Game Development Community

Brian Hunter's Forum Posts

Thread Post Date Posted
List of TGB developers - Please Add Your Name [b]Brian "Kenryoku" Hunter[/b] Novice TGB artist and programmer. Lead Level Designer, Profanity St... read more 07/09/2006 (7:48 pm)
Rant: Game Development Schools /sigh. Yeh, only complete morons would believe that commercial, right ? Please tell me only comp... read more 07/06/2006 (11:17 am)
Decision making answers needed @ Benjamin I have sent you a reply - with an odd situation on my hands. As the eMail said I will... read more 06/20/2006 (12:18 pm)
Seriously ... what can be done without Source ? Ah, thank you. An up-front-and-to-the-point answer .... just the way I like them. I will most like... read more 06/20/2006 (9:21 am)
Decision making answers needed Apparently I should have bought the TGB right away when the information on the page was still there ... read more 06/19/2006 (11:10 pm)
Intel 65nm CPU's coming soon In the world of the tech saavy where performance trumps timing ... AMD might not be first out the do... read more 04/13/2006 (8:33 am)
Communcity's choice DTS development tool The DIF answer is clear. With the scripting language and offical GarageGames support most likely Co... read more 12/13/2005 (8:58 am)
Rock Monster Definately looks solid ... as in it has no knees. 0_o And the poor thing will never be able to rel... read more 11/15/2005 (7:55 pm)
Who takes the time to read GG community blogs? Reading the blogs is part of my morning routine as is looking through the T2D forums... read more 11/10/2005 (9:50 am)
Wife 1.0 Technical Support @Anton : It isnt rumor exactely. I have [b]Gamer Wife 1.0c[/b] and it runs great with three players... read more 10/06/2005 (9:54 am)
Total curiosity question. Makes sense. Though to remove the networking and client to server dependency of the engine I unders... read more 08/25/2005 (5:47 am)
New guy, new game idea [quote]How do you want your melee system to work?[/quote] Phantasy Star Online has my favorite 3D m... read more 08/17/2005 (4:37 pm)
Enlighten me please. No discouragement here if you are addressing me, Ted. Im betting most everything I will need is the... read more 08/16/2005 (4:20 pm)
Making a game with Torque 2D [quote]Sorry if I'm asking too many questions.[/quote] A group that wants to sell its product learn... read more 08/16/2005 (6:24 am)
Would it be possible...? From what i recall of Vectorman (played it once years ago on a emulator) there is nothing about Vect... read more 08/16/2005 (6:20 am)
Top 10 Games... of all time. And prove why. No way I could pin down the top ten games of all time ... not even top ten series of games, it is si... read more 08/13/2005 (6:26 am)
Reviving the "Roleplaying experience" thread Didnt kill the tread for me: Im attempting to move a "less talk, more action" method of addressing m... read more 08/09/2005 (6:28 am)
Enlighten me please. I have the Torque2D demos ... had them both the day they came out. I have been lurking for a long w... read more 08/07/2005 (9:39 pm)
Enlighten me please. I would love to buy Torque2D, and would do so without hesitation, if I didnt have many many dollars ... read more 08/07/2005 (4:33 pm)
A Gamer Has Spent $26,500 on Virtual Property [quote]I'm pretty sure governments around the world will soon move to either (a) outlaw it (b) tax i... read more 08/05/2005 (5:45 am)
A Gamer Has Spent $26,500 on Virtual Property Maybe the point was to get a hold of everyone's attention about how much money you can make with the... read more 08/04/2005 (5:13 am)
Questions of "can [quote]... but I think that your post in general is a gross misrepresentation of what T2D is, and is... read more 08/03/2005 (6:25 pm)
Will the price of T2D go up, once out of EA? I was actually curious about this myself when I heard the engine was approaching a state to be taken... read more 08/01/2005 (7:30 am)
Another blow for game devs in general Honestly, Im still nursing my throbbing headache at the fact "sex", however you would define it for ... read more 07/28/2005 (7:58 am)
Tutorial - Complex Maya objects to Torque with collisions ... only problem here is the company doesnt own that new of a copy of Maya. Were back in the fives ... read more 07/28/2005 (7:44 am)
