Gleznov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Severing body parts | Gamer: Check those links above - it's been so long since I was toying with Torque I don't remembe... read more | 04/11/2006 (1:53 pm) |
| Graveyard of dead projects | Whoah, new character models would be awesome! Glez... read more | 10/11/2005 (4:55 am) |
| Morality when designing? | Yeah, don't get me started on that blue block... Now I remember where all those hours went as a chi... read more | 10/06/2005 (2:49 pm) |
| Morality when designing? | Well, ok... But make it a blind haruspex with the other senses heightened who, during an earlier kid... read more | 10/04/2005 (8:32 pm) |
| Morality when designing? | That's kind of a cool idea - a mix of the good/evil genre... You're a guy (along the lines of Ace V... read more | 10/04/2005 (1:25 pm) |
| Morality when designing? | @Jason, Yes, people are sensitive about historical events. Screw em. We just missed out on... read more | 10/04/2005 (4:40 am) |
| Friday... | Apparently you're not somebody if you haven't contributed to the 2 year thread of FRIDAY!!!! So..... read more | 09/29/2005 (11:09 am) |
| Graveyard of dead projects | The site is a great idea, but doesn't seem to have much participation. What can we do to get a bigg... read more | 09/29/2005 (11:04 am) |
| We need more games like Zelda for N64!!! | Ocarina of Time was best, but I loved Majora's Mask too. (Then again, I was the one who always love... read more | 09/28/2005 (8:34 am) |
| Horror Game | So... "Jason Goes to Hell", fights Batman's old nemesis, and then stands around in the pools of y... read more | 09/28/2005 (8:29 am) |
| Game Idea | Oooo, you have a link to that .plan? (lol) Glez... read more | 09/28/2005 (8:24 am) |
| Morality when designing? | Personally I would love to have a Friday 13th game where you're cast as Jason. I love the movies, I... read more | 09/28/2005 (6:41 am) |
| Milkshape - Animation Issues - Using DSQ? | In the original FPS demo, all the animations are separate DSQ files - so I don't have any examples o... read more | 09/26/2005 (5:51 am) |
| Milkshape - Animation Issues - Using DSQ? | I'm only getting one DSQ file doing that - in the DSQ examples I see, there's a DSQ file per each an... read more | 09/22/2005 (6:45 am) |
| Milkshape - Animation Issues - Using DSQ? | Right, so if I hit that Export DSQ button, it then makes a DSQ file for each animation? Then I shou... read more | 09/22/2005 (6:43 am) |
| Advanced 3D Game Programming All in One | I have no fingernails left, I'm so anxious to get this book. But stupid Amazon said it's going to b... read more | 09/21/2005 (5:13 am) |
| GAME Music Creator | What do you charge? Glez... read more | 09/01/2005 (12:07 pm) |
| TGE Programmer looking for a team that needs a melee system | Alex, I'm interested. Drop me an email and we'll talk needs/pricing. Glez... read more | 08/22/2005 (7:12 am) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Master Treb: You can still download the actual instructions from the server side resource th... read more | 08/15/2005 (4:37 am) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Nicolai, Go to the "server side melee" resource. Drop to the very bottom of the thread. A... read more | 08/13/2005 (4:20 pm) |
| Assigning a Mission file with FPS demo | Right, but I removed the mission I didn't want from that folder and placed my mission (.mis, .ter an... read more | 08/10/2005 (10:27 am) |
| Josh "The_Force" Moore | Did anyone ever work this out? This is the same problem I'm having - crashing when I try to attack.... read more | 08/05/2005 (11:53 am) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Well just trying to get my weapon to look right in 1st and 3rd person. So far 3rd person is good. ... read more | 08/04/2005 (7:48 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Rex, I managed to get the blade exactly the way I want it (3rd person). Could you help me w... read more | 08/04/2005 (5:44 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Well no, the mount0 is parented. But I still can't rotate it - or actually I did manage to get rota... read more | 08/04/2005 (4:21 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | Rex, So is there an easier way to rotate a node (joint)? I'm trying to use my quickfix metho... read more | 08/04/2005 (3:46 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | I found a possible cheap solution (although I'm not delighted by it). And that is to select that no... read more | 08/04/2005 (12:54 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | I've got Milkshape open right now - I select-->joint and highlight the mount0 node. Then I click Ro... read more | 08/04/2005 (12:51 pm) |
