Brian Hunter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE DIF options | You can build world objects in Max and use them ... just have to have some creativity and some techi... read more | 06/18/2005 (11:25 pm) |
| What ever happened to classics like Final Fantasy? | [quote]What ever happened to classics like Final Fantasy?[/quote] As in Final Fantasy for the NES... read more | 06/18/2005 (11:22 pm) |
| A healthy (harsh) assesment of games that are made today | Out of this whole thread I leave onyy with the idea of equality in video games across the gender gap... read more | 06/17/2005 (4:59 pm) |
| Reviving the "Roleplaying experience" thread | [i]Dynamic spawning[/i] Here is a sticky point in the MMORPG equation. Spawning does not figure in... read more | 06/17/2005 (4:16 pm) |
| Reviving the "Roleplaying experience" thread | ... continued from first post ... [i]Removing numerical measurements of progression[/i] Maybe th... read more | 06/17/2005 (3:49 pm) |
| Reviving the "Roleplaying experience" thread | The thing with MMORPGs is that all rewards are materialistic or combative in nature in the standard ... read more | 06/17/2005 (3:18 pm) |
| Features that would be nice to see in Torque Constructor | [quote]And I'd like to tell you about the Torque Script based tool plug-in system[/quote] That's ... read more | 06/17/2005 (10:26 am) |
| QUARK Documentation links ? | All of those are actually the ones I have found with my own Google-fu [i]after[/i] I asked about thi... read more | 06/15/2005 (4:01 pm) |
| One Q/A for clarity | I appriciate the quick response. Thank you.... read more | 06/09/2005 (3:46 pm) |