Andy Rollins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Pathfinding in Torque3d | Yeah there are some things like that where you really need a navmesh or similar - you can always get... read more | 11/22/2009 (4:19 am) |
| Pathfinding in Torque3d | @penbit - the system will work well when the A.I. are close enough to you to get a good idea which d... read more | 11/21/2009 (1:26 pm) |
| Hiding AI that player can't see. | The rendering performance will be the largest drain on your performance for getting many crowds like... read more | 11/11/2009 (6:51 pm) |
| Use flash or asp to connect to Torque game server | Not a bad idea at all Thomas, might have to see how easily I could create a site with Torque 3D when... read more | 11/11/2009 (6:29 pm) |
| Torque 3D Professional => TGEA Owners | It's quite usual practice for upgrades to new versions to be chargeable so Torque is no different in... read more | 11/10/2009 (1:49 pm) |
| Unreal Dev Kit free for non-commercial use. | lol eb, completely agree as a customer my route into game dev went from a game maker (pah can't code... read more | 11/08/2009 (3:24 pm) |
| 2009, the best year for game developers ever | @Mich - I quite agree there's a difference between the two blogs and I'm sure one was meant as anoth... read more | 11/08/2009 (3:14 pm) |
| Torque3D and Unity's New Pricing | Why are people getting so worked up over this? @Brandon - gotta laugh at you including AI Starter... read more | 11/07/2009 (2:51 pm) |
| 2009, the best year for game developers ever | Sorry but if blogs are just for peoples development then why aren't the [url=http://www.garagegames.... read more | 11/07/2009 (2:36 pm) |
| Long Running Whinge = Console + Tidle + Non US Keyboard | Oh I feel your pain Steve, bugs the hell out of me... read more | 11/06/2009 (2:29 am) |
| TGEA 1.8.2 Released | Dee - X3dAudio.dll is part of DirectX and not part of TGEA, you need to update your DirectX Drivers ... read more | 11/05/2009 (8:58 pm) |
| Billboard + IFL DTS object not displaying | what version of TGEA are you using? I know there were some problems with billboards in 1.8.1 ... read more | 11/02/2009 (1:40 pm) |
| Torque3D and Unity's New Pricing | That's an interesting concept Josh, I might have to take a look and play to see just how easy that w... read more | 10/29/2009 (7:09 pm) |
| Voice Mounting | It's off-topic but what problems have you had with the sound? I believe the streaming audio in 1.... read more | 10/26/2009 (10:05 pm) |
| Voice Mounting | Lol We're moving into a more "Virtual" world now, hell our systems at work we have virtual... read more | 10/26/2009 (8:12 pm) |
| Voice Mounting | Just another couple of thoughts: 1. I believe I read in the TGEA 1.8.2 release log that it suppor... read more | 10/26/2009 (6:47 pm) |
| Voice Mounting | @Ted - I haven't dug into how the Green-Ear SDK implements the chat, never needed to as it works out... read more | 10/26/2009 (6:39 pm) |
| Looking for a Compiler. | Ahh glad you got it sorted... there's always some nuiances between different browsers and support fo... read more | 10/26/2009 (5:46 pm) |
| I want to switch from unity3d to T3d (help me take a side...) | @Christian - We've tested the code on Windows and Mac, haven't tried deploying to web but I see no r... read more | 10/26/2009 (11:58 am) |
| Looking for a Compiler. | I'd say Visual C++ will be your easiest option by far so I'd try and get that working - might be som... read more | 10/26/2009 (11:48 am) |
| I want to switch from unity3d to T3d (help me take a side...) | Just to quickly add on the rendering nodes for path finding if you look at my latest blog with the p... read more | 10/26/2009 (4:52 am) |
| Uptake of T3D | Unity isn't a bad word in this post at all, anyone that has used it will agree it's a great engine t... read more | 10/26/2009 (12:59 am) |
| CPU versus GPU? | You need a good balance of both, how much of each really depends on the game itself though some are ... read more | 10/25/2009 (1:19 pm) |
| Creating a Team | Sorry Andrew but you're unlikely to get much support with that ad, you're not mentioning anything ab... read more | 10/25/2009 (12:59 pm) |
