 (6:24 pm)
Terrain collision not working? All I can say is that I did a completely clean install of GMK 1.24 and TGEA 1.81 and the only thing ... read more 09/25/2009 (1:40 pm)
GMK features suggestion Hey Yuri I have another one for you, since I know this is using triangle mesh collision for most thi... read more 09/06/2009 (5:26 am)
3D Math Question Phillip - Yes it worked beautifully, Thanks again. Daniel - Yes it was for my projectiles code an... read more 09/06/2009 (3:15 am)
3D Math Question Phillip you Rock! thank you so very much. I seriously can't believe it was this easy. I guess thats ... read more 09/05/2009 (11:21 pm)
getting vehicles to work against physics objects YAY! Just a thought here but in the PhysX resource I released an update to a little while back, vehicles ... read more 09/02/2009 (1:42 pm)
Using the GMK with the BG Cliff Kit Its an exceptional product made by Konrad Kiss. He is in the middle of updating some things right no... read more 08/29/2009 (10:58 pm)
GMK features suggestion Well you know they do have a resource that does that already. Maybe not exactly, but the same effect... read more 08/26/2009 (1:46 pm)
getting vehicles to work against physics objects YAY! Thats odd I thought the collision code included with Rigid::resolveCollision, Vehicle::updatePos, an... read more 08/25/2009 (2:02 pm)
Using the GMK with the BG Cliff Kit Hey no problem. Both are awesome products and it would be a shame not to have them work together.... read more 08/25/2009 (1:43 pm)
Mount Equipment Resource and TGEA 1.81 OK coming back to this in hopes someone can give me an answer.... read more 08/25/2009 (9:26 am)
Turrets and object throwing problems Nevermind this was a trigger problem not the turret code. I even found the fix which is here: [ur... read more 08/25/2009 (9:24 am)
Triggers and throwing objects problem Sorry I forgot that pretty important piece of information. It has been added above.... read more 08/25/2009 (9:20 am)
BG Cliff Construction Kit discussion Like I said though, you should have your own forum as well.... read more 08/23/2009 (2:17 pm)
BG Cliff Construction Kit discussion Thanks Konrad. I think I will add a post to the GMK forum on how to do so. Just so you know the solu... read more 08/23/2009 (2:15 pm)
BG Cliff Construction Kit discussion I suppose I should get permission from Konrad Kiss and Yuri Dobronravin before providing this since ... read more 08/23/2009 (5:37 am)
BG Cliff Construction Kit discussion The issue is that collisions from the physics objects with the GMK will not collide with the cliffs ... read more 08/23/2009 (5:35 am)
BG Cliff Construction Kit discussion You should really ahve your own forum section for this product Konrad. But I just wanted to offer... read more 08/23/2009 (4:22 am)
GMK features suggestion I don't know if this is something you could add to versions like TGE and TGEA but force zones is the... read more 08/23/2009 (4:18 am)
TGEA 1.8.1 - Polysoup bug Has there ever been a fix for this?... read more 08/23/2009 (3:14 am)
GMK and PhysX Yeah nevermind, I figured it out. Thanks.... read more 08/20/2009 (10:41 pm)
GMK and PhysX Well my reason is retty simple. Duncan Gray and I did some work (Mostly Duncan) on a spline road sys... read more 08/20/2009 (1:39 pm)
GMK features suggestion Hmm I guess I need to hit mine with a bit more force then when it comes to impulses. Awesome video b... read more 08/20/2009 (1:35 pm)
GMK and PhysX I was wondering if there was any chance you would be adding PhysX support to TGEA?... read more 08/20/2009 (3:31 am)
GMK features suggestion Oops had one more really good one. Using materials instead of just textures for softbodies. I set th... read more 08/19/2009 (6:04 pm)
Beta 5 ? OK cloth just takes a bit longer but it does crash for me as well.... read more 08/19/2009 (6:02 pm)
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