James Sayer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dictionary / Hashtable / Associative Array ? | Of course, in the end that probably means that it [i]does[/i] use a hash table because TorqueScript ... read more | 11/04/2005 (6:00 am) |
| Mip Mapping | Hmm, I didn't consider that it might be based on distance. Here is an example of what it looks li... read more | 11/04/2005 (5:51 am) |
| Mip Mapping | Hmm, that's interesting. I can't find anything in prefs.cs that changes the settings. I tried chan... read more | 11/03/2005 (5:45 am) |
| Dictionary / Hashtable / Associative Array ? | Sorry, I don't know much about TorqueScript data structures, and I'm not sure where to get details a... read more | 11/03/2005 (5:19 am) |
| T2D book -- get it, it's great! | Yeah, a T2D book would be cool. But I think that T2D is evolving too quickly right now.. at least ... read more | 11/02/2005 (7:53 pm) |
| Dictionary / Hashtable / Associative Array ? | Yeah, apparently it usually uses red-black trees. A red-black tree is a binary search tree that gua... read more | 11/02/2005 (7:48 pm) |
| Getting the direction angle | Yeah, this is the kind of thing that is REALLY easy to do in T2D. I'm not sure why you have your ... read more | 10/22/2005 (6:11 am) |
| ScriptObject player | Ohhhh... Ok. I think I get it. I didn't reallise that the name that you pass to ScriptObject() i... read more | 10/21/2005 (9:42 pm) |
| ScriptObject player | Oops, Sorry! Yeah.. I don't understand that. Just when I thought I was beginning to understand tor... read more | 10/21/2005 (8:16 pm) |
| ScriptObject player | I'm not an expert on TorqueScript, but... As Tom noted, TorqueScript isn't really OO. This code ... read more | 10/21/2005 (3:50 pm) |
| ScriptObject player | Heh, I wasn't the original poster - I was just posting a sample to show Adam how I do it :-)... read more | 10/20/2005 (9:00 pm) |
| ScriptObject player | I use something like this: [code] function Player::update( %this ) { // .. update Player } ... read more | 10/20/2005 (8:17 pm) |
| SimSet usage question | What I mean.. it would be nice if it supported things like dynamic arrays, and linked lists. Of ... read more | 10/17/2005 (10:02 pm) |
| SimSet usage question | I think that Adam is correct about the behaviour of SimSet::remove(). This is very helpful for me b... read more | 10/16/2005 (1:40 pm) |
| An admissable heuristic for traversing a grid. | This is probably too late, but what you want is often called "Manhattan Distance". It is very simpl... read more | 10/15/2005 (9:24 pm) |
| VectorDistance2D | Ah, ok. Good to know!... read more | 10/15/2005 (6:59 pm) |
| VectorDistance2D | Ah, I never thought of using VectorLength2D.. that should be a bit faster. Thanks. Still seems st... read more | 10/15/2005 (5:50 am) |
| I like the documentation | Yeah, the basic tutorial is great.. really well done. The main problem with T2D docs is that we... read more | 08/02/2005 (9:57 pm) |
| Security Concerns Demos and Full Version | Yeah, for sure. Trying to maintain your demo and full version in seperate codebases would be crazy.... read more | 07/28/2005 (4:42 pm) |
| Linked Lists? | I was thinking that something like that couldn't be too hard to do. I use STL in my other games. B... read more | 07/27/2005 (12:57 pm) |
| Security Concerns Demos and Full Version | I will probably go with a seperate download for the demo and full version. This method has worked f... read more | 07/25/2005 (9:57 am) |
| Creating an attract mode demo | I'm not sure about Torque2D specifics but basically this is how you do it: The whole system must ... read more | 07/24/2005 (12:58 pm) |
| Linked Lists? | Yes, that is what I am finding.. SimSet is actually easier than using a linked list would be. I jus... read more | 07/22/2005 (12:55 pm) |
| Linked Lists? | Yeah, it definitely depends on the number of elements that you are dealing with and how often you ar... read more | 07/21/2005 (8:26 pm) |
| Way to set default arguments in function? | I actually don't think that would work because if you did: funcWithLotsOfArgs( false, etc... ) ; ... read more | 07/21/2005 (7:25 pm) |
| Linked Lists? | Thanks for all the information! I thought about using an array but I didn't see any insert or delet... read more | 07/21/2005 (6:34 pm) |
| Manually activate physics after collision | Yeah, I was hoping there would be something like a performPhysics( %srcObj, %destObj ) function that... read more | 07/21/2005 (10:19 am) |
| How big can floating points be? | Alright thanks.. I wish it was double precision :-( But I still don't understand why echo(1e100) ... read more | 07/20/2005 (10:20 am) |
| Space Junk | Thanks for the comments :-) Maybe I'll release this as a freeware title. Just need to add the ne... read more | 07/09/2005 (1:08 pm) |
| Round 'em up... | [image]http://www.dingogames.com/spacejunk/screen1.jpg[/image] [image]http://www.dingogames.com/s... read more | 07/07/2005 (2:36 pm) |
| Creating a class in Torque Script | Yeah, that works well, thanks!... read more | 07/05/2005 (2:32 pm) |