Game Development Community

Anthony Potamitis's Forum Posts

Thread Post Date Posted
Advanced Character Kits? Hi sorry for digging up an old post but the brokeassgames.com site seems blacklisted on google warni... read more 07/12/2010 (10:46 am)
Game Level and Prop artist looking for work/advice Hi sean, I can't get your freewebs page to load. Says page cannot be found.... read more 10/06/2008 (11:59 pm)
White dotted lines inside DIFs Thanks guys. Im pretty sure that the faces are only touching and not overlapping but will go thro... read more 09/27/2008 (1:31 am)
White dotted lines inside DIFs Hi Apparatus, Thanks for that great advice, I didnt use constructor to originally create the buil... read more 09/25/2008 (12:11 pm)
White dotted lines inside DIFs Hi Apparatus, I just tried loading up constructor to have a go. They were all already unchecked ap... read more 09/25/2008 (10:44 am)
White dotted lines inside DIFs Thanks, I will try this as soon as I get back home from work. will let you know how I get on :) ... read more 09/25/2008 (12:58 am)
3D Artist available for work (paid only, please :) Hey Aaron, nice work man. Only comment I could think of though is to make the textures a bit more... read more 04/03/2008 (5:19 am)
AFX/AFXA License Confirmation AFX for TGE *wishes he had TGEA but must wait for his birthday before he can play with present... read more 03/17/2008 (3:57 pm)
Sketch art dump Maxim, as always great stuff. Would love to see your take on animals and sci-fi creatures.... read more 03/12/2008 (3:57 pm)
VKit (Enhanced RTS Pack) in the works.. Hi, I sent a mail but didnt get any reply, not sure if it got sent to your spam or yahoos. Can yo... read more 03/12/2008 (3:50 pm)
Billboard Trees Nice thread, hey magnus leave us noobs alone =P i think every now and again some easy basic stuf... read more 03/03/2008 (1:37 am)
Three Masted Ship You did this in 3dws? nice! wouldnt have thought of it as a DIF when i saw the screenshot.... read more 01/20/2008 (5:02 pm)
Tombraider character I completed Hi, very nice work, did you make all the models and textures (not weapons) yourself? can I a... read more 01/20/2008 (4:00 pm)
Sketch art dump Maxim love your style, nice stuff. reminds me of a mix of mechwarrior and an old P&P RPG i had many... read more 01/20/2008 (3:52 pm)
3ds MAX to dif exporter Byder, did you work on the Mini game? great stuff. Have there been any issues you have had to face a... read more 01/20/2008 (3:29 pm)
3d World Studio and Torque Thank you so much for this thread!... read more 01/20/2008 (3:18 pm)
Importing from serious CAD apps Hi, did anything ever happen with this. Still looking for some kind of CAD to DIF solution.... read more 01/19/2008 (3:44 pm)
Western Themed Games Lol great to see this thread being brought back from the dead. I am patiently waiting for wildwest o... read more 01/13/2008 (2:38 am)
Cell Shading Tutorial Great thread. how about people posting models they have made using this technique to showcase?... read more 11/25/2007 (1:06 am)
The things I like most I like the fact it makes things look pretty. and I only got round to buying it because i was told by... read more 10/15/2007 (12:54 pm)
MMORPG/MMOGS system for Torque... Hi, just wondering. How would this differ from mydreamrpg mmokit or the mmokit from prairiegames?... read more 09/27/2007 (5:37 am)
Game Art Service Ando, your work is simply amazing. email coming your way =) hope you have some free time soon.... read more 09/23/2007 (5:17 pm)
VKit (Enhanced RTS Pack) in the works.. I have to say, that is a great revenue model to help development. Also helps encourage people who ar... read more 09/17/2007 (12:30 am)
VKit (Enhanced RTS Pack) in the works.. Ahh my bad :) I thoght u and rigo were workijg on the same project. but good to have ur mail thanks ... read more 09/16/2007 (4:37 pm)
