Joe Melton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Could somebody show me how to do the following | That's probably a lot more than somebody can show you. There are topics on the forum that discuss s... read more | 02/08/2004 (1:07 am) |
| Map2dif strangeness | Well, I tried it in QuArK, and every time I tried it I got an error. I was using map2dif_DEBUG.exe.... read more | 02/02/2004 (10:11 am) |
| Dxf To Dif? | Thank you James. I'll check it out.... read more | 02/01/2004 (2:35 pm) |
| Dxf To Dif? | You know, you actually got me there. I would probably have to export to MAP because of the texture ... read more | 02/01/2004 (1:03 pm) |
| Modelling Contest | [quote]7) Who is on board to help cross promote (don't think I don't know you call this pimping) thi... read more | 01/31/2004 (8:32 am) |
| Console and Script References PDFs | Hey Nic, you do realize that this thread is nearly two years old, don't you? I don't know many peop... read more | 01/29/2004 (4:50 am) |
| Running the Application | Glad you got it. :)... read more | 01/27/2004 (9:14 pm) |
| Running the Application | That's what I'm thinking too. Try compiling, and let us know how that goes. :)... read more | 01/26/2004 (2:10 am) |
| Torque Game Studio | Wow, I never realized until now that we had such an anti-Windows community here... As for feature... read more | 01/25/2004 (3:47 am) |
| Torque Game Studio | [quote]Yet another project gone to waste because of .NET :( Ivo... you should've checked out wxWind... read more | 01/24/2004 (1:35 pm) |
| Torque Game Studio | "Mommy, why does Billy get a cookie and I don't?" That's what the Linux community reminds me of s... read more | 01/24/2004 (3:09 am) |
| This looks like it might end up being a viable alternative to VS | Don't need an alternative. Never understood why there always has to be an alternative, besides mayb... read more | 01/23/2004 (12:42 am) |
| Refund for somebody who this goes way over there head | Less than 4 months. :D... read more | 01/19/2004 (10:44 pm) |
| Gmax for Torque | "They have the money from us lot buying the SDK." They do have the money from us buying Torque. ... read more | 01/13/2004 (2:28 am) |
| Mdl, md2, md3, etc. support | I would like to be able to use UnrealEd instead of Quark or Hammer, but we're not talking about map ... read more | 10/28/2003 (5:49 pm) |
| Compiling Latest... | Great. I'll work on that NASM thing, and hopefully I'll be able to build it. Thanks for the prior ... read more | 10/21/2003 (12:22 am) |
| Compiling Latest... | Thanks for your help. I'll try to make it work tonight.... read more | 10/20/2003 (8:13 am) |
| Compiling Latest... | On the VC6 build (for the release, not the HEAD), I am getting this: Torque Demo error PRJ0019: A... read more | 10/19/2003 (11:33 pm) |
| Map2Dif - 2 Questions? | "regarding the fact that the portal brush should penetrate the surrounding brushes by a unit or two.... read more | 10/19/2003 (6:31 pm) |
| Map2Dif - 2 Questions? | I always get this error when I try to "compile" the dif after adding portals to my map. I delete th... read more | 10/16/2003 (10:18 pm) |
| Q: What unit of measure are the speeds in the scripts? | 10.352 m/s = 33.95456 ft/s 23.15 mph "The record for the fastest men's indoor 5,000 m walk i... read more | 10/16/2003 (9:10 pm) |
| Q: What unit of measure are the speeds in the scripts? | Speed of the fastest human, running: "200 m: 19.32 Michael Johnson (US) Atlanta, Georgia, July 21... read more | 10/16/2003 (9:07 pm) |
| Not really Torque related, but... | Oh I understand what you mean. However, I bet your time would be better spent actually answering th... read more | 10/11/2003 (11:24 pm) |
| Not really Torque related, but... | [quote]not sure how that relates to the fact that I pointed that ALL the fourms appear with a single... read more | 10/10/2003 (8:00 pm) |
