Andy Rollins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| VTune | Seems like VTune could be a really useful tool, unfortunately it only runs on Intel cpu's from readi... read more | 05/25/2007 (4:32 am) |
| 3d Artist/Story Writer looking for team. | Hi Tom, We're a team currently starting out work on a MMORPG title and looking for additional tea... read more | 05/24/2007 (3:59 pm) |
| DglDrawBitmap functions | They draw images to the screen, if you look at the code you'll see that others all call dglDrawBitma... read more | 05/22/2007 (3:47 pm) |
| Neophagia -Team Building Project | Hi Jason - I'm sure interested in helping out it sounds like an interesting project with good design... read more | 05/22/2007 (8:22 am) |
| Drawing Border Ring | Zane - you sure can by using the Con::getVariable function defined in console/console.h, for example... read more | 05/22/2007 (6:33 am) |
| Drawing Border Ring | Zane - The selection rings in the RTS pack are drawn as part of the terrain rendering, the texture u... read more | 05/22/2007 (5:35 am) |
| Rotational/Circular Movement | @Matahari - after writing that I've just found this resource which might be of use to you: [url]h... read more | 05/22/2007 (4:49 am) |
| Rebuiding the Engine | Harrison - yes you will need to edit the resource file to pickup your new icon instead of the defaul... read more | 05/22/2007 (4:45 am) |
| Rotational/Circular Movement | @matahari - you might want to consider modifying the engine code if you're not achieving suitable fr... read more | 05/21/2007 (4:20 pm) |
| Im new at this, very knew | I would suggest purchasing one of the very useful books - Game Programmers Guide to Torque or 3D Gam... read more | 05/16/2007 (8:22 pm) |
| TGE 1.5.2 Released | Great news on the release and now to having fun merging & testing.... read more | 05/15/2007 (1:50 pm) |
| Radar Gui Need Help | Yeah I've used the radar gui resource in the past it works well, if you get round to coding then per... read more | 05/15/2007 (12:49 pm) |
| Map OverLay | @Michael: Feel I've more work left to do on this than yourself then, currently moving the texture ge... read more | 05/15/2007 (8:14 am) |
| Map OverLay | I'm working on something similar at the moment based upon the Commander Map resource ([url]http://ww... read more | 05/15/2007 (6:48 am) |
| Radar Gui Need Help | @andrea: great work on getting this to work, think it might come in useful @mb: certainly possibl... read more | 05/14/2007 (4:36 pm) |
| Text Editing | Benjamin, you can use any text editor to edit your scripts and it won't make a difference to how the... read more | 05/13/2007 (7:11 am) |
| Shapes vs Static Shapes | Hi Kenneth - could you please post the datablock you're using to define your vehicle shape, it's qui... read more | 04/30/2007 (4:20 am) |
| Possible 2 player game | Everything is possible it just depends on the amount of time you have available to make the neccessa... read more | 04/30/2007 (4:15 am) |
| Hit fixed target? | Everything is possible but it would take some alterations to the engine itself, for disabling the co... read more | 04/25/2007 (3:12 pm) |
| Problem with editor? | When torque runs it creates a console.log in the same directory as your torquedemo.exe you can find ... read more | 04/22/2007 (10:13 am) |
| Screen width/height in script | To get the current resolution of a windowed display of the torque game engine, simply examine the g... read more | 04/20/2007 (4:10 pm) |
| Not able to download TGE 1.5.1? | Hi Martin - I'd downloaded it before ok but I've just tried again just now and it's hanging for me t... read more | 04/16/2007 (3:17 am) |
| Self Moving GuiControls | Orion - You're sure right there, the GG community is one of the things I find most appealing. Gri... read more | 04/16/2007 (1:25 am) |
| Self Moving GuiControls | Griff - There is a SetPosition function you can use, if you look at the hierarchy for GuiBitmapButto... read more | 04/15/2007 (6:54 am) |
| 3rd person veiw. | To start the mission in 3rd person view you need to add a line in script to do this, there are a few... read more | 04/15/2007 (2:59 am) |
| 2 playable characters | Not 100% sure what exactly it is that you are trying to do - if it's trying to have 2 people control... read more | 03/31/2007 (3:54 pm) |
| 2 playable characters | Not 100% sure what exactly it is that you are trying to do - if it's trying to have 2 people control... read more | 03/31/2007 (3:21 pm) |
| TorqueShapes: Starter Content Pack | Thanks David, to be honest I'm just working my way through the two books to learn right now and read... read more | 03/30/2007 (6:27 am) |
| TorqueShapes: Starter Content Pack | Keith & Dave> thanks to you both for content being offered, I'm a coder by nature but totally new to... read more | 03/29/2007 (3:49 pm) |
| Indie's Unite-Game Idea + Project Work | Certainly sounds like a great idea and something I'd enjoy getting involved with, I've several years... read more | 03/29/2007 (3:10 pm) |