Jason Swearingen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Little Gods | Awesome! i hope you make the GG news page very soon :)... read more | 01/25/2006 (3:12 am) |
| MMORPG/MMOGS system for Torque... | @taualex: if you can implement SRD 3.5 you will make crap loads of money.... read more | 01/24/2006 (6:03 pm) |
| 2d rpg possible? | @Sebastien, it can... but if you havent wrote a game before, definatly dont start with a MMORPG. ... read more | 01/24/2006 (11:54 am) |
| Introduction to 3D Game Programming in C#: free class by DigiPen | Cool, i will definatly be taking a look at this :) thanks anton... read more | 01/24/2006 (1:34 am) |
| Changes alpha2 > alpha3 | Uhhh.. i hope you are mistaken with the bit thing being changed. using bits is fine because you... read more | 01/23/2006 (10:24 pm) |
| Introduction to 3D Game Programming in C#: free class by DigiPen | Looks sweet. what engine are they using for the class? one built from scratch? or a pre-existin... read more | 01/23/2006 (10:21 pm) |
| T2D Alpha 3 Comments / Suggestions | @Stephen, the byte-code dso's are still parsed at runtime, so while it's not parsing the human-code ... read more | 01/22/2006 (3:20 pm) |
| Array.count?!? | @Stephen: is there a good explanation ( and maybe tutorial) on simsets and their use? I am a T2D o... read more | 01/22/2006 (3:09 pm) |
| Underworld Evolution | I have to say, i was very, very impressed with Sin City. it is, hands down, the best comic-to-movi... read more | 01/22/2006 (2:38 pm) |
| T2D Alpha 3 Comments / Suggestions | Speaking of the string-arguments, keeping them lumped together in 1 argument of "16 16" is also s... read more | 01/21/2006 (3:40 pm) |
| Alpha3 1.1 is live | Super sweet, i was waiting on the unicode (tge 1.4) stuff before I tried getting this working with m... read more | 01/19/2006 (6:54 pm) |
| Examples about how to use zips with T2D | @Adam: fyi, if you are doing an online game, you should never trust what the client sends you. ... read more | 01/19/2006 (3:49 pm) |
| Examples about how to use zips with T2D | If you use a .zip, is there any way to use an embedded password or the such for actual 'protection' ... read more | 01/19/2006 (3:47 pm) |
| Help with object names and setTimerOn () | @Shawn: i'm not sure the exact reason behind .setTimer() but i think it's just added for usability ... read more | 01/19/2006 (2:13 pm) |
| Help with object names and setTimerOn () | @Stephen: oh yeah, i forgot about that.. that is a subtle but very very important correction :) ... read more | 01/19/2006 (2:10 pm) |
| Examples about how to use zips with T2D | I know for a fact that .dso encryption should be pretty easy to do, though i dont belive any .dso de... read more | 01/19/2006 (1:09 pm) |
| Using Joystick | I know that Jessie Hall has got a generic gamepad working pretty well with T2D, you could try emaili... read more | 01/19/2006 (1:06 pm) |
| Why doesnt GG take Payal? | From a usability perspective, GG should take paypal. fyi a person could do an even 'worse' type o... read more | 01/19/2006 (1:00 pm) |
| Help with object names and setTimerOn () | PS: important note: in torquescript, what [b]%this[/b] is is actually just a string variable conta... read more | 01/19/2006 (12:56 pm) |
| Help with object names and setTimerOn () | @Shawn: I belive that is the way you do it to call different code for different objects, you nee... read more | 01/19/2006 (12:53 pm) |
| New Site Update | @Stephen and @Ben: I know exactly what Dave is describing, it happens to me too. Try editing [... read more | 01/19/2006 (12:39 pm) |
| Has anyone Moleboxed a T2D game? | Sorry i dont have a .net ide around right now, but basically here's how it's done in the .net world.... read more | 01/19/2006 (10:08 am) |
| Where to find good game ideas | Find an idea.. but make sure it's one that you can actually perform.... read more | 01/18/2006 (2:55 pm) |
| Has anyone Moleboxed a T2D game? | @Joe: You are correct, it is a wrapper around your .exe and supporting files. i mispoke when i ... read more | 01/18/2006 (2:18 pm) |
| Has anyone Moleboxed a T2D game? | It's a code-protection mechanism. it 'wraps' your sourcecode with a obfuscation layer to help preve... read more | 01/17/2006 (8:14 pm) |
