Tom Biagioni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| network tictactoe error | there should be an onServerMessage. Try replacing all those networking files with new ones. ... read more | 03/10/2009 (10:07 am) |
| Collision Jiggle & Bounce | The reason why you ship is bouncing off the blocks is becuase you set it to RIGID. Im not sure what ... read more | 03/10/2009 (10:05 am) |
| network tictactoe error | something up with line 13 of message.cs.... read more | 03/10/2009 (10:01 am) |
| Spawning in a side scroller | I would use a spawn behavior, and set a trigger to spawn the enemies. in TDN there are example behav... read more | 03/09/2009 (9:10 am) |
| TGB C++ code - Pool Ball Physics? | **double*... read more | 03/05/2009 (2:33 pm) |
| TGB C++ code - Pool Ball Physics? | :) Ill see what i can do, thanks for all your help! Ill look into the C++ engine source, and see wha... read more | 03/05/2009 (1:59 pm) |
| TGB C++ code - Pool Ball Physics? | Yes :)... read more | 03/05/2009 (1:15 pm) |
| TGB C++ code - Pool Ball Physics? | Yes correct the balls do collide when i have them set to "Rigid" I just need to figure out... read more | 03/05/2009 (12:52 pm) |
| TGB C++ code - Pool Ball Physics? | Im using actual dimensions for a pool ball. Mass is 0.15kg and radius is 0.15. Sorry for the confusi... read more | 03/05/2009 (11:48 am) |
| TGB C++ code - Pool Ball Physics? | Ok i re did the onCollision code, but i am not entirly sure the math function should be in onCollisi... read more | 03/05/2009 (10:42 am) |
| TGB C++ code - Pool Ball Physics? | Does torque have a method to get the radius of an object? Or even the mass for that matter? Like ... read more | 03/05/2009 (10:01 am) |
| TGB C++ code - Pool Ball Physics? | yes no problem. //Initialize the variables We need both mass's for the objects that are collid... read more | 03/05/2009 (9:09 am) |
| TGB C++ code - Pool Ball Physics? | May7be someone could help me on this. Im havin a hard time getting this code to work. Maybe i have t... read more | 03/04/2009 (6:13 pm) |
| Jump behavior | After reading through the Actor behavior, it has become obvious that the detection of walls is alrea... read more | 03/04/2009 (5:53 pm) |
| TGB C++ code - Pool Ball Physics? | So im just gonna continue off this thread in regards to pool. I was thinking about the pool cue stic... read more | 03/04/2009 (8:52 am) |
| Jump behavior | My plan for the wall jump behavior is below in a very rough and untidy form of pseudocode;if anyone ... read more | 03/03/2009 (1:05 pm) |
| TGB C++ code - Pool Ball Physics? | Wow thats really freakin cool. Im readin the pdf now, that would be awesome if i could integrate thi... read more | 03/03/2009 (12:32 pm) |
| TGB C++ code - Pool Ball Physics? | Cool thanks, im checking out the console fucntions right now.... read more | 03/03/2009 (11:38 am) |
| TGB C++ code - Pool Ball Physics? | AH i see what you mean. So i can just compare the math commands in TDN to what i have in C++? I know... read more | 03/03/2009 (11:07 am) |
| TGB C++ code - Pool Ball Physics? | Yeah all i really want is the math and physics aspecs. Im just not sure how to integrate my algorith... read more | 03/03/2009 (11:03 am) |
| TGB crashing when adding a lot of sprite objects | oh this has been happening to me to! Just last night whenever i added a new image to the scene, when... read more | 03/03/2009 (10:29 am) |
| A good TorqueScript Interface for Mac OSX? | [url=http://www.tuppis.com/smultron/]smultron[/url] is pretty good too.... read more | 03/02/2009 (8:23 am) |
| Mounting a Path on a Path. | Bump. I'm curious to know the answer as well...... read more | 03/02/2009 (8:14 am) |
| InitializeProject' function could not be found. | Edit: Ok, i feel like a jack@$$... This solved everything... Sigh i need a nap. [url]http://www.... read more | 03/01/2009 (8:04 pm) |
