Neil Marshall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animated shapes | haha. I didn't think there was a tutorial on it, let alone one which tells me how to do exactly wha... read more | 12/14/2001 (1:30 pm) |
| Changing a progress meter in the hud | okay. It never even occured to me that I would have to put it in the C++ code. And yes it will be ... read more | 12/14/2001 (12:46 pm) |
| Levels of detail in max | Okay, I'm going to try it different linking schemes to find out which one works. I must say that ... read more | 12/14/2001 (11:00 am) |
| 2 guns at same time | You might have to go back into 3dsmax and modify the player model (if you're using the torque one) t... read more | 12/12/2001 (1:12 pm) |
| HTML Browser + Torque? | Mozilla has a tri-license. I believe it's MPL, NPL, and/or GPL. NPL is the Netscape Public Licen... read more | 12/12/2001 (1:05 pm) |
| GUI Editor not saving properly | I just posted with the same problem. I believe the .gui files in client\ui are read only and the sa... read more | 12/12/2001 (8:36 am) |
| HTML Browser + Torque? | Go for it. Mozilla was designed to be embedded like that. If you end up with working code, please ... read more | 12/10/2001 (8:00 am) |
| tags | I'm not saying that it's *hard* to navigate. Adding the link tags would make it easier though. G... read more | 10/15/2001 (8:59 am) |
| tags | Well, all of them. Are the install docs in torque\docs done through dOxygen?... read more | 10/14/2001 (7:23 pm) |
| Units? | I grouped my mesh, including the bounding box, and did an absolute move to 0, 0, 0. Right now 0,0... read more | 10/10/2001 (6:27 pm) |
| Units? | Ahh, in the prefs dialog the units default to inches. But in the units screen it's set to Meters. ... read more | 10/10/2001 (2:53 pm) |
| Units? | In 3dsmax4 (Not world craft) I made an object 0.38m heigh (I've measured it). It comes out more tha... read more | 10/10/2001 (8:33 am) |
| changing the landscape size | With a size of 4 it still takes me 1:15 to walk across the level. Cool! Is the 256x256 hard code... read more | 10/08/2001 (4:36 pm) |
| Mods | Well, HalfLife was a "mod" of the Quake 2 engine (I believe). They modified the actual code, which ... read more | 08/28/2001 (11:40 am) |
| What Engine They are talking about??? | Just a note. Crystal Space is licensed under the LGPL. That is different from the GPL. From wha... read more | 08/28/2001 (10:08 am) |