Game Development Community

Gleznov's Forum Posts

Thread Post Date Posted
Severing body parts Gamer: Check those links above - it's been so long since I was toying with Torque I don't remembe... read more 04/11/2006 (1:53 pm)
Graveyard of dead projects Whoah, new character models would be awesome! Glez... read more 10/11/2005 (4:55 am)
Morality when designing? Yeah, don't get me started on that blue block... Now I remember where all those hours went as a chi... read more 10/06/2005 (2:49 pm)
Morality when designing? Well, ok... But make it a blind haruspex with the other senses heightened who, during an earlier kid... read more 10/04/2005 (8:32 pm)
Morality when designing? That's kind of a cool idea - a mix of the good/evil genre... You're a guy (along the lines of Ace V... read more 10/04/2005 (1:25 pm)
Morality when designing? @Jason, Yes, people are sensitive about historical events. Screw em. We just missed out on... read more 10/04/2005 (4:40 am)
Friday... Apparently you're not somebody if you haven't contributed to the 2 year thread of FRIDAY!!!! So..... read more 09/29/2005 (11:09 am)
Graveyard of dead projects The site is a great idea, but doesn't seem to have much participation. What can we do to get a bigg... read more 09/29/2005 (11:04 am)
We need more games like Zelda for N64!!! Ocarina of Time was best, but I loved Majora's Mask too. (Then again, I was the one who always love... read more 09/28/2005 (8:34 am)
Horror Game So... "Jason Goes to Hell", fights Batman's old nemesis, and then stands around in the pools of y... read more 09/28/2005 (8:29 am)
Game Idea Oooo, you have a link to that .plan? (lol) Glez... read more 09/28/2005 (8:24 am)
Morality when designing? Personally I would love to have a Friday 13th game where you're cast as Jason. I love the movies, I... read more 09/28/2005 (6:41 am)
Milkshape - Animation Issues - Using DSQ? In the original FPS demo, all the animations are separate DSQ files - so I don't have any examples o... read more 09/26/2005 (5:51 am)
Milkshape - Animation Issues - Using DSQ? I'm only getting one DSQ file doing that - in the DSQ examples I see, there's a DSQ file per each an... read more 09/22/2005 (6:45 am)
Milkshape - Animation Issues - Using DSQ? Right, so if I hit that Export DSQ button, it then makes a DSQ file for each animation? Then I shou... read more 09/22/2005 (6:43 am)
Advanced 3D Game Programming All in One I have no fingernails left, I'm so anxious to get this book. But stupid Amazon said it's going to b... read more 09/21/2005 (5:13 am)
GAME Music Creator What do you charge? Glez... read more 09/01/2005 (12:07 pm)
TGE Programmer looking for a team that needs a melee system Alex, I'm interested. Drop me an email and we'll talk needs/pricing. Glez... read more 08/22/2005 (7:12 am)
Mount0 node - Weapons looking wrong (1st & 3rd person) Master Treb: You can still download the actual instructions from the server side resource th... read more 08/15/2005 (4:37 am)
Mount0 node - Weapons looking wrong (1st & 3rd person) Nicolai, Go to the "server side melee" resource. Drop to the very bottom of the thread. A... read more 08/13/2005 (4:20 pm)
Assigning a Mission file with FPS demo Right, but I removed the mission I didn't want from that folder and placed my mission (.mis, .ter an... read more 08/10/2005 (10:27 am)
Josh "The_Force" Moore Did anyone ever work this out? This is the same problem I'm having - crashing when I try to attack.... read more 08/05/2005 (11:53 am)
Mount0 node - Weapons looking wrong (1st & 3rd person) Well just trying to get my weapon to look right in 1st and 3rd person. So far 3rd person is good. ... read more 08/04/2005 (7:48 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) Rex, I managed to get the blade exactly the way I want it (3rd person). Could you help me w... read more 08/04/2005 (5:44 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) Well no, the mount0 is parented. But I still can't rotate it - or actually I did manage to get rota... read more 08/04/2005 (4:21 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) Rex, So is there an easier way to rotate a node (joint)? I'm trying to use my quickfix metho... read more 08/04/2005 (3:46 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) I found a possible cheap solution (although I'm not delighted by it). And that is to select that no... read more 08/04/2005 (12:54 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) I've got Milkshape open right now - I select-->joint and highlight the mount0 node. Then I click Ro... read more 08/04/2005 (12:51 pm)
