Jordan Parsons's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| HD Tileable Grass Texture | Thanks for the comments, Duion. I added a preview of the tileable version for everyone on the TurboS... read more | 05/14/2013 (9:03 am) |
| HD Tileable Grass Texture | Download includes the following: - Original TIFF (non-tileable) 4000x3000 image - Tileable JPG's... read more | 05/13/2013 (9:00 pm) |
| Update on The Legend of Kilpatrick | Updated the screenshot link...was broken before.... read more | 03/15/2013 (1:44 am) |
| New Project: Implementing Oculus Rift into Torque3D | Oh well damn! Guess that makes my job easy then! lol... read more | 01/25/2013 (3:09 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Released the pack here: [url]http://www.garagegames.com/community/blogs/view/21825[/url]... read more | 08/14/2012 (2:48 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Ok, so I've finished touching up all the color corrections in the pack and am coming to a close on a... read more | 08/14/2012 (12:17 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Adding some new color corrections to it and touching up the other ones to make this first pack as pe... read more | 08/04/2012 (2:22 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Thanks Lukas :)... read more | 08/02/2012 (8:02 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Thanks :) I'm trying to figure out if it'd be a good idea for me to just give it it's own GUI wit... read more | 07/27/2012 (10:07 pm) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Thanks Ahsan, I'll throw together a video trailer :)... read more | 07/27/2012 (8:14 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Aloha Ahsan, Yes, I used my own color correction in that picture as well. Thank you so much for y... read more | 07/26/2012 (7:26 pm) |
| Torque 3D's Achilles heel | I'm stoked on this community collaboration effort! I'd like to help where I can, so if you could ple... read more | 06/26/2012 (9:57 pm) |
| Torque3D and Substance Designer? | @David - Thanks for the reply! Yeah, at the very least, supporting the material chain would be SOOOO... read more | 05/29/2012 (9:31 pm) |
| Improved particle system v2.0.0 is live! Now with particle physics! | And why hasn't GarageGames hired you yet? :P Awesome work, Lukas! So many possibilities!... read more | 05/29/2012 (8:11 am) |
| Player, Hills and Edges | @Steve - hahaha...yeah I know, right? :) @Michael - worked like a charm :)... read more | 04/28/2012 (1:39 pm) |
| Player, Hills and Edges | @Michael Hall - got it working in T3D 1.2...see video below: [youtube=ja2rQrg0jgw width=640 hei... read more | 04/28/2012 (4:36 am) |
| Player, Hills and Edges | @Michael Hall - holy crap! I remember that resource from Konrad, but forgot about it. Thanks, that's... read more | 04/25/2012 (8:31 pm) |
| Collision vs World Limits Question | @Scott - my apologies for taking so long to respond. That's exactly what I was looking for. Thank... read more | 04/22/2012 (2:34 pm) |
| Adding UDID's to Project | I've entered a game development competition and for demo submissions, the company told me to add 3 s... read more | 04/17/2012 (7:47 pm) |
| Adding UDID's to Project | Thanks for the response, Michael! Good to know about the UDID's :) I look forward to hearing from... read more | 04/17/2012 (9:07 am) |
| issues with ground cover 3D shapes | So, is this going to be added to the list of bugs to fix?... read more | 04/05/2012 (8:00 pm) |
| Question before purchase | Aloha MrSpaceGame, Yes, currently the Torque2D engine + source and no royalties from the games yo... read more | 03/31/2012 (6:27 am) |
| Detailed documentation and tutorials on creating a game using C++ ? | First, learn C++. Second, the classes Torque uses are mostly custom classes that were made using C++... read more | 03/31/2012 (6:11 am) |
| Display Issues on DAE Model Imports into Torque | Make sure the material is double sided as well as any Alpha settings off. Play around with all mater... read more | 03/30/2012 (11:43 pm) |
| issues with ground cover 3D shapes | Yeah, the issue is still there. Arg! Hopefully somebody can beat me to a fix and at least have the b... read more | 03/30/2012 (11:38 pm) |