| Commands to applications. | It really depends on what you want sending commands to the app, a person, a local process on the sam... read more | 01/16/2006 (10:52 pm) |
| Reformatting with windows 2000 pro | Actually, now that i think about it, this "fat vs ntfs" thing is kind of like a mysql vs mssql debat... read more | 01/12/2006 (10:47 pm) |
| Reformatting with windows 2000 pro | To clarify a few points (and no, i'm not going to flame) if you are a simple user (and that doesn... read more | 01/12/2006 (10:38 pm) |
| New Games | @Nathan: i dont think they have sent anything out.. benjamin's post suggests that they are about... read more | 01/12/2006 (8:22 pm) |
| Omega Drivers giving me BSOD | Well now that they had their time with it, it probably is infected with crap.... read more | 01/11/2006 (9:41 pm) |
| Omega Drivers giving me BSOD | Looks like they are taking you for a ride ben... but ahh well, that's the price you have to pay f... read more | 01/11/2006 (6:17 pm) |
| Reformatting with windows 2000 pro | Oh and another thing.. FAT32 only supports 8.3 file names, and there are some similar constraints ... read more | 01/11/2006 (5:05 pm) |
| Reformatting with windows 2000 pro | Wtf, badguy does NOT know what he is talking about his statement [b]NTFS is junk and slow. if yo... read more | 01/11/2006 (5:00 pm) |
| Nest Egg Studios - Interns for MovieTrailer to be shown onTechTV | I know this is a serious post, but i would have found it amusing (but not too supprising) if you inc... read more | 01/11/2006 (2:16 pm) |
| Attention GG Employees! Is the shader engine multithreaded? | I'm not insulting, it's a valid point i'm trying to make. multithreading is not an easy problem t... read more | 01/11/2006 (7:08 am) |
| Attention GG Employees! Is the shader engine multithreaded? | I think the question to ask, is your logic multithreaded?... read more | 01/10/2006 (10:24 pm) |
| Fix the damn website | And if anyone actually wanted that pef counter i pasted in code, here are the remaining 3 functions ... read more | 01/10/2006 (3:25 pm) |
| Card Games | Agree with philip... t2d is a game engine.. a geneirc 2d game engine. if they made it gr... read more | 01/09/2006 (12:45 pm) |
| What is acceptable quality for game art? | Lol.. anton, that's a good question you asked.. but using this as your benchmark? that's like ... read more | 01/08/2006 (3:59 pm) |
| Omega Drivers giving me BSOD | I doubt any fans are broken. 1/2 of them would be sucking in, so it would be hard to tell by putin... read more | 01/06/2006 (6:19 pm) |
| Omega Drivers giving me BSOD | @Ben: it is most likely due to overheating as your experiments seem to suggest. the reason why a... read more | 01/06/2006 (2:25 pm) |
| Start with alpha or previous version? | Yeah just start with alpha (at least 1.1a) otherwise you'll have to deal with modifying your scr... read more | 01/06/2006 (10:00 am) |
| Redefine keys | Bruno, i know this sucks because i cant post the exact function (i am not near a machine with t2d s... read more | 01/06/2006 (9:43 am) |
| Alpha2 1.1 is live | @Christopher, I actually didnt say that.. what i said is more along the lines of "most people who... read more | 01/05/2006 (10:20 pm) |
| Alpha2 1.1 is live | I have to say i totally agree with smaug. but... i honestly dont see any part of t2d that... read more | 01/05/2006 (2:04 pm) |
| A curiosity... any T2D owners own TGE as well? | I think: they are different tools so if you want/need 3d then go try tge. if not, dont :P (b... read more | 01/04/2006 (2:31 pm) |
| Omega Drivers giving me BSOD | @Ben: to remove the doubt of overheating, you should move your computer out from under your desk, ... read more | 01/04/2006 (1:06 pm) |
| Simple game system | Yeah. keep it simple is definatly how i want it to be. I dont think i'll be using this system ... read more | 01/01/2006 (8:02 pm) |
| Card Games | Another reason to go with t2d would be cross-platform support, of which VS has zero.... read more | 12/31/2005 (3:16 pm) |
| Card Games | Fyi, i own t2d, and i think it is great, very extendable, etc with features such as physics, collis... read more | 12/31/2005 (3:16 pm) |