Jordan Parsons's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3-way Scatter Sky Brightness Engine Modification | @All - thank you for your feedback. Once things settle down a bit, I'll get back to work on this, bu... read more | 01/26/2012 (9:36 pm) |
| 3-way Scatter Sky Brightness Engine Modification | @Kevin - I'm so sorry I haven't posted a reply to this in quite some time. I've made some small prog... read more | 01/26/2012 (9:34 pm) |
| 3-way Scatter Sky Brightness Engine Modification | Thank you, David.... read more | 10/30/2011 (6:05 pm) |
| GarageGames Hiring Tech Writer For Torque | Any word on the status of this position?... read more | 05/05/2010 (1:01 am) |
| Torque 3D Show Off Thread! | Latest update to The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.com/tlok2_th... read more | 03/24/2010 (1:10 am) |
| Torque 3D Show Off Thread! | Here's the latest update on The Legend of Kilpatrick...enjoy! [image]http://www.gpinteractive.c... read more | 12/25/2009 (9:58 am) |
| How best to extend Rendering pipeline with custom code/shader technique | Wow, Ed Rotberg on the T3D forums. This is great! Haven't heard that name in a while. You been ba... read more | 12/10/2009 (1:59 am) |
| Next Code Drop? | Excellent post, Matt! That's fantastic news for us :)... read more | 09/21/2009 (9:11 pm) |
| Torque 3D Show Off Thread! | Thanks! :-D... read more | 09/21/2009 (6:47 am) |
| Torque 3D Show Off Thread! | New Legend of Kilpatrick Screenshot for your viewing pleasure ;) [image]http://www.gpinteractive.... read more | 09/19/2009 (4:22 am) |
| LerpAlpha Question | I hope so too...it gives a nice "fuzz" to my trees that make them look more bushy and real... read more | 09/11/2009 (12:36 am) |
| Ready to help us start spreading the word? | @Brett - what are you doing lallygagging around and surfing the web?! Clearly NOT working on T3D..pp... read more | 09/10/2009 (2:27 pm) |
| Bug: Visibility Distance in Editor Display Oddities | Nope, haven't run into it since - I'll transfer it over to resolved :)... read more | 09/04/2009 (6:23 am) |
| Wetness | @Josh - Impressive as always! Keep it up, brah - your doing an outstanding job. I look forward to se... read more | 09/03/2009 (12:37 am) |
| AI LOS and distance | "It'll all be great in the end!" Wha wha what do you meeeeaann the eeennnd? *shivers* :... read more | 08/27/2009 (11:29 pm) |
| Argghh... | [quote]So why cant we put in a key into the editor code? and then log the key and ip of each user? a... read more | 08/27/2009 (5:40 am) |
| Fog? | "I mainly wrote this one because it seemed like I had been challenged, hehe." ;) I like... read more | 08/26/2009 (12:05 am) |
| Love/Hate Relationship with Shape Editor | @Chris - That makes sense. As soon as I get home from work, I'll try it out. Oh, and I was changing ... read more | 08/25/2009 (8:10 pm) |
| Fog? | Hot damn, your first pass at it is looking pretty good, Josh! The fog drawn in front of the skybox l... read more | 08/24/2009 (6:57 am) |
| Some infos about the Script | Hi, Johnny. First off, when you compile Torque3D for the first time, it will take quite some time... read more | 08/24/2009 (6:53 am) |
| Argghh... | I know this may be a bit overboard, and it doesn't get rid of pirating totally, but it would reduce ... read more | 08/23/2009 (4:02 pm) |
| Bug: Crash upon loading any non-stock mission | Moving to resolved.... read more | 08/23/2009 (5:40 am) |
| Terrain Editor Flatten Modification | I think this is a great share, Travis. Only thing I'd suggest is for those that want the other metho... read more | 08/21/2009 (4:20 am) |
| Strange looking terrain after import from heightmap | "Or import 8bit and smooth it by hand." @Norse - You could also follow what Ben said an... read more | 08/19/2009 (4:23 am) |
| Bug: Crash upon loading any non-stock mission | No problem at all :)... read more | 08/18/2009 (10:47 pm) |
