Jordan Parsons's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D Should have.. | - Edited link out because it's already posted above :P - Replaced with a friendly message, hehe: ... read more | 05/28/2009 (6:39 pm) |
| Beta Documentation Feedback | @Aldavidson - That's what I'm waiting for too :-D Though, we will probably have to wait until Beta 2... read more | 05/17/2009 (3:01 am) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | The problem I'm having right now is that my material isn't saving when I follow the steps in the vid... read more | 05/12/2009 (1:29 am) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | @Steve - Thanks, email sent.... read more | 05/09/2009 (6:57 pm) |
| Bug: .DTS Transparency Z-buffer (I'm guessing) | @Marc - Thanks for the info! @Steve - Thanks for the link and the information in the other thread... read more | 05/09/2009 (3:13 am) |
| TerrainBlock::import - Heightmap should be 16bit greyscale! | My Photoshop CS exports in 16bit grayscale natively. *ponders developing a new web service tha... read more | 05/07/2009 (4:17 pm) |
| My return to what I love most: Terrain | Lookin' good :)... read more | 05/06/2009 (5:23 pm) |
| Light Rays | Looks Fk'n amazing, Tom. Great job Ross!... read more | 05/06/2009 (5:20 pm) |
| .DAE Trees Not Rendering Correctly | Yup, definitely not a texture issue, Josh :)... read more | 05/06/2009 (4:48 pm) |
| .DAE Trees Not Rendering Correctly | [quote]Hmmm... But texture files shouldn't have an impact on geometry. At least I can't think of a r... read more | 05/06/2009 (2:02 pm) |
| .DAE Trees Not Rendering Correctly | I've run into this problem in older Torque Engines and they were always linked to one of the followi... read more | 05/06/2009 (12:13 pm) |
| Bug: Terrain Materials Editor Reverse Input | Haha :)... read more | 05/06/2009 (9:51 am) |
| Bug: PostFX, SSAO, EA and DoF progression | @Tom - thanks for the info on PostFX, your help is appreciated! @All - thanks for your input.... read more | 05/04/2009 (11:48 pm) |
| Bug: Terrain flickers (appear/disassapear) | I was in advanced during this event, and never had checked basic lighting for this specific test cas... read more | 05/04/2009 (6:26 pm) |
| Bug: WaterBlock/River no texture | Try to go into play mode. I've noticed the Roads and the River paths for me don't show up properly i... read more | 05/01/2009 (11:50 am) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | I'm trying to remember this from memory (at work right now), but there should be a check box option ... read more | 05/01/2009 (11:29 am) |
| Torque 3D - About lowering player scale | Best way to fix this is to set the scale of the object within the exporter you are using (i.e max2dt... read more | 05/01/2009 (11:26 am) |
| Bug: WaterBlock/River no texture | Got a screenie, Steve?... read more | 05/01/2009 (11:21 am) |
| Bug: Cannot delete selection if any one is locked | Excellent :)... read more | 05/01/2009 (12:44 am) |
| Bug: PhysX Demo: unreliable explosion rendering | My best guess is that I think the no explosion is due to the item not being able to be broken apart ... read more | 05/01/2009 (12:40 am) |
| Bug: Cannot delete selection if any one is locked | Sorry to interject, Tom. This isn't really related to your bug necessarily, but it's a suggestion on... read more | 05/01/2009 (12:33 am) |
| Bug: Transparent Black Overlay in Editor | Thanks, Steven. Keep me posted if you can.... read more | 05/01/2009 (12:19 am) |
| Beta Testing? | [quote] @Jordan Oh god... does that mean I have to buy a mug? OK =D [/quote] Tea3D goggles ... read more | 04/30/2009 (11:28 am) |
| Beta Testing? | [quote]Well, we're down the wire eh? :) Funny how setting deadlines always ensures such a thing. Her... read more | 04/30/2009 (9:19 am) |
| I got my T-Shirt | [quote]but a shirt would take 4 to 6 weeks like everything else you get through pony-express(mail). ... read more | 04/28/2009 (11:51 am) |
| I got my T-Shirt | [quote]Jordan's not so shabby on photoshop skills, I see. Awesome.[/quote] What? This old thing? ... read more | 04/28/2009 (3:04 am) |
| I got my T-Shirt | [image]http://www.gpinteractive.com/images/t3d_2.jpg[/image] Woah, I didn't know I won the &quo... read more | 04/27/2009 (8:33 pm) |
| I got my T-Shirt | [quote]Pics or it didn't happen. :P [/quote] haha ;)... read more | 04/27/2009 (11:49 am) |
| I got my T-Shirt | Grats! Mine should be here shortly then :)... read more | 04/27/2009 (11:08 am) |
| polygons per second | From my testing in TGE, I was able to run my main character at 6k poly's with a full environment on ... read more | 04/27/2009 (12:52 am) |
| New Content Packs | [quote]Jordan- Model is one of the better models I've seen on GG site, keep us posted on more of you... read more | 04/20/2009 (4:20 pm) |
| New Content Packs | Thanks for the comments. I'm sorry that I took this post away from it's original purpose, I just dec... read more | 04/15/2009 (6:34 pm) |
| New Content Packs | [quote]Personally I would love to just see higher quality art that people can utilize in T3D. Get aw... read more | 04/10/2009 (1:54 am) |
| Progress Bar question | Michael, Inside of common/client/missionDownload.cs, find the function, onDataBlockObjectReceived... read more | 02/01/2009 (7:56 pm) |