| Which App do you use for DTS creation? | Milkshape, and delighted with it (since I'm a do-it-all-yourselfer indie).... read more | 08/04/2005 (12:48 pm) |
| Mount0 node - Weapons looking wrong (1st & 3rd person) | And one quick question/comment about the mount0 itself - I have it as a child from the hand parent n... read more | 08/04/2005 (12:29 pm) |
| Severing body parts | Thanks Michael - that's what I needed for limbs!! :) Glez... read more | 08/03/2005 (11:26 am) |
| Melee idea - good or bad? | I'll do that then :) Thank you all! Glez... read more | 08/03/2005 (9:32 am) |
| Bladed weapon - problems in 1st person/when on the ground | Well good and bad: The good: eyeOffset does allow me to change the position of the weapon when i... read more | 08/03/2005 (9:30 am) |
| Bladed weapon - problems in 1st person/when on the ground | For the earlier question of rotating an object around its axes on the ground, setTransform only seem... read more | 08/03/2005 (7:11 am) |
| Bladed weapon - problems in 1st person/when on the ground | Anthony, Thank you! mountOffset or eyeOffset must be what I'm looking for. I have a couple... read more | 08/03/2005 (6:14 am) |
| Weapons - Gun problem | Aha!!! OnServerCreated in server.cs was missing: Exec("./weapons/laserpistol.cs"); :) :)... read more | 08/02/2005 (7:48 pm) |
| Make $$$ playing Game | I agree with your central point, but of course there's always that greedy little b#@tard in each of ... read more | 07/20/2005 (11:49 am) |
| Arms - with and without weapon | Solaris, Thanks! In "Arms = lookgun;" is this a proper expression - Arms is known to the engi... read more | 07/20/2005 (10:43 am) |
| Torque Trade Wars | Tradewars rocked - I remember logging into our local BBS everyday to play, and hated running out of ... read more | 07/19/2005 (12:58 pm) |
| Gun + melee, taunts, custom animations | Whoah, those were perfect! Thanks!! Glez... read more | 07/19/2005 (10:56 am) |
| How do you use more than default animations? | Broad answers are welcome - I'm more interested in knowing that it CAN be done than in how to do it ... read more | 07/19/2005 (10:54 am) |
| Grand Theft Auto games made by Torque? | @Sean: I don't know enough about the scripting, but I'm guessing you could, or at worst you'd have ... read more | 07/19/2005 (10:51 am) |
| Consciousness Software not Games? | James, Hoping this thread isn't completely dead -- what's the status on your project? Gle... read more | 07/19/2005 (10:20 am) |
| Games for the other Gender | Ooo Ooo Ooo! I got this one: Shopping Sim!!! (Sorry ladies, but that was too easy) Glez... read more | 07/19/2005 (10:08 am) |
| Make $$$ playing Game | Keep all the important stuff server side to avoid cheating. Here's how I would try to set this up: ... read more | 07/19/2005 (10:05 am) |
| Grand Theft Auto games made by Torque? | Ken, What I've picked up from my two weeks of messing around with Torque is this: 1>Playe... read more | 07/19/2005 (9:32 am) |
| Ever love an old game so much.... | I agree that Actraiser should have an equivalent sequel (not just an action-only one). But the one ... read more | 07/19/2005 (9:19 am) |
| Astral Conquest Game | I think it sounds like fun. But I'd have to play a prototype to be sure :) Do us metaphysics nuts ... read more | 07/19/2005 (9:09 am) |
| Superheroes | Personally I found CoH to be perfect for me as far as controls went - it felt great to play, especia... read more | 07/19/2005 (8:54 am) |
| 4 Students -10 Weeks -1 Game -Can we make it? | I'd just like to reinstate: 3d Game Programming All In One -- the essential beginner's guide to ... read more | 07/19/2005 (8:30 am) |