Ron Nelson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Hovercraft script | Thanks a ton Scott.... read more | 11/16/2009 (9:05 pm) |
| Hovercraft script | That would be great Scott. Thank you. If you would prefer to email them to me my account is RJNelson... read more | 11/15/2009 (2:38 am) |
| BG Cliff Construction Kit discussion | For previous owners, will this be a free upgrade?... read more | 11/03/2009 (4:34 am) |
| Terrain collision not working? | I have not, since I am not a Torque 3D owner yet, but my freind deepscratch has used my method with ... read more | 10/29/2009 (5:52 am) |
| Terrain collision not working? | OK if you revert back to the T3D system your physics objects will not have collision with the terrai... read more | 10/29/2009 (4:54 am) |
| Bullet 2.75 library use? | Well considering my problems are with the softbody code and that there are significant differences w... read more | 10/27/2009 (3:39 pm) |
| Bullet 2.75 library use? | Interesting. Did you update all of the include files as well? ... read more | 10/27/2009 (7:52 am) |
| GMK_Vehicles vs ragdolls and physics objects ? | Well I have never gotten that impression. deepscratch and I have been working on our own vehicle cod... read more | 10/25/2009 (8:45 pm) |
| Waterblock questions | OK then I have an important question, is the object box size of each item in Torque based upon meter... read more | 10/17/2009 (6:07 pm) |
| Waterblock questions | Great information but I what really need to know is how to convert the scale and grid size into mete... read more | 10/17/2009 (1:42 am) |
| Terrain collision not working? | Oops forgot Scott's function In math/mBox.h around line 56 right after [code] bool isOverla... read more | 10/07/2009 (1:14 am) |
| Terrain collision not working? | Thanks to Scott Richards I was able to perfect this fix and enhance it a little. I posted the new ad... read more | 10/07/2009 (12:39 am) |
| I wish to purchase an unlisted BraveTree product | OK is there anyway to get them anymore?... read more | 10/04/2009 (11:47 am) |
| Overlapped boxes question | However that being said it still does not resolve figureing out the percentage of overlap and since ... read more | 10/04/2009 (11:36 am) |
| Overlapped boxes question | Oh I know Daniel, but I have seen a lot of people doing a lot of crazy things these days with resour... read more | 10/04/2009 (11:34 am) |
| Overlapped boxes question | Thanks for the input Adrian. However, I really think you would first need to calculate the percentag... read more | 10/04/2009 (3:15 am) |
| Terrain collision not working? | Well its far from a perfect solution, but it definitely works. The issue was that the mission area w... read more | 09/30/2009 (7:39 am) |
| Seperation of objectTypes | LOL nice website date and time bug.... read more | 09/30/2009 (2:44 am) |
| Terrain collision not working? | Well after further testing I figured out what is happening and yes it is a problem with the GMK. Muc... read more | 09/26/2009 (5:55 am) |
| Terrain collision not working? | I troubleshot the problem down to the part in the terrain file additions that determines if physics ... read more | 09/26/2009 (1:24 am) |
| Terrain collision not working? | All I can say is that I did a completely clean install of GMK 1.24 and TGEA 1.81 and the only thing ... read more | 09/25/2009 (8:40 pm) |
| GMK features suggestion | Hey Yuri I have another one for you, since I know this is using triangle mesh collision for most thi... read more | 09/06/2009 (12:26 pm) |
| 3D Math Question | Phillip - Yes it worked beautifully, Thanks again. Daniel - Yes it was for my projectiles code an... read more | 09/06/2009 (10:15 am) |
| 3D Math Question | Phillip you Rock! thank you so very much. I seriously can't believe it was this easy. I guess thats ... read more | 09/06/2009 (6:21 am) |
| getting vehicles to work against physics objects YAY! | Just a thought here but in the PhysX resource I released an update to a little while back, vehicles ... read more | 09/02/2009 (8:42 pm) |
