Game Development Community

Joe Rossi's Forum Posts

Thread Post Date Posted
tile based isometric games possible? It's possible but not easily done depending on your needs. There was talk of a kit becoming availabl... read more 11/20/2009 (7:50 am)
What would you like to see addressed in Torque 2D? I'm surprised to see multiple requests for Lua scripting :) I will add my vote for that too, though ... read more 11/19/2009 (8:55 pm)
How to BUILD PROJECT into a SINGLE executable FILE ? You could just use a passworded ZIP file, TGB comes with that functionality built in. Should be enou... read more 11/08/2009 (6:37 am)
IG Maker vs TGB and TX2 Not only Amanda but others are using RPG Maker too with some success. I haven't heard of IG Maker un... read more 10/26/2009 (7:24 pm)
The 24 Hour Game Experiment Now that's a real challenge! Good luck man I'll be reading the blog :O) ... read more 10/22/2009 (11:48 am)
List of TGB developers - Please Add Your Name Joe Rossi TGB Programmer/Scriptor C/C++/OpenGL/Lua experience Unannounced TGB games in the works... read more 10/22/2009 (12:59 am)
TGB Success Stories and Show-Off Good work so far! I know there are others out there too but maybe they don't want to come here and b... read more 10/21/2009 (9:38 pm)
dynamic circular time bar? Just want to say thanks to Ted for the code here, I was just about to write something like this myse... read more 10/21/2009 (9:36 pm)
TGB EULA and Publishers Thanks Davey and David, I'm happy with that ;)... read more 10/16/2009 (5:51 am)
TGB EULA and Publishers Oh really Davey?? Because I have installed and been using the commercial version of 1.7.4 for quite ... read more 10/15/2009 (9:38 pm)
Standalone Executable in T2D Yeah if all you want is an installer there are a ton available, many free :) A few good ones I know ... read more 10/14/2009 (9:46 pm)
Standalone Executable in T2D So you want just one EXE that players can download and run? No installation and etc right? There are... read more 10/14/2009 (8:25 pm)
TGB EULA and Publishers I'm going to also have to do this at some point, as are a lot of others I'm sure. It'd be nice to ha... read more 10/12/2009 (8:33 pm)
TGB Pro license question I'm 99.999% sure that before the most recent version which was the first update since IAC, commercia... read more 10/11/2009 (9:28 am)
TGB Pro license question I'm pretty sure it started with the latest version, after InstantAction(tm) came into the picture. T... read more 10/11/2009 (6:21 am)
Game Maker Vs TGB ? It won't be free...... read more 10/09/2009 (5:10 pm)
Using TGB inside of TGE as a GUI? Yup I con confirm this as an owner of TGB commercial. Here's a walkthrough. Click "My Account&q... read more 10/07/2009 (10:08 am)
Game Maker Vs TGB ? What debate? :P Game Maker and TGB are on two different levels in my opinion. Game Maker is more for... read more 10/06/2009 (7:11 pm)
Importing maps from external map editor Well, you'd have to remake them or write your own mappy importer which may be tricky to do. It'd be ... read more 09/30/2009 (11:22 pm)
Match 3 code available as resource I think the bug you're referring to has been fixed by myself in the last few posts, glad to see I wa... read more 09/29/2009 (7:53 pm)
Match 3 code available as resource So I found out how to fix this too. Pretty simple. Just look at the distance between the gems being ... read more 09/29/2009 (9:12 am)
Match 3 code available as resource Another bug.. it seems to be possible to "skip" gems, like if you are fast enough, you can... read more 09/29/2009 (8:51 am)
Match 3 code available as resource With that hopefully out of the way I'd like to point out another bug... when you make matches, somet... read more 09/29/2009 (8:02 am)
Match 3 code available as resource I think what has to be done is disabling mouse clicks for the swapping gems and also all gems near t... read more 09/29/2009 (7:45 am)
Match 3 code available as resource Actually I'm finding that moving gem bug still persists..if you just click all over the place and cl... read more 09/28/2009 (11:07 pm)
Match 3 code available as resource Thanks Gavin! With your latest changes the matching works as expected of a typical match3, no d... read more 09/28/2009 (9:49 pm)
