Iain Craig's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trial license query | Hi Matthew, Many thanks for responding so clearly to my points. I look forward to using TGB as i... read more | 08/28/2007 (9:53 pm) |
| Trial license query | Hmm - am I doing something wrong? Do I have to ask a mod to approve it?... read more | 08/24/2007 (8:00 pm) |
| Making the demo an exe | [quote]Now out of all them books and all the demos not one shows me how to use a compiler to make an... read more | 08/22/2007 (10:16 am) |
| Trial license query | Oops - now updated with download link - hopefully it'll get approved now.... read more | 08/22/2007 (10:11 am) |
| Trial license query | Have submitted resource :)... read more | 08/20/2007 (8:55 pm) |
| Trial license query | Stephen, I've enjoyed the trial very much. You guys continue to do great work. Highlights: - M... read more | 08/20/2007 (6:09 pm) |
| Trial license query | Stephen, awesome, thanks for confirming - just didn't want to step on any toes if I'm not supposed t... read more | 08/20/2007 (5:19 pm) |
| Add Objects Dynamicly to Game | Hi Paul, "miteAnimation" in my example is the name of an animation you've already set up in the leve... read more | 08/19/2007 (9:44 am) |
| Add Objects Dynamicly to Game | Hi Paul, No need to have an object to duplicate - you can do it entirely from script. [code] ... read more | 08/17/2007 (11:26 pm) |
| Clone problem | Sorted - when creating a t2dAnimatedSprite like that, I needed to specify the animation: [code] ... read more | 08/17/2007 (5:02 pm) |
| Clone problem | More research :) I tried removing the reproduce function and in the level editor, creating one mi... read more | 08/17/2007 (12:20 pm) |
| Clone problem | Further to my previous, if I get an instance of my mite and clone it (eg 1307.clone(); in console), ... read more | 08/17/2007 (11:53 am) |
| Skybox shape.. | Works very well, thanks James!... read more | 08/06/2007 (9:00 am) |
| Skybox shape.. | Hi James, That's an awesome tip about using the Gimp's curve bend. I've been trying to do some ca... read more | 08/02/2007 (12:36 pm) |
| Best Terrain Editor for TGE? | Ditto, heightmap import is fine for me these days. I've used L3DT (non Torque) to generate a map, an... read more | 07/24/2007 (9:32 am) |
| Torque 2D Engine - questions about performance | Probably not a fashionable suggestion in light of T2D, but I've had good success with [url=http://hg... read more | 06/07/2006 (2:01 pm) |
| TGE - FlyingVehicle - EngineSound issue | As another thought, does anyone know a gotcha that would prevent this working if I was building from... read more | 06/06/2006 (12:19 pm) |
| TGE - FlyingVehicle - EngineSound issue | Hi Tim, This one's just singleplayer; I tried initially having audio profiles/descriptions on the... read more | 06/06/2006 (12:19 pm) |
| TGE - FlyingVehicle - EngineSound issue | I haven't got anywhere getting this to work :( Seeing as only the player in my game will be using... read more | 06/05/2006 (2:24 pm) |
| TGE - FlyingVehicle - EngineSound issue | [b]~/server/alice.cs:[/b] [code] //-------------------------------------------------------------... read more | 06/04/2006 (6:44 pm) |
| TGE - FlyingVehicle - EngineSound issue | [b]~/client/audioProfiles.cs:[/b] [code] //-----------------------------------------------------... read more | 06/04/2006 (6:43 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | @Scott - Ahhhh I see!! Thanks for clarifying. Nice way of doing it. @Stefan - No worries, thanks ... read more | 06/01/2006 (9:05 am) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Hi Scott, You're an absolute star - works perfectly for pitch and yaw at any orientation. Setting... read more | 05/30/2006 (10:40 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Hi Stefan, Erm - that does something very strange.. I can't control pitch and the roll and thrust... read more | 05/30/2006 (1:02 pm) |
| Flying Vehicle pitch problem | Hmmm. I'm also having fun in this class at the moment. yv is definately correct? Where is it c... read more | 05/30/2006 (12:07 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Hmmm... been playing with this but aren't really getting anywhere :(... read more | 05/30/2006 (9:40 am) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Stefan, forgive my ignorance if I'm missing something - did you mean me to work in the below, or els... read more | 05/29/2006 (8:34 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Stefan - that's great, many thanks. That's exactly what I want. I'll go and look at those now :)... read more | 05/29/2006 (7:54 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Hi Stefan, Many thanks for your help :) I'll attempt to distil it down further. I want to have... read more | 05/29/2006 (5:52 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Perhaps I should rephrase my question :) I'm using a PhysicalArea to set GravityMod to 0, and I'v... read more | 05/29/2006 (5:19 pm) |
| Acceleration-Speed based Movement Physics | Hi Scott, Your solution sounds like it may be close to what I'm looking for - see [url=http://www... read more | 05/29/2006 (3:44 pm) |
| TGE - Trying to adapt FlyingVehicle to SpaceVehicle | Hi Stefan, It is already there, but I'm not sure how to expand on what's there to get rid of the ... read more | 05/29/2006 (3:16 pm) |
| Interest for martial art skeletal animation | @Randy - really sweet MMO idea :)... read more | 10/19/2005 (1:30 pm) |
| Torque Good Engine for WoW Style MMO? | Hi Dave, Although I don't present it as advice, you might be interested in the route I'm taking, ... read more | 10/05/2005 (1:27 pm) |
| In-game web browser | Thanks guys, very good overview there. Note I'm Windows-only but Ben, point taken that the usual ... read more | 10/03/2005 (3:14 pm) |
| DeleD 3D Editor 0.90 LITE released | Arne - There's been talk of this - but I can't find any life: [url=http://www.garagegames.com/mg/for... read more | 09/19/2005 (3:40 pm) |
| DeleD 3D modeller and mapper | Hi all - sorry to resurrect, but what's the current status on Deled export to DTS/DIF?... read more | 08/14/2005 (3:06 pm) |