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Michael Woerister's Forum Posts

Thread Post Date Posted
OnAllStopped event? I would create a new source file t2dSceneGraphExtension.cc that looked like this: [code] #include ... read more 12/04/2005 (8:34 am)
Making an object rotate along with a mountsystem? @Christopher: No problem. As it is now, there's always the work around of inserting such a mounts... read more 12/04/2005 (5:13 am)
Problems with mounted objects? I have created a class ExtSprite in C++ that is composed of t2dSceneObject for the physical represen... read more 12/03/2005 (5:22 am)
TGE 1.4 and the STL I did. Sooner or later the merge to the 1.4 code base will happen...... read more 12/02/2005 (9:46 am)
T2D Alpha 1.1) "Give them an inch... I'd be curios how many of these issues (#854, #855, ...) are actually open ;-) And I have to get ... read more 12/02/2005 (12:08 am)
Making an object rotate along with a mountsystem? Ok, now I really know what the problem is (I have tested it). The problem is setAutoMountRotation... read more 11/29/2005 (4:20 pm)
Making an object rotate along with a mountsystem? Oh, I think I know what's wrong. None of these objects are actually rotating. You use setAutoMountRo... read more 11/28/2005 (1:36 pm)
Making an object rotate along with a mountsystem? Try [code] %enemy.mount( %mountSystem, %mountPosition, 0, true ); [/code] The last parameter ... read more 11/28/2005 (12:51 pm)
ALPHA1 1.1 -- Request for help! DirectX wonkiness? Everything gets choppy with D3D in windowed mode. In fullscreen the demos run smooth. But I think i... read more 11/28/2005 (8:54 am)
Returning vector2D from C This should work fine. Returns 1 if the Vectors are equal, else 0. [code] function CompareVector... read more 11/28/2005 (7:21 am)
T2D 1.1 development transparency Whooo! const correctness! you're the man, melv!... read more 11/24/2005 (3:19 pm)
T2D 1.1 development transparency [quote]I wasn't attacking you Randy. All I was saying is that you were answering the wrong question.... read more 11/23/2005 (3:52 pm)
T2D 1.1 development transparency Yes, but (incremental) improvement such as unicode support or better GUI don't really affect the way... read more 11/23/2005 (2:08 am)
T2D 1.1 development transparency [quote] Josh said: However, I wanted this to be based on the TGE 1.4 codebase, since it has a bunc... read more 11/22/2005 (3:36 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Jeff Yeah, I've already seen them. Thank you.... read more 11/20/2005 (9:01 am)
NPC interaction Use the pickRect() method of fxSceneGraph2D. It will provide a string containing the IDs of the scen... read more 11/17/2005 (5:50 pm)
T2D 1.1 development transparency I think that's a good idea. I would be happy to help finding bugs if I can play around with the new ... read more 11/16/2005 (11:33 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Is there anything new to this? Some date for the beta?... read more 11/13/2005 (12:17 pm)
Can T2D Palette Swap out of the box? What is needed? I don't think its easy to do. T2D uses 3D hardware to render stuff, sprites on screen are textured q... read more 11/09/2005 (2:40 pm)
The resource manager Yeah, it did help. Thanks a lot, Melv! It actually was the full reference that caused the problem... read more 11/08/2005 (5:17 am)
Returning Strings and stuff..... Hi Ricky, that's how its done (I think): ConsoleMethod( SomeClass, getSomeValue, const char*, ... read more 11/06/2005 (3:48 pm)
Bizarre speed problems Hi, I had a similar problem with Unreal Tournament a while ago on my Notebook. It turned out tha... read more 11/01/2005 (11:45 am)
Capture game shut down event Have a look the main.cs in your mod directory. There is the function onExit().... read more 08/21/2005 (4:23 am)
Transparency colors I use PNGs with alpha-channel, which works fine. So you can have different levels of transparency. P... read more 08/12/2005 (4:55 am)
Asset Encryption Resource The file is updated now.... read more 08/12/2005 (12:18 am)
Asset Encryption Resource The part in the write function is still from Pat Wilson's resource. I just replaced XORStream with A... read more 08/11/2005 (3:24 am)
Asset Encryption Resource It took another 3 days but I could get it to work now. If anyone is interested the outcome can be f... read more 08/08/2005 (2:55 am)
Asset Encryption Resource Has anyone managed to get this working with some sort of block cipher? I've tried to make an AESSt... read more 08/05/2005 (7:17 am)
TileCustomData Thank you, Gary! Sounds good to me. I just have one testmap.... read more 08/04/2005 (2:03 am)
Tile Map Efficiency That's what I guessed. Couldn't think of any other way. Thanks.... read more 07/15/2005 (2:28 pm)
Tile Map Efficiency You mean change the tilelayer's coordinates instead of the camera's coordinates?... read more 07/15/2005 (12:26 pm)
Tile Map Efficiency [quote] ... and use scrolling to move around ... [/quote] What do you mean by scrolling? I thou... read more 07/15/2005 (8:46 am)
Memory + System requirements consideration I'd be interested too when datablock-data actually gets loaded. [quote] Thats more along the lin... read more 07/13/2005 (5:31 pm)
Packaging Apps for Release That's what I guessed. Thanks Jason.... read more 07/12/2005 (3:40 am)
Packaging Apps for Release And what about the main.cs file in the root directory (the same directory as T2D.exe) ? There is no ... read more 07/11/2005 (2:10 pm)
Tiles bleeding over Thanks Hans! Melv says this will be a core feature in the next release, so maybe I'll wait for that... read more 06/23/2005 (12:34 am)
Tiles bleeding over Is there a way to just turn off linear filtering, without messing with OpenGL/DirectX conversion? Un... read more 06/22/2005 (3:04 pm)
Another one asking... Thank you, that's about what I wanted to hear. I'm looking forward to dedicating part of my holidays... read more 06/13/2005 (6:07 am)
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