Game Development Community

Trent "mittens" Polack's Forum Posts

Thread Post Date Posted
Torque Commercial EULA Changes For the record, Josh, I was more implying that if you read every post carefully, you wouldn't have t... read more 09/11/2005 (6:36 pm)
Torque Commercial EULA Changes Josh, do yourself a favor, and just start at the top of this page, and re-read every post carefully.... read more 09/11/2005 (6:20 pm)
An "unofficial" TSE demo. I haven't gotten a detail texture working in my TSE codebase either. I haven't put any work into fix... read more 09/06/2005 (6:44 pm)
TSE Bounties I think I'll try my hand at the DDS loader. Sounds like a good time.... read more 09/04/2005 (9:04 pm)
GuiControlProfile (GuiDefaultProfile) question. Normal: Normal HL: Highlighted SEL: Selected NA: Not active (disabled) These are all from engi... read more 08/02/2005 (6:05 pm)
Fullscreen shaders, Infrared, NightVision Doesn't infrared generally work best when you have heat sources somewhere? Heh, looks good though... read more 07/26/2005 (5:02 pm)
Synapse lighting Http://www.garagegames.com/blogs/21036/6585... read more 07/24/2005 (4:11 pm)
Torque IDE Like Noolness, I would like to help test this IDE as well. Doing the same with Torsion, and I have a... read more 07/23/2005 (10:16 am)
As a beginner, what is your biggest hurdle so far? I'd say that my absolute biggest hurdle isn't motivation, time (though this is a bit of a problem), ... read more 07/14/2005 (12:15 pm)
Transparent GUI Components Yeah, I had some trouble with that too, which is why I suggested the checkered-background thing. At ... read more 07/14/2005 (6:35 am)
Transparent GUI Components You need to make the transparent parts actually transparent; if they're white in Photoshop, they'll ... read more 07/14/2005 (5:57 am)
Number of textures supported I"ve been wondering this as well. I'd like to get some 512x512 textures into the blender if possible... read more 07/14/2005 (5:05 am)
Advice on Torque I started programming back when I was 10-11 with BASIC simply making some text-based games (never bo... read more 07/13/2005 (5:16 am)