Game Development Community

Iain Craig's Forum Posts

Thread Post Date Posted
Trial license query Hi Matthew, Many thanks for responding so clearly to my points. I look forward to using TGB as i... read more 08/28/2007 (9:53 pm)
Trial license query Hmm - am I doing something wrong? Do I have to ask a mod to approve it?... read more 08/24/2007 (8:00 pm)
Making the demo an exe [quote]Now out of all them books and all the demos not one shows me how to use a compiler to make an... read more 08/22/2007 (10:16 am)
Trial license query Oops - now updated with download link - hopefully it'll get approved now.... read more 08/22/2007 (10:11 am)
Trial license query Have submitted resource :)... read more 08/20/2007 (8:55 pm)
Trial license query Stephen, I've enjoyed the trial very much. You guys continue to do great work. Highlights: - M... read more 08/20/2007 (6:09 pm)
Trial license query Stephen, awesome, thanks for confirming - just didn't want to step on any toes if I'm not supposed t... read more 08/20/2007 (5:19 pm)
Add Objects Dynamicly to Game Hi Paul, "miteAnimation" in my example is the name of an animation you've already set up in the leve... read more 08/19/2007 (9:44 am)
Add Objects Dynamicly to Game Hi Paul, No need to have an object to duplicate - you can do it entirely from script. [code] ... read more 08/17/2007 (11:26 pm)
Clone problem Sorted - when creating a t2dAnimatedSprite like that, I needed to specify the animation: [code] ... read more 08/17/2007 (5:02 pm)
Clone problem More research :) I tried removing the reproduce function and in the level editor, creating one mi... read more 08/17/2007 (12:20 pm)
Clone problem Further to my previous, if I get an instance of my mite and clone it (eg 1307.clone(); in console), ... read more 08/17/2007 (11:53 am)
Skybox shape.. Works very well, thanks James!... read more 08/06/2007 (9:00 am)
Skybox shape.. Hi James, That's an awesome tip about using the Gimp's curve bend. I've been trying to do some ca... read more 08/02/2007 (12:36 pm)
Best Terrain Editor for TGE? Ditto, heightmap import is fine for me these days. I've used L3DT (non Torque) to generate a map, an... read more 07/24/2007 (9:32 am)
Torque 2D Engine - questions about performance Probably not a fashionable suggestion in light of T2D, but I've had good success with [url=http://hg... read more 06/07/2006 (2:01 pm)
TGE - FlyingVehicle - EngineSound issue As another thought, does anyone know a gotcha that would prevent this working if I was building from... read more 06/06/2006 (12:19 pm)
TGE - FlyingVehicle - EngineSound issue Hi Tim, This one's just singleplayer; I tried initially having audio profiles/descriptions on the... read more 06/06/2006 (12:19 pm)
TGE - FlyingVehicle - EngineSound issue I haven't got anywhere getting this to work :( Seeing as only the player in my game will be using... read more 06/05/2006 (2:24 pm)
TGE - FlyingVehicle - EngineSound issue [b]~/server/alice.cs:[/b] [code] //-------------------------------------------------------------... read more 06/04/2006 (6:44 pm)
TGE - FlyingVehicle - EngineSound issue [b]~/client/audioProfiles.cs:[/b] [code] //-----------------------------------------------------... read more 06/04/2006 (6:43 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle @Scott - Ahhhh I see!! Thanks for clarifying. Nice way of doing it. @Stefan - No worries, thanks ... read more 06/01/2006 (9:05 am)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Hi Scott, You're an absolute star - works perfectly for pitch and yaw at any orientation. Setting... read more 05/30/2006 (10:40 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Hi Stefan, Erm - that does something very strange.. I can't control pitch and the roll and thrust... read more 05/30/2006 (1:02 pm)
Flying Vehicle pitch problem Hmmm. I'm also having fun in this class at the moment. yv is definately correct? Where is it c... read more 05/30/2006 (12:07 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Hmmm... been playing with this but aren't really getting anywhere :(... read more 05/30/2006 (9:40 am)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Stefan, forgive my ignorance if I'm missing something - did you mean me to work in the below, or els... read more 05/29/2006 (8:34 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Stefan - that's great, many thanks. That's exactly what I want. I'll go and look at those now :)... read more 05/29/2006 (7:54 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Hi Stefan, Many thanks for your help :) I'll attempt to distil it down further. I want to have... read more 05/29/2006 (5:52 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Perhaps I should rephrase my question :) I'm using a PhysicalArea to set GravityMod to 0, and I'v... read more 05/29/2006 (5:19 pm)
Acceleration-Speed based Movement Physics Hi Scott, Your solution sounds like it may be close to what I'm looking for - see [url=http://www... read more 05/29/2006 (3:44 pm)
TGE - Trying to adapt FlyingVehicle to SpaceVehicle Hi Stefan, It is already there, but I'm not sure how to expand on what's there to get rid of the ... read more 05/29/2006 (3:16 pm)
Interest for martial art skeletal animation @Randy - really sweet MMO idea :)... read more 10/19/2005 (1:30 pm)
Torque Good Engine for WoW Style MMO? Hi Dave, Although I don't present it as advice, you might be interested in the route I'm taking, ... read more 10/05/2005 (1:27 pm)
In-game web browser Thanks guys, very good overview there. Note I'm Windows-only but Ben, point taken that the usual ... read more 10/03/2005 (3:14 pm)
DeleD 3D Editor 0.90 LITE released Arne - There's been talk of this - but I can't find any life: [url=http://www.garagegames.com/mg/for... read more 09/19/2005 (3:40 pm)
DeleD 3D modeller and mapper Hi all - sorry to resurrect, but what's the current status on Deled export to DTS/DIF?... read more 08/14/2005 (3:06 pm)