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Brian Hunter's Forum Posts

Thread Post Date Posted
TSE DIF options You can build world objects in Max and use them ... just have to have some creativity and some techi... read more 06/18/2005 (11:25 pm)
What ever happened to classics like Final Fantasy? [quote]What ever happened to classics like Final Fantasy?[/quote] As in Final Fantasy for the NES... read more 06/18/2005 (11:22 pm)
A healthy (harsh) assesment of games that are made today Out of this whole thread I leave onyy with the idea of equality in video games across the gender gap... read more 06/17/2005 (4:59 pm)
Reviving the "Roleplaying experience" thread [i]Dynamic spawning[/i] Here is a sticky point in the MMORPG equation. Spawning does not figure in... read more 06/17/2005 (4:16 pm)
Reviving the "Roleplaying experience" thread ... continued from first post ... [i]Removing numerical measurements of progression[/i] Maybe th... read more 06/17/2005 (3:49 pm)
Reviving the "Roleplaying experience" thread The thing with MMORPGs is that all rewards are materialistic or combative in nature in the standard ... read more 06/17/2005 (3:18 pm)
Features that would be nice to see in Torque Constructor [quote]And I'd like to tell you about the Torque Script based tool plug-in system[/quote] That's ... read more 06/17/2005 (10:26 am)
QUARK Documentation links ? All of those are actually the ones I have found with my own Google-fu [i]after[/i] I asked about thi... read more 06/15/2005 (4:01 pm)
One Q/A for clarity I appriciate the quick response. Thank you.... read more 06/09/2005 (3:46 pm)
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