| AI Perception not working | Smiljan - The GMK kit I believe requires changes to the C++ source code and you don't have a license... read more | 10/25/2009 (12:45 pm) |
| General advice - Which is the best pack | I'd agree with what Twisted has said on that one, especially regarding performance side for Larger m... read more | 10/22/2009 (11:41 am) |
| TGE/A | Sorry I'm a coder rather than an artist so don't know the first clue about importing them into other... read more | 10/21/2009 (11:57 am) |
| TGE/A | All of the models included are Interiors and therefore you'll need something like Constructor or Qua... read more | 10/21/2009 (3:01 am) |
| TGEA 1.8.2 Released | Thanks Matt that's great :)... read more | 10/21/2009 (12:53 am) |
| TGEA 1.8.2 Released | @Matt - Ahh hadn't realised that there wasn't a more up-to-date version even internally. It woul... read more | 10/20/2009 (4:42 pm) |
| TGEA 1.8.2 Released | That's a great update - can I please ask that you make the source code to the map2dif code available... read more | 10/19/2009 (3:30 am) |
| What games can be made with Torque 3D? | In Theory Torque can make any type of game you like, however the stock game as it comes is setup for... read more | 10/17/2009 (2:31 pm) |
| Torque 3D engine documentation location | Sadly that is all the engine documentation available at the moment, the documentation for Torque has... read more | 10/17/2009 (2:26 pm) |
| I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more | What doesn't work? are there any errors shown in the console.log? ... read more | 10/17/2009 (2:09 pm) |
| General advice - Which is the best pack | @David - I'd forgotten that the Universal AI kit had the dialogue stuff in it, you may want to check... read more | 10/16/2009 (11:54 am) |
| [Help] - Raycast not finding rigid shapes | as Picasso mentions for RigidShapes they are implemented as VehicleObjectTypes you can find them out... read more | 10/15/2009 (11:07 pm) |
| General advice - Which is the best pack | There really isn't a pack or resource at the moment that covers all of these elements so you're goin... read more | 10/15/2009 (7:57 pm) |
| AI for fps needed | Yikes!!! [code] function createTestZombie() { echo("c6Creating Test Zombie")... read more | 10/13/2009 (3:21 pm) |
| TGEA = T3D correct? | As Scott mentions Torque 3D is really TGEA 2.0 so as you can imagine there are a lot of similarities... read more | 10/08/2009 (12:18 am) |
| Need help with choosing a database and a resource for it.. | I'd advise to never use MS Access it has a whole range of problems when trying to use in a multiuser... read more | 10/07/2009 (5:15 pm) |
| uni-code does not work - Seeing text | None of the engines have supported unicode well, haven't tried with T3D but both TGE and TGEA could ... read more | 10/06/2009 (1:39 am) |
| Debugger API? | Torsion and others use the Telnet debugger built into the engine itself, not just from the debug ver... read more | 10/06/2009 (1:14 am) |
| My Insight to the T3D Situation | Oh is this thread still going, I thought Robert and his team moved off to work with Shiva game engin... read more | 10/05/2009 (5:09 pm) |
| 1.1 Release Timeline | Personally it sounds to me like GG really needs to have a serious look at it's project management pr... read more | 10/04/2009 (3:48 pm) |
| Linux Server | @Jace - out of the box TGEA doesn't run on Linux either as a dedicated server, only TGE has Linux de... read more | 10/04/2009 (2:46 pm) |
| Thoughts on TGE moving forward... | Great work Josh - superb to see TGE getting some loving. Let us know if you need any support, I've d... read more | 10/04/2009 (2:33 pm) |
| Linux Server | I don't believe there is any way currently to build a linux server for Torque 3D ... read more | 10/02/2009 (2:32 pm) |
| We've got to go Back to the Future! | He he he yeah mine is showing 5/3/2009 for this post... read more | 09/30/2009 (12:59 am) |
| Share your wisdom .. How to manage huge amounts of content? | We do much the same as Orion and use SVN for it all, and have folders like \artwork \engine \se... read more | 09/30/2009 (12:56 am) |
| Advanced AI | lol Twisted - you mean all the points are correct and suddenly now you've changed tact from NavMeshs... read more | 09/29/2009 (1:54 am) |