| AAA Game Artist - seeking additional contracts | wow you are pretty much amazing, i love your work:) Good luck man!... read more | 02/25/2009 (10:12 am) |
| I made a character any and all feed back will be greatly appreciated | hes a little creepy, and i like him :D Great use of texture.... read more | 02/25/2009 (9:56 am) |
| Futuristic soldier | amazingly awesome... read more | 02/20/2009 (2:13 pm) |
| Question ABout C++ and torque script | Im gonna use the example from Programming game AI by example. Ive read the book already, but im gonn... read more | 02/20/2009 (1:12 pm) |
| spawning objects on a path | I've been trying to use the Attach Path Behavior available on the TDN, but no go...... read more | 02/18/2009 (4:50 pm) |
| Need to create some visuals for cut scenes | your game looks amazing.... read more | 02/18/2009 (12:37 pm) |
| spawning objects on a path | maybe this iwll work http://www.garagegames.com/community/forums/viewthread/73622... read more | 02/18/2009 (11:54 am) |
| spawning objects on a path | I tried editing the spawn area behavior to add this functionality to it using the attach object meth... read more | 02/18/2009 (9:49 am) |
| Programmer looking for small prjects | Do you mean like the game room lobby?... read more | 02/17/2009 (9:50 am) |
| Tank Movement | function PlayerTank::onLevelLoaded(%this, %scenegraph) { //-----------------------------------... read more | 02/16/2009 (4:41 pm) |
| Programmer looking for small prjects | sounds interesting, and im deffinatly interested. Sounds like your pretty well established, and you ... read more | 02/16/2009 (1:58 pm) |
| Start-up company looking for people | neat im also almost done with my degree at Devry University. I think end of the year ill get my degr... read more | 02/13/2009 (4:34 pm) |
| Changing Default Enemy Models | Well i figured it out, i had to turn of $pref::environmentMaps = "1"; in preferenc... read more | 02/12/2009 (10:46 pm) |
| Changing Default Enemy Models | hmm when im approaching the skeleton the skeletons textures look fone but when i get closer he turns... read more | 02/12/2009 (10:04 pm) |
| Changing Default Enemy Models | ha i got the skeleton to spawn, but for some reason theres no texture. hes all metalic blue lookin... read more | 02/12/2009 (9:53 pm) |
| Changing Default Enemy Models | do i have to duplicate the player.cs file, or will it know to go to the skeleton.cs file that contai... read more | 02/12/2009 (3:14 pm) |
| Spawn Point help | http://www.garagegames.com/community/blogs/view/15961 that resourced work good for me. Sets up sp... read more | 02/10/2009 (10:30 pm) |
| Spawn Point help | well i can get him to spawn in console with %player = AIPlayer::spawnOnPath("Kork",path)... read more | 02/10/2009 (9:30 pm) |
| Spawn Point help | wow thanks for the reply :) I cant get anything to spawn though. Here what i have set for the path f... read more | 02/10/2009 (9:23 pm) |
| Spawn Point help | maybe i could set a marker and point the spawn to the marker, and place it in the on level loaded fn... read more | 02/10/2009 (1:04 pm) |
| Spawn Point help | Hey Bill. How would i go about getting this function executed when the game starts? This is the prob... read more | 02/10/2009 (12:14 pm) |
| Creating Game Art for 3D Engines (Torque book) | does this book explain how to make collision mesh's, and how to export into torques object format? (... read more | 02/09/2009 (11:28 am) |
| Is TGE still available? | I dont get why people are angry. Torque 3D is so completely different from TGEA, they both use diffe... read more | 02/09/2009 (11:22 am) |
| Need help!!! AI path finding help! for class | hmm let me try that... read more | 02/08/2009 (8:22 pm) |
| Need help!!! AI path finding help! for class | ah got it:) i totaly missed that loop part. thanks. I have another question, how would i go about c... read more | 02/08/2009 (1:44 pm) |
| Swimming in water help | ah thanks... read more | 01/27/2009 (11:13 pm) |