VKit (Enhanced RTS Pack) in the works.. Thanks for the welcome Novack. We had some big set backs recently with a lot of personal things h... read more 09/16/2007 (3:53 pm)
Who's alive in this part of the world? Hi Guys, Not sure exactly what to say here, but putting my name down on the register. RTS/FPS Squ... read more 09/16/2007 (3:45 pm)
VKit (Enhanced RTS Pack) in the works.. I have just purchased the RTS kit after being adviced to ignore the bad reviews. and actually this t... read more 09/15/2007 (9:59 am)
Deleting Faces Hi Hewster, is your mail account not working? been trying to drop you a line... read more 09/13/2007 (10:01 am)
Flight Game Example - Q & A Hi Martin, I am wanting to use the kit to make a WW2 style arcade shoot 'em up. I think I asked t... read more 09/12/2007 (4:18 am)
Modernization Kit Beta Support for this seems awesome... read more 09/03/2007 (1:12 pm)
Exporter deforming mesh Hi, i am also looking at this to use in Torque. would you mind me dropping you a mail to talk about ... read more 02/24/2007 (8:59 am)
Newton Physics Engine integrated (Part 1) Hi, sorry if i am a bit late on this one. Has the Newton Physics been successfully done with TGE? Th... read more 02/11/2007 (2:54 pm)
Programmer and/or Team available Hi Mark, I know what you are saying the bank manager, all smiles n teeth :) drop me a mail at ma... read more 02/05/2007 (3:09 am)
Programmer and/or Team available Herete Mr Ripley, I got excited seeing that you are in Corfu, whats it like? its somewhere i am m... read more 02/03/2007 (3:13 pm)
Can Torque handle RTS and FPS at same time? Thanks for your help guys. Im still working on the control method and yep, making its a challenge. A... read more 01/15/2007 (1:29 am)
Road Collision? Hi George, how did it turn out? :)... read more 01/15/2007 (12:23 am)
Torque Pipe line Best choice ? Really nice work. Fucifer, are you using TGE or TSE/TGEA? Thanks.... read more 01/15/2007 (12:22 am)
Low Poly 3D cars needed Aaah :) I dont like to go into too much detail on the forums regarding the type of project. But ... read more 01/03/2007 (1:53 am)
Low Poly 3D cars needed What do you mean by compensation? Time Frame is quite open at the minute as there are a number of di... read more 01/03/2007 (12:29 am)
Destroyable Vehicles Thanks for the links. Yep trying to find how to make the vehicles get dents when hitting other car... read more 12/22/2006 (12:09 am)
Destroyable Vehicles Has anyoone got any examples of damageable cars code with the new TSE? Thanks.... read more 12/21/2006 (1:38 am)
hand break skid Ok will do , sorry hav been rater inactive lately , starrting a new job and all that. absolutely cod... read more 11/23/2006 (2:20 pm)
PvP style - WoW vs SWG I have been testing and playing a game that is open PvP. it is full of griefing and players killing ... read more 11/06/2006 (8:32 pm)
hand break skid Got the handbrake sliding working now to a degree, just needs some tweaking to adjust the friction b... read more 09/13/2006 (3:03 am)
Vehicle and camera angle in 3rd person view? Using this code im having a problem with camera lag, if the vehicle rotates quickly the camera also ... read more 09/11/2006 (2:48 am)
hand break skid Very intersting sam, any plans on releasing some resources for this? applying decals to the landscap... read more 09/10/2006 (7:18 am)
Handbrake turns See http://www.garagegames.com/mg/forums/result.thread.php?qt=9947 for the current discussion of thi... read more 09/09/2006 (7:09 am)
Head, body and leg shots. Do you have any idea how the region damage for vehicles works? or is there just a single region? t... read more 09/09/2006 (7:09 am)
hand break skid Right so far i have isolated the braking code in the wheeledvehicle.cc source, its the section where... read more 09/09/2006 (7:07 am)
Head, body and leg shots. How do you define the regions on the model? are there seperate collision boxes for each of the regio... read more 09/08/2006 (11:26 am)
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