Game Development Community

Andy Rollins's Forum Posts

Thread Post Date Posted
Pathfinding in Torque3d Yeah there are some things like that where you really need a navmesh or similar - you can always get... read more 11/22/2009 (4:19 am)
Pathfinding in Torque3d @penbit - the system will work well when the A.I. are close enough to you to get a good idea which d... read more 11/21/2009 (1:26 pm)
Hiding AI that player can't see. The rendering performance will be the largest drain on your performance for getting many crowds like... read more 11/11/2009 (6:51 pm)
Use flash or asp to connect to Torque game server Not a bad idea at all Thomas, might have to see how easily I could create a site with Torque 3D when... read more 11/11/2009 (6:29 pm)
Torque 3D Professional => TGEA Owners It's quite usual practice for upgrades to new versions to be chargeable so Torque is no different in... read more 11/10/2009 (1:49 pm)
Unreal Dev Kit free for non-commercial use. lol eb, completely agree as a customer my route into game dev went from a game maker (pah can't code... read more 11/08/2009 (3:24 pm)
2009, the best year for game developers ever @Mich - I quite agree there's a difference between the two blogs and I'm sure one was meant as anoth... read more 11/08/2009 (3:14 pm)
Torque3D and Unity's New Pricing Why are people getting so worked up over this? @Brandon - gotta laugh at you including AI Starter... read more 11/07/2009 (2:51 pm)
2009, the best year for game developers ever Sorry but if blogs are just for peoples development then why aren't the [url=http://www.garagegames.... read more 11/07/2009 (2:36 pm)
Long Running Whinge = Console + Tidle + Non US Keyboard Oh I feel your pain Steve, bugs the hell out of me... read more 11/06/2009 (2:29 am)
TGEA 1.8.2 Released Dee - X3dAudio.dll is part of DirectX and not part of TGEA, you need to update your DirectX Drivers ... read more 11/05/2009 (8:58 pm)
Billboard + IFL DTS object not displaying what version of TGEA are you using? I know there were some problems with billboards in 1.8.1 ... read more 11/02/2009 (1:40 pm)
Torque3D and Unity's New Pricing That's an interesting concept Josh, I might have to take a look and play to see just how easy that w... read more 10/29/2009 (7:09 pm)
Voice Mounting It's off-topic but what problems have you had with the sound? I believe the streaming audio in 1.... read more 10/26/2009 (10:05 pm)
Voice Mounting Lol We're moving into a more "Virtual" world now, hell our systems at work we have virtual... read more 10/26/2009 (8:12 pm)
Voice Mounting Just another couple of thoughts: 1. I believe I read in the TGEA 1.8.2 release log that it suppor... read more 10/26/2009 (6:47 pm)
Voice Mounting @Ted - I haven't dug into how the Green-Ear SDK implements the chat, never needed to as it works out... read more 10/26/2009 (6:39 pm)
Looking for a Compiler. Ahh glad you got it sorted... there's always some nuiances between different browsers and support fo... read more 10/26/2009 (5:46 pm)
I want to switch from unity3d to T3d (help me take a side...) @Christian - We've tested the code on Windows and Mac, haven't tried deploying to web but I see no r... read more 10/26/2009 (11:58 am)
Looking for a Compiler. I'd say Visual C++ will be your easiest option by far so I'd try and get that working - might be som... read more 10/26/2009 (11:48 am)
I want to switch from unity3d to T3d (help me take a side...) Just to quickly add on the rendering nodes for path finding if you look at my latest blog with the p... read more 10/26/2009 (4:52 am)
Uptake of T3D Unity isn't a bad word in this post at all, anyone that has used it will agree it's a great engine t... read more 10/26/2009 (12:59 am)
CPU versus GPU? You need a good balance of both, how much of each really depends on the game itself though some are ... read more 10/25/2009 (1:19 pm)
Creating a Team Sorry Andrew but you're unlikely to get much support with that ad, you're not mentioning anything ab... read more 10/25/2009 (12:59 pm)
AI Perception not working Smiljan - The GMK kit I believe requires changes to the C++ source code and you don't have a license... read more 10/25/2009 (12:45 pm)
