Game Development Community

Tom Biagioni's Forum Posts

Thread Post Date Posted
network tictactoe error there should be an onServerMessage. Try replacing all those networking files with new ones. ... read more 03/10/2009 (10:07 am)
Collision Jiggle & Bounce The reason why you ship is bouncing off the blocks is becuase you set it to RIGID. Im not sure what ... read more 03/10/2009 (10:05 am)
network tictactoe error something up with line 13 of message.cs.... read more 03/10/2009 (10:01 am)
Spawning in a side scroller I would use a spawn behavior, and set a trigger to spawn the enemies. in TDN there are example behav... read more 03/09/2009 (9:10 am)
TGB C++ code - Pool Ball Physics? **double*... read more 03/05/2009 (2:33 pm)
TGB C++ code - Pool Ball Physics? :) Ill see what i can do, thanks for all your help! Ill look into the C++ engine source, and see wha... read more 03/05/2009 (1:59 pm)
TGB C++ code - Pool Ball Physics? Yes :)... read more 03/05/2009 (1:15 pm)
TGB C++ code - Pool Ball Physics? Yes correct the balls do collide when i have them set to "Rigid" I just need to figure out... read more 03/05/2009 (12:52 pm)
TGB C++ code - Pool Ball Physics? Im using actual dimensions for a pool ball. Mass is 0.15kg and radius is 0.15. Sorry for the confusi... read more 03/05/2009 (11:48 am)
TGB C++ code - Pool Ball Physics? Ok i re did the onCollision code, but i am not entirly sure the math function should be in onCollisi... read more 03/05/2009 (10:42 am)
TGB C++ code - Pool Ball Physics? Does torque have a method to get the radius of an object? Or even the mass for that matter? Like ... read more 03/05/2009 (10:01 am)
TGB C++ code - Pool Ball Physics? yes no problem. //Initialize the variables We need both mass's for the objects that are collid... read more 03/05/2009 (9:09 am)
TGB C++ code - Pool Ball Physics? May7be someone could help me on this. Im havin a hard time getting this code to work. Maybe i have t... read more 03/04/2009 (6:13 pm)
Jump behavior After reading through the Actor behavior, it has become obvious that the detection of walls is alrea... read more 03/04/2009 (5:53 pm)
TGB C++ code - Pool Ball Physics? So im just gonna continue off this thread in regards to pool. I was thinking about the pool cue stic... read more 03/04/2009 (8:52 am)
Jump behavior My plan for the wall jump behavior is below in a very rough and untidy form of pseudocode;if anyone ... read more 03/03/2009 (1:05 pm)
TGB C++ code - Pool Ball Physics? Wow thats really freakin cool. Im readin the pdf now, that would be awesome if i could integrate thi... read more 03/03/2009 (12:32 pm)
TGB C++ code - Pool Ball Physics? Cool thanks, im checking out the console fucntions right now.... read more 03/03/2009 (11:38 am)
TGB C++ code - Pool Ball Physics? AH i see what you mean. So i can just compare the math commands in TDN to what i have in C++? I know... read more 03/03/2009 (11:07 am)
TGB C++ code - Pool Ball Physics? Yeah all i really want is the math and physics aspecs. Im just not sure how to integrate my algorith... read more 03/03/2009 (11:03 am)
TGB crashing when adding a lot of sprite objects oh this has been happening to me to! Just last night whenever i added a new image to the scene, when... read more 03/03/2009 (10:29 am)
A good TorqueScript Interface for Mac OSX? [url=http://www.tuppis.com/smultron/]smultron[/url] is pretty good too.... read more 03/02/2009 (8:23 am)
Mounting a Path on a Path. Bump. I'm curious to know the answer as well...... read more 03/02/2009 (8:14 am)
InitializeProject' function could not be found. Edit: Ok, i feel like a jack@$$... This solved everything... Sigh i need a nap. [url]http://www.... read more 03/01/2009 (8:04 pm)
AAA Game Artist - seeking additional contracts wow you are pretty much amazing, i love your work:) Good luck man!... read more 02/25/2009 (10:12 am)
I made a character any and all feed back will be greatly appreciated hes a little creepy, and i like him :D Great use of texture.... read more 02/25/2009 (9:56 am)
Futuristic soldier amazingly awesome... read more 02/20/2009 (2:13 pm)
Question ABout C++ and torque script Im gonna use the example from Programming game AI by example. Ive read the book already, but im gonn... read more 02/20/2009 (1:12 pm)
spawning objects on a path I've been trying to use the Attach Path Behavior available on the TDN, but no go...... read more 02/18/2009 (4:50 pm)
Need to create some visuals for cut scenes your game looks amazing.... read more 02/18/2009 (12:37 pm)
spawning objects on a path maybe this iwll work http://www.garagegames.com/community/forums/viewthread/73622... read more 02/18/2009 (11:54 am)
spawning objects on a path I tried editing the spawn area behavior to add this functionality to it using the attach object meth... read more 02/18/2009 (9:49 am)
Programmer looking for small prjects Do you mean like the game room lobby?... read more 02/17/2009 (9:50 am)
Tank Movement function PlayerTank::onLevelLoaded(%this, %scenegraph) { //-----------------------------------... read more 02/16/2009 (4:41 pm)
Programmer looking for small prjects sounds interesting, and im deffinatly interested. Sounds like your pretty well established, and you ... read more 02/16/2009 (1:58 pm)
Start-up company looking for people neat im also almost done with my degree at Devry University. I think end of the year ill get my degr... read more 02/13/2009 (4:34 pm)
Changing Default Enemy Models Well i figured it out, i had to turn of $pref::environmentMaps = "1"; in preferenc... read more 02/12/2009 (10:46 pm)
Changing Default Enemy Models hmm when im approaching the skeleton the skeletons textures look fone but when i get closer he turns... read more 02/12/2009 (10:04 pm)
Changing Default Enemy Models ha i got the skeleton to spawn, but for some reason theres no texture. hes all metalic blue lookin... read more 02/12/2009 (9:53 pm)
Changing Default Enemy Models do i have to duplicate the player.cs file, or will it know to go to the skeleton.cs file that contai... read more 02/12/2009 (3:14 pm)
Spawn Point help http://www.garagegames.com/community/blogs/view/15961 that resourced work good for me. Sets up sp... read more 02/10/2009 (10:30 pm)
Spawn Point help well i can get him to spawn in console with %player = AIPlayer::spawnOnPath("Kork",path)... read more 02/10/2009 (9:30 pm)
Spawn Point help wow thanks for the reply :) I cant get anything to spawn though. Here what i have set for the path f... read more 02/10/2009 (9:23 pm)
Spawn Point help maybe i could set a marker and point the spawn to the marker, and place it in the on level loaded fn... read more 02/10/2009 (1:04 pm)
Spawn Point help Hey Bill. How would i go about getting this function executed when the game starts? This is the prob... read more 02/10/2009 (12:14 pm)
Creating Game Art for 3D Engines (Torque book) does this book explain how to make collision mesh's, and how to export into torques object format? (... read more 02/09/2009 (11:28 am)
Is TGE still available? I dont get why people are angry. Torque 3D is so completely different from TGEA, they both use diffe... read more 02/09/2009 (11:22 am)
Need help!!! AI path finding help! for class hmm let me try that... read more 02/08/2009 (8:22 pm)
Need help!!! AI path finding help! for class ah got it:) i totaly missed that loop part. thanks. I have another question, how would i go about c... read more 02/08/2009 (1:44 pm)
Swimming in water help ah thanks... read more 01/27/2009 (11:13 pm)
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