Game Development Community

Jason Swearingen's Forum Posts

Thread Post Date Posted
Any Thai (in Thailand) Developers? @Dawit (and for everyone else's FYI) My company here in Thailand (Novaleaf Software Co. Ltd) is g... read more 11/22/2007 (7:25 pm)
Any Thai (in Thailand) Developers? If any thai's know good vector or 3d character artists, send them my way, we are hiring: (my office ... read more 08/28/2007 (6:31 pm)
2D artist (icons, sprites, textures, animations) Mare, a bit of a suggestion, from two people actually, one who has "been around" the indie scene a w... read more 07/15/2007 (7:39 pm)
XNA 2.0 Networking I guess it's a good thing that i'm spreading myself too thin, because I havent got to the networking... read more 07/15/2007 (12:54 am)
SceneLoading folders, or control Good luck with this, i dont use levels / scenes in my project. if you look for an alternative, you... read more 07/14/2007 (2:04 am)
TorqueX multi-Threads? Fyi, it was announced today that xna is going to get networking "very soon" (next release?)... read more 07/12/2007 (6:26 pm)
TorqueX multi-Threads? I use fairly massive parralelization (7 primary threads) in my project, and I will tell you that TX ... read more 07/11/2007 (6:59 pm)
Breakpoints reveal false data Heh, another "weird" issue you may run into eventually is if you have it in release build. things ... read more 07/10/2007 (5:48 pm)
Sprite flickering (floating point or blending issue?) Ping! I havent heard back about this yet. Is there an easy fix? Or if there's not, then any su... read more 07/04/2007 (12:02 am)
TorqueX XNA and Visual Studio 2005 Professional No problem, i use Team Suite and it works fine. though, another detail i forgot to mention, I don... read more 07/03/2007 (5:20 pm)
TorqueX XNA and Visual Studio 2005 Professional @Javier, Chip and Thomas kind of, imply that you cant use VS2005 with TorqueX/XNA. FYI, you [... read more 07/01/2007 (5:18 pm)
TorquX equivalent of the 'update' method in plain old XNA? @Mario, well, torque does use that "update" method that torque does, it overrides it (and you are us... read more 06/29/2007 (3:55 am)
TorqueX Tutorials without TGBX? Fyi, i added a "hello world" sample to tdn a day or two ago. it's the only one up there so far, b... read more 06/27/2007 (7:41 pm)
How easy is it to network TorqueX? (eg. sync object movement) I think that kind of feature (networking) is something that is extremely game dependent, and I would... read more 06/27/2007 (5:52 am)
Translucent" doesn't work? There is a resource here, somewhere, that lets you download SuperPNG if you use photoshop, you ha... read more 06/25/2007 (8:07 pm)
Sprite flickering (floating point or blending issue?) Here's a repro for you: 1) Create a new "StarterGame" 2) Build it and run it (to make sure i... read more 06/25/2007 (7:16 pm)
Sprite flickering (floating point or blending issue?) Thanks for the help Thomas. My project (multithreaded mmo wannabe) only uses TX for rendering, so... read more 06/25/2007 (6:05 pm)
Torque X Release and Torque X Builder Pricing Use the "ignition key" listed for txb on the download page, is all you need.... read more 06/22/2007 (8:46 pm)
TorquX equivalent of the 'update' method in plain old XNA? I'm actually not really sure what the problem is you are seeing, it sounds like the only thing missi... read more 06/22/2007 (8:41 pm)
Sprite flickering (floating point or blending issue?) I kind of remember the blending issue in tgb, and this doesnt really fit the symptoms (it looks like... read more 06/22/2007 (5:49 am)
Torque X Release and Torque X Builder Pricing Yay, just bought tx pro. (tho a bit of a rant, i had to remote into a computer back in the USA, bec... read more 06/21/2007 (1:18 am)
VS 2005 Pro/ XNA and missing project template files I use vs 2007 with xna, but as gary said, XNA is only designed for VC# Express right now. if you ... read more 06/04/2007 (6:12 pm)
Question about T2DForceComponent So to be clear, Thomas is suggesting to use what I said, except remove the [b].Global[/b] part of th... read more 05/31/2007 (10:03 pm)
Normal Mapping Yeah, that method works, and makes things look pretty. Though when I dropped USD100 for some vegit... read more 05/19/2007 (9:44 pm)
