Game Development Community

Joe Melton's Forum Posts

Thread Post Date Posted
Could somebody show me how to do the following That's probably a lot more than somebody can show you. There are topics on the forum that discuss s... read more 02/08/2004 (1:07 am)
Map2dif strangeness Well, I tried it in QuArK, and every time I tried it I got an error. I was using map2dif_DEBUG.exe.... read more 02/02/2004 (10:11 am)
Dxf To Dif? Thank you James. I'll check it out.... read more 02/01/2004 (2:35 pm)
Dxf To Dif? You know, you actually got me there. I would probably have to export to MAP because of the texture ... read more 02/01/2004 (1:03 pm)
Modelling Contest [quote]7) Who is on board to help cross promote (don't think I don't know you call this pimping) thi... read more 01/31/2004 (8:32 am)
Console and Script References PDFs Hey Nic, you do realize that this thread is nearly two years old, don't you? I don't know many peop... read more 01/29/2004 (4:50 am)
Running the Application Glad you got it. :)... read more 01/27/2004 (9:14 pm)
Running the Application That's what I'm thinking too. Try compiling, and let us know how that goes. :)... read more 01/26/2004 (2:10 am)
Torque Game Studio Wow, I never realized until now that we had such an anti-Windows community here... As for feature... read more 01/25/2004 (3:47 am)
Torque Game Studio [quote]Yet another project gone to waste because of .NET :( Ivo... you should've checked out wxWind... read more 01/24/2004 (1:35 pm)
Torque Game Studio "Mommy, why does Billy get a cookie and I don't?" That's what the Linux community reminds me of s... read more 01/24/2004 (3:09 am)
This looks like it might end up being a viable alternative to VS Don't need an alternative. Never understood why there always has to be an alternative, besides mayb... read more 01/23/2004 (12:42 am)
Refund for somebody who this goes way over there head Less than 4 months. :D... read more 01/19/2004 (10:44 pm)
Gmax for Torque "They have the money from us lot buying the SDK." They do have the money from us buying Torque. ... read more 01/13/2004 (2:28 am)
Mdl, md2, md3, etc. support I would like to be able to use UnrealEd instead of Quark or Hammer, but we're not talking about map ... read more 10/28/2003 (5:49 pm)
Compiling Latest... Great. I'll work on that NASM thing, and hopefully I'll be able to build it. Thanks for the prior ... read more 10/21/2003 (12:22 am)
Compiling Latest... Thanks for your help. I'll try to make it work tonight.... read more 10/20/2003 (8:13 am)
Compiling Latest... On the VC6 build (for the release, not the HEAD), I am getting this: Torque Demo error PRJ0019: A... read more 10/19/2003 (11:33 pm)
Map2Dif - 2 Questions? "regarding the fact that the portal brush should penetrate the surrounding brushes by a unit or two.... read more 10/19/2003 (6:31 pm)
Map2Dif - 2 Questions? I always get this error when I try to "compile" the dif after adding portals to my map. I delete th... read more 10/16/2003 (10:18 pm)
Q: What unit of measure are the speeds in the scripts? 10.352 m/s = 33.95456 ft/s 23.15 mph "The record for the fastest men's indoor 5,000 m walk i... read more 10/16/2003 (9:10 pm)
Q: What unit of measure are the speeds in the scripts? Speed of the fastest human, running: "200 m: 19.32 Michael Johnson (US) Atlanta, Georgia, July 21... read more 10/16/2003 (9:07 pm)
Not really Torque related, but... Oh I understand what you mean. However, I bet your time would be better spent actually answering th... read more 10/11/2003 (11:24 pm)
Not really Torque related, but... [quote]not sure how that relates to the fact that I pointed that ALL the fourms appear with a single... read more 10/10/2003 (8:00 pm)
Realmwars Interiors It was my favorite movie when I was a kid. I got the DVD awhile back. Thanks for your opinion on... read more 10/10/2003 (9:00 am)
Not really Torque related, but... Thanks Ben. I'll ignore the fact that you were trying to prove some sort of imagined intellectual "... read more 10/09/2003 (11:42 pm)
Not really Torque related, but... [b]And here's what I said:[/b] [quote]there are only a few pages on this site that I regularly visi... read more 10/09/2003 (5:41 pm)
Time/path based motion. Definitely something you could do in script, but I don't know how to do it.... read more 10/08/2003 (6:56 pm)
Bots I've been there before, but their site was a bit difficult to navigate. Have they updated in the la... read more 10/08/2003 (6:55 pm)
Bots Nevermind. After searching through some unrelated posts in the forums, I decided to try adding aiCl... read more 10/05/2003 (11:20 pm)
Terrain Texture Problem The fps hit is exactly why I don't want to use the C++ version. I'm not a good enough programmer to... read more 10/03/2003 (7:37 pm)
Terrain Texture Problem Hmm...after searching for "512" I found some posts that referred to my problem. Yes, I should have ... read more 10/02/2003 (8:31 am)
Terrain Texture Problem Thanks. I'll hopefully have time to get to that tonight.... read more 10/02/2003 (8:26 am)
Terrain Texture Problem Ok, resizing it to 256x256 works. Is anybody having any luck with 512x512 though? I'm using the ... read more 10/02/2003 (12:48 am)
Terrain Texture Problem My video card is a GeForce4 Ti4600 w/ 128 MB VRAM. I believe this was happening to me even before... read more 10/02/2003 (12:45 am)
Do you NEED a scripting tutorial I believe a scripting tutorial would be helpful, but I think the only way people would really pick i... read more 10/01/2003 (11:24 pm)
Texture2bm8? Disregard this. Looks like someone made some changes to HEAD since last night, and now the VC7 proj... read more 09/27/2003 (4:39 pm)
To all who are using .NET to compile HEAD Thanks for the update Robert.... read more 09/27/2003 (4:05 pm)
Head Today Great. I'm glad I'm not the only one. But I also know it's up to me to at least try to fix this, b... read more 09/27/2003 (4:04 pm)
Head Today I'm compiling for Windows. I'm looking into it, but I'm certainly no expert (yet). The codec.h f... read more 09/26/2003 (10:48 pm)
Head Today I'm compiling for Windows. I'm looking into it, but I'm certainly no expert (yet). The codec.h f... read more 09/26/2003 (9:42 pm)
Problem getting started What registry patch? I downloaded the head the other day and compiled it in VC.NET without a hitch.... read more 08/22/2003 (7:08 pm)
Confused about collision Hmm... I don't have an answer, but since nobody else answered you I'll bump it.... read more 08/21/2003 (7:17 pm)
Quark vs Worldcraft I personally like UnrealEd, but it doesn't help me one bit with Torque. =P... read more 08/21/2003 (7:06 pm)
yes I bought the SDK Yes I definitely remember the waiting...and waiting...and waiting list. Couldn't wait to get my han... read more 01/03/2003 (8:03 am)
yes I bought the SDK August 26, 2001. I'm one of those from sometime near the beginning. One of these days I'll actuall... read more 01/02/2003 (7:22 pm)
Counter Thanks.... read more 11/28/2002 (5:30 pm)
Fatal Error:Invalid Connection ObjectID Great. For the map, I hadn't moved the textures to the proper location. For the sky textures... read more 11/09/2002 (9:54 pm)
Fatal Error:Invalid Connection ObjectID Will do that. Thanks for the prompt reply btw.... read more 11/09/2002 (9:39 pm)
Tools Max, Maya, Softimage XSI, Milkshape, etc.. "TrueSpace is a great tool too. For about $500.00 you get the functionality of Max." TrueSpace ab... read more 06/23/2002 (11:22 pm)
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