Does size matter? I know scale has extremely little performance impact on the Unreal Engine 2 as long as scaling was d... read more 07/27/2005 (8:26 pm)
Does size matter? You can scale [i]everything in real time[/i] ? Models, DTS objects, DIF objects, everything ? Caus... read more 07/27/2005 (8:18 pm)
Musings on the Viability of "Japanese Style" RPGs I do not think console style RPGs are limited to said consoles. My foundation for this opinion is a... read more 07/23/2005 (7:57 am)
Another blow for game devs in general [quote]If you put your name on a disc and sell it you better be prepared to be responsible for whats... read more 07/22/2005 (6:46 am)
Reviving the "Roleplaying experience" thread Another point I think would make a big difference in designing a game to revive the role playing exp... read more 07/11/2005 (7:26 pm)
Reviving the "Roleplaying experience" thread [quote]Unfortunately, traditional PRGs seem to have declined in popularity over the years with the i... read more 07/08/2005 (2:24 pm)
Security: Protecting your game from hackers and pirates [quote]Multiplayer based games are easier to control because you can create an "account" system, whe... read more 07/08/2005 (2:16 pm)
How to get started with C++ / TorqueScript ? I would think learning Csharp before Cpuls would be confusing to me ? I have heard the opposite to ... read more 07/07/2005 (11:23 pm)
Security: Protecting your game from hackers and pirates I know one tried and true method. Dont get popular. Because as soon as your game gets popular,... read more 07/07/2005 (4:02 pm)
Reviving the "Roleplaying experience" thread ... one of the things I would always like to emphasize to new MMO-esque projects is not to forget to... read more 07/07/2005 (3:59 pm)
Whatts your favorite lvling system? [quote]Think about it this way: What gives you more satifaction in a game... Going up a level ? or f... read more 07/07/2005 (3:48 pm)
Whatts your favorite lvling system? Ultima Online takes my favorite system of RPG proficency scaling. Though I do enjoy the abstract "l... read more 07/06/2005 (3:25 pm)
How many hours do you spend working on your project? Im learning, so the process of learning counting then about two hours a day for about two weeks now.... read more 07/05/2005 (1:17 pm)
What brought you to GarageGames? My company uses Torque for development. [quote]The total lack of female presence... it's like a b... read more 07/04/2005 (12:57 pm)
What is your staus as a Game Developer? I'll eventually be 2, 3, and 4. Does that count, heheh ? Right now I am 1 - a total novice just ge... read more 07/04/2005 (12:53 pm)
How many team members? Currently ProStud has three people I can verify as people who are in the company capable of developm... read more 07/04/2005 (12:51 pm)
How many video games have you made? No games here. Only development taken to completion is a handful of custom maps for UT2004. And a ... read more 07/04/2005 (12:49 pm)
Reviving the "Roleplaying experience" thread @ Michael Brewer. [quote][i]I am also a bit put off that no one seems to have taken note of my po... read more 06/25/2005 (6:34 am)
How to get started with C++ / TorqueScript ? "Write a game." would be like saying "Paint a red rainbow." when it comes to the ideas that I have f... read more 06/24/2005 (6:26 pm)
Okay everybody represent your `hood(neighborhood that is) Billings, Montana - at least for a little bit longer.... read more 06/23/2005 (4:40 pm)
Reviving the "Roleplaying experience" thread @ Christopher Dapo. Im cursious to see something answered. Alex posed the following train of th... read more 06/23/2005 (4:38 pm)
Best Hand to Hand Combat you've seen in a game Not "hand to hand" combat as most see it ... but I really enjoyed the melee system of Phantasy Star ... read more 06/22/2005 (10:51 am)
Do you think violent video games make people violent? [quote]So... too much love in movies and TV must've desensitized the populace and that's why the div... read more 06/22/2005 (10:46 am)
Graveyard of dead projects When I eventually get TGE and TSE, possibly T2D, I am sure I am going to have "test assets" that I c... read more 06/21/2005 (7:32 am)
Do you think violent video games make people violent? I believe violent video games desenitize people to violence, not induce them to act violently.... read more 06/19/2005 (10:18 pm)
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