Any progress on TorqueX? (eg. no updates in a while) Lol, what is it they say, about messengers and blaming them? ;)... read more 05/17/2007 (7:15 pm)
BUG: Collision detection When i was playing with physics, I noticed that if I had various non-conformities (such as collision... read more 05/16/2007 (6:04 pm)
Question about T2DForceComponent Fyi, i think the movementComponent is just an example of how to create a custom component. if you... read more 05/15/2007 (10:27 pm)
BUG? Cumulative Ticking Difference @Clark and Mantas, if you guys have access to a copy of Game Programming Gems 3 (the CD for it ac... read more 05/15/2007 (6:33 pm)
Any interest in a group development project*warning heavy read Hey Modern1, Good luck with this project, though I hope you have a fairly extensive design archit... read more 05/12/2007 (12:58 am)
Load an ImageMap Try a tool like graphics gale to resize your spritemap to be a more squareish layout. I'm assumin... read more 05/12/2007 (12:52 am)
TorqueX and XNA framework I agree with Modern1. If you want to make 2d games, I have not seen any good reason why you "have... read more 05/07/2007 (6:00 pm)
Normal Mapping What i've seen people do for "lazy" normal maps: 1) select your object inside your sprite, crop e... read more 05/07/2007 (5:54 pm)
Pausing a game If that's how you did it before, that's probably how you could still do it. From the Game class (... read more 05/07/2007 (5:49 pm)
Printing Text Btw, i think you should look at overriding Update() instead of the tick stuff, just from a performan... read more 05/06/2007 (8:07 pm)
BUG? Cumulative Ticking Difference @Matias, and btw, i just read the BSD license link you posted, and the license terms in the lidgren ... read more 05/06/2007 (9:00 am)
BUG? Cumulative Ticking Difference Sorry to hijack your post :) ianal, nor do I have a law background, but this is what i see in the... read more 05/06/2007 (8:55 am)
BUG? Cumulative Ticking Difference @clark and Matias, interesting, I wouldnt expect that the rounding of ms to int's would matter that ... read more 05/06/2007 (1:24 am)
GUI Transparency, Translucency, Alpha, whatever.. possible? Well i'm not a 3d guy, but i belive that in 3d programming, you can set the alpha of each vertex of ... read more 05/05/2007 (8:42 pm)
BUG? Cumulative Ticking Difference I'm using the system.net functionality, which is working pretty well for me right now (client and se... read more 05/04/2007 (8:34 pm)
GUI Transparency, Translucency, Alpha, whatever.. possible? @cyrus: have you tried using alpha chanels for your graphics? it sounds like that's what Josh does... read more 05/04/2007 (8:22 pm)
Combining Projects. Why dont you look into procedurally loading the materials as needed? you probably cant use TGB... read more 05/04/2007 (8:20 pm)
BUG? Cumulative Ticking Difference @Stephen and Jonathon: Actually I would be incredibly amazed if gametime (ticks, as in the .Draw(... read more 05/03/2007 (7:03 pm)
BUG? Cumulative Ticking Difference Sorry I cant add any additional insight as to the mechanical solution (I am just starting my net cod... read more 05/03/2007 (6:59 pm)
BUG? Cumulative Ticking Difference First, i think you should use the Update method for all of your game-type updates and I think you... read more 05/03/2007 (7:30 am)
XNA Racing Game and Book by Benjamin Nitschke Yah i just bought it, though it'll take at least 3 weeks to get to me (thailand) boo hoo... read more 04/27/2007 (7:38 am)
Showing a scoreboard (GUIText) Also, you might need to set the .size property ALSO, make sure you are using a GuiSceneView as yo... read more 04/26/2007 (8:45 pm)
Can't install... Not only that.... you need to first install Microsoft Visual Studio C# express (which will auto-i... read more 04/21/2007 (7:42 pm)
Sending struct over network The easiest way is to (at the client) serialize the struct, send it over the network (use webservice... read more 04/21/2007 (2:46 am)
Can you change mount offset on the fly? Based on another thread i saw (sorry, i dont remember which one, it was about scaling the mount poin... read more 04/21/2007 (2:38 am)
Bug) physics inconsistancy TX's physics system is a (fast) aproximation of physics, so generally speaking it's "good enough", h... read more 04/10/2007 (1:43 am)
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