| Realmwars Interiors | It was my favorite movie when I was a kid. I got the DVD awhile back. Thanks for your opinion on... read more | 10/10/2003 (9:00 am) |
| Not really Torque related, but... | Thanks Ben. I'll ignore the fact that you were trying to prove some sort of imagined intellectual "... read more | 10/09/2003 (11:42 pm) |
| Not really Torque related, but... | [b]And here's what I said:[/b] [quote]there are only a few pages on this site that I regularly visi... read more | 10/09/2003 (5:41 pm) |
| Time/path based motion. | Definitely something you could do in script, but I don't know how to do it.... read more | 10/08/2003 (6:56 pm) |
| Bots | I've been there before, but their site was a bit difficult to navigate. Have they updated in the la... read more | 10/08/2003 (6:55 pm) |
| Bots | Nevermind. After searching through some unrelated posts in the forums, I decided to try adding aiCl... read more | 10/05/2003 (11:20 pm) |
| Terrain Texture Problem | The fps hit is exactly why I don't want to use the C++ version. I'm not a good enough programmer to... read more | 10/03/2003 (7:37 pm) |
| Terrain Texture Problem | Hmm...after searching for "512" I found some posts that referred to my problem. Yes, I should have ... read more | 10/02/2003 (8:31 am) |
| Terrain Texture Problem | Thanks. I'll hopefully have time to get to that tonight.... read more | 10/02/2003 (8:26 am) |
| Terrain Texture Problem | Ok, resizing it to 256x256 works. Is anybody having any luck with 512x512 though? I'm using the ... read more | 10/02/2003 (12:48 am) |
| Terrain Texture Problem | My video card is a GeForce4 Ti4600 w/ 128 MB VRAM. I believe this was happening to me even before... read more | 10/02/2003 (12:45 am) |
| Do you NEED a scripting tutorial | I believe a scripting tutorial would be helpful, but I think the only way people would really pick i... read more | 10/01/2003 (11:24 pm) |
| Texture2bm8? | Disregard this. Looks like someone made some changes to HEAD since last night, and now the VC7 proj... read more | 09/27/2003 (4:39 pm) |
| To all who are using .NET to compile HEAD | Thanks for the update Robert.... read more | 09/27/2003 (4:05 pm) |
| Head Today | Great. I'm glad I'm not the only one. But I also know it's up to me to at least try to fix this, b... read more | 09/27/2003 (4:04 pm) |
| Head Today | I'm compiling for Windows. I'm looking into it, but I'm certainly no expert (yet). The codec.h f... read more | 09/26/2003 (10:48 pm) |
| Head Today | I'm compiling for Windows. I'm looking into it, but I'm certainly no expert (yet). The codec.h f... read more | 09/26/2003 (9:42 pm) |
| Problem getting started | What registry patch? I downloaded the head the other day and compiled it in VC.NET without a hitch.... read more | 08/22/2003 (7:08 pm) |
| Confused about collision | Hmm... I don't have an answer, but since nobody else answered you I'll bump it.... read more | 08/21/2003 (7:17 pm) |
| Quark vs Worldcraft | I personally like UnrealEd, but it doesn't help me one bit with Torque. =P... read more | 08/21/2003 (7:06 pm) |
| yes I bought the SDK | Yes I definitely remember the waiting...and waiting...and waiting list. Couldn't wait to get my han... read more | 01/03/2003 (8:03 am) |
| yes I bought the SDK | August 26, 2001. I'm one of those from sometime near the beginning. One of these days I'll actuall... read more | 01/02/2003 (7:22 pm) |
| Counter | Thanks.... read more | 11/28/2002 (5:30 pm) |
| Fatal Error:Invalid Connection ObjectID | Great. For the map, I hadn't moved the textures to the proper location. For the sky textures... read more | 11/09/2002 (9:54 pm) |
| Fatal Error:Invalid Connection ObjectID | Will do that. Thanks for the prompt reply btw.... read more | 11/09/2002 (9:39 pm) |
| Tools Max, Maya, Softimage XSI, Milkshape, etc.. | "TrueSpace is a great tool too. For about $500.00 you get the functionality of Max." TrueSpace ab... read more | 06/23/2002 (11:22 pm) |