Match 3 code available as resource A couple of issues with this... The "board" wasn't loading. I had to make a new tileMap... read more 09/27/2009 (9:34 pm)
Match 3 code available as resource Good to see people adding more to TDN. It's much more clear to me than the original code. I'm going ... read more 09/27/2009 (8:23 pm)
Help - Bug - Game created in 800x600 however different computers/monitors have different outputs for FullScreen Mode causing Image Distortion It's not a bug, it's more of an issue with monitors being different sizes and ratios. If it looks... read more 09/22/2009 (5:51 pm)
OnFrameChange callback (behaviors) Interesting find Phillip. I haven't tried duplicating this yet but I'd suspect it to be a bug, as yo... read more 09/21/2009 (8:10 pm)
Questions about TGB Actually I believe it's called Cipherlib and can be found here http://www.garagegames.com/community/... read more 09/15/2009 (6:08 pm)
Anyone ever seen this before? Some graphics cards and drivers handle image data in different ways. I'd be interested to know if th... read more 08/23/2009 (6:05 am)
Anyone ever seen this before? Well there are ways to compress PNGs and they tend to look better.. you say the issue doesn't occur ... read more 08/22/2009 (6:31 am)
Anyone ever seen this before? "It only happens to things loaded from JPEG in the game -- never to PNGs" Could be some... read more 08/22/2009 (4:34 am)
Stop multiple instances from running Make sure you #define ONE_INSTANCE somewhere to make that code compile...... read more 08/15/2009 (10:12 pm)
Stop multiple instances from running I don't know what issue the code I posted is causing you, or could cause you. My game has crashed ab... read more 08/14/2009 (1:05 am)
TGB Private forums Do you know where you are? You're in the jungle baby! No wait..it's the TGB forum.... read more 08/08/2009 (4:05 am)
3D characters in TGB Yep animated 3D models have been in TGB for quite some time now... ... read more 07/27/2009 (10:14 pm)
TGB with and without code Are you using Windows Vista? I had a console until I started using Vista, then it disappeared... I h... read more 07/27/2009 (2:48 am)
NEW PEOPLE, here's a example of a player.cs with LEFT, RIGHT AND JUMP Oh, there will be stories. You are making a mark here my friend. Keep it up.... read more 07/19/2009 (2:05 am)
TGB with and without code You are of course much better off with the source code. There is much more you can do with the engin... read more 07/19/2009 (2:04 am)
Customizing engine - where to start Well people have made resources for many things. You could search around and apply some that you thi... read more 06/30/2009 (12:14 am)
I'm back! And with questions about next TGB version Melv I know you have been working on SOMETHING for awhile now. I'm sure it'll be awesome as always. ... read more 06/24/2009 (10:55 pm)
I'm back! And with questions about next TGB version Does anyone have a link to Melvs blog where he discussed an update to TGB and development of this ne... read more 06/24/2009 (4:24 pm)
I'm back! And with questions about next TGB version Holy crap it's Amanda! I thought you ditched TGB. Good to see you back ;) Well the latest release of... read more 06/24/2009 (2:08 am)
Modifying TGB 174 consoleFunctions.cc output messages I know this may sound dumb so sorry if it comes off as an insult but it's not meant as one. Are you ... read more 06/20/2009 (2:20 pm)
So where is the TGB roadmap? It's comforting to know there will be backwards compatibility. I made a few changes to the source b... read more 06/20/2009 (2:14 pm)
Modifying TGB 174 consoleFunctions.cc output messages Yes it is.. it's in console/consolefunctions.cc, line 1275..... read more 06/19/2009 (10:04 pm)
So where is the TGB roadmap? I'm with you Aaron.. it's like, I don't want to keep working on my TGB project because everything I'... read more 06/19/2009 (9:57 pm)
So where is the TGB roadmap? Thanks for the clarification Michael. I have to say I'm very excited and interested to hear what's c... read more 06/18/2009 (9:17 pm)
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