| Using the GMK with the BG Cliff Kit | Its an exceptional product made by Konrad Kiss. He is in the middle of updating some things right no... read more | 08/30/2009 (5:58 am) |
| GMK features suggestion | Well you know they do have a resource that does that already. Maybe not exactly, but the same effect... read more | 08/26/2009 (8:46 pm) |
| getting vehicles to work against physics objects YAY! | Thats odd I thought the collision code included with Rigid::resolveCollision, Vehicle::updatePos, an... read more | 08/25/2009 (9:02 pm) |
| Using the GMK with the BG Cliff Kit | Hey no problem. Both are awesome products and it would be a shame not to have them work together.... read more | 08/25/2009 (8:43 pm) |
| Mount Equipment Resource and TGEA 1.81 | OK coming back to this in hopes someone can give me an answer.... read more | 08/25/2009 (4:26 pm) |
| Turrets and object throwing problems | Nevermind this was a trigger problem not the turret code. I even found the fix which is here: [ur... read more | 08/25/2009 (4:24 pm) |
| Triggers and throwing objects problem | Sorry I forgot that pretty important piece of information. It has been added above.... read more | 08/25/2009 (4:20 pm) |
| BG Cliff Construction Kit discussion | Like I said though, you should have your own forum as well.... read more | 08/23/2009 (9:17 pm) |
| BG Cliff Construction Kit discussion | Thanks Konrad. I think I will add a post to the GMK forum on how to do so. Just so you know the solu... read more | 08/23/2009 (9:15 pm) |
| BG Cliff Construction Kit discussion | I suppose I should get permission from Konrad Kiss and Yuri Dobronravin before providing this since ... read more | 08/23/2009 (12:37 pm) |
| BG Cliff Construction Kit discussion | The issue is that collisions from the physics objects with the GMK will not collide with the cliffs ... read more | 08/23/2009 (12:35 pm) |
| BG Cliff Construction Kit discussion | You should really ahve your own forum section for this product Konrad. But I just wanted to offer... read more | 08/23/2009 (11:22 am) |
| GMK features suggestion | I don't know if this is something you could add to versions like TGE and TGEA but force zones is the... read more | 08/23/2009 (11:18 am) |
| TGEA 1.8.1 - Polysoup bug | Has there ever been a fix for this?... read more | 08/23/2009 (10:14 am) |
| GMK and PhysX | Yeah nevermind, I figured it out. Thanks.... read more | 08/21/2009 (5:41 am) |
| GMK and PhysX | Well my reason is retty simple. Duncan Gray and I did some work (Mostly Duncan) on a spline road sys... read more | 08/20/2009 (8:39 pm) |
| GMK features suggestion | Hmm I guess I need to hit mine with a bit more force then when it comes to impulses. Awesome video b... read more | 08/20/2009 (8:35 pm) |
| GMK and PhysX | I was wondering if there was any chance you would be adding PhysX support to TGEA?... read more | 08/20/2009 (10:31 am) |
| GMK features suggestion | Oops had one more really good one. Using materials instead of just textures for softbodies. I set th... read more | 08/20/2009 (1:04 am) |
| Beta 5 ? | OK cloth just takes a bit longer but it does crash for me as well.... read more | 08/20/2009 (1:02 am) |
| GMK features suggestion | Oh had some more that should be easy to do, one is bouyancy. Another suggestion would be impulse... read more | 08/20/2009 (12:57 am) |
| Beta 5 ? | OK I am having crashes with softbodies after I add them to a map as soon as I close either the GMK e... read more | 08/19/2009 (1:26 am) |
| GMK features suggestion | Vehicles with any of the physics engines would be a long overdue addition for any version of the Tor... read more | 08/15/2009 (8:40 pm) |
| GMK and PhysX | Disregard what I previously said about instructions for Bullet. You guys are pretty thorough. But I ... read more | 08/15/2009 (6:15 am) |
| Turrets and object throwing problems | OK can someone at least tell me that they have used that resource with TGEA 1.81 and have NOT had th... read more | 08/14/2009 (9:42 pm) |