Game Development Community

Michael Woerister's Forum Posts

Thread Post Date Posted
About packages I don't know about that but it would be really easy to write some script functions that do that for ... read more 06/02/2006 (7:53 am)
User Scripting You are allowed to let your users use Torque Script. You are just not allowed to expose TGB specific... read more 06/02/2006 (3:19 am)
Player Physics in a Platformer You can find a demo of a jump 'n run with source code [url=www.unet.univie.ac.at/~a0402917/ae.zip]he... read more 06/02/2006 (3:15 am)
What does this mean? Glad it worked :) I thank you for your time. Without your build and the hints you gave I would have ... read more 05/31/2006 (6:23 am)
Upgrade to commercial license? Oh no, there is no way that I could afford to spend $295 for just removing a logo. The good thing i... read more 05/31/2006 (3:38 am)
What does this mean? Ok, here is a possible solution: Config datablocks keep a list of objects referencing it. This list ... read more 05/31/2006 (3:32 am)
Upgrade to commercial license? The wording "This game powered by Torque 2D."? This sentence no verb? Displaying a not moving log... read more 05/31/2006 (1:30 am)
What does this mean? Send to: michaelwoerister at gmail dot com Thank you very much for your effort :)... read more 05/30/2006 (12:59 pm)
What does this mean? Do you still get the crash regularly? If so, can you send me or Justin DuJardin your working directo... read more 05/30/2006 (12:48 pm)
What does this mean? Cooper, this is logged in the bug tracker, so it will be investigated. I've never had problems w... read more 05/30/2006 (12:02 pm)
Beta4 - Some minor bugs with level loading No problem :) Thank you for posting and getting me to understand this bug. I'll probably fix it lat... read more 05/30/2006 (8:28 am)
Online Gambling And Games Man, I want to sit on my server farm and count money too...... read more 05/30/2006 (1:24 am)
In-Layer Y-Axis Render Sort Ezra, I hope I can get time to have a look at this. I don't see a reason why it should crash but ma... read more 05/30/2006 (1:16 am)
Beta4 - Some minor bugs with level loading Ah, ok, I think I get what you mean. If the sceneGraph you want to load your level into is empty the... read more 05/30/2006 (1:12 am)
Beta4 - Some minor bugs with level loading I think t2dSceneGraph::loadLevel() is just supposed to always clear the scenegraph before loading th... read more 05/29/2006 (6:26 am)
Beta4 - Some minor bugs with level loading I think that is desired behaviour and t2dSceneGraph::loadLevel() is out to clean the sceneGraph befo... read more 05/29/2006 (4:40 am)
New TGB pricing model - upgrade typo? @Mike I don't think that would be necessary. I can see no way make any use of c++ source examples w... read more 05/28/2006 (6:40 am)
New TGB pricing model - upgrade typo? Hm, I was just thinking. What if I got a source license but I want an artist in my team to use th... read more 05/28/2006 (5:57 am)
Beta4 (fixed): useMouseEvents is broken with CollisionPolyList I'll post this in the bug tracker. Collision polygons created with the level editor should work both... read more 05/28/2006 (3:17 am)
Beta4 (fixed): useMouseEvents is broken with CollisionPolyList The problem is your collision poly. It is defined counter-clockwise but the t2dSceneObject::getIsPoi... read more 05/27/2006 (5:04 pm)
Scrolling tilemap background Take a look at the scroller demo. That should contain exactly what you want.... read more 05/26/2006 (4:23 pm)
In-Layer Y-Axis Render Sort Still custom. I don't know if it will ever be part of the stock engine.... read more 05/26/2006 (4:20 pm)
GuiBitmapCtrl invisible with t2dSceneWindow?? No, even in the GUI editor it is invisible. But that was with Beta3. I don't know if it is working n... read more 05/26/2006 (4:19 pm)
An honest confession... Efraim, you can get the same effect of your code with the following: [code] function ClassName::o... read more 05/26/2006 (3:17 am)
