Jason Swearingen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Any Thai (in Thailand) Developers? | @Dawit (and for everyone else's FYI) My company here in Thailand (Novaleaf Software Co. Ltd) is g... read more | 11/23/2007 (3:25 am) |
| Any Thai (in Thailand) Developers? | If any thai's know good vector or 3d character artists, send them my way, we are hiring: (my office ... read more | 08/29/2007 (1:31 am) |
| 2D artist (icons, sprites, textures, animations) | Mare, a bit of a suggestion, from two people actually, one who has "been around" the indie scene a w... read more | 07/16/2007 (2:39 am) |
| XNA 2.0 Networking | I guess it's a good thing that i'm spreading myself too thin, because I havent got to the networking... read more | 07/15/2007 (7:54 am) |
| SceneLoading folders, or control | Good luck with this, i dont use levels / scenes in my project. if you look for an alternative, you... read more | 07/14/2007 (9:04 am) |
| TorqueX multi-Threads? | Fyi, it was announced today that xna is going to get networking "very soon" (next release?)... read more | 07/13/2007 (1:26 am) |
| TorqueX multi-Threads? | I use fairly massive parralelization (7 primary threads) in my project, and I will tell you that TX ... read more | 07/12/2007 (1:59 am) |
| Breakpoints reveal false data | Heh, another "weird" issue you may run into eventually is if you have it in release build. things ... read more | 07/11/2007 (12:48 am) |
| Sprite flickering (floating point or blending issue?) | Ping! I havent heard back about this yet. Is there an easy fix? Or if there's not, then any su... read more | 07/04/2007 (7:02 am) |
| TorqueX XNA and Visual Studio 2005 Professional | No problem, i use Team Suite and it works fine. though, another detail i forgot to mention, I don... read more | 07/04/2007 (12:20 am) |
| TorqueX XNA and Visual Studio 2005 Professional | @Javier, Chip and Thomas kind of, imply that you cant use VS2005 with TorqueX/XNA. FYI, you [... read more | 07/02/2007 (12:18 am) |
| TorquX equivalent of the 'update' method in plain old XNA? | @Mario, well, torque does use that "update" method that torque does, it overrides it (and you are us... read more | 06/29/2007 (10:55 am) |
| TorqueX Tutorials without TGBX? | Fyi, i added a "hello world" sample to tdn a day or two ago. it's the only one up there so far, b... read more | 06/28/2007 (2:41 am) |
| How easy is it to network TorqueX? (eg. sync object movement) | I think that kind of feature (networking) is something that is extremely game dependent, and I would... read more | 06/27/2007 (12:52 pm) |
| Translucent" doesn't work? | There is a resource here, somewhere, that lets you download SuperPNG if you use photoshop, you ha... read more | 06/26/2007 (3:07 am) |
| Sprite flickering (floating point or blending issue?) | Here's a repro for you: 1) Create a new "StarterGame" 2) Build it and run it (to make sure i... read more | 06/26/2007 (2:16 am) |
| Sprite flickering (floating point or blending issue?) | Thanks for the help Thomas. My project (multithreaded mmo wannabe) only uses TX for rendering, so... read more | 06/26/2007 (1:05 am) |
| Torque X Release and Torque X Builder Pricing | Use the "ignition key" listed for txb on the download page, is all you need.... read more | 06/23/2007 (3:46 am) |
| TorquX equivalent of the 'update' method in plain old XNA? | I'm actually not really sure what the problem is you are seeing, it sounds like the only thing missi... read more | 06/23/2007 (3:41 am) |
| Sprite flickering (floating point or blending issue?) | I kind of remember the blending issue in tgb, and this doesnt really fit the symptoms (it looks like... read more | 06/22/2007 (12:49 pm) |
| Torque X Release and Torque X Builder Pricing | Yay, just bought tx pro. (tho a bit of a rant, i had to remote into a computer back in the USA, bec... read more | 06/21/2007 (8:18 am) |
| VS 2005 Pro/ XNA and missing project template files | I use vs 2007 with xna, but as gary said, XNA is only designed for VC# Express right now. if you ... read more | 06/05/2007 (1:12 am) |
| Question about T2DForceComponent | So to be clear, Thomas is suggesting to use what I said, except remove the [b].Global[/b] part of th... read more | 06/01/2007 (5:03 am) |
| Normal Mapping | Yeah, that method works, and makes things look pretty. Though when I dropped USD100 for some vegit... read more | 05/20/2007 (4:44 am) |
