Raxx's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D artist looking for fun project | Hey folks, thank you for your interest! I've received various offers from here and via email, and th... read more | 05/31/2007 (3:48 am) |
| Cant find 3d modelling and animating program for mac | Http://blender3d.org/ So cheap it's free! ;)... read more | 04/15/2006 (5:57 am) |
| Can I export my character facing front view? | Sure, just face the bounding box's pivot in the opposite direction. [edit]This worked for static ... read more | 04/13/2006 (1:11 pm) |
| 3dsmax tutorials | Http://3dbuzz.com/vbforum/sv_dl_tr.php... read more | 04/05/2006 (7:14 pm) |
| Changing a DTSs final LOD a Sprite | This can be done in your 3D application by applying a texture to a plane and then marking it as a bi... read more | 04/05/2006 (5:01 pm) |
| Would you pay for a way to integrate a differant physics engine? | How about GG integrates a physics engine into the next version of TGE that's released (1.5?). This w... read more | 04/05/2006 (3:41 pm) |
| UVMapping issue | Milkshape3D only allows for planar mapping and manual editing. The only links I can give you are ... read more | 04/01/2006 (9:31 pm) |
| Removed | So...how much trouble could a guy get for impersonating someone else over the internet? I mean, the ... read more | 04/01/2006 (6:42 pm) |
| Removed | Wow, you registered just to post this?... read more | 04/01/2006 (4:48 pm) |
| Is anyone interested in using Anim8or? | Hey, I don't know how I missed this, but this is great! I love using anim8or to model, and I've alwa... read more | 03/31/2006 (6:53 pm) |
| UVMapping issue | You're exporting to uvmapping software outside of Milkshape3D, or you're importing into Milkshape3D ... read more | 03/31/2006 (5:19 pm) |
| Polygon count | A triangle is a polygon. Thus 2000 triangles = 2000 polies. Always calculate your polycount by the n... read more | 03/27/2006 (11:20 pm) |
| Polygon count | Here's something that might help you figure out how many polies you should spare for your characters... read more | 03/27/2006 (10:09 pm) |
| New To Modeling, Please help | Http://3dbuzz.com/vbforum/sv_dl_tr.php Video tutorials, one of the best ways to learn a 3d applic... read more | 03/25/2006 (8:18 pm) |
| Collission Mesh for Static Shape | Collission-1 is mispelled, try "collision-1" So your hierarchy should be ::::::::::::::::::::::... read more | 03/16/2006 (8:49 pm) |
| Nodes? | For static objects, when it says "No details to export" it probably means that your meshes aren't ch... read more | 03/14/2006 (8:07 pm) |
| Help on 3D modeling for torque | If your original building for the original engine had csg geometry, you may be able to export that g... read more | 03/14/2006 (6:52 pm) |
| Content Pack? | We do intend on going for quality ;) Unfortunately, we can't do the multiple skeleton pack simply... read more | 03/07/2006 (1:56 am) |
| Max 2 dts question | Http://alexswanson.com/torque/dts/index.html... read more | 02/06/2006 (8:56 pm) |
| Introducing: DTS Tool Box pre-alpha | Thanks Tim! Barry, Skinned DTS Setup will probably be implemented within a week, along with at le... read more | 01/17/2006 (4:44 pm) |
| Introducing: DTS Tool Box pre-alpha | How to install: 1. Extract the .mse file from the zip file 2. Toss it into your 3dsmax_root_dir/... read more | 01/16/2006 (3:41 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Figured I'd post my progress at least, though I'm far from done. So far this script properly re-arra... read more | 01/12/2006 (10:11 pm) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Nice job, it's a different (and more efficient) approach than the script I'm working on, looks like ... read more | 01/11/2006 (9:32 pm) |
| Yet another Skinned-Sorting w/Misc Problems Thread | I discovered this before, and after looking through tdn.garagegames.com, I found that there was one ... read more | 01/11/2006 (5:41 pm) |
| Yet another Skinned-Sorting w/Misc Problems Thread | From what I can see in the maxscript documentation, you can directly re-arrange the order of the arr... read more | 01/11/2006 (6:54 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | I don't know if anyone else has undertaken the task, but I've started working on the script, hopeful... read more | 01/11/2006 (6:35 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Thanks for your input guys, I was hoping others would follow up on what I wrote and post more inform... read more | 01/10/2006 (5:32 pm) |
| Yet another Skinned-Sorting w/Misc Problems Thread | 6. So, now what? Well, we go back to 3dsmax and re-arrange the meshes within the translucent section... read more | 01/10/2006 (8:27 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Manually Specifying the Sort Order of Static or Skinned Transparent and Opaque Meshes First of al... read more | 01/10/2006 (8:27 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Alright, may take an hour or so, I still don't quite understand how the sort ordering works, I just ... read more | 01/10/2006 (3:34 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Hey Blikstad, yeah, the numbers at the end of the bone names eventually dawned on me :P I don't thin... read more | 01/10/2006 (3:25 am) |
| Yet another Skinned-Sorting w/Misc Problems Thread | Bah, :P Go figure, the bones really were the problems. I happened upon some documentation by Logan F... read more | 01/10/2006 (1:10 am) |
| North Carolina Torquers | Marshville, NC, about 27 miles from Matthews Just an artist... read more | 12/28/2005 (10:26 pm) |
| A step up from the "Which dot" pic.. | Gave my woot to the world... read more | 10/21/2005 (12:46 am) |
| IGC 2005 Videos | Cool. You know, next year, perhaps the GG guys could provide some video feeds from the computers the... read more | 10/14/2005 (1:45 am) |
| Advice for aspiring Game Designer | I have only enough experience in failed projects to say that I would definitely try getting somethin... read more | 10/13/2005 (8:19 am) |
| Tutorial | Well, it looks to me like the exporter docs gives tons of info as it is... Sorry, I can't help ya... read more | 10/12/2005 (11:32 pm) |
| Indie Developer Contract | Personally, this is what I would probably do in your situation: Summary of the contract- Basicall... read more | 10/11/2005 (6:22 am) |
| Indie Developer Contract | Your last post is just vague enough so that what I say may not have any worth :P. I'm not an expert ... read more | 10/11/2005 (4:48 am) |
| Multiple UV mappings | Here's my process for making multiple uv maps for one mesh object. We'll use a human body for an exa... read more | 10/10/2005 (8:27 pm) |
| IGC Tracks: Can I do them all? | It would be nice if as many people could record their IGC experiences as possible, because those unf... read more | 10/04/2005 (5:48 pm) |
| Normal Maps with Mirrored UVs Support? | Are you sure it looks perfect and isn't inverted on the mirrored side?... read more | 09/08/2005 (12:31 pm) |
| Artist and Programmer Looking for Jobs Offering Experience | Hmm, I heard of internships for GarageGames, but I'm not sure if the quality of my work would be eno... read more | 08/17/2005 (4:13 pm) |
| Slave to the game | Just wanted to say, very nice, your years of experience certainly is reflected in your work.... read more | 08/17/2005 (3:47 am) |
| Normal Maps with Mirrored UVs Support? | Alright, thanks! It's very good to hear it'll be supported at some time during its development.... read more | 07/22/2005 (1:14 pm) |