Game Development Community

Raxx's Forum Posts

Thread Post Date Posted
3D artist looking for fun project Hey folks, thank you for your interest! I've received various offers from here and via email, and th... read more 05/31/2007 (3:48 am)
Cant find 3d modelling and animating program for mac Http://blender3d.org/ So cheap it's free! ;)... read more 04/15/2006 (5:57 am)
Can I export my character facing front view? Sure, just face the bounding box's pivot in the opposite direction. [edit]This worked for static ... read more 04/13/2006 (1:11 pm)
3dsmax tutorials Http://3dbuzz.com/vbforum/sv_dl_tr.php... read more 04/05/2006 (7:14 pm)
Changing a DTSs final LOD a Sprite This can be done in your 3D application by applying a texture to a plane and then marking it as a bi... read more 04/05/2006 (5:01 pm)
Would you pay for a way to integrate a differant physics engine? How about GG integrates a physics engine into the next version of TGE that's released (1.5?). This w... read more 04/05/2006 (3:41 pm)
UVMapping issue Milkshape3D only allows for planar mapping and manual editing. The only links I can give you are ... read more 04/01/2006 (9:31 pm)
Removed So...how much trouble could a guy get for impersonating someone else over the internet? I mean, the ... read more 04/01/2006 (6:42 pm)
Removed Wow, you registered just to post this?... read more 04/01/2006 (4:48 pm)
Is anyone interested in using Anim8or? Hey, I don't know how I missed this, but this is great! I love using anim8or to model, and I've alwa... read more 03/31/2006 (6:53 pm)
UVMapping issue You're exporting to uvmapping software outside of Milkshape3D, or you're importing into Milkshape3D ... read more 03/31/2006 (5:19 pm)
Polygon count A triangle is a polygon. Thus 2000 triangles = 2000 polies. Always calculate your polycount by the n... read more 03/27/2006 (11:20 pm)
Polygon count Here's something that might help you figure out how many polies you should spare for your characters... read more 03/27/2006 (10:09 pm)
New To Modeling, Please help Http://3dbuzz.com/vbforum/sv_dl_tr.php Video tutorials, one of the best ways to learn a 3d applic... read more 03/25/2006 (8:18 pm)
Collission Mesh for Static Shape Collission-1 is mispelled, try "collision-1" So your hierarchy should be ::::::::::::::::::::::... read more 03/16/2006 (8:49 pm)
Nodes? For static objects, when it says "No details to export" it probably means that your meshes aren't ch... read more 03/14/2006 (8:07 pm)
Help on 3D modeling for torque If your original building for the original engine had csg geometry, you may be able to export that g... read more 03/14/2006 (6:52 pm)
Content Pack? We do intend on going for quality ;) Unfortunately, we can't do the multiple skeleton pack simply... read more 03/07/2006 (1:56 am)
Max 2 dts question Http://alexswanson.com/torque/dts/index.html... read more 02/06/2006 (8:56 pm)
Introducing: DTS Tool Box pre-alpha Thanks Tim! Barry, Skinned DTS Setup will probably be implemented within a week, along with at le... read more 01/17/2006 (4:44 pm)
Introducing: DTS Tool Box pre-alpha How to install: 1. Extract the .mse file from the zip file 2. Toss it into your 3dsmax_root_dir/... read more 01/16/2006 (3:41 am)
Yet another Skinned-Sorting w/Misc Problems Thread Figured I'd post my progress at least, though I'm far from done. So far this script properly re-arra... read more 01/12/2006 (10:11 pm)
Yet another Skinned-Sorting w/Misc Problems Thread Nice job, it's a different (and more efficient) approach than the script I'm working on, looks like ... read more 01/11/2006 (9:32 pm)
Yet another Skinned-Sorting w/Misc Problems Thread I discovered this before, and after looking through tdn.garagegames.com, I found that there was one ... read more 01/11/2006 (5:41 pm)
Yet another Skinned-Sorting w/Misc Problems Thread From what I can see in the maxscript documentation, you can directly re-arrange the order of the arr... read more 01/11/2006 (6:54 am)
Yet another Skinned-Sorting w/Misc Problems Thread I don't know if anyone else has undertaken the task, but I've started working on the script, hopeful... read more 01/11/2006 (6:35 am)
Yet another Skinned-Sorting w/Misc Problems Thread Thanks for your input guys, I was hoping others would follow up on what I wrote and post more inform... read more 01/10/2006 (5:32 pm)
Yet another Skinned-Sorting w/Misc Problems Thread 6. So, now what? Well, we go back to 3dsmax and re-arrange the meshes within the translucent section... read more 01/10/2006 (8:27 am)
Yet another Skinned-Sorting w/Misc Problems Thread Manually Specifying the Sort Order of Static or Skinned Transparent and Opaque Meshes First of al... read more 01/10/2006 (8:27 am)
Yet another Skinned-Sorting w/Misc Problems Thread Alright, may take an hour or so, I still don't quite understand how the sort ordering works, I just ... read more 01/10/2006 (3:34 am)
Yet another Skinned-Sorting w/Misc Problems Thread Hey Blikstad, yeah, the numbers at the end of the bone names eventually dawned on me :P I don't thin... read more 01/10/2006 (3:25 am)
Yet another Skinned-Sorting w/Misc Problems Thread Bah, :P Go figure, the bones really were the problems. I happened upon some documentation by Logan F... read more 01/10/2006 (1:10 am)
North Carolina Torquers Marshville, NC, about 27 miles from Matthews Just an artist... read more 12/28/2005 (10:26 pm)
A step up from the "Which dot" pic.. Gave my woot to the world... read more 10/21/2005 (12:46 am)
IGC 2005 Videos Cool. You know, next year, perhaps the GG guys could provide some video feeds from the computers the... read more 10/14/2005 (1:45 am)
Advice for aspiring Game Designer I have only enough experience in failed projects to say that I would definitely try getting somethin... read more 10/13/2005 (8:19 am)
Tutorial Well, it looks to me like the exporter docs gives tons of info as it is... Sorry, I can't help ya... read more 10/12/2005 (11:32 pm)
Indie Developer Contract Personally, this is what I would probably do in your situation: Summary of the contract- Basicall... read more 10/11/2005 (6:22 am)
Indie Developer Contract Your last post is just vague enough so that what I say may not have any worth :P. I'm not an expert ... read more 10/11/2005 (4:48 am)
Multiple UV mappings Here's my process for making multiple uv maps for one mesh object. We'll use a human body for an exa... read more 10/10/2005 (8:27 pm)
IGC Tracks: Can I do them all? It would be nice if as many people could record their IGC experiences as possible, because those unf... read more 10/04/2005 (5:48 pm)
Normal Maps with Mirrored UVs Support? Are you sure it looks perfect and isn't inverted on the mirrored side?... read more 09/08/2005 (12:31 pm)
Artist and Programmer Looking for Jobs Offering Experience Hmm, I heard of internships for GarageGames, but I'm not sure if the quality of my work would be eno... read more 08/17/2005 (4:13 pm)
Slave to the game Just wanted to say, very nice, your years of experience certainly is reflected in your work.... read more 08/17/2005 (3:47 am)
Normal Maps with Mirrored UVs Support? Alright, thanks! It's very good to hear it'll be supported at some time during its development.... read more 07/22/2005 (1:14 pm)