Which App do you use for DTS creation? Milkshape, and delighted with it (since I'm a do-it-all-yourselfer indie).... read more 08/04/2005 (12:48 pm)
Mount0 node - Weapons looking wrong (1st & 3rd person) And one quick question/comment about the mount0 itself - I have it as a child from the hand parent n... read more 08/04/2005 (12:29 pm)
Severing body parts Thanks Michael - that's what I needed for limbs!! :) Glez... read more 08/03/2005 (11:26 am)
Melee idea - good or bad? I'll do that then :) Thank you all! Glez... read more 08/03/2005 (9:32 am)
Bladed weapon - problems in 1st person/when on the ground Well good and bad: The good: eyeOffset does allow me to change the position of the weapon when i... read more 08/03/2005 (9:30 am)
Bladed weapon - problems in 1st person/when on the ground For the earlier question of rotating an object around its axes on the ground, setTransform only seem... read more 08/03/2005 (7:11 am)
Bladed weapon - problems in 1st person/when on the ground Anthony, Thank you! mountOffset or eyeOffset must be what I'm looking for. I have a couple... read more 08/03/2005 (6:14 am)
Weapons - Gun problem Aha!!! OnServerCreated in server.cs was missing: Exec("./weapons/laserpistol.cs"); :) :)... read more 08/02/2005 (7:48 pm)
Make $$$ playing Game I agree with your central point, but of course there's always that greedy little b#@tard in each of ... read more 07/20/2005 (11:49 am)
Arms - with and without weapon Solaris, Thanks! In "Arms = lookgun;" is this a proper expression - Arms is known to the engi... read more 07/20/2005 (10:43 am)
Torque Trade Wars Tradewars rocked - I remember logging into our local BBS everyday to play, and hated running out of ... read more 07/19/2005 (12:58 pm)
Gun + melee, taunts, custom animations Whoah, those were perfect! Thanks!! Glez... read more 07/19/2005 (10:56 am)
How do you use more than default animations? Broad answers are welcome - I'm more interested in knowing that it CAN be done than in how to do it ... read more 07/19/2005 (10:54 am)
Grand Theft Auto games made by Torque? @Sean: I don't know enough about the scripting, but I'm guessing you could, or at worst you'd have ... read more 07/19/2005 (10:51 am)
Consciousness Software not Games? James, Hoping this thread isn't completely dead -- what's the status on your project? Gle... read more 07/19/2005 (10:20 am)
Games for the other Gender Ooo Ooo Ooo! I got this one: Shopping Sim!!! (Sorry ladies, but that was too easy) Glez... read more 07/19/2005 (10:08 am)
Make $$$ playing Game Keep all the important stuff server side to avoid cheating. Here's how I would try to set this up: ... read more 07/19/2005 (10:05 am)
Grand Theft Auto games made by Torque? Ken, What I've picked up from my two weeks of messing around with Torque is this: 1>Playe... read more 07/19/2005 (9:32 am)
Ever love an old game so much.... I agree that Actraiser should have an equivalent sequel (not just an action-only one). But the one ... read more 07/19/2005 (9:19 am)
Astral Conquest Game I think it sounds like fun. But I'd have to play a prototype to be sure :) Do us metaphysics nuts ... read more 07/19/2005 (9:09 am)
Superheroes Personally I found CoH to be perfect for me as far as controls went - it felt great to play, especia... read more 07/19/2005 (8:54 am)
4 Students -10 Weeks -1 Game -Can we make it? I'd just like to reinstate: 3d Game Programming All In One -- the essential beginner's guide to ... read more 07/19/2005 (8:30 am)
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