Newsletter & TGB release My opinion too :) And I think we have also earned it a bit. Especially the ealier early adaptors ... read more 05/26/2006 (3:02 am)
New TGB pricing model - upgrade typo? I think this pricing model is ok. For people who just want to get a good start for their spare time ... read more 05/26/2006 (2:56 am)
World Limits Not Set You are right. It should be that way.... read more 05/26/2006 (2:47 am)
Datablock option not to copy dynamic fields And to make your decision to add this feature easier - here is an implementation: [code] /... read more 05/23/2006 (3:47 pm)
TGB Beta4 is live Just ported to this new version. It's nice how easy this is if you do everything in script. Just cop... read more 05/23/2006 (1:38 pm)
Con::execute - 0 has no namespace: onAnimationStart Yes, that's better indeed.... read more 05/23/2006 (1:09 pm)
Limiting FPS @Garrett Your results may be interesting for others too. Be sure to post them here :)... read more 05/23/2006 (11:41 am)
Limiting FPS You don't need to hack the engine to get the effect above. Just set [b]$Pref::timeManagerProcessInte... read more 05/22/2006 (3:41 pm)
Scrolling Background And Whiteness? [url=www.garagegames.com/mg/forums/result.thread.php?qt=37928]The Right Direction.[/url] (or at leas... read more 05/22/2006 (2:19 am)
SceneWindow2D.loadLevel vs. sceneWindow2D.setSceneGraph(t2dScene Glad I could help. P.S. It's noon here in Central Europe.... read more 05/21/2006 (4:23 am)
SceneWindow2D.loadLevel vs. sceneWindow2D.setSceneGraph(t2dScene Richard, that's because sceneWindow2D.loadLevel() creates a new scenegraph for the loaded level. Us... read more 05/21/2006 (3:15 am)
Con::execute - 0 has no namespace: onAnimationStart If I don't overlook something here, it indeed does modify argc: [code] const char *executef(SimObj... read more 05/20/2006 (8:46 am)
Con::execute - 0 has no namespace: onAnimationStart [quote] The 1 in Con::executef() should be 2. [/quote] Why?... read more 05/20/2006 (7:28 am)
Best method to get the current (scene) time You mean the regular SceneTime that is shown in the debug banner? That can be retrieved by t2dSceneG... read more 05/19/2006 (10:12 am)
Set video refresh rate? You can turn VSync on and off but I don't think there is a way to set a specific refresh rate (at le... read more 05/19/2006 (3:06 am)
Packaging Can you post the last part of your console log?... read more 05/19/2006 (2:58 am)
Packaging Maybe [url=www.garagegames.com/mg/forums/result.thread.php?qt=44331]that[/url] is your problem.... read more 05/18/2006 (3:08 pm)
World limits/null This is a bug in Beta 2. It is resolved in Beta 3.... read more 05/18/2006 (1:02 am)
Stack corruption How about the [url=www.garagegames.com/mg/forums/result.forum.php?qf=158]report bugs forum[/url] ;)... read more 05/17/2006 (10:48 am)
Problems with castCollision method I used it with beta2 (or beta1?) to do exactly the same as you and it worked perfectly. Any chance t... read more 05/17/2006 (1:59 am)
One big world to explore This is because the camera does not use integer coordinates. I had this problem too. I wrote a hack ... read more 05/16/2006 (1:33 pm)
Building the project There is a logical error in the standard startGame() function which looks like this: [code] functi... read more 05/16/2006 (9:24 am)
Problem creating ImageMap with image starting with a number We have had this problem with files containing '-' signs. Added it to the bug tracker (issue #1580).... read more 05/15/2006 (4:21 am)
SetCollisionPolyCustom doesn't work properly ? Do you get any errors in the console?... read more 05/15/2006 (3:35 am)
What happened to vector shapes? I guess I would be interested but I've never seen a SVG file in my life and from what I've read, not... read more 05/14/2006 (11:28 am)
Switching on debugging mode for collision polygons That has changed quite some time ago (one of the alpha builds). Instead of [code] t2dScene.setDebu... read more 05/14/2006 (9:11 am)