| issues with ground cover 3D shapes | @Steve - my visibility distance is already at 10000 ;) So no change there. @Richard - yeah, that'... read more | 03/30/2012 (2:10 am) |
| Color Correction Pack Comments | That resource only allows you to adjust Red, Green, Blue and other various values on a linear basis ... read more | 03/27/2012 (2:09 am) |
| Color Correction Pack Comments | It's a little bit of both. Depends on the source image (in this case, Torque3D's rendering output). ... read more | 03/26/2012 (8:27 pm) |
| Color Correction Pack Comments | Michael - here's an example of professional color correction with Red Giant's color correction tool.... read more | 03/26/2012 (9:51 am) |
| Color Correction Pack Comments | Color correction is just a way to change the colors in a scene to make the scene look better and mor... read more | 03/26/2012 (9:48 am) |
| Color Correction Pack Comments | Here's another screenshot of what you can achieve with the color correction pack: [image]http://w... read more | 03/25/2012 (10:25 pm) |
| Torque 3D Show Off Thread! | Here's an update to The Legend of Kilpatrick environment: [image]http://www.gpinteractive.com/Scr... read more | 03/25/2012 (10:18 pm) |
| Default Diffuse Texture Profile Issue | @Steve, Within the engine source, there is a default diffuse texture applied to most, if not all,... read more | 03/15/2012 (8:34 am) |
| 3-way Scatter Sky Brightness Engine Modification | I think I'm going to completely rework the Scattersky...with some new formula's that will give prope... read more | 03/02/2012 (9:00 pm) |
| 3-way Scatter Sky Brightness Engine Modification | @Jeff Yaskus - I thought your name looked familiar...lol. We went to college together and were in th... read more | 03/02/2012 (7:41 pm) |
| Nolan Kilpatrick Animations | Thanks, Robert. I'll take a look.... read more | 03/02/2012 (12:18 am) |
| 3-way Scatter Sky Brightness Engine Modification | @Paul Yoskowitz - Great ideas. I'll see if I can make it better than just hacks and rework the Scatt... read more | 03/01/2012 (11:18 pm) |
| 3-way Scatter Sky Brightness Engine Modification | It seems that my source code wasn't transferred over for some reason during my computer upgrade and ... read more | 03/01/2012 (1:28 am) |
| 3-way Scatter Sky Brightness Engine Modification | @All - thank you for your feedback. Once things settle down a bit, I'll get back to work on this, bu... read more | 01/26/2012 (9:36 pm) |
| 3-way Scatter Sky Brightness Engine Modification | @Kevin - I'm so sorry I haven't posted a reply to this in quite some time. I've made some small prog... read more | 01/26/2012 (9:34 pm) |
| 3-way Scatter Sky Brightness Engine Modification | Thank you, David.... read more | 10/30/2011 (6:05 pm) |
| GarageGames Hiring Tech Writer For Torque | Any word on the status of this position?... read more | 05/05/2010 (1:01 am) |
| Torque 3D Show Off Thread! | Latest update to The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.com/tlok2_th... read more | 03/24/2010 (1:10 am) |
| Torque 3D Show Off Thread! | Here's the latest update on The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.c... read more | 12/25/2009 (9:58 am) |
| How best to extend Rendering pipeline with custom code/shader technique | Wow, Ed Rotberg on the T3D forums. This is great! Haven't heard that name in a while. You been ba... read more | 12/10/2009 (1:59 am) |
| Next Code Drop? | Excellent post, Matt! That's fantastic news for us :)... read more | 09/21/2009 (9:11 pm) |
| Torque 3D Show Off Thread! | Thanks! :-D... read more | 09/21/2009 (6:47 am) |
| Torque 3D Show Off Thread! | New Legend of Kilpatrick Screenshot for your viewing pleasure ;) [image]http://www.gpinteractive.... read more | 09/19/2009 (4:22 am) |
| LerpAlpha Question | I hope so too...it gives a nice "fuzz" to my trees that make them look more bushy and real... read more | 09/11/2009 (12:36 am) |
| Ready to help us start spreading the word? | @Brett - what are you doing lallygagging around and surfing the web?! Clearly NOT working on T3D..pp... read more | 09/10/2009 (2:27 pm) |