General advice - Which is the best pack I'd agree with what Twisted has said on that one, especially regarding performance side for Larger m... read more 10/22/2009 (11:41 am)
TGE/A Sorry I'm a coder rather than an artist so don't know the first clue about importing them into other... read more 10/21/2009 (11:57 am)
TGE/A All of the models included are Interiors and therefore you'll need something like Constructor or Qua... read more 10/21/2009 (3:01 am)
TGEA 1.8.2 Released Thanks Matt that's great :)... read more 10/21/2009 (12:53 am)
TGEA 1.8.2 Released @Matt - Ahh hadn't realised that there wasn't a more up-to-date version even internally. It woul... read more 10/20/2009 (4:42 pm)
TGEA 1.8.2 Released That's a great update - can I please ask that you make the source code to the map2dif code available... read more 10/19/2009 (3:30 am)
What games can be made with Torque 3D? In Theory Torque can make any type of game you like, however the stock game as it comes is setup for... read more 10/17/2009 (2:31 pm)
Torque 3D engine documentation location Sadly that is all the engine documentation available at the moment, the documentation for Torque has... read more 10/17/2009 (2:26 pm)
I want to release my game but after removing the *.cs file and just continue to have the *.dso file it do not work any more What doesn't work? are there any errors shown in the console.log? ... read more 10/17/2009 (2:09 pm)
General advice - Which is the best pack @David - I'd forgotten that the Universal AI kit had the dialogue stuff in it, you may want to check... read more 10/16/2009 (11:54 am)
[Help] - Raycast not finding rigid shapes as Picasso mentions for RigidShapes they are implemented as VehicleObjectTypes you can find them out... read more 10/15/2009 (11:07 pm)
General advice - Which is the best pack There really isn't a pack or resource at the moment that covers all of these elements so you're goin... read more 10/15/2009 (7:57 pm)
AI for fps needed Yikes!!! [code] function createTestZombie() { echo("c6Creating Test Zombie")... read more 10/13/2009 (3:21 pm)
TGEA = T3D correct? As Scott mentions Torque 3D is really TGEA 2.0 so as you can imagine there are a lot of similarities... read more 10/08/2009 (12:18 am)
Need help with choosing a database and a resource for it.. I'd advise to never use MS Access it has a whole range of problems when trying to use in a multiuser... read more 10/07/2009 (5:15 pm)
uni-code does not work - Seeing text None of the engines have supported unicode well, haven't tried with T3D but both TGE and TGEA could ... read more 10/06/2009 (1:39 am)
Debugger API? Torsion and others use the Telnet debugger built into the engine itself, not just from the debug ver... read more 10/06/2009 (1:14 am)
My Insight to the T3D Situation Oh is this thread still going, I thought Robert and his team moved off to work with Shiva game engin... read more 10/05/2009 (5:09 pm)
1.1 Release Timeline Personally it sounds to me like GG really needs to have a serious look at it's project management pr... read more 10/04/2009 (3:48 pm)
Linux Server @Jace - out of the box TGEA doesn't run on Linux either as a dedicated server, only TGE has Linux de... read more 10/04/2009 (2:46 pm)
Thoughts on TGE moving forward... Great work Josh - superb to see TGE getting some loving. Let us know if you need any support, I've d... read more 10/04/2009 (2:33 pm)
Linux Server I don't believe there is any way currently to build a linux server for Torque 3D ... read more 10/02/2009 (2:32 pm)
We've got to go Back to the Future! He he he yeah mine is showing 5/3/2009 for this post... read more 09/30/2009 (12:59 am)
Share your wisdom .. How to manage huge amounts of content? We do much the same as Orion and use SVN for it all, and have folders like \artwork \engine \se... read more 09/30/2009 (12:56 am)
Advanced AI lol Twisted - you mean all the points are correct and suddenly now you've changed tact from NavMeshs... read more 09/29/2009 (1:54 am)
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