| Bug: Crash upon loading any non-stock mission | Seems to have only been a problem for Beta 4. Haven't experienced this with Beta 5 yet. Want me to m... read more | 08/18/2009 (9:26 pm) |
| Beta 5 Bug - Odd editor behavior after mesh resize | Yeah, I have this same problem but it's with being in the editor in general(i.e. no mesh change, etc... read more | 08/17/2009 (6:56 pm) |
| Weird Editor Anomoly | Bump.... read more | 08/11/2009 (4:31 pm) |
| Cast Shadows from Alpha Map (i.e. Leaves) | omg...must have been my settings...arg. Thanks deep.... read more | 08/07/2009 (12:37 am) |
| Cast Shadows from Alpha Map (i.e. Leaves) | I'll give this out to the community for free. It's one of the trees that's not working properly with... read more | 08/06/2009 (10:12 pm) |
| Cast Shadows from Alpha Map (i.e. Leaves) | @Steve - Yeah, I have a separate texture for the translucency portion of my object. Still a no-go :(... read more | 08/06/2009 (5:19 pm) |
| Time of Day crashes Torque beta 4 | Try this: [url]http://www.garagegames.com/community/forums/viewthread/97337[/url] It's the same a... read more | 08/05/2009 (12:32 am) |
| Bug: GUI Editor Misplacement | Ah, thanks for that. Good explanation of it as well! I'll try it out when I get home from work.... read more | 08/04/2009 (9:16 am) |
| Critical Bug: GUI Save/Reopen Corrupts Project | Ok, thanks for the info. Any good direction or tips you could give me on what to do and what to stay... read more | 08/04/2009 (1:54 am) |
| Beta 4 Bug: ToD Crashes | Sun::onRemove should look like this: [code] void Sun::onRemove() { removeFromScene(); P... read more | 08/02/2009 (12:51 pm) |
| DTS Translucency Issues | It seems that it may be a single-sided issue upon export; which may be the reason you can see it cor... read more | 07/27/2009 (1:22 am) |
| Fog not working properly | Yeah, I've seen this happen too. I haven't posted a bug on it yet, but I noticed that the precipitat... read more | 07/27/2009 (1:17 am) |
| Beta 4 Bug: ToD Crashes | Fixed for me as well. Thanks, James! Moving to resolved.... read more | 07/19/2009 (12:14 pm) |
| Bug: Terrain Materials with same name | Moving to pending, until GG staff/associates marks it as fixed.... read more | 07/16/2009 (2:04 am) |
| Bug: Visibility Distance in Editor Display Oddities | Moving to pending, until GG staff/associates marks it as fixed.... read more | 07/16/2009 (2:02 am) |
| Bug: PostFX, SSAO, EA and DoF progression | Moving to resolved since I haven't seen this since Beta 1. ... read more | 07/16/2009 (2:00 am) |
| Bug: Terrain flickers (appear/disassapear) | Moving to resolved since I haven't seen this since Beta 1. ... read more | 07/16/2009 (1:58 am) |
| Precipitations don't follow cam rotation... | @JoZ - this has been happening to a lot of people and honestly, I'd bet for everyone. It could be an... read more | 07/09/2009 (2:17 pm) |
| Particle Editor | [quote] @Jordan At first I was like WTF is the use of that info? because the particle editor has b... read more | 07/09/2009 (10:19 am) |
| Particle Editor | The particle editor is still accessible within T3D; however, you have to first be in world editor mo... read more | 07/09/2009 (12:05 am) |
| Torque 3D Show Off Thread! | Very nice cartoon shader, Ashley!... read more | 07/08/2009 (9:42 pm) |
| Beta Documentation Feedback | Typo: [url]http://docs.garagegames.com/torque-3d/official/content/documentation/Beginner%20Guide/... read more | 07/08/2009 (4:26 pm) |
| Torque 3D Show Off Thread! | Frank - here's the link to mine that will load in Windows Media Player: [url]http://www.gpinterac... read more | 07/06/2009 (8:12 pm) |
| Torque 3D Show Off Thread! | Just because I'm in the aloha spirit today, here's a little quick environment preview of "The L... read more | 07/06/2009 (3:34 pm) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | [quote] Quote:exalted art for gamers Dude, what does that even mean [/quote] Hahaha - I must... read more | 07/05/2009 (8:18 pm) |