| Any progress on TorqueX? (eg. no updates in a while) | Lol, what is it they say, about messengers and blaming them? ;)... read more | 05/18/2007 (2:15 am) |
| BUG: Collision detection | When i was playing with physics, I noticed that if I had various non-conformities (such as collision... read more | 05/17/2007 (1:04 am) |
| Question about T2DForceComponent | Fyi, i think the movementComponent is just an example of how to create a custom component. if you... read more | 05/16/2007 (5:27 am) |
| BUG? Cumulative Ticking Difference | @Clark and Mantas, if you guys have access to a copy of Game Programming Gems 3 (the CD for it ac... read more | 05/16/2007 (1:33 am) |
| Any interest in a group development project*warning heavy read | Hey Modern1, Good luck with this project, though I hope you have a fairly extensive design archit... read more | 05/12/2007 (7:58 am) |
| Load an ImageMap | Try a tool like graphics gale to resize your spritemap to be a more squareish layout. I'm assumin... read more | 05/12/2007 (7:52 am) |
| TorqueX and XNA framework | I agree with Modern1. If you want to make 2d games, I have not seen any good reason why you "have... read more | 05/08/2007 (1:00 am) |
| Normal Mapping | What i've seen people do for "lazy" normal maps: 1) select your object inside your sprite, crop e... read more | 05/08/2007 (12:54 am) |
| Pausing a game | If that's how you did it before, that's probably how you could still do it. From the Game class (... read more | 05/08/2007 (12:49 am) |
| Printing Text | Btw, i think you should look at overriding Update() instead of the tick stuff, just from a performan... read more | 05/07/2007 (3:07 am) |
| BUG? Cumulative Ticking Difference | @Matias, and btw, i just read the BSD license link you posted, and the license terms in the lidgren ... read more | 05/06/2007 (4:00 pm) |
| BUG? Cumulative Ticking Difference | Sorry to hijack your post :) ianal, nor do I have a law background, but this is what i see in the... read more | 05/06/2007 (3:55 pm) |
| BUG? Cumulative Ticking Difference | @clark and Matias, interesting, I wouldnt expect that the rounding of ms to int's would matter that ... read more | 05/06/2007 (8:24 am) |
| GUI Transparency, Translucency, Alpha, whatever.. possible? | Well i'm not a 3d guy, but i belive that in 3d programming, you can set the alpha of each vertex of ... read more | 05/06/2007 (3:42 am) |
| BUG? Cumulative Ticking Difference | I'm using the system.net functionality, which is working pretty well for me right now (client and se... read more | 05/05/2007 (3:34 am) |
| GUI Transparency, Translucency, Alpha, whatever.. possible? | @cyrus: have you tried using alpha chanels for your graphics? it sounds like that's what Josh does... read more | 05/05/2007 (3:22 am) |
| Combining Projects. | Why dont you look into procedurally loading the materials as needed? you probably cant use TGB... read more | 05/05/2007 (3:20 am) |
| BUG? Cumulative Ticking Difference | @Stephen and Jonathon: Actually I would be incredibly amazed if gametime (ticks, as in the .Draw(... read more | 05/04/2007 (2:03 am) |
| BUG? Cumulative Ticking Difference | Sorry I cant add any additional insight as to the mechanical solution (I am just starting my net cod... read more | 05/04/2007 (1:59 am) |
| BUG? Cumulative Ticking Difference | First, i think you should use the Update method for all of your game-type updates and I think you... read more | 05/03/2007 (2:30 pm) |
| XNA Racing Game and Book by Benjamin Nitschke | Yah i just bought it, though it'll take at least 3 weeks to get to me (thailand) boo hoo... read more | 04/27/2007 (2:38 pm) |
| Showing a scoreboard (GUIText) | Also, you might need to set the .size property ALSO, make sure you are using a GuiSceneView as yo... read more | 04/27/2007 (3:45 am) |
| Can't install... | Not only that.... you need to first install Microsoft Visual Studio C# express (which will auto-i... read more | 04/22/2007 (2:42 am) |
| Sending struct over network | The easiest way is to (at the client) serialize the struct, send it over the network (use webservice... read more | 04/21/2007 (9:46 am) |
| Can you change mount offset on the fly? | Based on another thread i saw (sorry, i dont remember which one, it was about scaling the mount poin... read more | 04/21/2007 (9:38 am) |
| Bug) physics inconsistancy | TX's physics system is a (fast) aproximation of physics, so generally speaking it's "good enough", h... read more | 04/10/2007 (8:43 am) |